* Mostly selfish patch to work around what I believe is probably an nvidia and/or agpgart bug
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@@ -143,6 +143,8 @@ cvar_t *r_debugSort;
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cvar_t *r_printShaders;
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cvar_t *r_saveFontData;
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cvar_t *r_GLlibCoolDownMsec;
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cvar_t *r_maxpolys;
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int max_polys;
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cvar_t *r_maxpolyverts;
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@@ -988,6 +990,8 @@ void R_Register( void )
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r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0);
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r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0);
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r_GLlibCoolDownMsec = ri.Cvar_Get( "r_GLlibCoolDownMsec", "0", CVAR_ARCHIVE );
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// make sure all the commands added here are also
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// removed in R_Shutdown
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ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
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@@ -1091,6 +1091,8 @@ extern cvar_t *r_debugSort;
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extern cvar_t *r_printShaders;
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extern cvar_t *r_saveFontData;
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extern cvar_t *r_GLlibCoolDownMsec;
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//====================================================================
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float R_NoiseGet4f( float x, float y, float z, float t );
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