OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
This commit is contained in:
1 parent
f8355ba2fb
commit
08fcecc829
7 files changed
+92
-604
No files matched your search
@@ -1621,11 +1621,12 @@ void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface)
|
||||
|
||||
glState.vertexAttribsOldFrame = refEnt->oldframe;
|
||||
glState.vertexAttribsNewFrame = refEnt->frame;
|
||||
glState.vertexAnimation = qtrue;
|
||||
|
||||
RB_EndSurface();
|
||||
|
||||
// So we don't lerp surfaces that shouldn't be lerped
|
||||
glState.vertexAttribsInterpolation = 0;
|
||||
glState.vertexAnimation = qfalse;
|
||||
}
|
||||
|
||||
static void RB_SurfaceDisplayList( srfDisplayList_t *surf ) {
|
||||
|
||||
Reference in new issue
Block a user