Update to SDL 2.24.0 and add separate macOS UB2 dylib
Update mingw and macOS SDL libraries to 2.24.0. (MSVC .lib files and Xcode project haven't been updated.) There is now a separate SDL dylib for macOS Universal Binary 1 and 2 because SDL 2.24.0 dropped support for macOS 10.6 (which is last to support x86). Documentation says SDL 2.24.0 also dropped macOS 10.7 and 10.8 too. So UB2 is now 10.9 or later while 10.5 to 10.8 live in UB1. Compiled using osxcross with macOS 11.3 SDK. Ran "strip -x" on Windows and macOS libraries. Ad-hoc signed dylib using PyOxidizer rcodesign to fix digest checksums after strip.
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -85,6 +85,16 @@ typedef struct SDL_RendererInfo
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int max_texture_height; /**< The maximum texture height */
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} SDL_RendererInfo;
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/**
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* Vertex structure
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*/
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typedef struct SDL_Vertex
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{
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SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */
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SDL_Color color; /**< Vertex color */
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SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */
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} SDL_Vertex;
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/**
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* The scaling mode for a texture.
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*/
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@@ -137,7 +147,6 @@ typedef struct SDL_Renderer SDL_Renderer;
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struct SDL_Texture;
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typedef struct SDL_Texture SDL_Texture;
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/* Function prototypes */
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/**
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@@ -168,6 +177,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_GetNumRenderDrivers
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*/
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@@ -186,6 +197,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
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* \returns 0 on success, or -1 on error; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateWindow
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*/
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@@ -204,6 +217,8 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
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* \returns a valid rendering context or NULL if there was an error; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateSoftwareRenderer
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* \sa SDL_DestroyRenderer
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* \sa SDL_GetNumRenderDrivers
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@@ -225,6 +240,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
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* \returns a valid rendering context or NULL if there was an error; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateWindowRenderer
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* \sa SDL_DestroyRenderer
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@@ -238,10 +255,23 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *
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* \returns the rendering context on success or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
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/**
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* Get the window associated with a renderer.
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*
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* \param renderer the renderer to query
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* \returns the window on success or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 2.0.22.
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer);
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/**
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* Get information about a rendering context.
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*
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@@ -251,6 +281,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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*/
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
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@@ -291,6 +323,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
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* was active, the format was unsupported, or the width or height
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* were out of range; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateTextureFromSurface
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* \sa SDL_DestroyTexture
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* \sa SDL_QueryTexture
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@@ -319,6 +353,8 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
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* \returns the created texture or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateTexture
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* \sa SDL_DestroyTexture
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* \sa SDL_QueryTexture
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@@ -331,14 +367,20 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer
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* \param texture the texture to query
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* \param format a pointer filled in with the raw format of the texture; the
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* actual format may differ, but pixel transfers will use this
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* format (one of the SDL_PixelFormatEnum values)
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* format (one of the SDL_PixelFormatEnum values). This argument
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* can be NULL if you don't need this information.
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* \param access a pointer filled in with the actual access to the texture
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* (one of the SDL_TextureAccess values)
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* \param w a pointer filled in with the width of the texture in pixels
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* \param h a pointer filled in with the height of the texture in pixels
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* (one of the SDL_TextureAccess values). This argument can be
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* NULL if you don't need this information.
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* \param w a pointer filled in with the width of the texture in pixels. This
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* argument can be NULL if you don't need this information.
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* \param h a pointer filled in with the height of the texture in pixels. This
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* argument can be NULL if you don't need this information.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateTexture
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*/
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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@@ -364,6 +406,8 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureColorMod
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* \sa SDL_SetTextureAlphaMod
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*/
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@@ -381,6 +425,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureAlphaMod
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* \sa SDL_SetTextureColorMod
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*/
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@@ -404,6 +450,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureAlphaMod
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* \sa SDL_SetTextureColorMod
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*/
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@@ -418,6 +466,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureColorMod
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* \sa SDL_SetTextureAlphaMod
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*/
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@@ -435,6 +485,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureBlendMode
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* \sa SDL_RenderCopy
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*/
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@@ -449,6 +501,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_SetTextureBlendMode
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
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@@ -463,6 +517,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
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* \param scaleMode the SDL_ScaleMode to use for texture scaling.
