OpenGL2: Detect Intel graphics and avoid/use certain operations there.
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
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@@ -2761,7 +2761,7 @@ void R_CreateBuiltinImages( void ) {
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height = glConfig.vidHeight;
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hdrFormat = GL_RGBA8;
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if (r_hdr->integer && glRefConfig.framebufferObject && glRefConfig.textureFloat)
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if (r_hdr->integer && glRefConfig.textureFloat)
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hdrFormat = GL_RGBA16F_ARB;
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rgbFormat = GL_RGBA8;
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