Update to SDL 2.24.0 and add separate macOS UB2 dylib
Update mingw and macOS SDL libraries to 2.24.0. (MSVC .lib files and Xcode project haven't been updated.) There is now a separate SDL dylib for macOS Universal Binary 1 and 2 because SDL 2.24.0 dropped support for macOS 10.6 (which is last to support x86). Documentation says SDL 2.24.0 also dropped macOS 10.7 and 10.8 too. So UB2 is now 10.9 or later while 10.5 to 10.8 live in UB1. Compiled using osxcross with macOS 11.3 SDK. Ran "strip -x" on Windows and macOS libraries. Ad-hoc signed dylib using PyOxidizer rcodesign to fix digest checksums after strip.
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -25,10 +25,35 @@
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#include "SDL_platform.h"
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/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
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* but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
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* If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
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#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
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#if __has_include(<winsdkver.h>)
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#define HAVE_WINSDKVER_H 1
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#endif
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#endif
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#ifdef HAVE_WINSDKVER_H
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#include <winsdkver.h>
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#endif
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/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
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* Windows 10 SDK have broken declarations for the C API for DirectX 12. */
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#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
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#if __has_include(<sdkddkver.h>)
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#define HAVE_SDKDDKVER_H 1
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#endif
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#endif
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#ifdef HAVE_SDKDDKVER_H
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#include <sdkddkver.h>
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#endif
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
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#define HAVE_STDINT_H 1
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#elif defined(_MSC_VER)
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typedef signed __int8 int8_t;
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@@ -77,14 +102,34 @@ typedef unsigned int uintptr_t;
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# define SIZEOF_VOIDP 4
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#endif
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#ifdef __clang__
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# define HAVE_GCC_ATOMICS 1
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#endif
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#define HAVE_DDRAW_H 1
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#define HAVE_DINPUT_H 1
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#define HAVE_DSOUND_H 1
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#ifndef __WATCOMC__
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#define HAVE_DXGI_H 1
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#define HAVE_XINPUT_H 1
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
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#define HAVE_WINDOWS_GAMING_INPUT_H 1
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#endif
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
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#define HAVE_D3D11_H 1
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#define HAVE_ROAPI_H 1
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#endif
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#if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */
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#define HAVE_D3D12_H 1
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#endif
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
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#define HAVE_SHELLSCALINGAPI_H 1
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#endif
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_TPCSHRD_H 1
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#define HAVE_SENSORSAPI_H 1
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#endif
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#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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#define HAVE_IMMINTRIN_H 1
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#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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@@ -111,7 +156,11 @@ typedef unsigned int uintptr_t;
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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/* OpenWatcom requires specific calling conventions for qsort and bsearch */
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#ifndef __WATCOMC__
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#define HAVE_QSORT 1
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#define HAVE_BSEARCH 1
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#endif
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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@@ -142,37 +191,40 @@ typedef unsigned int uintptr_t;
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#define HAVE__WCSNICMP 1
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#define HAVE__WCSDUP 1
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#define HAVE_ACOS 1
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#define HAVE_ACOSF 1
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#define HAVE_ASIN 1
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#define HAVE_ASINF 1
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#define HAVE_ATAN 1
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#define HAVE_ATANF 1
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#define HAVE_ATAN2 1
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#define HAVE_CEIL 1
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#define HAVE_COS 1
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#define HAVE_EXP 1
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_FMOD 1
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#define HAVE_LOG 1
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#define HAVE_LOG10 1
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#define HAVE_POW 1
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#define HAVE_SIN 1
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#define HAVE_SQRT 1
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#define HAVE_TAN 1
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#ifndef __WATCOMC__
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#define HAVE_ACOSF 1
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#define HAVE_ASINF 1
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#define HAVE_ATANF 1
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#define HAVE_ATAN2F 1
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#define HAVE_CEILF 1
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#define HAVE__COPYSIGN 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_EXP 1
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#define HAVE_EXPF 1
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#define HAVE_FABS 1
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#define HAVE_FABSF 1
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#define HAVE_FLOOR 1
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#define HAVE_FLOORF 1
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#define HAVE_FMOD 1
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#define HAVE_FMODF 1
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#define HAVE_LOG 1
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#define HAVE_LOGF 1
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#define HAVE_LOG10 1
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#define HAVE_LOG10F 1
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#define HAVE_POW 1
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#define HAVE_POWF 1
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#define HAVE_SIN 1
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#define HAVE_SINF 1
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#define HAVE_SQRT 1
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#endif
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#if defined(_MSC_VER)
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/* These functions were added with the VC++ 2013 C runtime library */
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#if _MSC_VER >= 1800
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@@ -192,8 +244,18 @@ typedef unsigned int uintptr_t;
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#if _MSC_VER >= 1400
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#define HAVE__FSEEKI64 1
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#endif
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#ifdef _USE_MATH_DEFINES
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#define HAVE_M_PI 1
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#endif
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#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
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#elif defined(__WATCOMC__)
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#define HAVE__FSEEKI64 1
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#define HAVE_STRTOLL 1
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#define HAVE_STRTOULL 1
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#define HAVE_VSSCANF 1
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#define HAVE_ROUND 1
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#define HAVE_SCALBN 1
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#define HAVE_TRUNC 1
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#else
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#define HAVE_M_PI 1
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#endif
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#else
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@@ -201,22 +263,10 @@ typedef unsigned int uintptr_t;
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#define HAVE_STDDEF_H 1
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#endif
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/* Check to see if we have Windows 10 build environment */
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#if defined(_MSC_VER) && (_MSC_VER >= 1911) /* Visual Studio 15.3 */
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#include <sdkddkver.h>
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#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
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#define SDL_WINDOWS7_SDK
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#endif
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#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
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#define SDL_WINDOWS8_SDK
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#endif
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#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
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#define SDL_WINDOWS10_SDK
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#endif
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#endif /* _MSC_VER >= 1911 */
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/* Enable various audio drivers */
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#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#endif
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#define SDL_AUDIO_DRIVER_DSOUND 1
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#define SDL_AUDIO_DRIVER_WINMM 1
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#define SDL_AUDIO_DRIVER_DISK 1
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@@ -229,7 +279,7 @@ typedef unsigned int uintptr_t;
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#define SDL_JOYSTICK_RAWINPUT 1
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#endif
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef SDL_WINDOWS10_SDK
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#ifdef HAVE_WINDOWS_GAMING_INPUT_H
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#define SDL_JOYSTICK_WGI 1
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#endif
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#define SDL_JOYSTICK_XINPUT 1
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@@ -237,7 +287,11 @@ typedef unsigned int uintptr_t;
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#define SDL_HAPTIC_XINPUT 1
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/* Enable the sensor driver */
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#ifdef HAVE_SENSORSAPI_H
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#define SDL_SENSOR_WINDOWS 1
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#else
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#define SDL_SENSOR_DUMMY 1
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#endif
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS 1
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@@ -256,9 +310,12 @@ typedef unsigned int uintptr_t;
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#ifdef SDL_WINDOWS7_SDK
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#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
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#define SDL_VIDEO_RENDER_D3D11 1
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#endif
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#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
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#define SDL_VIDEO_RENDER_D3D12 1
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#endif
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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@@ -289,11 +346,6 @@ typedef unsigned int uintptr_t;
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/* Enable filesystem support */
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#define SDL_FILESYSTEM_WINDOWS 1
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/* Enable assembly routines (Win64 doesn't have inline asm) */
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#ifndef _WIN64
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#define SDL_ASSEMBLY_ROUTINES 1
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#endif
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#endif /* SDL_config_windows_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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