Update to SDL 2.24.0 and add separate macOS UB2 dylib
Update mingw and macOS SDL libraries to 2.24.0. (MSVC .lib files and Xcode project haven't been updated.) There is now a separate SDL dylib for macOS Universal Binary 1 and 2 because SDL 2.24.0 dropped support for macOS 10.6 (which is last to support x86). Documentation says SDL 2.24.0 also dropped macOS 10.7 and 10.8 too. So UB2 is now 10.9 or later while 10.5 to 10.8 live in UB1. Compiled using osxcross with macOS 11.3 SDK. Ran "strip -x" on Windows and macOS libraries. Ad-hoc signed dylib using PyOxidizer rcodesign to fix digest checksums after strip.
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -46,36 +46,66 @@ typedef Sint64 SDL_GestureID;
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/* Function prototypes */
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/**
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* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
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* Begin recording a gesture on a specified touch device or all touch devices.
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*
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* If the parameter `touchId` is -1 (i.e., all devices), this function will
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* always return 1, regardless of whether there actually are any devices.
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*
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* \param touchId the touch device id, or -1 for all touch devices
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* \returns 1 on success or 0 if the specified device could not be found.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTouchDevice
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*/
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extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
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/**
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* \brief Save all currently loaded Dollar Gesture templates
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* Save all currently loaded Dollar Gesture templates.
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*
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* \param dst a SDL_RWops to save to
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* \returns the number of saved templates on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LoadDollarTemplates
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* \sa SDL_SaveDollarTemplate
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*/
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extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
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/**
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* \brief Save a currently loaded Dollar Gesture template
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* Save a currently loaded Dollar Gesture template.
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*
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* \param gestureId a gesture id
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* \param dst a SDL_RWops to save to
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* \returns 1 on success or 0 on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LoadDollarTemplates
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* \sa SDL_SaveAllDollarTemplates
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*/
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extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
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/**
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* \brief Load Dollar Gesture templates from a file
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* Load Dollar Gesture templates from a file.
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*
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* \param touchId a touch id
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* \param src a SDL_RWops to load from
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* \returns the number of loaded templates on success or a negative error code
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* (or 0) on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_SaveAllDollarTemplates
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* \sa SDL_SaveDollarTemplate
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*/
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extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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