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* \returns 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 2.0.12.
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*
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* \sa SDL_GetTextureScaleMode
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
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@@ -475,11 +531,40 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
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* \param scaleMode a pointer filled in with the current scale mode.
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* \return 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 2.0.12.
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*
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* \sa SDL_SetTextureScaleMode
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
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SDL_ScaleMode *scaleMode);
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/**
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* Associate a user-specified pointer with a texture.
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*
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* \param texture the texture to update.
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* \param userdata the pointer to associate with the texture.
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* \returns 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_GetTextureUserData
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
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void *userdata);
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/**
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* Get the user-specified pointer associated with a texture
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*
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* \param texture the texture to query.
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* \return the pointer associated with the texture, or NULL if the texture is
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* not valid.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_SetTextureUserData
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*/
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extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
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/**
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* Update the given texture rectangle with new pixel data.
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*
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@@ -503,6 +588,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateTexture
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* \sa SDL_LockTexture
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* \sa SDL_UnlockTexture
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@@ -561,6 +648,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
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* \param UVpitch the number of bytes between rows of pixel data for the UV
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* plane.
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* \return 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 2.0.16.
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*/
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extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
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const SDL_Rect * rect,
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@@ -590,6 +679,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
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* or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_UnlockTexture
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*/
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extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
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@@ -623,6 +714,8 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
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* \returns 0 on success, or -1 if the texture is not valid or was not created
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* with `SDL_TEXTUREACCESS_STREAMING`
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*
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* \since This function is available since SDL 2.0.12.
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*
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* \sa SDL_LockTexture
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* \sa SDL_UnlockTexture
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*/
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@@ -634,7 +727,7 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
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* Unlock a texture, uploading the changes to video memory, if needed.
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*
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* **Warning**: Please note that SDL_LockTexture() is intended to be
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* write-only; it will notguarantee the previous contents of the texture will
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* write-only; it will not guarantee the previous contents of the texture will
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* be provided. You must fully initialize any area of a texture that you lock
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* before unlocking it, as the pixels might otherwise be uninitialized memory.
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*
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@@ -643,6 +736,8 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
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*
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* \param texture a texture locked by SDL_LockTexture()
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LockTexture
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
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@@ -730,9 +825,13 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in
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/**
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* Get device independent resolution for rendering.
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*
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* This may return 0 for `w` and `h` if the SDL_Renderer has never had its
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* logical size set by SDL_RenderSetLogicalSize() and never had a render
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* target set.
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* When using the main rendering target (eg no target texture is set): this
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* may return 0 for `w` and `h` if the SDL_Renderer has never had its logical
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* size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical
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* width and height.
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*
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* When using a target texture: Never return 0 for `w` and `h` at first. Then
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* it returns the logical width and height that are set.
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*
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* \param renderer a rendering context
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* \param w an int to be filled with the width
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@@ -789,6 +888,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * render
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_RenderGetViewport
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*/
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extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
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@@ -800,6 +901,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
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* \param renderer the rendering context
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* \param rect an SDL_Rect structure filled in with the current drawing area
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_RenderSetViewport
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*/
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extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
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@@ -815,6 +918,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_RenderGetClipRect
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* \sa SDL_RenderIsClipEnabled
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*/
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@@ -829,6 +934,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
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* \param rect an SDL_Rect structure filled in with the current clipping area
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* or an empty rectangle if clipping is disabled
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_RenderIsClipEnabled
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* \sa SDL_RenderSetClipRect
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*/
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@@ -889,6 +996,57 @@ extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
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extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
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float *scaleX, float *scaleY);
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/**
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* Get logical coordinates of point in renderer when given real coordinates of
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* point in window.
