Update to SDL 2.24.0 and add separate macOS UB2 dylib
Update mingw and macOS SDL libraries to 2.24.0. (MSVC .lib files and Xcode project haven't been updated.) There is now a separate SDL dylib for macOS Universal Binary 1 and 2 because SDL 2.24.0 dropped support for macOS 10.6 (which is last to support x86). Documentation says SDL 2.24.0 also dropped macOS 10.7 and 10.8 too. So UB2 is now 10.9 or later while 10.5 to 10.8 live in UB1. Compiled using osxcross with macOS 11.3 SDK. Ran "strip -x" on Windows and macOS libraries. Ad-hoc signed dylib using PyOxidizer rcodesign to fix digest checksums after strip.
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@@ -66,201 +66,140 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
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/* @{ */
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/**
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* \brief Dynamically load a Vulkan loader library.
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* Dynamically load the Vulkan loader library.
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*
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* \param [in] path The platform dependent Vulkan loader library name, or
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* \c NULL.
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* This should be called after initializing the video driver, but before
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* creating any Vulkan windows. If no Vulkan loader library is loaded, the
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* default library will be loaded upon creation of the first Vulkan window.
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*
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* \return \c 0 on success, or \c -1 if the library couldn't be loaded.
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* It is fairly common for Vulkan applications to link with libvulkan instead
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* of explicitly loading it at run time. This will work with SDL provided the
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* application links to a dynamic library and both it and SDL use the same
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* search path.
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*
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* If \a path is NULL SDL will use the value of the environment variable
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* \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan
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* loader library.
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* If you specify a non-NULL `path`, an application should retrieve all of the
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* Vulkan functions it uses from the dynamic library using
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* SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
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* to the same vulkan loader library the application linked to.
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*
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* This should be called after initializing the video driver, but before
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* creating any Vulkan windows. If no Vulkan loader library is loaded, the
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* default library will be loaded upon creation of the first Vulkan window.
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* On Apple devices, if `path` is NULL, SDL will attempt to find the
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* `vkGetInstanceProcAddr` address within all the Mach-O images of the current
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* process. This is because it is fairly common for Vulkan applications to
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* link with libvulkan (and historically MoltenVK was provided as a static
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* library). If it is not found, on macOS, SDL will attempt to load
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* `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
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* `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
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* iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
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* dynamic framework or .dylib must ensure it is included in its application
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* bundle.
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*
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* \note It is fairly common for Vulkan applications to link with \a libvulkan
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* instead of explicitly loading it at run time. This will work with
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* SDL provided the application links to a dynamic library and both it
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* and SDL use the same search path.
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* On non-Apple devices, application linking with a static libvulkan is not
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* supported. Either do not link to the Vulkan loader or link to a dynamic
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* library version.
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*
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* \note If you specify a non-NULL \c path, an application should retrieve all
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* of the Vulkan functions it uses from the dynamic library using
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* \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
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* \c path points to the same vulkan loader library the application
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* linked to.
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* \param path The platform dependent Vulkan loader library name or NULL
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* \returns 0 on success or -1 if the library couldn't be loaded; call
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* SDL_GetError() for more information.
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*
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* \note On Apple devices, if \a path is NULL, SDL will attempt to find
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* the vkGetInstanceProcAddr address within all the mach-o images of
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* the current process. This is because it is fairly common for Vulkan
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* applications to link with libvulkan (and historically MoltenVK was
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* provided as a static library). If it is not found then, on macOS, SDL
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* will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
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* followed by \c libvulkan.dylib, in that order.
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* On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
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* using a dynamic framework or .dylib must ensure it is included in its
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* application bundle.
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* \since This function is available since SDL 2.0.6.
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*
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* \note On non-Apple devices, application linking with a static libvulkan is
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* not supported. Either do not link to the Vulkan loader or link to a
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* dynamic library version.
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*
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* \note This function will fail if there are no working Vulkan drivers
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* installed.
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*
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* \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
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* \sa SDL_Vulkan_UnloadLibrary()
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* \sa SDL_Vulkan_GetVkInstanceProcAddr
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* \sa SDL_Vulkan_UnloadLibrary
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*/
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extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
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/**
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* \brief Get the address of the \c vkGetInstanceProcAddr function.
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* Get the address of the `vkGetInstanceProcAddr` function.
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*
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* \note This should be called after either calling SDL_Vulkan_LoadLibrary
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* or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
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* This should be called after either calling SDL_Vulkan_LoadLibrary() or
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* creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
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*
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* \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
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*
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* \since This function is available since SDL 2.0.6.
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*/
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extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
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/**
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* \brief Unload the Vulkan loader library previously loaded by
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* \c SDL_Vulkan_LoadLibrary().
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* Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
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*
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* \sa SDL_Vulkan_LoadLibrary()
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* \since This function is available since SDL 2.0.6.
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*
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* \sa SDL_Vulkan_LoadLibrary
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*/
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extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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/**
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* \brief Get the names of the Vulkan instance extensions needed to create
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* a surface with \c SDL_Vulkan_CreateSurface().
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* Get the names of the Vulkan instance extensions needed to create a surface
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* with SDL_Vulkan_CreateSurface.
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*
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* \param [in] \c NULL or window Window for which the required Vulkan instance
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* extensions should be retrieved
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* \param [in,out] pCount pointer to an \c unsigned related to the number of
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* required Vulkan instance extensions
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* \param [out] pNames \c NULL or a pointer to an array to be filled with the
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* required Vulkan instance extensions
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* If `pNames` is NULL, then the number of required Vulkan instance extensions
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* is returned in `pCount`. Otherwise, `pCount` must point to a variable set
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* to the number of elements in the `pNames` array, and on return the variable
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* is overwritten with the number of names actually written to `pNames`. If
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* `pCount` is less than the number of required extensions, at most `pCount`
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* structures will be written. If `pCount` is smaller than the number of
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* required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to
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* indicate that not all the required extensions were returned.
