Wrap __attribute__s in macros

This commit is contained in:
Tim Angus committed 2025-09-07 17:16:31 +01:00
1 parent f976711fb4
commit 07b9c1bd83
33 files changed
+88 -114

No files matched your search

+1 -1
View File
@@ -284,7 +284,7 @@ extern float floattime;
#define FloatTime() floattime
// from the game source
void QDECL BotAI_Print(int type, char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
void QDECL BotAI_Print(int type, char *fmt, ...) Q_PRINTF_FUNC(2, 3);
void QDECL QDECL BotAI_BotInitialChat( bot_state_t *bs, char *type, ... );
void BotAI_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask);
int BotAI_GetClientState( int clientNum, playerState_t *state );