Increase start server map limit in Team Arena ui to match q3_ui

Allow reading more scripts/*.arena files and allow up to 1024 maps
instead of 128.
This commit is contained in:
Zack Middleton authored and Tim Angus committed 2025-09-22 16:11:02 +01:00
1 parent 776704e931
commit 266357ffbe
2 files changed
+3 -3

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+2 -2
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@@ -136,7 +136,7 @@ void UI_LoadArenas( void ) {
int numdirs; int numdirs;
vmCvar_t arenasFile; vmCvar_t arenasFile;
char filename[128]; char filename[128];
char dirlist[1024]; char dirlist[4096];
char* dirptr; char* dirptr;
int i; int i;
int dirlen; int dirlen;
@@ -152,7 +152,7 @@ void UI_LoadArenas( void ) {
} }
// get all arenas from .arena files // get all arenas from .arena files
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 ); numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 4096 );
dirptr = dirlist; dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) { for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr); dirlen = strlen(dirptr);
+1 -1
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@@ -611,7 +611,7 @@ typedef struct {
#define MAX_HEADNAME 32 #define MAX_HEADNAME 32
#define MAX_TEAMS 64 #define MAX_TEAMS 64
#define MAX_GAMETYPES 16 #define MAX_GAMETYPES 16
#define MAX_MAPS 128 #define MAX_MAPS MAX_ARENAS
#define MAX_SPMAPS 16 #define MAX_SPMAPS 16
#define PLAYERS_PER_TEAM 5 #define PLAYERS_PER_TEAM 5
#define MAX_PINGREQUESTS 32 #define MAX_PINGREQUESTS 32