Update SDL2 headers... oops
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -21,7 +21,7 @@
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/**
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* \file SDL_system.h
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*
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*
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* Include file for platform specific SDL API functions
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*/
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@@ -38,9 +38,7 @@
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/* Platform specific functions for iOS */
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@@ -62,6 +60,9 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
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/* Get the SDL Activity object for the application
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This returns jobject, but the prototype is void* so we don't need jni.h
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The jobject returned by SDL_AndroidGetActivity is a local reference.
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It is the caller's responsibility to properly release it
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(using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
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*/
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extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
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@@ -95,9 +96,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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