- Fixed incompatibility to original VMs introduced by anisotropic filtering patch.
- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1
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@@ -351,7 +351,7 @@ void RB_RenderFlare( flare_t *f ) {
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intensity = flareCoeff * size * size / (factor * factor);
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VectorScale(f->color, f->drawIntensity * tr.identityLight * intensity, color);
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VectorScale(f->color, f->drawIntensity * intensity, color);
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// Calculations for fogging
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if(tr.world && f->fogNum < tr.world->numfogs)
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