OpenGL2: Reduce redundant GL calls.
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@@ -425,7 +425,6 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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backEnd.colorMask[1] = GL_FALSE;
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backEnd.colorMask[2] = GL_FALSE;
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backEnd.colorMask[3] = GL_FALSE;
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qglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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if (glRefConfig.framebufferObject)
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{
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