OpenGL2: Reduce redundant GL calls.

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SmileTheory committed 2014-10-14 06:15:06 -07:00
1 parent 84206c8598
commit 0578b70f38
10 files changed
+73 -78

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@@ -447,7 +447,6 @@ void FBO_Init(void)
if (tr.renderFbo)
{
FBO_Bind(tr.renderFbo);
qglClearColor( 1, 0, 0.5, 1 );
qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
FBO_Bind(NULL);
}