OpenGL2: Direct state access, part 1: Texture binds
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@@ -2030,7 +2030,7 @@ void R_DebugGraphics( void ) {
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R_IssuePendingRenderCommands();
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GL_Bind( tr.whiteImage);
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GL_BindToTMU(tr.whiteImage, TB_COLORMAP);
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GL_Cull( CT_FRONT_SIDED );
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ri.CM_DrawDebugSurface( R_DebugPolygon );
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}
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