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*
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* Logical coordinates will differ from real coordinates when render is scaled
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* and logical renderer size set
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*
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* \param renderer the renderer from which the logical coordinates should be
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* calculated
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* \param windowX the real X coordinate in the window
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* \param windowY the real Y coordinate in the window
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* \param logicalX the pointer filled with the logical x coordinate
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* \param logicalY the pointer filled with the logical y coordinate
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_RenderGetScale
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* \sa SDL_RenderSetScale
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* \sa SDL_RenderGetLogicalSize
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* \sa SDL_RenderSetLogicalSize
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*/
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extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
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int windowX, int windowY,
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float *logicalX, float *logicalY);
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/**
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* Get real coordinates of point in window when given logical coordinates of
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* point in renderer.
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*
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* Logical coordinates will differ from real coordinates when render is scaled
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* and logical renderer size set
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*
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* \param renderer the renderer from which the window coordinates should be
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* calculated
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* \param logicalX the logical x coordinate
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* \param logicalY the logical y coordinate
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* \param windowX the pointer filled with the real X coordinate in the window
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* \param windowY the pointer filled with the real Y coordinate in the window
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_RenderGetScale
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* \sa SDL_RenderSetScale
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* \sa SDL_RenderGetLogicalSize
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* \sa SDL_RenderSetLogicalSize
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*/
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extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
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float logicalX, float logicalY,
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int *windowX, int *windowY);
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/**
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* Set the color used for drawing operations (Rect, Line and Clear).
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*
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@@ -905,6 +1063,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetRenderDrawColor
|
||||
* \sa SDL_RenderClear
|
||||
* \sa SDL_RenderDrawLine
|
||||
@@ -935,6 +1095,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawColor
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
||||
@@ -951,6 +1113,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRenderDrawBlendMode
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
@@ -972,6 +1136,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawBlendMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
|
||||
@@ -1005,6 +1171,8 @@ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoints
|
||||
@@ -1029,6 +1197,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@@ -1110,6 +1280,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@@ -1134,6 +1306,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@@ -1162,6 +1336,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@@ -1187,6 +1363,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@@ -1221,6 +1399,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderCopyEx
|
||||
* \sa SDL_SetTextureAlphaMod
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
@@ -1263,6 +1443,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderCopy
|
||||
* \sa SDL_SetTextureAlphaMod
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
@@ -1284,6 +1466,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
||||
* \param x The x coordinate of the point.
|
||||
* \param y The y coordinate of the point.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
||||
float x, float y);
|
||||
@@ -1295,6 +1479,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
||||
* \param points The points to draw
|
||||
* \param count The number of points to draw
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
||||
const SDL_FPoint * points,
|
||||
@@ -1309,6 +1495,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
||||
* \param x2 The x coordinate of the end point.
|
||||
* \param y2 The y coordinate of the end point.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
||||
float x1, float y1, float x2, float y2);
|
||||
@@ -1321,6 +1509,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
||||
* \param points The points along the lines
|
||||
* \param count The number of points, drawing count-1 lines
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
||||
const SDL_FPoint * points,
|
||||
@@ -1333,6 +1523,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
||||
* \param rect A pointer to the destination rectangle, or NULL to outline the
|
||||
* entire rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rect);
|
||||
@@ -1345,6 +1537,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
||||
* \param rects A pointer to an array of destination rectangles.
|
||||
* \param count The number of rectangles.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rects,
|
||||
@@ -1358,6 +1552,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
||||
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
||||
* rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rect);
|
||||
@@ -1370,6 +1566,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
||||
* \param rects A pointer to an array of destination rectangles.
|
||||
* \param count The number of rectangles.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rects,
|
||||
@@ -1386,6 +1584,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
||||
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
||||
* entire rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
@@ -1410,6 +1610,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
||||
* \param flip An SDL_RendererFlip value stating which flipping actions should
|
||||
* be performed on the texture
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
@@ -1419,11 +1621,70 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||
const SDL_FPoint *center,
|
||||
const SDL_RendererFlip flip);
|
||||
|
||||
/**
|
||||
* Render a list of triangles, optionally using a texture and indices into the
|
||||
* vertex array Color and alpha modulation is done per vertex
|
||||
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
||||
*
|
||||
* \param renderer The rendering context.
|
||||
* \param texture (optional) The SDL texture to use.
|
||||
* \param vertices Vertices.
|
||||
* \param num_vertices Number of vertices.
|
||||
* \param indices (optional) An array of integer indices into the 'vertices'
|
||||
* array, if NULL all vertices will be rendered in sequential
|
||||
* order.
