Initial patch for in-game VoIP support!
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@@ -653,6 +653,10 @@ void SV_SendClientSnapshot( client_t *client ) {
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// Add any download data if the client is downloading
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SV_WriteDownloadToClient( client, &msg );
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#if USE_VOIP
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SV_WriteVoipToClient( client, &msg );
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#endif
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// check for overflow
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if ( msg.overflowed ) {
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Com_Printf ("WARNING: msg overflowed for %s\n", client->name);
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