* (bug 2784) help to prevent reliable command overflow in cases when a slow
client is loading the map on a busy server. Specifically, hold back all configstring update commands while the client is CS_PRIMED. Once the client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for updating each of the configstring indexes which were updated while the client was CS_PRIMED.
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@@ -135,6 +135,10 @@ void SV_AddServerCommand( client_t *client, const char *cmd ) {
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// return;
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// }
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// do not send commands until the gamestate has been sent
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if( client->state < CS_PRIMED )
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return;
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client->reliableSequence++;
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// if we would be losing an old command that hasn't been acknowledged,
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// we must drop the connection
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@@ -193,9 +197,6 @@ void QDECL SV_SendServerCommand(client_t *cl, const char *fmt, ...) {
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// send the data to all relevent clients
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for (j = 0, client = svs.clients; j < sv_maxclients->integer ; j++, client++) {
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if ( client->state < CS_PRIMED ) {
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continue;
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}
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SV_AddServerCommand( client, (char *)message );
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}
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}
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