Don't run vid_restart when "resized" to current size

This commit is contained in:
Zack Middleton committed 2015-02-28 18:35:41 -06:00
1 parent c4f5176af4
commit 148603c951
1 file changed
+13 -5
+13 -5
View File
@@ -849,11 +849,19 @@ static void IN_ProcessEvents( void )
{
case SDL_WINDOWEVENT_RESIZED:
{
char width[32], height[32];
Com_sprintf( width, sizeof( width ), "%d", e.window.data1 );
Com_sprintf( height, sizeof( height ), "%d", e.window.data2 );
Cvar_Set( "r_customwidth", width );
Cvar_Set( "r_customheight", height );
int width, height;
width = e.window.data1;
height = e.window.data2;
// check if size actually changed
if( cls.glconfig.vidWidth == width && cls.glconfig.vidHeight == height )
{
break;
}
Cvar_SetValue( "r_customwidth", width );
Cvar_SetValue( "r_customheight", height );
Cvar_Set( "r_mode", "-1" );
// Wait until user stops dragging for 1 second, so