Update to SDL 2.24.0 and add separate macOS UB2 dylib

Update mingw and macOS SDL libraries to 2.24.0. (MSVC .lib files and
Xcode project haven't been updated.)

There is now a separate SDL dylib for macOS Universal Binary 1 and 2
because SDL 2.24.0 dropped support for macOS 10.6 (which is last to
support x86). Documentation says SDL 2.24.0 also dropped macOS 10.7
and 10.8 too. So UB2 is now 10.9 or later while 10.5 to 10.8 live in
UB1.

Compiled using osxcross with macOS 11.3 SDK. Ran "strip -x" on Windows
and macOS libraries. Ad-hoc signed dylib using PyOxidizer rcodesign to
fix digest checksums after strip.
This commit is contained in:
Zack Middleton authored and zturtleman committed 2023-02-19 13:08:36 -05:00
1 parent 70d07d91d6
commit 02a12f2dec
193 files changed
+52378 -1747

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL.h
*
* Main include header for the SDL library
*/
#ifndef SDL_h_
#define SDL_h_
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_metal.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "SDL_locale.h"
#include "SDL_misc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_SENSOR 0x00008000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
)
/* @} */
/**
* This function initializes the subsystems specified by \c flags
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
* This function initializes specific SDL subsystems
*
* Subsystem initialization is ref-counted, you must call
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/**
* This function cleans up specific SDL subsystems
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/**
* This function cleans up all initialized subsystems. You should
* call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_assert_h_
#define SDL_assert_h_
#include "SDL_config.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifndef SDL_ASSERT_LEVEL
#ifdef SDL_DEFAULT_ASSERT_LEVEL
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
#elif defined(_DEBUG) || defined(DEBUG) || \
(defined(__GNUC__) && !defined(__OPTIMIZE__))
#define SDL_ASSERT_LEVEL 2
#else
#define SDL_ASSERT_LEVEL 1
#endif
#endif /* SDL_ASSERT_LEVEL */
/*
These are macros and not first class functions so that the debugger breaks
on the assertion line and not in some random guts of SDL, and so each
assert can have unique static variables associated with it.
*/
#if defined(_MSC_VER)
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__APPLE__) && defined(__arm__)
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
#include <signal.h>
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
#else
/* How do we trigger breakpoints on this platform? */
#define SDL_TriggerBreakpoint()
#endif
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
# define SDL_FUNCTION __func__
#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
# define SDL_FUNCTION __FUNCTION__
#else
# define SDL_FUNCTION "???"
#endif
#define SDL_FILE __FILE__
#define SDL_LINE __LINE__
/*
sizeof (x) makes the compiler still parse the expression even without
assertions enabled, so the code is always checked at compile time, but
doesn't actually generate code for it, so there are no side effects or
expensive checks at run time, just the constant size of what x WOULD be,
which presumably gets optimized out as unused.
This also solves the problem of...
int somevalue = blah();
SDL_assert(somevalue == 1);
...which would cause compiles to complain that somevalue is unused if we
disable assertions.
*/
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
this condition isn't constant. And looks like an owl's face! */
#ifdef _MSC_VER /* stupid /W4 warnings. */
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
#else
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
#endif
#define SDL_disabled_assert(condition) \
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
typedef enum
{
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
SDL_ASSERTION_ABORT, /**< Terminate the program. */
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
} SDL_AssertState;
typedef struct SDL_AssertData
{
int always_ignore;
unsigned int trigger_count;
const char *condition;
const char *filename;
int linenum;
const char *function;
const struct SDL_AssertData *next;
} SDL_AssertData;
#if (SDL_ASSERT_LEVEL > 0)
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
const char *,
const char *, int)
#if defined(__clang__)
#if __has_feature(attribute_analyzer_noreturn)
/* this tells Clang's static analysis that we're a custom assert function,
and that the analyzer should assume the condition was always true past this
SDL_assert test. */
__attribute__((analyzer_noreturn))
#endif
#endif
;
/* the do {} while(0) avoids dangling else problems:
if (x) SDL_assert(y); else blah();
... without the do/while, the "else" could attach to this macro's "if".
We try to handle just the minimum we need here in a macro...the loop,
the static vars, and break points. The heavy lifting is handled in
SDL_ReportAssertion(), in SDL_assert.c.
*/
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_AssertData sdl_assert_data = { \
0, 0, #condition, 0, 0, 0, 0 \
}; \
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
SDL_TriggerBreakpoint(); \
} \
break; /* not retrying. */ \
} \
} while (SDL_NULL_WHILE_LOOP_CONDITION)
#endif /* enabled assertions support code */
/* Enable various levels of assertions. */
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
#else
# error Unknown assertion level.
#endif
/* this assertion is never disabled at any level. */
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
/**
* A callback that fires when an SDL assertion fails.
*
* \param data a pointer to the SDL_AssertData structure corresponding to the
* current assertion
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
* \returns an SDL_AssertState value indicating how to handle the failure.
*/
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
const SDL_AssertData* data, void* userdata);
/**
* Set an application-defined assertion handler.
*
* This function allows an application to show its own assertion UI and/or
* force the response to an assertion failure. If the application doesn't
* provide this, SDL will try to do the right thing, popping up a
* system-specific GUI dialog, and probably minimizing any fullscreen windows.
*
* This callback may fire from any thread, but it runs wrapped in a mutex, so
* it will only fire from one thread at a time.
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* \param handler the SDL_AssertionHandler function to call when an assertion
* fails or NULL for the default handler
* \param userdata a pointer that is passed to `handler`
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler,
void *userdata);
/**
* Get the default assertion handler.
*
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL, that
* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
* provide a different function.
*
* \returns the default SDL_AssertionHandler that is called when an assert
* triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
/**
* Get the current assertion handler.
*
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is set,
* is equivalent to calling SDL_GetDefaultAssertionHandler().
*
* The parameter `puserdata` is a pointer to a void*, which will store the
* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
* will always be NULL for the default handler. If you don't care about this
* data, it is safe to pass a NULL pointer to this function to ignore it.
