Update to SDL 2.24.0 and add separate macOS UB2 dylib
Update mingw and macOS SDL libraries to 2.24.0. (MSVC .lib files and Xcode project haven't been updated.) There is now a separate SDL dylib for macOS Universal Binary 1 and 2 because SDL 2.24.0 dropped support for macOS 10.6 (which is last to support x86). Documentation says SDL 2.24.0 also dropped macOS 10.7 and 10.8 too. So UB2 is now 10.9 or later while 10.5 to 10.8 live in UB1. Compiled using osxcross with macOS 11.3 SDK. Ran "strip -x" on Windows and macOS libraries. Ad-hoc signed dylib using PyOxidizer rcodesign to fix digest checksums after strip.
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -76,7 +76,7 @@
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* }
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*
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* // Create the effect
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* memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
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* SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
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* effect.type = SDL_HAPTIC_SINE;
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* effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
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* effect.periodic.direction.dir[0] = 18000; // Force comes from south
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@@ -820,419 +820,513 @@ typedef union SDL_HapticEffect
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/* Function prototypes */
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/**
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* \brief Count the number of haptic devices attached to the system.
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* Count the number of haptic devices attached to the system.
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*
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* \return Number of haptic devices detected on the system.
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* \returns the number of haptic devices detected on the system or a negative
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* error code on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticName
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*/
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extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
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/**
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* \brief Get the implementation dependent name of a haptic device.
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* Get the implementation dependent name of a haptic device.
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*
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* This can be called before any joysticks are opened.
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* If no name can be found, this function returns NULL.
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* This can be called before any joysticks are opened. If no name can be
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* found, this function returns NULL.
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*
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* \param device_index Index of the device to get its name.
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* \return Name of the device or NULL on error.
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* \param device_index index of the device to query.
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* \returns the name of the device or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \sa SDL_NumHaptics
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_NumHaptics
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*/
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extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
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/**
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* \brief Opens a haptic device for use.
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* Open a haptic device for use.
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*
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* The index passed as an argument refers to the N'th haptic device on this
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* system.
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* The index passed as an argument refers to the N'th haptic device on this
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* system.
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*
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* When opening a haptic device, its gain will be set to maximum and
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* autocenter will be disabled. To modify these values use
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* SDL_HapticSetGain() and SDL_HapticSetAutocenter().
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* When opening a haptic device, its gain will be set to maximum and
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* autocenter will be disabled. To modify these values use SDL_HapticSetGain()
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* and SDL_HapticSetAutocenter().
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*
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* \param device_index Index of the device to open.
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* \return Device identifier or NULL on error.
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* \param device_index index of the device to open
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* \returns the device identifier or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \sa SDL_HapticIndex
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* \sa SDL_HapticOpenFromMouse
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* \sa SDL_HapticOpenFromJoystick
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* \sa SDL_HapticClose
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* \sa SDL_HapticSetGain
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* \sa SDL_HapticSetAutocenter
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* \sa SDL_HapticPause
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* \sa SDL_HapticStopAll
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticClose
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* \sa SDL_HapticIndex
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* \sa SDL_HapticOpenFromJoystick
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* \sa SDL_HapticOpenFromMouse
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* \sa SDL_HapticPause
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* \sa SDL_HapticSetAutocenter
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* \sa SDL_HapticSetGain
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* \sa SDL_HapticStopAll
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*/
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extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
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/**
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* \brief Checks if the haptic device at index has been opened.
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* Check if the haptic device at the designated index has been opened.
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*
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* \param device_index Index to check to see if it has been opened.
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* \return 1 if it has been opened or 0 if it hasn't.
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* \param device_index the index of the device to query
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* \returns 1 if it has been opened, 0 if it hasn't or on failure; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_HapticIndex
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticIndex
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* \sa SDL_HapticOpen
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*/
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extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
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/**
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* \brief Gets the index of a haptic device.
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* Get the index of a haptic device.
