Don't load libraries with non-standard file extensions
Also don't allow writting files ending in a library extension such as ".so.0" or ".dylib.0".
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fbada2caf6
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-11
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@@ -499,11 +499,10 @@ from executable path, then fs_basepath.
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void *Sys_LoadDll(const char *name, qboolean useSystemLib)
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{
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void *dllhandle;
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// Don't load any DLLs that end with the pk3 extension
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if (COM_CompareExtension(name, ".pk3"))
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if(!Sys_DllExtension(name))
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{
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Com_Printf("Rejecting DLL named \"%s\"", name);
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Com_Printf("Refusing to attempt to load library \"%s\": Extension not allowed.\n", name);
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return NULL;
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}
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@@ -561,6 +560,12 @@ void *Sys_LoadGameDll(const char *name,
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assert(name);
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if(!Sys_DllExtension(name))
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{
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Com_Printf("Refusing to attempt to load library \"%s\": Extension not allowed.\n", name);
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return NULL;
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}
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Com_Printf( "Loading DLL file: %s\n", name);
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libHandle = Sys_LoadLibrary(name);
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