- change default value for stereo seperation
- make clearing buffer use black for clearing when changing anaglyphmode - Make sure that dlights are greyscale, too.
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@@ -959,7 +959,7 @@ void R_Register( void )
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r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_CHEAT );
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AssertCvarRange( r_znear, 0.001f, 200, qtrue );
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r_zproj = ri.Cvar_Get( "r_zproj", "64", CVAR_ARCHIVE );
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r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "32", CVAR_ARCHIVE );
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r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "64", CVAR_ARCHIVE );
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r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE );
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r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE );
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r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE );
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