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*
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* \param haptic Haptic device to get the index of.
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* \return The index of the haptic device or -1 on error.
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* \param haptic the SDL_Haptic device to query
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* \returns the index of the specified haptic device or a negative error code
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* on failure; call SDL_GetError() for more information.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_HapticOpened
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_HapticOpened
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*/
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extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
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/**
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* \brief Gets whether or not the current mouse has haptic capabilities.
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* Query whether or not the current mouse has haptic capabilities.
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*
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* \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
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* \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't.
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*
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* \sa SDL_HapticOpenFromMouse
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticOpenFromMouse
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*/
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extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
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/**
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* \brief Tries to open a haptic device from the current mouse.
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* Try to open a haptic device from the current mouse.
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*
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* \return The haptic device identifier or NULL on error.
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* \returns the haptic device identifier or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_MouseIsHaptic
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* \sa SDL_HapticOpen
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_MouseIsHaptic
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*/
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extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
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/**
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* \brief Checks to see if a joystick has haptic features.
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* Query if a joystick has haptic features.
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*
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* \param joystick Joystick to test for haptic capabilities.
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* \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
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* or -1 if an error occurred.
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* \param joystick the SDL_Joystick to test for haptic capabilities
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* \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a
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* negative error code on failure; call SDL_GetError() for more
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* information.
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*
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* \sa SDL_HapticOpenFromJoystick
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticOpenFromJoystick
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
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/**
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* \brief Opens a haptic device for use from a joystick device.
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* Open a haptic device for use from a joystick device.
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*
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* You must still close the haptic device separately. It will not be closed
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* with the joystick.
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* You must still close the haptic device separately. It will not be closed
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* with the joystick.
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*
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* When opening from a joystick you should first close the haptic device before
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* closing the joystick device. If not, on some implementations the haptic
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* device will also get unallocated and you'll be unable to use force feedback
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* on that device.
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* When opened from a joystick you should first close the haptic device before
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* closing the joystick device. If not, on some implementations the haptic
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* device will also get unallocated and you'll be unable to use force feedback
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* on that device.
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*
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* \param joystick Joystick to create a haptic device from.
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* \return A valid haptic device identifier on success or NULL on error.
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* \param joystick the SDL_Joystick to create a haptic device from
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* \returns a valid haptic device identifier on success or NULL on failure;
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* call SDL_GetError() for more information.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_HapticClose
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticClose
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* \sa SDL_HapticOpen
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* \sa SDL_JoystickIsHaptic
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*/
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extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
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joystick);
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/**
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* \brief Closes a haptic device previously opened with SDL_HapticOpen().
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* Close a haptic device previously opened with SDL_HapticOpen().
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*
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* \param haptic Haptic device to close.
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* \param haptic the SDL_Haptic device to close
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticOpen
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*/
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extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
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/**
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* \brief Returns the number of effects a haptic device can store.
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* Get the number of effects a haptic device can store.
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*
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* On some platforms this isn't fully supported, and therefore is an
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* approximation. Always check to see if your created effect was actually
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* created and do not rely solely on SDL_HapticNumEffects().
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* On some platforms this isn't fully supported, and therefore is an
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* approximation. Always check to see if your created effect was actually
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* created and do not rely solely on SDL_HapticNumEffects().
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*
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* \param haptic The haptic device to query effect max.
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* \return The number of effects the haptic device can store or
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* -1 on error.
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* \param haptic the SDL_Haptic device to query
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* \returns the number of effects the haptic device can store or a negative
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* error code on failure; call SDL_GetError() for more information.
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*
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* \sa SDL_HapticNumEffectsPlaying
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* \sa SDL_HapticQuery
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticNumEffectsPlaying
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* \sa SDL_HapticQuery
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*/
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extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
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/**
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* \brief Returns the number of effects a haptic device can play at the same
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* time.
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* Get the number of effects a haptic device can play at the same time.
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*
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* This is not supported on all platforms, but will always return a value.