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*
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* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
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* The `window` parameter is currently needed to be valid as of SDL 2.0.8,
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* however, this parameter will likely be removed in future releases
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*
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* If \a pNames is \c NULL, then the number of required Vulkan instance
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* extensions is returned in pCount. Otherwise, \a pCount must point to a
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* variable set to the number of elements in the \a pNames array, and on
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* return the variable is overwritten with the number of names actually
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* written to \a pNames. If \a pCount is less than the number of required
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* extensions, at most \a pCount structures will be written. If \a pCount
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* is smaller than the number of required extensions, \c SDL_FALSE will be
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* returned instead of \c SDL_TRUE, to indicate that not all the required
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* extensions were returned.
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* \param window A window for which the required Vulkan instance extensions
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* should be retrieved (will be deprecated in a future release)
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* \param pCount A pointer to an unsigned int corresponding to the number of
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* extensions to be returned
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* \param pNames NULL or a pointer to an array to be filled with required
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* Vulkan instance extensions
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* \returns SDL_TRUE on success, SDL_FALSE on error.
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*
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* \note If \c window is not NULL, it will be checked against its creation
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* flags to ensure that the Vulkan flag is present. This parameter
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* will be removed in a future major release.
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* \since This function is available since SDL 2.0.6.
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*
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* \note The returned list of extensions will contain \c VK_KHR_surface
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* and zero or more platform specific extensions
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*
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* \note The extension names queried here must be enabled when calling
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* VkCreateInstance, otherwise surface creation will fail.
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*
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* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
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* or be \c NULL
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*
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* \code
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* unsigned int count;
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* // get count of required extensions
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* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
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* handle_error();
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*
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* static const char *const additionalExtensions[] =
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* {
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* VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
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* };
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* size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
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* size_t extensionCount = count + additionalExtensionsCount;
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* const char **names = malloc(sizeof(const char *) * extensionCount);
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* if(!names)
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* handle_error();
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*
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* // get names of required extensions
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* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
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* handle_error();
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*
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* // copy additional extensions after required extensions
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* for(size_t i = 0; i < additionalExtensionsCount; i++)
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* names[i + count] = additionalExtensions[i];
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*
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* VkInstanceCreateInfo instanceCreateInfo = {};
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* instanceCreateInfo.enabledExtensionCount = extensionCount;
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* instanceCreateInfo.ppEnabledExtensionNames = names;
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* // fill in rest of instanceCreateInfo
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*
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* VkInstance instance;
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* // create the Vulkan instance
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* VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
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* free(names);
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* \endcode
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*
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* \sa SDL_Vulkan_CreateSurface()
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* \sa SDL_Vulkan_CreateSurface
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
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unsigned int *pCount,
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const char **pNames);
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/**
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* \brief Create a Vulkan rendering surface for a window.
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* Create a Vulkan rendering surface for a window.
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*
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* \param [in] window SDL_Window to which to attach the rendering surface.
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* \param [in] instance handle to the Vulkan instance to use.
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* \param [out] surface pointer to a VkSurfaceKHR handle to receive the
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* handle of the newly created surface.
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* The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
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* `instance` must have been created with extensions returned by
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* SDL_Vulkan_GetInstanceExtensions() enabled.
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*
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* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
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* \param window The window to which to attach the Vulkan surface
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* \param instance The Vulkan instance handle
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* \param surface A pointer to a VkSurfaceKHR handle to output the newly
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* created surface
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* \returns SDL_TRUE on success, SDL_FALSE on error.
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*
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* \code
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* VkInstance instance;
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* SDL_Window *window;
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* \since This function is available since SDL 2.0.6.
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*
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* // create instance and window
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*
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* // create the Vulkan surface
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* VkSurfaceKHR surface;
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* if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
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* handle_error();
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* \endcode
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*
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* \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
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*
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* \note \a instance should have been created with the extensions returned
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* by \c SDL_Vulkan_CreateSurface() enabled.
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*
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* \sa SDL_Vulkan_GetInstanceExtensions()
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* \sa SDL_Vulkan_GetInstanceExtensions
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* \sa SDL_Vulkan_GetDrawableSize
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
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VkInstance instance,
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VkSurfaceKHR* surface);
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/**
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* \brief Get the size of a window's underlying drawable in pixels (for use
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* with setting viewport, scissor & etc).
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*
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* \param window SDL_Window from which the drawable size should be queried
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* \param w Pointer to variable for storing the width in pixels,
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* may be NULL
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* \param h Pointer to variable for storing the height in pixels,
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* may be NULL
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* Get the size of the window's underlying drawable dimensions in pixels.
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*
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
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* platform with high-DPI support (Apple calls this "Retina"), and not disabled
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* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
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* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
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* platform with high-DPI support (Apple calls this "Retina"), and not
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* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
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*
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* \note On macOS high-DPI support must be enabled for an application by
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* setting NSHighResolutionCapable to true in its Info.plist.
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* \param window an SDL_Window for which the size is to be queried
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* \param w Pointer to the variable to write the width to or NULL
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* \param h Pointer to the variable to write the height to or NULL
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*
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* \sa SDL_GetWindowSize()
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* \sa SDL_CreateWindow()
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* \since This function is available since SDL 2.0.6.
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*
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* \sa SDL_GetWindowSize
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* \sa SDL_CreateWindow
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* \sa SDL_Vulkan_CreateSurface
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*/
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extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
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int *w, int *h);
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