OpenGL2: Detect Intel graphics and avoid/use certain operations there.
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
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@@ -33,8 +33,8 @@ GLvoid APIENTRY GLDSA_TextureImage2DEXT(GLuint texture, GLenum target, GLint lev
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GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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GLvoid APIENTRY GLDSA_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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GLvoid APIENTRY GLDSA_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat,
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GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GLvoid APIENTRY GLDSA_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height);
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GLvoid APIENTRY GLDSA_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
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