*
* \param puserdata pointer which is filled with the "userdata" pointer that
* was passed to SDL_SetAssertionHandler()
* \returns the SDL_AssertionHandler that is called when an assert triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_SetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
/**
* Get a list of all assertion failures.
*
* This function gets all assertions triggered since the last call to
* SDL_ResetAssertionReport(), or the start of the program.
*
* The proper way to examine this data looks something like this:
*
* ```c
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
* item = item->next;
* }
* ```
*
* \returns a list of all failed assertions or NULL if the list is empty. This
* memory should not be modified or freed by the application.
*
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
/**
* Clear the list of all assertion failures.
*
* This function will clear the list of all assertions triggered up to that
* point. Immediately following this call, SDL_GetAssertionReport will return
* no items. In addition, any previously-triggered assertions will be reset to
* a trigger_count of zero, and their always_ignore state will be false.
*
* \sa SDL_GetAssertionReport
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* these had wrong naming conventions until 2.0.4. Please update your app! */
#define SDL_assert_state SDL_AssertState
#define SDL_assert_data SDL_AssertData
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_assert_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_atomic.h
*
* Atomic operations.
*
* IMPORTANT:
* If you are not an expert in concurrent lockless programming, you should
* only be using the atomic lock and reference counting functions in this
* file. In all other cases you should be protecting your data structures
* with full mutexes.
*
* The list of "safe" functions to use are:
* SDL_AtomicLock()
* SDL_AtomicUnlock()
* SDL_AtomicIncRef()
* SDL_AtomicDecRef()
*
* Seriously, here be dragons!
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
*
* You can find out a little more about lockless programming and the
* subtle issues that can arise here:
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
*
* There's also lots of good information here:
* http://www.1024cores.net/home/lock-free-algorithms
* http://preshing.com/
*
* These operations may or may not actually be implemented using
* processor specific atomic operations. When possible they are
* implemented as true processor specific atomic operations. When that
* is not possible the are implemented using locks that *do* use the
* available atomic operations.
*
* All of the atomic operations that modify memory are full memory barriers.
*/
#ifndef SDL_atomic_h_
#define SDL_atomic_h_
#include "SDL_stdinc.h"
#include "SDL_platform.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \name SDL AtomicLock
*
* The atomic locks are efficient spinlocks using CPU instructions,
* but are vulnerable to starvation and can spin forever if a thread
* holding a lock has been terminated. For this reason you should
* minimize the code executed inside an atomic lock and never do
* expensive things like API or system calls while holding them.
*
* The atomic locks are not safe to lock recursively.
*
* Porting Note:
* The spin lock functions and type are required and can not be
* emulated because they are used in the atomic emulation code.
*/
/* @{ */
typedef int SDL_SpinLock;
/**
* \brief Try to lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
*
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
/**
* \brief Lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
*/
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
/**
* \brief Unlock a spin lock by setting it to 0. Always returns immediately
*
* \param lock Points to the lock.
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
/* @} *//* SDL AtomicLock */
/**
* The compiler barrier prevents the compiler from reordering
* reads and writes to globally visible variables across the call.
*/
#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier()
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#elif defined(__WATCOMC__)
extern _inline void SDL_CompilerBarrier (void);
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
#else
#define SDL_CompilerBarrier() \
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
#endif
/**
* Memory barriers are designed to prevent reads and writes from being
* reordered by the compiler and being seen out of order on multi-core CPUs.
*
* A typical pattern would be for thread A to write some data and a flag,
* and for thread B to read the flag and get the data. In this case you
* would insert a release barrier between writing the data and the flag,
* guaranteeing that the data write completes no later than the flag is
* written, and you would insert an acquire barrier between reading the
* flag and reading the data, to ensure that all the reads associated
* with the flag have completed.
*
* In this pattern you should always see a release barrier paired with
* an acquire barrier and you should gate the data reads/writes with a
* single flag variable.
*
* For more information on these semantics, take a look at the blog post:
* http://preshing.com/20120913/acquire-and-release-semantics
*/
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
#elif defined(__GNUC__) && defined(__aarch64__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__GNUC__) && defined(__arm__)
#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
/* Information from:
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
The Linux kernel provides a helper function which provides the right code for a memory barrier,
hard-coded at address 0xffff0fa0
*/
typedef void (*SDL_KernelMemoryBarrierFunc)();
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#elif 0 /* defined(__QNXNTO__) */
#include <sys/cpuinline.h>
#define SDL_MemoryBarrierRelease() __cpu_membarrier()
#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
#else
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
#ifdef __thumb__
/* The mcr instruction isn't available in thumb mode, use real functions */
#define SDL_MEMORY_BARRIER_USES_FUNCTION
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#endif /* __thumb__ */
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
#endif /* __LINUX__ || __ANDROID__ */
#endif /* __GNUC__ && __arm__ */
#else
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
#include <mbarrier.h>
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
#else
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
#endif
#endif
/**
* \brief A type representing an atomic integer value. It is a struct
* so people don't accidentally use numeric operations on it.
*/
typedef struct { int value; } SDL_atomic_t;
/**
* \brief Set an atomic variable to a new value if it is currently an old value.
*
* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
/**
* \brief Set an atomic variable to a value.
*
* \return The previous value of the atomic variable.
*/
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
/**
* \brief Get the value of an atomic variable
*/
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
/**
* \brief Add to an atomic variable.
*
* \return The previous value of the atomic variable.
*
* \note This same style can be used for any number operation
*/
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
/**
* \brief Increment an atomic variable used as a reference count.
*/
#ifndef SDL_AtomicIncRef
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
#endif
/**
* \brief Decrement an atomic variable used as a reference count.
*
* \return SDL_TRUE if the variable reached zero after decrementing,
* SDL_FALSE otherwise
*/
#ifndef SDL_AtomicDecRef
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
#endif
/**
* \brief Set a pointer to a new value if it is currently an old value.
*
* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
/**
* \brief Set a pointer to a value atomically.
*
* \return The previous value of the pointer.
*/
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
/**
* \brief Get the value of a pointer atomically.
*/
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_atomic_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_bits.h
*
* Functions for fiddling with bits and bitmasks.
