Wrap __attribute__s in macros
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@@ -2046,24 +2046,24 @@ typedef struct stageVars
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typedef struct shaderCommands_s
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{
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glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16);
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vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16);
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int16_t normal[SHADER_MAX_VERTEXES][4] QALIGN(16);
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int16_t tangent[SHADER_MAX_VERTEXES][4] QALIGN(16);
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vec2_t texCoords[SHADER_MAX_VERTEXES] QALIGN(16);
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vec2_t lightCoords[SHADER_MAX_VERTEXES] QALIGN(16);
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uint16_t color[SHADER_MAX_VERTEXES][4] QALIGN(16);
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int16_t lightdir[SHADER_MAX_VERTEXES][4] QALIGN(16);
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//int vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16);
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glIndex_t indexes[SHADER_MAX_INDEXES] Q_ALIGN(16);
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vec4_t xyz[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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int16_t normal[SHADER_MAX_VERTEXES][4] Q_ALIGN(16);
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int16_t tangent[SHADER_MAX_VERTEXES][4] Q_ALIGN(16);
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vec2_t texCoords[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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vec2_t lightCoords[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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uint16_t color[SHADER_MAX_VERTEXES][4] Q_ALIGN(16);
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int16_t lightdir[SHADER_MAX_VERTEXES][4] Q_ALIGN(16);
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//int vertexDlightBits[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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void *attribPointers[ATTR_INDEX_COUNT];
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vao_t *vao;
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qboolean useInternalVao;
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qboolean useCacheVao;
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stageVars_t svars QALIGN(16);
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stageVars_t svars Q_ALIGN(16);
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//color4ub_t constantColor255[SHADER_MAX_VERTEXES] QALIGN(16);
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//color4ub_t constantColor255[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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shader_t *shader;
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double shaderTime;
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