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* Added here for the sake of completeness.
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* This is not supported on all platforms, but will always return a value.
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*
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* \param haptic The haptic device to query maximum playing effects.
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* \return The number of effects the haptic device can play at the same time
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* or -1 on error.
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* \param haptic the SDL_Haptic device to query maximum playing effects
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* \returns the number of effects the haptic device can play at the same time
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* or a negative error code on failure; call SDL_GetError() for more
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* information.
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*
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* \sa SDL_HapticNumEffects
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* \sa SDL_HapticQuery
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticNumEffects
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* \sa SDL_HapticQuery
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*/
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extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
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/**
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* \brief Gets the haptic device's supported features in bitwise manner.
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* Get the haptic device's supported features in bitwise manner.
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*
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* Example:
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* \code
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* if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
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* printf("We have constant haptic effect!\n");
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* }
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* \endcode
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* \param haptic the SDL_Haptic device to query
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* \returns a list of supported haptic features in bitwise manner (OR'd), or 0
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* on failure; call SDL_GetError() for more information.
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*
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* \param haptic The haptic device to query.
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* \return Haptic features in bitwise manner (OR'd).
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticNumEffects
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* \sa SDL_HapticEffectSupported
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* \sa SDL_HapticEffectSupported
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* \sa SDL_HapticNumEffects
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*/
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extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
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/**
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* \brief Gets the number of haptic axes the device has.
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* Get the number of haptic axes the device has.
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*
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* \sa SDL_HapticDirection
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* The number of haptic axes might be useful if working with the
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* SDL_HapticDirection effect.
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*
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* \param haptic the SDL_Haptic device to query
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* \returns the number of axes on success or a negative error code on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
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/**
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* \brief Checks to see if effect is supported by haptic.
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* Check to see if an effect is supported by a haptic device.
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*
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* \param haptic Haptic device to check on.
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* \param effect Effect to check to see if it is supported.
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* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
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* \param haptic the SDL_Haptic device to query
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* \param effect the desired effect to query
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* \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
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* negative error code on failure; call SDL_GetError() for more
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* information.
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*
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* \sa SDL_HapticQuery
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* \sa SDL_HapticNewEffect
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticNewEffect
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* \sa SDL_HapticQuery
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*/
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extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
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SDL_HapticEffect *
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effect);
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/**
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* \brief Creates a new haptic effect on the device.
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* Create a new haptic effect on a specified device.
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*
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* \param haptic Haptic device to create the effect on.
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* \param effect Properties of the effect to create.
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* \return The identifier of the effect on success or -1 on error.
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* \param haptic an SDL_Haptic device to create the effect on
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* \param effect an SDL_HapticEffect structure containing the properties of
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* the effect to create
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* \returns the ID of the effect on success or a negative error code on
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* failure; call SDL_GetError() for more information.
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*
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* \sa SDL_HapticUpdateEffect
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* \sa SDL_HapticRunEffect
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* \sa SDL_HapticDestroyEffect
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticDestroyEffect
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* \sa SDL_HapticRunEffect
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* \sa SDL_HapticUpdateEffect
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*/
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extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
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SDL_HapticEffect * effect);
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/**
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* \brief Updates the properties of an effect.
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* Update the properties of an effect.
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*
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* Can be used dynamically, although behavior when dynamically changing
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* direction may be strange. Specifically the effect may reupload itself
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* and start playing from the start. You cannot change the type either when
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* running SDL_HapticUpdateEffect().
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* Can be used dynamically, although behavior when dynamically changing
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* direction may be strange. Specifically the effect may re-upload itself and
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* start playing from the start. You also cannot change the type either when
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* running SDL_HapticUpdateEffect().
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*
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* \param haptic Haptic device that has the effect.
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* \param effect Identifier of the effect to update.
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* \param data New effect properties to use.
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* \return 0 on success or -1 on error.
