OpenGL2: Direct state access, part 3: Framebuffers.
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@@ -60,4 +60,21 @@ GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location,
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GLsizei count, GLboolean transpose,
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const GLfloat *value);
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void GL_BindNullFramebuffers(void);
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void GL_BindFramebuffer(GLenum target, GLuint framebuffer);
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void GL_BindRenderbuffer(GLuint renderbuffer);
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GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer,
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GLenum internalformat, GLsizei width, GLsizei height);
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GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer,
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GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
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GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer,
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GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer,
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GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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#endif
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