Wrap __attribute__s in macros
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@@ -284,7 +284,7 @@ extern float floattime;
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#define FloatTime() floattime
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// from the game source
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void QDECL BotAI_Print(int type, char *fmt, ...) __attribute__ ((format (printf, 2, 3)));
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void QDECL BotAI_Print(int type, char *fmt, ...) Q_PRINTF_FUNC(2, 3);
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void QDECL QDECL BotAI_BotInitialChat( bot_state_t *bs, char *type, ... );
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void BotAI_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask);
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int BotAI_GetClientState( int clientNum, playerState_t *state );
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