Thanks for the patch, gimhael. (#4576)
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@@ -779,7 +779,6 @@ void R_Modellist_f (void);
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extern refimport_t ri;
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#define MAX_DRAWIMAGES 2048
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#define MAX_LIGHTMAPS 256
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#define MAX_SKINS 1024
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@@ -916,7 +915,7 @@ typedef struct {
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shader_t *sunShader;
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int numLightmaps;
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image_t *lightmaps[MAX_LIGHTMAPS];
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image_t **lightmaps;
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trRefEntity_t *currentEntity;
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trRefEntity_t worldEntity; // point currentEntity at this when rendering world
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