Update to SDL 2.24.0 and add separate macOS UB2 dylib
Update mingw and macOS SDL libraries to 2.24.0. (MSVC .lib files and Xcode project haven't been updated.) There is now a separate SDL dylib for macOS Universal Binary 1 and 2 because SDL 2.24.0 dropped support for macOS 10.6 (which is last to support x86). Documentation says SDL 2.24.0 also dropped macOS 10.7 and 10.8 too. So UB2 is now 10.9 or later while 10.5 to 10.8 live in UB1. Compiled using osxcross with macOS 11.3 SDK. Ran "strip -x" on Windows and macOS libraries. Ad-hoc signed dylib using PyOxidizer rcodesign to fix digest checksums after strip.
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -50,6 +50,7 @@
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#define VERBOSE_RENDER 0x00000004
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#define VERBOSE_EVENT 0x00000008
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#define VERBOSE_AUDIO 0x00000010
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#define VERBOSE_MOTION 0x00000020
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typedef struct
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{
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@@ -114,6 +115,10 @@ typedef struct
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int gl_minor_version;
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int gl_debug;
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int gl_profile_mask;
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/* Additional fields added in 2.0.18 */
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SDL_Rect confine;
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} SDLTest_CommonState;
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#include "begin_code.h"
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@@ -215,9 +220,10 @@ void SDLTest_CommonQuit(SDLTest_CommonState * state);
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*
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* \param renderer The renderer to draw to.
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* \param window The window whose information should be displayed.
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* \param usedHeight Returns the height used, so the caller can draw more below.
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*
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*/
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void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window);
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void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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