Add ColorIndexForNumber macro replacing '& 0x07'
Makes it easier to add more colors.
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@@ -403,7 +403,8 @@ extern vec4_t colorDkGrey;
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#define COLOR_CYAN '5'
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#define COLOR_MAGENTA '6'
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#define COLOR_WHITE '7'
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#define ColorIndex(c) (((c) - '0') & 0x07)
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#define ColorIndexForNumber(c) ((c) & 0x07)
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#define ColorIndex(c) (ColorIndexForNumber((c) - '0'))
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#define S_COLOR_BLACK "^0"
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#define S_COLOR_RED "^1"
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