*/
#ifndef SDL_bits_h_
#define SDL_bits_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_bits.h
*/
/**
* Get the index of the most significant bit. Result is undefined when called
* with 0. This operation can also be stated as "count leading zeroes" and
* "log base 2".
*
* \return the index of the most significant bit, or -1 if the value is 0.
*/
#if defined(__WATCOMC__) && defined(__386__)
extern _inline int _SDL_bsr_watcom (Uint32);
#pragma aux _SDL_bsr_watcom = \
"bsr eax, eax" \
parm [eax] nomemory \
value [eax] \
modify exact [eax] nomemory;
#endif
SDL_FORCE_INLINE int
SDL_MostSignificantBitIndex32(Uint32 x)
{
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
/* Count Leading Zeroes builtin in GCC.
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
*/
if (x == 0) {
return -1;
}
return 31 - __builtin_clz(x);
#elif defined(__WATCOMC__) && defined(__386__)
if (x == 0) {
return -1;
}
return _SDL_bsr_watcom(x);
#elif defined(_MSC_VER)
unsigned long index;
if (_BitScanReverse(&index, x)) {
return index;
}
return -1;
#else
/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
* <seander@cs.stanford.edu>, released in the public domain.
* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
*/
const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
const int S[] = {1, 2, 4, 8, 16};
int msbIndex = 0;
int i;
if (x == 0) {
return -1;
}
for (i = 4; i >= 0; i--)
{
if (x & b[i])
{
x >>= S[i];
msbIndex |= S[i];
}
}
return msbIndex;
#endif
}
SDL_FORCE_INLINE SDL_bool
SDL_HasExactlyOneBitSet32(Uint32 x)
{
if (x && !(x & (x - 1))) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_bits_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_blendmode.h
*
* Header file declaring the SDL_BlendMode enumeration
*/
#ifndef SDL_blendmode_h_
#define SDL_blendmode_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
*/
typedef enum
{
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
dstRGBA = srcRGBA */
SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
dstA = srcA + (dstA * (1-srcA)) */
SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
dstRGB = (srcRGB * srcA) + dstRGB
dstA = dstA */
SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
dstRGB = srcRGB * dstRGB
dstA = dstA */
SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
dstA = (srcA * dstA) + (dstA * (1-srcA)) */
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
} SDL_BlendMode;
/**
* \brief The blend operation used when combining source and destination pixel components
*/
typedef enum
{
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
} SDL_BlendOperation;
/**
* \brief The normalized factor used to multiply pixel components
*/
typedef enum
{
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
} SDL_BlendFactor;
/**
* \brief Create a custom blend mode, which may or may not be supported by a given renderer
*
* \param srcColorFactor source color factor
* \param dstColorFactor destination color factor
* \param colorOperation color operation
* \param srcAlphaFactor source alpha factor
* \param dstAlphaFactor destination alpha factor
* \param alphaOperation alpha operation
*
* The result of the blend mode operation will be:
* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
* and
* dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
*/
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
SDL_BlendFactor dstColorFactor,
SDL_BlendOperation colorOperation,
SDL_BlendFactor srcAlphaFactor,
SDL_BlendFactor dstAlphaFactor,
SDL_BlendOperation alphaOperation);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_blendmode_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_clipboard.h
*
* Include file for SDL clipboard handling
*/
#ifndef SDL_clipboard_h_
#define SDL_clipboard_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Function prototypes */
/**
* \brief Put UTF-8 text into the clipboard
*
* \sa SDL_GetClipboardText()
*/
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
/**
* \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
*
* \sa SDL_SetClipboardText()
*/
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
/**
* \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
*
* \sa SDL_GetClipboardText()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_clipboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
#include "SDL_platform.h"
/**
* \file SDL_config.h
*/
/* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__WINRT__)
#include "SDL_config_winrt.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__IPHONEOS__)
#include "SDL_config_iphoneos.h"
#elif defined(__ANDROID__)
#include "SDL_config_android.h"
#elif defined(__PSP__)
#include "SDL_config_psp.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#else
/* This is a minimal configuration just to get SDL running on new platforms. */
#include "SDL_config_minimal.h"
#endif /* platform config */
#ifdef USING_GENERATED_CONFIG_H
