Do use the SV_Game{Error,Print} functions (#4972)
This commit is contained in:
1 parent
bd2f6dbf05
commit
1062c1b87b
1 file changed
+2
-2
@@ -300,10 +300,10 @@ The module is making a system call
|
||||
intptr_t SV_GameSystemCalls( intptr_t *args ) {
|
||||
switch( args[0] ) {
|
||||
case G_PRINT:
|
||||
Com_Printf( "%s", (const char*)VMA(1) );
|
||||
SV_GamePrintf((const char*) VMA(1));
|
||||
return 0;
|
||||
case G_ERROR:
|
||||
Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
|
||||
SV_GameError((const char*) VMA(1));
|
||||
return 0;
|
||||
case G_MILLISECONDS:
|
||||
return Sys_Milliseconds();
|
||||
|
||||
Reference in new issue
Block a user