- replace a few constant values with GL macros in tr_cmds.c
- tidy up top of tr_types.h a bit, change flags to hex representation - make ROM cvar enforcing really work - remove cg_stereoSeparation from cgame as it is obsolete. - Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
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@@ -1134,7 +1134,6 @@ extern vmCvar_t cg_zoomFov;
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extern vmCvar_t cg_thirdPersonRange;
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extern vmCvar_t cg_thirdPersonAngle;
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extern vmCvar_t cg_thirdPerson;
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extern vmCvar_t cg_stereoSeparation;
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extern vmCvar_t cg_lagometer;
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extern vmCvar_t cg_drawAttacker;
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extern vmCvar_t cg_synchronousClients;
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@@ -1288,7 +1287,7 @@ void CG_InitTeamChat( void );
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void CG_GetTeamColor(vec4_t *color);
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const char *CG_GetGameStatusText( void );
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const char *CG_GetKillerText( void );
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void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles );
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void CG_Draw3DModel(float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles);
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void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader);
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void CG_CheckOrderPending( void );
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const char *CG_GameTypeString( void );
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