#error Wrong SDL_config.h, check your include path?
#endif
#endif /* SDL_config_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* C language features */
#cmakedefine const @HAVE_CONST@
#cmakedefine inline @HAVE_INLINE@
#cmakedefine volatile @HAVE_VOLATILE@
/* C datatypes */
/* Define SIZEOF_VOIDP for 64/32 architectures */
#if defined(__LP64__) || defined(_LP64) || defined(_WIN64)
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@
#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@
/* Comment this if you want to build without any C library requirements */
#cmakedefine HAVE_LIBC 1
#if HAVE_LIBC
/* Useful headers */
#cmakedefine STDC_HEADERS 1
#cmakedefine HAVE_ALLOCA_H 1
#cmakedefine HAVE_CTYPE_H 1
#cmakedefine HAVE_FLOAT_H 1
#cmakedefine HAVE_ICONV_H 1
#cmakedefine HAVE_INTTYPES_H 1
#cmakedefine HAVE_LIMITS_H 1
#cmakedefine HAVE_MALLOC_H 1
#cmakedefine HAVE_MATH_H 1
#cmakedefine HAVE_MEMORY_H 1
#cmakedefine HAVE_SIGNAL_H 1
#cmakedefine HAVE_STDARG_H 1
#cmakedefine HAVE_STDINT_H 1
#cmakedefine HAVE_STDIO_H 1
#cmakedefine HAVE_STDLIB_H 1
#cmakedefine HAVE_STRINGS_H 1
#cmakedefine HAVE_STRING_H 1
#cmakedefine HAVE_SYS_TYPES_H 1
#cmakedefine HAVE_WCHAR_H 1
#cmakedefine HAVE_PTHREAD_NP_H 1
#cmakedefine HAVE_LIBUNWIND_H 1
/* C library functions */
#cmakedefine HAVE_MALLOC 1
#cmakedefine HAVE_CALLOC 1
#cmakedefine HAVE_REALLOC 1
#cmakedefine HAVE_FREE 1
#cmakedefine HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#cmakedefine HAVE_GETENV 1
#cmakedefine HAVE_SETENV 1
#cmakedefine HAVE_PUTENV 1
#cmakedefine HAVE_UNSETENV 1
#endif
#cmakedefine HAVE_QSORT 1
#cmakedefine HAVE_ABS 1
#cmakedefine HAVE_BCOPY 1
#cmakedefine HAVE_MEMSET 1
#cmakedefine HAVE_MEMCPY 1
#cmakedefine HAVE_MEMMOVE 1
#cmakedefine HAVE_MEMCMP 1
#cmakedefine HAVE_WCSLEN 1
#cmakedefine HAVE_WCSLCPY 1
#cmakedefine HAVE_WCSLCAT 1
#cmakedefine HAVE__WCSDUP 1
#cmakedefine HAVE_WCSDUP 1
#cmakedefine HAVE_WCSSTR 1
#cmakedefine HAVE_WCSCMP 1
#cmakedefine HAVE_WCSNCMP 1
#cmakedefine HAVE_WCSCASECMP 1
#cmakedefine HAVE__WCSICMP 1
#cmakedefine HAVE_WCSNCASECMP 1
#cmakedefine HAVE__WCSNICMP 1
#cmakedefine HAVE_STRLEN 1
#cmakedefine HAVE_STRLCPY 1
#cmakedefine HAVE_STRLCAT 1
#cmakedefine HAVE__STRREV 1
#cmakedefine HAVE__STRUPR 1
#cmakedefine HAVE__STRLWR 1
#cmakedefine HAVE_INDEX 1
#cmakedefine HAVE_RINDEX 1
#cmakedefine HAVE_STRCHR 1
#cmakedefine HAVE_STRRCHR 1
#cmakedefine HAVE_STRSTR 1
#cmakedefine HAVE_STRTOK_R 1
#cmakedefine HAVE_ITOA 1
#cmakedefine HAVE__LTOA 1
#cmakedefine HAVE__UITOA 1
#cmakedefine HAVE__ULTOA 1
#cmakedefine HAVE_STRTOL 1
#cmakedefine HAVE_STRTOUL 1
#cmakedefine HAVE__I64TOA 1
#cmakedefine HAVE__UI64TOA 1
#cmakedefine HAVE_STRTOLL 1
#cmakedefine HAVE_STRTOULL 1
#cmakedefine HAVE_STRTOD 1
#cmakedefine HAVE_ATOI 1
#cmakedefine HAVE_ATOF 1
#cmakedefine HAVE_STRCMP 1
#cmakedefine HAVE_STRNCMP 1
#cmakedefine HAVE__STRICMP 1
#cmakedefine HAVE_STRCASECMP 1
#cmakedefine HAVE__STRNICMP 1
#cmakedefine HAVE_STRNCASECMP 1
#cmakedefine HAVE_SSCANF 1
#cmakedefine HAVE_VSSCANF 1
#cmakedefine HAVE_VSNPRINTF 1
#cmakedefine HAVE_M_PI 1
#cmakedefine HAVE_ACOS 1
#cmakedefine HAVE_ACOSF 1
#cmakedefine HAVE_ASIN 1
#cmakedefine HAVE_ASINF 1
#cmakedefine HAVE_ATAN 1
#cmakedefine HAVE_ATANF 1
#cmakedefine HAVE_ATAN2 1
#cmakedefine HAVE_ATAN2F 1
#cmakedefine HAVE_CEIL 1
#cmakedefine HAVE_CEILF 1
#cmakedefine HAVE_COPYSIGN 1
#cmakedefine HAVE_COPYSIGNF 1
#cmakedefine HAVE_COS 1
#cmakedefine HAVE_COSF 1
#cmakedefine HAVE_EXP 1
#cmakedefine HAVE_EXPF 1
#cmakedefine HAVE_FABS 1
#cmakedefine HAVE_FABSF 1
#cmakedefine HAVE_FLOOR 1
#cmakedefine HAVE_FLOORF 1
#cmakedefine HAVE_FMOD 1
#cmakedefine HAVE_FMODF 1
#cmakedefine HAVE_LOG 1
#cmakedefine HAVE_LOGF 1
#cmakedefine HAVE_LOG10 1
#cmakedefine HAVE_LOG10F 1
#cmakedefine HAVE_LROUND 1
#cmakedefine HAVE_LROUNDF 1
#cmakedefine HAVE_POW 1
#cmakedefine HAVE_POWF 1
#cmakedefine HAVE_ROUND 1
#cmakedefine HAVE_ROUNDF 1
#cmakedefine HAVE_SCALBN 1
#cmakedefine HAVE_SCALBNF 1
#cmakedefine HAVE_SIN 1
#cmakedefine HAVE_SINF 1
#cmakedefine HAVE_SQRT 1
#cmakedefine HAVE_SQRTF 1
#cmakedefine HAVE_TAN 1
#cmakedefine HAVE_TANF 1
#cmakedefine HAVE_TRUNC 1
#cmakedefine HAVE_TRUNCF 1
#cmakedefine HAVE_FOPEN64 1
#cmakedefine HAVE_FSEEKO 1
#cmakedefine HAVE_FSEEKO64 1
#cmakedefine HAVE_SIGACTION 1
#cmakedefine HAVE_SA_SIGACTION 1
#cmakedefine HAVE_SETJMP 1
#cmakedefine HAVE_NANOSLEEP 1
#cmakedefine HAVE_SYSCONF 1
#cmakedefine HAVE_SYSCTLBYNAME 1
#cmakedefine HAVE_CLOCK_GETTIME 1
#cmakedefine HAVE_GETPAGESIZE 1
#cmakedefine HAVE_MPROTECT 1
#cmakedefine HAVE_ICONV 1
#cmakedefine HAVE_PTHREAD_SETNAME_NP 1
#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1
#cmakedefine HAVE_SEM_TIMEDWAIT 1
#cmakedefine HAVE_GETAUXVAL 1
#cmakedefine HAVE_ELF_AUX_INFO 1
#cmakedefine HAVE_POLL 1
#cmakedefine HAVE__EXIT 1
#elif __WIN32__
#cmakedefine HAVE_STDARG_H 1
#cmakedefine HAVE_STDDEF_H 1
#cmakedefine HAVE_FLOAT_H 1
