Wrap __attribute__s in macros

This commit is contained in:
Tim Angus committed 2025-09-07 17:16:31 +01:00
1 parent f976711fb4
commit 07b9c1bd83
33 files changed
+88 -114

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+4 -4
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@@ -287,10 +287,10 @@ void LerpMeshVertexes_altivec(md3Surface_t *surf, float backlerp)
{
short *oldXyz, *newXyz, *oldNormals, *newNormals;
float *outXyz, *outNormal;
float oldXyzScale QALIGN(16);
float newXyzScale QALIGN(16);
float oldNormalScale QALIGN(16);
float newNormalScale QALIGN(16);
float oldXyzScale Q_ALIGN(16);
float newXyzScale Q_ALIGN(16);
float oldNormalScale Q_ALIGN(16);
float newNormalScale Q_ALIGN(16);
int vertNum;
unsigned lat, lng;
int numVerts;
+8 -8
View File
@@ -1226,16 +1226,16 @@ typedef struct stageVars
typedef struct shaderCommands_s
{
glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16);
vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16);
vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16);
vec2_t texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16);
color4ub_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16);
int vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16);
glIndex_t indexes[SHADER_MAX_INDEXES] Q_ALIGN(16);
vec4_t xyz[SHADER_MAX_VERTEXES] Q_ALIGN(16);
vec4_t normal[SHADER_MAX_VERTEXES] Q_ALIGN(16);
vec2_t texCoords[SHADER_MAX_VERTEXES][2] Q_ALIGN(16);
color4ub_t vertexColors[SHADER_MAX_VERTEXES] Q_ALIGN(16);
int vertexDlightBits[SHADER_MAX_VERTEXES] Q_ALIGN(16);
stageVars_t svars QALIGN(16);
stageVars_t svars Q_ALIGN(16);
color4ub_t constantColor255[SHADER_MAX_VERTEXES] QALIGN(16);
color4ub_t constantColor255[SHADER_MAX_VERTEXES] Q_ALIGN(16);
shader_t *shader;
double shaderTime;