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* \param haptic the SDL_Haptic device that has the effect
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* \param effect the identifier of the effect to update
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* \param data an SDL_HapticEffect structure containing the new effect
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* properties to use
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_HapticNewEffect
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* \sa SDL_HapticRunEffect
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* \sa SDL_HapticDestroyEffect
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HapticDestroyEffect
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* \sa SDL_HapticNewEffect
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* \sa SDL_HapticRunEffect
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*/
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extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
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int effect,
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SDL_HapticEffect * data);
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/**
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* \brief Runs the haptic effect on its associated haptic device.
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* Run the haptic effect on its associated haptic device.
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*
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* If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
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* repeating the envelope (attack and fade) every time. If you only want the
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* effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
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* parameter.
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* To repeat the effect over and over indefinitely, set `iterations` to
|
||||
* `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make
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||||
* one instance of the effect last indefinitely (so the effect does not fade),
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||||
* set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY`
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* instead.
|
||||
*
|
||||
* \param haptic Haptic device to run the effect on.
|
||||
* \param effect Identifier of the haptic effect to run.
|
||||
* \param iterations Number of iterations to run the effect. Use
|
||||
* ::SDL_HAPTIC_INFINITY for infinity.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to run the effect on
|
||||
* \param effect the ID of the haptic effect to run
|
||||
* \param iterations the number of iterations to run the effect; use
|
||||
* `SDL_HAPTIC_INFINITY` to repeat forever
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticStopEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticGetEffectStatus
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticGetEffectStatus
|
||||
* \sa SDL_HapticStopEffect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
|
||||
int effect,
|
||||
Uint32 iterations);
|
||||
|
||||
/**
|
||||
* \brief Stops the haptic effect on its associated haptic device.
|
||||
* Stop the haptic effect on its associated haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to stop the effect on.
|
||||
* \param effect Identifier of the effect to stop.
|
||||
* \return 0 on success or -1 on error.
|
||||
* *
|
||||
*
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \param haptic the SDL_Haptic device to stop the effect on
|
||||
* \param effect the ID of the haptic effect to stop
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticRunEffect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
|
||||
int effect);
|
||||
|
||||
/**
|
||||
* \brief Destroys a haptic effect on the device.
|
||||
* Destroy a haptic effect on the device.
|
||||
*
|
||||
* This will stop the effect if it's running. Effects are automatically
|
||||
* destroyed when the device is closed.
|
||||
* This will stop the effect if it's running. Effects are automatically
|
||||
* destroyed when the device is closed.
|
||||
*
|
||||
* \param haptic Device to destroy the effect on.
|
||||
* \param effect Identifier of the effect to destroy.
|
||||
* \param haptic the SDL_Haptic device to destroy the effect on
|
||||
* \param effect the ID of the haptic effect to destroy
|
||||
*
|
||||
* \sa SDL_HapticNewEffect
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticNewEffect
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
|
||||
int effect);
|
||||
|
||||
/**
|
||||
* \brief Gets the status of the current effect on the haptic device.
|
||||
* Get the status of the current effect on the specified haptic device.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_STATUS feature.
|
||||
* Device must support the SDL_HAPTIC_STATUS feature.
|
||||
*
|
||||
* \param haptic Haptic device to query the effect status on.
|
||||
* \param effect Identifier of the effect to query its status.
|
||||
* \return 0 if it isn't playing, 1 if it is playing or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to query for the effect status on
|
||||
* \param effect the ID of the haptic effect to query its status
|
||||
* \returns 0 if it isn't playing, 1 if it is playing, or a negative error
|
||||
* code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticStopEffect
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticStopEffect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
|
||||
int effect);
|
||||
|
||||
/**
|
||||
* \brief Sets the global gain of the device.
|
||||
* Set the global gain of the specified haptic device.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_GAIN feature.
|
||||
* Device must support the SDL_HAPTIC_GAIN feature.
|
||||
*
|
||||
* The user may specify the maximum gain by setting the environment variable
|
||||
* SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
|
||||
* SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
|
||||
* maximum.