#else
/* We may need some replacement for stdarg.h here */
#include <stdarg.h>
#endif /* HAVE_LIBC */
#cmakedefine HAVE_ALTIVEC_H 1
#cmakedefine HAVE_DBUS_DBUS_H 1
#cmakedefine HAVE_FCITX 1
#cmakedefine HAVE_IBUS_IBUS_H 1
#cmakedefine HAVE_SYS_INOTIFY_H 1
#cmakedefine HAVE_INOTIFY_INIT 1
#cmakedefine HAVE_INOTIFY_INIT1 1
#cmakedefine HAVE_INOTIFY 1
#cmakedefine HAVE_IMMINTRIN_H 1
#cmakedefine HAVE_LIBUDEV_H 1
#cmakedefine HAVE_LIBSAMPLERATE_H 1
#cmakedefine HAVE_LIBDECOR_H 1
#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
#cmakedefine HAVE_MMDEVICEAPI_H @HAVE_MMDEVICEAPI_H@
#cmakedefine HAVE_AUDIOCLIENT_H @HAVE_AUDIOCLIENT_H@
#cmakedefine HAVE_SENSORSAPI_H @HAVE_SENSORSAPI_H@
#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
/* SDL internal assertion support */
#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@
/* Allow disabling of core subsystems */
#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@
#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@
#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@
#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@
#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@
#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@
#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@
#cmakedefine SDL_SENSOR_DISABLED @SDL_SENSOR_DISABLED@
#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@
#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@
#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@
#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@
#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
/* Enable various audio drivers */
#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@
#cmakedefine SDL_AUDIO_DRIVER_OPENSLES @SDL_AUDIO_DRIVER_OPENSLES@
#cmakedefine SDL_AUDIO_DRIVER_AAUDIO @SDL_AUDIO_DRIVER_AAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@
#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@
#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@
#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@
#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@
#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@
#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@
#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@
#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@
#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@
#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE @SDL_AUDIO_DRIVER_PIPEWIRE@
#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC @SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@
#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@
#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
#cmakedefine SDL_AUDIO_DRIVER_OS2 @SDL_AUDIO_DRIVER_OS2@
#cmakedefine SDL_AUDIO_DRIVER_VITA @SDL_AUDIO_DRIVER_VITA@
/* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
#cmakedefine SDL_INPUT_FBSDKBIO @SDL_INPUT_FBSDKBIO@
#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@
#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@
#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
#cmakedefine SDL_JOYSTICK_OS2 @SDL_JOYSTICK_OS2@
#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
#cmakedefine SDL_HAVE_MACHINE_JOYSTICK_H @SDL_HAVE_MACHINE_JOYSTICK_H@
#cmakedefine SDL_JOYSTICK_HIDAPI @SDL_JOYSTICK_HIDAPI@
#cmakedefine SDL_JOYSTICK_RAWINPUT @SDL_JOYSTICK_RAWINPUT@
#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
#cmakedefine SDL_JOYSTICK_VIRTUAL @SDL_JOYSTICK_VIRTUAL@
#cmakedefine SDL_JOYSTICK_VITA @SDL_JOYSTICK_VITA@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@
#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@
#cmakedefine SDL_LIBUSB_DYNAMIC @SDL_LIBUSB_DYNAMIC@
/* Enable various sensor drivers */
#cmakedefine SDL_SENSOR_ANDROID @SDL_SENSOR_ANDROID@
#cmakedefine SDL_SENSOR_COREMOTION @SDL_SENSOR_COREMOTION@
#cmakedefine SDL_SENSOR_WINDOWS @SDL_SENSOR_WINDOWS@
#cmakedefine SDL_SENSOR_DUMMY @SDL_SENSOR_DUMMY@
#cmakedefine SDL_SENSOR_VITA @SDL_SENSOR_VITA@
/* Enable various shared object loading systems */
#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@
#cmakedefine SDL_LOADSO_OS2 @SDL_LOADSO_OS2@
/* Enable various threading systems */
#cmakedefine SDL_THREAD_GENERIC_COND_SUFFIX @SDL_THREAD_GENERIC_COND_SUFFIX@
#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@
#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
#cmakedefine SDL_THREAD_OS2 @SDL_THREAD_OS2@
#cmakedefine SDL_THREAD_VITA @SDL_THREAD_VITA@
/* Enable various timer systems */
#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@
#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
#cmakedefine SDL_TIMER_OS2 @SDL_TIMER_OS2@
#cmakedefine SDL_TIMER_VITA @SDL_TIMER_VITA@
/* Enable various video drivers */
#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@
#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
