- Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
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@@ -43,6 +43,7 @@ typedef struct voipServerPacket_s
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int frames;
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int len;
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int sender;
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int flags;
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byte data[1024];
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} voipServerPacket_t;
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#endif
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@@ -362,10 +363,6 @@ int SV_WriteDownloadToClient(client_t *cl , msg_t *msg);
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int SV_SendDownloadMessages(void);
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int SV_SendQueuedMessages(void);
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#ifdef USE_VOIP
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void SV_WriteVoipToClient( client_t *cl, msg_t *msg );
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#endif
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//
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// sv_ccmds.c
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