|
||||
* The user may specify the maximum gain by setting the environment variable
|
||||
* `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to
|
||||
* SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the
|
||||
* maximum.
|
||||
*
|
||||
* \param haptic Haptic device to set the gain on.
|
||||
* \param gain Value to set the gain to, should be between 0 and 100.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to set the gain on
|
||||
* \param gain value to set the gain to, should be between 0 and 100 (0 - 100)
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
|
||||
|
||||
/**
|
||||
* \brief Sets the global autocenter of the device.
|
||||
* Set the global autocenter of the device.
|
||||
*
|
||||
* Autocenter should be between 0 and 100. Setting it to 0 will disable
|
||||
* autocentering.
|
||||
* Autocenter should be between 0 and 100. Setting it to 0 will disable
|
||||
* autocentering.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
|
||||
* Device must support the SDL_HAPTIC_AUTOCENTER feature.
|
||||
*
|
||||
* \param haptic Haptic device to set autocentering on.
|
||||
* \param autocenter Value to set autocenter to, 0 disables autocentering.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to set autocentering on
|
||||
* \param autocenter value to set autocenter to (0-100)
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
|
||||
int autocenter);
|
||||
|
||||
/**
|
||||
* \brief Pauses a haptic device.
|
||||
* Pause a haptic device.
|
||||
*
|
||||
* Device must support the ::SDL_HAPTIC_PAUSE feature. Call
|
||||
* SDL_HapticUnpause() to resume playback.
|
||||
* Device must support the `SDL_HAPTIC_PAUSE` feature. Call
|
||||
* SDL_HapticUnpause() to resume playback.
|
||||
*
|
||||
* Do not modify the effects nor add new ones while the device is paused.
|
||||
* That can cause all sorts of weird errors.
|
||||
* Do not modify the effects nor add new ones while the device is paused. That
|
||||
* can cause all sorts of weird errors.
|
||||
*
|
||||
* \param haptic Haptic device to pause.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to pause
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticUnpause
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticUnpause
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Unpauses a haptic device.
|
||||
* Unpause a haptic device.
|
||||
*
|
||||
* Call to unpause after SDL_HapticPause().
|
||||
* Call to unpause after SDL_HapticPause().
|
||||
*
|
||||
* \param haptic Haptic device to unpause.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to unpause
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticPause
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticPause
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Stops all the currently playing effects on a haptic device.
|
||||
* Stop all the currently playing effects on a haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to stop.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the SDL_Haptic device to stop
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Checks to see if rumble is supported on a haptic device.
|
||||
* Check whether rumble is supported on a haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to check to see if it supports rumble.
|
||||
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
||||
* \param haptic haptic device to check for rumble support
|
||||
* \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
|
||||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleStop
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Initializes the haptic device for simple rumble playback.
|
||||
* Initialize a haptic device for simple rumble playback.
|
||||
*
|
||||
* \param haptic Haptic device to initialize for simple rumble playback.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the haptic device to initialize for simple rumble playback
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Runs simple rumble on a haptic device
|
||||
* Run a simple rumble effect on a haptic device.
|
||||
*
|
||||
* \param haptic Haptic device to play rumble effect on.
|
||||
* \param strength Strength of the rumble to play as a 0-1 float value.
|
||||
* \param length Length of the rumble to play in milliseconds.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the haptic device to play the rumble effect on
|
||||
* \param strength strength of the rumble to play as a 0-1 float value
|
||||
* \param length length of the rumble to play in milliseconds
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
|
||||
|
||||
/**
|
||||
* \brief Stops the simple rumble on a haptic device.
|
||||
* Stop the simple rumble on a haptic device.
|
||||
*
|
||||
* \param haptic Haptic to stop the rumble on.
|
||||
* \return 0 on success or -1 on error.
|
||||
* \param haptic the haptic device to stop the rumble effect on
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
|
||||
|
||||
|
||||
Reference in new issue
Block a user