OpenGL2: Reduce redundant GL calls.
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@@ -447,7 +447,6 @@ void FBO_Init(void)
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if (tr.renderFbo)
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{
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FBO_Bind(tr.renderFbo);
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qglClearColor( 1, 0, 0.5, 1 );
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qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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FBO_Bind(NULL);
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}
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