#cmakedefine SDL_VIDEO_DRIVER_UIKIT @SDL_VIDEO_DRIVER_UIKIT@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
#cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN @SDL_VIDEO_DRIVER_OFFSCREEN@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@
#cmakedefine SDL_VIDEO_DRIVER_OS2 @SDL_VIDEO_DRIVER_OS2@
#cmakedefine SDL_VIDEO_DRIVER_QNX @SDL_VIDEO_DRIVER_QNX@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR@
#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@
#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@
#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@
#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@
#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@
#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@
#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@
#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@
#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@
#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@
#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@
#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
#cmakedefine SDL_VIDEO_DRIVER_VITA @SDL_VIDEO_DRIVER_VITA@
#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@
#cmakedefine SDL_VIDEO_RENDER_METAL @SDL_VIDEO_RENDER_METAL@
#cmakedefine SDL_VIDEO_RENDER_VITA_GXM @SDL_VIDEO_RENDER_VITA_GXM@
/* Enable OpenGL support */
#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@
#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@
#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@
#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@
#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@
#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@
#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@
#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@
#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@
/* Enable Vulkan support */
#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@
/* Enable Metal support */
#cmakedefine SDL_VIDEO_METAL @SDL_VIDEO_METAL@
/* Enable system power support */
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_UIKIT @SDL_POWER_UIKIT@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
#cmakedefine SDL_POWER_VITA @SDL_POWER_VITA@
/* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
#cmakedefine SDL_FILESYSTEM_OS2 @SDL_FILESYSTEM_OS2@
#cmakedefine SDL_FILESYSTEM_VITA @SDL_FILESYSTEM_VITA@
/* Enable assembly routines */
#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@
#cmakedefine SDL_ARM_SIMD_BLITTERS @SDL_ARM_SIMD_BLITTERS@
#cmakedefine SDL_ARM_NEON_BLITTERS @SDL_ARM_NEON_BLITTERS@
/* Enable dynamic libsamplerate support */
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
/* Platform specific definitions */
#cmakedefine SDL_IPHONE_KEYBOARD @SDL_IPHONE_KEYBOARD@
#cmakedefine SDL_IPHONE_LAUNCHSCREEN @SDL_IPHONE_LAUNCHSCREEN@
#cmakedefine SDL_VIDEO_VITA_PIB @SDL_VIDEO_VITA_PIB@
#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
# endif /* if (stdint.h isn't available) */
#else /* __WIN32__ */
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
# elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
# ifndef _UINTPTR_T_DEFINED
# ifdef _WIN64
typedef unsigned __int64 uintptr_t;
# else
typedef unsigned int uintptr_t;
# endif
#define _UINTPTR_T_DEFINED
# endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
# endif
# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
# endif
# else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
# ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
# endif
typedef unsigned int uintptr_t;
# endif /* __GNUC__ || _MSC_VER */
# endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* __WIN32__ */
#endif /* SDL_config_h_ */
+467
View File
@@ -0,0 +1,467 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* Make sure that this isn't included by Visual C++ */
#ifdef _MSC_VER
#error You should run hg revert SDL_config.h
#endif
/* C language features */
#undef const
#undef inline
#undef volatile
/* C datatypes */
#if defined(__LP64__) || defined(_LP64) || defined(_WIN64)
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#undef HAVE_GCC_ATOMICS
#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
/* Comment this if you want to build without any C library requirements */
#undef HAVE_LIBC
#if HAVE_LIBC
/* Useful headers */
#undef STDC_HEADERS
#undef HAVE_ALLOCA_H
#undef HAVE_CTYPE_H
#undef HAVE_FLOAT_H
#undef HAVE_ICONV_H
#undef HAVE_INTTYPES_H
#undef HAVE_LIMITS_H
#undef HAVE_MALLOC_H
#undef HAVE_MATH_H
#undef HAVE_MEMORY_H
#undef HAVE_SIGNAL_H
#undef HAVE_STDARG_H
#undef HAVE_STDINT_H
#undef HAVE_STDIO_H
#undef HAVE_STDLIB_H
#undef HAVE_STRINGS_H
#undef HAVE_STRING_H
#undef HAVE_SYS_TYPES_H
#undef HAVE_WCHAR_H
#undef HAVE_PTHREAD_NP_H
#undef HAVE_LIBUNWIND_H
/* C library functions */
#undef HAVE_MALLOC
#undef HAVE_CALLOC
#undef HAVE_REALLOC
#undef HAVE_FREE
#undef HAVE_ALLOCA
