Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060
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@@ -1605,7 +1605,7 @@ static void SV_UserMove( client_t *cl, msg_t *msg, qboolean delta ) {
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// also use the message acknowledge
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key ^= cl->messageAcknowledge;
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// also use the last acknowledged server command in the key
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key ^= Com_HashKey(cl->reliableCommands[ cl->reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ], 32);
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key ^= MSG_HashKey(cl->reliableCommands[ cl->reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ], 32);
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Com_Memset( &nullcmd, 0, sizeof(nullcmd) );
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oldcmd = &nullcmd;
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