- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
- Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
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@@ -426,7 +426,7 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) {
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case G_REAL_TIME:
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return Com_RealTime( VMA(1) );
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case G_SNAPVECTOR:
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Sys_SnapVector( VMA(1) );
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Q_SnapVector(VMA(1));
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return 0;
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//====================================
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