Merge last two commits into renderergl2
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@@ -206,6 +206,8 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
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return qfalse;
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}
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blendIndexesType = blendWeightsType = IQM_UBYTE;
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// check and swap vertex arrays
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if( IQM_CheckRange( header, header->ofs_vertexarrays,
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header->num_vertexarrays,
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@@ -1059,7 +1061,7 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
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for ( numWeights = 0; numWeights < 4; numWeights++ ) {
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if ( data->blendWeightsType == IQM_FLOAT )
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blendWeights[numWeights] = data->blendWeights.f[4*vtx + numWeights];
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else // IQM_BYTE
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else
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blendWeights[numWeights] = (float)data->blendWeights.b[4*vtx + numWeights] / 255.0f;
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if ( blendWeights[numWeights] <= 0 )
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