Wrap __attribute__s in macros
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@@ -333,7 +333,7 @@ qboolean SVC_RateLimit( leakyBucket_t *bucket, int burst, int period );
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qboolean SVC_RateLimitAddress( netadr_t from, int burst, int period );
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void SV_FinalMessage (char *message);
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void QDECL SV_SendServerCommand( client_t *cl, const char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
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void QDECL SV_SendServerCommand( client_t *cl, const char *fmt, ...) Q_PRINTF_FUNC(2, 3);
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void SV_AddOperatorCommands (void);
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@@ -133,7 +133,7 @@ void BotDrawDebugPolygons(void (*drawPoly)(int color, int numPoints, float *poin
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BotImport_Print
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==================
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*/
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static __attribute__ ((format (printf, 2, 3))) void QDECL BotImport_Print(int type, char *fmt, ...)
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static Q_PRINTF_FUNC(2, 3) void QDECL BotImport_Print(int type, char *fmt, ...)
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{
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char str[2048];
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va_list ap;
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@@ -68,7 +68,7 @@ static void SV_RankEncodeGameID( uint64_t game_id, char* result,
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static uint64_t SV_RankDecodePlayerID( const char* string );
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static void SV_RankDecodePlayerKey( const char* string, GR_PLAYER_TOKEN key );
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static char* SV_RankStatusString( GR_STATUS status );
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static void SV_RankError( const char* fmt, ... ) __attribute__ ((format (printf, 1, 2)));
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static void SV_RankError( const char* fmt, ... ) Q_PRINTF_FUNC(1, 2);
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static char SV_RankGameKey[64];
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/*
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