Correct a few OpenGL variable types

Affectly no change for desktop OpenGL.
Use correct types for OpenGLES support.
This commit is contained in:
Zack Middleton committed 2014-11-16 14:56:43 -06:00
1 parent 89b719ec8d
commit 22bcda018b
4 files changed
+6 -5

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+2 -2
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@@ -421,7 +421,7 @@ static void ProjectDlightTexture_altivec( void ) {
byte clipBits[SHADER_MAX_VERTEXES];
float texCoordsArray[SHADER_MAX_VERTEXES][2];
byte colorArray[SHADER_MAX_VERTEXES][4];
unsigned hitIndexes[SHADER_MAX_INDEXES];
glIndex_t hitIndexes[SHADER_MAX_INDEXES];
int numIndexes;
float scale;
float radius;
@@ -593,7 +593,7 @@ static void ProjectDlightTexture_scalar( void ) {
byte clipBits[SHADER_MAX_VERTEXES];
float texCoordsArray[SHADER_MAX_VERTEXES][2];
byte colorArray[SHADER_MAX_VERTEXES][4];
unsigned hitIndexes[SHADER_MAX_INDEXES];
glIndex_t hitIndexes[SHADER_MAX_INDEXES];
int numIndexes;
float scale;
float radius;