OpenGL2: Direct state access, part 3: Framebuffers.
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@@ -959,6 +959,7 @@ void GL_SetDefaultState( void )
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qglColor4f (1,1,1,1);
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GL_BindNullTextures();
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GL_BindNullFramebuffers();
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qglEnable(GL_TEXTURE_2D);
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GL_TextureMode( r_textureMode->string );
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