Fixed usage of various entity defines.
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@@ -836,7 +836,7 @@ the bits are allocated as follows:
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*/
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#define QSORT_FOGNUM_SHIFT 2
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#define QSORT_ENTITYNUM_SHIFT 7
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#define QSORT_SHADERNUM_SHIFT (QSORT_ENTITYNUM_SHIFT+GENTITYNUM_BITS)
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#define QSORT_SHADERNUM_SHIFT (QSORT_ENTITYNUM_SHIFT+ENTITYNUM_BITS)
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#if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32
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#error "Need to update sorting, too many bits."
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#endif
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