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#undef HAVE_GETENV
#undef HAVE_SETENV
#undef HAVE_PUTENV
#undef HAVE_UNSETENV
#endif
#undef HAVE_QSORT
#undef HAVE_ABS
#undef HAVE_BCOPY
#undef HAVE_MEMSET
#undef HAVE_MEMCPY
#undef HAVE_MEMMOVE
#undef HAVE_MEMCMP
#undef HAVE_WCSLEN
#undef HAVE_WCSLCPY
#undef HAVE_WCSLCAT
#undef HAVE__WCSDUP
#undef HAVE_WCSDUP
#undef HAVE_WCSSTR
#undef HAVE_WCSCMP
#undef HAVE_WCSNCMP
#undef HAVE_WCSCASECMP
#undef HAVE__WCSICMP
#undef HAVE_WCSNCASECMP
#undef HAVE__WCSNICMP
#undef HAVE_STRLEN
#undef HAVE_STRLCPY
#undef HAVE_STRLCAT
#undef HAVE__STRREV
#undef HAVE__STRUPR
#undef HAVE__STRLWR
#undef HAVE_INDEX
#undef HAVE_RINDEX
#undef HAVE_STRCHR
#undef HAVE_STRRCHR
#undef HAVE_STRSTR
#undef HAVE_STRTOK_R
#undef HAVE_ITOA
#undef HAVE__LTOA
#undef HAVE__UITOA
#undef HAVE__ULTOA
#undef HAVE_STRTOL
#undef HAVE_STRTOUL
#undef HAVE__I64TOA
#undef HAVE__UI64TOA
#undef HAVE_STRTOLL
#undef HAVE_STRTOULL
#undef HAVE_STRTOD
#undef HAVE_ATOI
#undef HAVE_ATOF
#undef HAVE_STRCMP
#undef HAVE_STRNCMP
#undef HAVE__STRICMP
#undef HAVE_STRCASECMP
#undef HAVE__STRNICMP
#undef HAVE_STRNCASECMP
#undef HAVE_SSCANF
#undef HAVE_VSSCANF
#undef HAVE_SNPRINTF
#undef HAVE_VSNPRINTF
#undef HAVE_M_PI
#undef HAVE_ACOS
#undef HAVE_ACOSF
#undef HAVE_ASIN
#undef HAVE_ASINF
#undef HAVE_ATAN
#undef HAVE_ATANF
#undef HAVE_ATAN2
#undef HAVE_ATAN2F
#undef HAVE_CEIL
#undef HAVE_CEILF
#undef HAVE_COPYSIGN
#undef HAVE_COPYSIGNF
#undef HAVE_COS
#undef HAVE_COSF
#undef HAVE_EXP
#undef HAVE_EXPF
#undef HAVE_FABS
#undef HAVE_FABSF
#undef HAVE_FLOOR
#undef HAVE_FLOORF
#undef HAVE_FMOD
#undef HAVE_FMODF
#undef HAVE_LOG
#undef HAVE_LOGF
#undef HAVE_LOG10
#undef HAVE_LOG10F
#undef HAVE_LROUND
#undef HAVE_LROUNDF
#undef HAVE_POW
#undef HAVE_POWF
#undef HAVE_ROUND
#undef HAVE_ROUNDF
#undef HAVE_SCALBN
#undef HAVE_SCALBNF
#undef HAVE_SIN
#undef HAVE_SINF
#undef HAVE_SQRT
#undef HAVE_SQRTF
#undef HAVE_TAN
#undef HAVE_TANF
#undef HAVE_TRUNC
#undef HAVE_TRUNCF
#undef HAVE_FOPEN64
#undef HAVE_FSEEKO
#undef HAVE_FSEEKO64
#undef HAVE_SIGACTION
#undef HAVE_SA_SIGACTION
#undef HAVE_SETJMP
#undef HAVE_NANOSLEEP
#undef HAVE_SYSCONF
#undef HAVE_SYSCTLBYNAME
#undef HAVE_CLOCK_GETTIME
#undef HAVE_GETPAGESIZE
#undef HAVE_MPROTECT
#undef HAVE_ICONV
#undef HAVE_PTHREAD_SETNAME_NP
#undef HAVE_PTHREAD_SET_NAME_NP
#undef HAVE_SEM_TIMEDWAIT
#undef HAVE_GETAUXVAL
#undef HAVE_ELF_AUX_INFO
#undef HAVE_POLL
#undef HAVE__EXIT
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#endif /* HAVE_LIBC */
#undef HAVE_ALTIVEC_H
#undef HAVE_DBUS_DBUS_H
#undef HAVE_FCITX
#undef HAVE_SYS_INOTIFY_H
#undef HAVE_INOTIFY_INIT
#undef HAVE_INOTIFY_INIT1
#undef HAVE_INOTIFY
#undef HAVE_IBUS_IBUS_H
#undef HAVE_IMMINTRIN_H
#undef HAVE_LIBUDEV_H
#undef HAVE_LIBSAMPLERATE_H
#undef HAVE_LIBDECOR_H
#undef HAVE_DDRAW_H
#undef HAVE_DINPUT_H
#undef HAVE_DSOUND_H
#undef HAVE_DXGI_H
#undef HAVE_XINPUT_H
#undef HAVE_MMDEVICEAPI_H
#undef HAVE_AUDIOCLIENT_H
#undef HAVE_SENSORSAPI_H
#undef HAVE_XINPUT_GAMEPAD_EX
#undef HAVE_XINPUT_STATE_EX
/* SDL internal assertion support */
#undef SDL_DEFAULT_ASSERT_LEVEL
/* Allow disabling of core subsystems */
#undef SDL_ATOMIC_DISABLED
#undef SDL_AUDIO_DISABLED
#undef SDL_CPUINFO_DISABLED
#undef SDL_EVENTS_DISABLED
#undef SDL_FILE_DISABLED
#undef SDL_JOYSTICK_DISABLED
#undef SDL_HAPTIC_DISABLED
#undef SDL_SENSOR_DISABLED
#undef SDL_LOADSO_DISABLED
#undef SDL_RENDER_DISABLED
#undef SDL_THREADS_DISABLED
#undef SDL_TIMERS_DISABLED
#undef SDL_VIDEO_DISABLED
#undef SDL_POWER_DISABLED
#undef SDL_FILESYSTEM_DISABLED
/* Enable various audio drivers */
#undef SDL_AUDIO_DRIVER_ALSA
#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#undef SDL_AUDIO_DRIVER_ANDROID
#undef SDL_AUDIO_DRIVER_ARTS
#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#undef SDL_AUDIO_DRIVER_COREAUDIO
#undef SDL_AUDIO_DRIVER_DISK
#undef SDL_AUDIO_DRIVER_DSOUND
#undef SDL_AUDIO_DRIVER_DUMMY
#undef SDL_AUDIO_DRIVER_EMSCRIPTEN
#undef SDL_AUDIO_DRIVER_ESD
#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#undef SDL_AUDIO_DRIVER_FUSIONSOUND
#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#undef SDL_AUDIO_DRIVER_HAIKU
#undef SDL_AUDIO_DRIVER_JACK
#undef SDL_AUDIO_DRIVER_JACK_DYNAMIC
#undef SDL_AUDIO_DRIVER_NACL
#undef SDL_AUDIO_DRIVER_NAS
#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#undef SDL_AUDIO_DRIVER_NETBSD
#undef SDL_AUDIO_DRIVER_OSS
#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
#undef SDL_AUDIO_DRIVER_PAUDIO
#undef SDL_AUDIO_DRIVER_PIPEWIRE
#undef SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC
#undef SDL_AUDIO_DRIVER_PULSEAUDIO
#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
#undef SDL_AUDIO_DRIVER_QSA
#undef SDL_AUDIO_DRIVER_SNDIO
#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
#undef SDL_AUDIO_DRIVER_SUNAUDIO
#undef SDL_AUDIO_DRIVER_WASAPI
#undef SDL_AUDIO_DRIVER_WINMM
#undef SDL_AUDIO_DRIVER_OS2
