Correct a few OpenGL variable types
Affectly no change for desktop OpenGL. Use correct types for OpenGLES support.
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@@ -421,7 +421,7 @@ static void ProjectDlightTexture_altivec( void ) {
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byte clipBits[SHADER_MAX_VERTEXES];
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float texCoordsArray[SHADER_MAX_VERTEXES][2];
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byte colorArray[SHADER_MAX_VERTEXES][4];
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unsigned hitIndexes[SHADER_MAX_INDEXES];
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glIndex_t hitIndexes[SHADER_MAX_INDEXES];
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int numIndexes;
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float scale;
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float radius;
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@@ -593,7 +593,7 @@ static void ProjectDlightTexture_scalar( void ) {
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byte clipBits[SHADER_MAX_VERTEXES];
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float texCoordsArray[SHADER_MAX_VERTEXES][2];
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byte colorArray[SHADER_MAX_VERTEXES][4];
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unsigned hitIndexes[SHADER_MAX_INDEXES];
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glIndex_t hitIndexes[SHADER_MAX_INDEXES];
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int numIndexes;
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float scale;
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float radius;
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