Wrap __attribute__s in macros
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@@ -106,10 +106,10 @@ typedef struct {
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//
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typedef struct {
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// print message on the local console
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void (QDECL *Printf)( int printLevel, const char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
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void (QDECL *Printf)( int printLevel, const char *fmt, ...) Q_PRINTF_FUNC(2, 3);
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// abort the game
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void (QDECL *Error)( int errorLevel, const char *fmt, ...) __attribute__ ((noreturn, format (printf, 2, 3)));
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void (QDECL *Error)( int errorLevel, const char *fmt, ...) Q_NO_RETURN Q_PRINTF_FUNC(2, 3);
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// milliseconds should only be used for profiling, never
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// for anything game related. Get time from the refdef
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