Fix duplicate (delayed) random bots being choosen
Count delayed bots when looking for least used bot infos for deciding which bot to add.
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@@ -232,6 +232,8 @@ static void PlayerIntroSound( const char *modelAndSkin ) {
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===============
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G_CountBotPlayersByName
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Check connected and connecting (delay join) bots.
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Returns number of bots with name on specified team or whole server if team is -1.
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===============
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*/
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@@ -242,7 +244,7 @@ int G_CountBotPlayersByName( const char *name, int team ) {
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num = 0;
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for ( i=0 ; i< g_maxclients.integer ; i++ ) {
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cl = level.clients + i;
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if ( cl->pers.connected != CON_CONNECTED ) {
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if ( cl->pers.connected == CON_DISCONNECTED ) {
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continue;
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}
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if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
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