Merge branch 'master' into sdl2
Conflicts: Makefile code/renderergl2/tr_image.c
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@@ -44,7 +44,6 @@ static cvar_t *in_mouse = NULL;
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static cvar_t *in_nograb;
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static cvar_t *in_joystick = NULL;
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static cvar_t *in_joystickDebug = NULL;
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static cvar_t *in_joystickThreshold = NULL;
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static cvar_t *in_joystickNo = NULL;
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static cvar_t *in_joystickUseAnalog = NULL;
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@@ -507,7 +506,6 @@ IN_JoyMove
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*/
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static void IN_JoyMove( void )
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{
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qboolean joy_pressed[ARRAY_LEN(joy_keys)];
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unsigned int axes = 0;
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unsigned int hats = 0;
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int total = 0;
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@@ -518,8 +516,6 @@ static void IN_JoyMove( void )
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SDL_JoystickUpdate();
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memset(joy_pressed, '\0', sizeof (joy_pressed));
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// update the ball state.
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total = SDL_JoystickNumBalls(stick);
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if (total > 0)
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@@ -951,7 +947,6 @@ void IN_Init( void *windowData )
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in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE );
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in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH );
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in_joystickDebug = Cvar_Get( "in_joystickDebug", "0", CVAR_TEMP );
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in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE );
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SDL_StartTextInput( );
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