|
||||
* \param num_indices Number of indices.
|
||||
* \return 0 on success, or -1 if the operation is not supported
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_RenderGeometryRaw
|
||||
* \sa SDL_Vertex
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture,
|
||||
const SDL_Vertex *vertices, int num_vertices,
|
||||
const int *indices, int num_indices);
|
||||
|
||||
/**
|
||||
* Render a list of triangles, optionally using a texture and indices into the
|
||||
* vertex arrays Color and alpha modulation is done per vertex
|
||||
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
||||
*
|
||||
* \param renderer The rendering context.
|
||||
* \param texture (optional) The SDL texture to use.
|
||||
* \param xy Vertex positions
|
||||
* \param xy_stride Byte size to move from one element to the next element
|
||||
* \param color Vertex colors (as SDL_Color)
|
||||
* \param color_stride Byte size to move from one element to the next element
|
||||
* \param uv Vertex normalized texture coordinates
|
||||
* \param uv_stride Byte size to move from one element to the next element
|
||||
* \param num_vertices Number of vertices.
|
||||
* \param indices (optional) An array of indices into the 'vertices' arrays,
|
||||
* if NULL all vertices will be rendered in sequential order.
|
||||
* \param num_indices Number of indices.
|
||||
* \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
|
||||
* \return 0 on success, or -1 if the operation is not supported
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_RenderGeometry
|
||||
* \sa SDL_Vertex
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture,
|
||||
const float *xy, int xy_stride,
|
||||
const SDL_Color *color, int color_stride,
|
||||
const float *uv, int uv_stride,
|
||||
int num_vertices,
|
||||
const void *indices, int num_indices, int size_indices);
|
||||
|
||||
/**
|
||||
* Read pixels from the current rendering target to an array of pixels.
|
||||
*
|
||||
* **WARNING**: This is a very slow operation, and should not be used
|
||||
* frequently.
|
||||
* frequently. If you're using this on the main rendering target, it should be
|
||||
* called after rendering and before SDL_RenderPresent().
|
||||
*
|
||||
* `pitch` specifies the number of bytes between rows in the destination
|
||||
* `pixels` data. This allows you to write to a subrectangle or have padded
|
||||
@@ -1441,6 +1702,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||
* \param pitch the pitch of the `pixels` parameter
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect,
|
||||
@@ -1468,6 +1731,8 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderClear
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
@@ -1490,6 +1755,8 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
|
||||
*
|
||||
* \param texture the texture to destroy
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateTexture
|
||||
* \sa SDL_CreateTextureFromSurface
|
||||
*/
|
||||
@@ -1500,6 +1767,8 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRenderer
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
||||
@@ -1581,6 +1850,8 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw
|
||||
* \param texture the texture to unbind from the current OpenGL/ES/ES2 context
|
||||
* \returns 0 on success, or -1 if the operation is not supported
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_BindTexture
|
||||
* \sa SDL_GL_MakeCurrent
|
||||
*/
|
||||
@@ -1596,6 +1867,8 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
||||
* \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
|
||||
* Metal renderer
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*
|
||||
* \sa SDL_RenderGetMetalCommandEncoder
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
||||
@@ -1606,14 +1879,32 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
||||
* This function returns `void *`, so SDL doesn't have to include Metal's
|
||||
* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
|
||||
*
|
||||
* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
|
||||
* SDL a drawable to render to, which might happen if the window is
|
||||
* hidden/minimized/offscreen. This doesn't apply to command encoders for
|
||||
* render targets, just the window's backbacker. Check your return values!
|
||||
*
|
||||
* \param renderer The renderer to query
|
||||
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
|
||||
* renderer isn't a Metal renderer.
|
||||
* renderer isn't a Metal renderer or there was an error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*
|
||||
* \sa SDL_RenderGetMetalLayer
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
|
||||
|
||||
/**
|
||||
* Toggle VSync of the given renderer.
|
||||
*
|
||||
* \param renderer The renderer to toggle
|
||||
* \param vsync 1 for on, 0 for off. All other values are reserved
|
||||
* \returns a 0 int on success, or non-zero on failure
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user