[botlib] Use floating point absolute value rather than truncate to integer
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@@ -168,7 +168,7 @@ int AAS_AgainstLadder(vec3_t origin)
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//get the plane the face is in
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plane = &aasworld.planes[face->planenum ^ side];
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//if the origin is pretty close to the plane
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if (abs(DotProduct(plane->normal, origin) - plane->dist) < 3)
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if (fabsf(DotProduct(plane->normal, origin) - plane->dist) < 3)
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{
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if (AAS_PointInsideFace(abs(facenum), origin, 0.1f)) return qtrue;
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} //end if
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