Wrap __attribute__s in macros
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@@ -287,10 +287,10 @@ void LerpMeshVertexes_altivec(md3Surface_t *surf, float backlerp)
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{
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short *oldXyz, *newXyz, *oldNormals, *newNormals;
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float *outXyz, *outNormal;
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float oldXyzScale QALIGN(16);
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float newXyzScale QALIGN(16);
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float oldNormalScale QALIGN(16);
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float newNormalScale QALIGN(16);
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float oldXyzScale Q_ALIGN(16);
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float newXyzScale Q_ALIGN(16);
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float oldNormalScale Q_ALIGN(16);
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float newNormalScale Q_ALIGN(16);
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int vertNum;
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unsigned lat, lng;
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int numVerts;
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@@ -1226,16 +1226,16 @@ typedef struct stageVars
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typedef struct shaderCommands_s
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{
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glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16);
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vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16);
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vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16);
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vec2_t texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16);
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color4ub_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16);
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int vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16);
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glIndex_t indexes[SHADER_MAX_INDEXES] Q_ALIGN(16);
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vec4_t xyz[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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vec4_t normal[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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vec2_t texCoords[SHADER_MAX_VERTEXES][2] Q_ALIGN(16);
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color4ub_t vertexColors[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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int vertexDlightBits[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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stageVars_t svars QALIGN(16);
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stageVars_t svars Q_ALIGN(16);
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color4ub_t constantColor255[SHADER_MAX_VERTEXES] QALIGN(16);
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color4ub_t constantColor255[SHADER_MAX_VERTEXES] Q_ALIGN(16);
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shader_t *shader;
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double shaderTime;
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