/* Enable various input drivers */
#undef SDL_INPUT_LINUXEV
#undef SDL_INPUT_FBSDKBIO
#undef SDL_INPUT_LINUXKD
#undef SDL_INPUT_WSCONS
#undef SDL_JOYSTICK_HAIKU
#undef SDL_JOYSTICK_DINPUT
#undef SDL_JOYSTICK_XINPUT
#undef SDL_JOYSTICK_DUMMY
#undef SDL_JOYSTICK_IOKIT
#undef SDL_JOYSTICK_MFI
#undef SDL_JOYSTICK_LINUX
#undef SDL_JOYSTICK_ANDROID
#undef SDL_JOYSTICK_WINMM
#undef SDL_JOYSTICK_OS2
#undef SDL_JOYSTICK_USBHID
#undef SDL_HAVE_MACHINE_JOYSTICK_H
#undef SDL_JOYSTICK_HIDAPI
#undef SDL_JOYSTICK_RAWINPUT
#undef SDL_JOYSTICK_EMSCRIPTEN
#undef SDL_JOYSTICK_VIRTUAL
#undef SDL_HAPTIC_DUMMY
#undef SDL_HAPTIC_ANDROID
#undef SDL_HAPTIC_LINUX
#undef SDL_HAPTIC_IOKIT
#undef SDL_HAPTIC_DINPUT
#undef SDL_HAPTIC_XINPUT
/* Enable various sensor drivers */
#undef SDL_SENSOR_ANDROID
#undef SDL_SENSOR_COREMOTION
#undef SDL_SENSOR_WINDOWS
#undef SDL_SENSOR_DUMMY
/* Enable various shared object loading systems */
#undef SDL_LOADSO_DLOPEN
#undef SDL_LOADSO_DUMMY
#undef SDL_LOADSO_LDG
#undef SDL_LOADSO_WINDOWS
#undef SDL_LOADSO_OS2
/* Enable various threading systems */
#undef SDL_THREAD_GENERIC_COND_SUFFIX
#undef SDL_THREAD_PTHREAD
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
#undef SDL_THREAD_WINDOWS
#undef SDL_THREAD_OS2
/* Enable various timer systems */
#undef SDL_TIMER_HAIKU
#undef SDL_TIMER_DUMMY
#undef SDL_TIMER_UNIX
#undef SDL_TIMER_WINDOWS
#undef SDL_TIMER_OS2
/* Enable various video drivers */
#undef SDL_VIDEO_DRIVER_HAIKU
#undef SDL_VIDEO_DRIVER_COCOA
#undef SDL_VIDEO_DRIVER_DIRECTFB
#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
#undef SDL_VIDEO_DRIVER_DUMMY
#undef SDL_VIDEO_DRIVER_WINDOWS
#undef SDL_VIDEO_DRIVER_WAYLAND
#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR
#undef SDL_VIDEO_DRIVER_X11
#undef SDL_VIDEO_DRIVER_RPI
#undef SDL_VIDEO_DRIVER_KMSDRM
#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC
#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM
#undef SDL_VIDEO_DRIVER_ANDROID
#undef SDL_VIDEO_DRIVER_EMSCRIPTEN
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE
#undef SDL_VIDEO_DRIVER_X11_XCURSOR
#undef SDL_VIDEO_DRIVER_X11_XDBE
#undef SDL_VIDEO_DRIVER_X11_XINERAMA
#undef SDL_VIDEO_DRIVER_X11_XINPUT2
#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
#undef SDL_VIDEO_DRIVER_X11_XRANDR
#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER
#undef SDL_VIDEO_DRIVER_X11_XSHAPE
#undef SDL_VIDEO_DRIVER_X11_XVIDMODE
#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY
#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
#undef SDL_VIDEO_DRIVER_NACL
#undef SDL_VIDEO_DRIVER_VIVANTE
#undef SDL_VIDEO_DRIVER_VIVANTE_VDK
#undef SDL_VIDEO_DRIVER_OS2
#undef SDL_VIDEO_DRIVER_QNX
#undef SDL_VIDEO_RENDER_D3D
#undef SDL_VIDEO_RENDER_D3D11
#undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_OGL_ES
#undef SDL_VIDEO_RENDER_OGL_ES2
#undef SDL_VIDEO_RENDER_DIRECTFB
#undef SDL_VIDEO_RENDER_METAL
/* Enable OpenGL support */
#undef SDL_VIDEO_OPENGL
#undef SDL_VIDEO_OPENGL_ES
#undef SDL_VIDEO_OPENGL_ES2
#undef SDL_VIDEO_OPENGL_BGL
#undef SDL_VIDEO_OPENGL_CGL
#undef SDL_VIDEO_OPENGL_EGL
#undef SDL_VIDEO_OPENGL_GLX
#undef SDL_VIDEO_OPENGL_WGL
#undef SDL_VIDEO_OPENGL_OSMESA
#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
/* Enable Vulkan support */
#undef SDL_VIDEO_VULKAN
/* Enable Metal support */
#undef SDL_VIDEO_METAL
/* Enable system power support */
#undef SDL_POWER_LINUX
#undef SDL_POWER_WINDOWS
#undef SDL_POWER_MACOSX
#undef SDL_POWER_HAIKU
#undef SDL_POWER_ANDROID
#undef SDL_POWER_EMSCRIPTEN
#undef SDL_POWER_HARDWIRED
/* Enable system filesystem support */
#undef SDL_FILESYSTEM_HAIKU
#undef SDL_FILESYSTEM_COCOA
#undef SDL_FILESYSTEM_DUMMY
#undef SDL_FILESYSTEM_UNIX
#undef SDL_FILESYSTEM_WINDOWS
#undef SDL_FILESYSTEM_NACL
#undef SDL_FILESYSTEM_ANDROID
#undef SDL_FILESYSTEM_EMSCRIPTEN
#undef SDL_FILESYSTEM_OS2
/* Enable assembly routines */
#undef SDL_ASSEMBLY_ROUTINES
#undef SDL_ALTIVEC_BLITTERS
#undef SDL_ARM_SIMD_BLITTERS
#undef SDL_ARM_NEON_BLITTERS
/* Enable ime support */
#undef SDL_USE_IME
/* Enable dynamic udev support */
#undef SDL_UDEV_DYNAMIC
/* Enable dynamic libusb support */
#undef SDL_LIBUSB_DYNAMIC
/* Enable dynamic libsamplerate support */
#undef SDL_LIBSAMPLERATE_DYNAMIC
#endif /* SDL_config_h_ */
@@ -0,0 +1,191 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_android_h_
#define SDL_config_android_h_
#define SDL_config_h_
#include "SDL_platform.h"
/**
* \file SDL_config_android.h
*
* This is a configuration that can be used to build SDL for Android
*/
#include <stdarg.h>
#define HAVE_GCC_ATOMICS 1
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_CLOCK_GETTIME 1
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_ANDROID 1
#define SDL_AUDIO_DRIVER_OPENSLES 1
#define SDL_AUDIO_DRIVER_AAUDIO 0
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_ANDROID 1
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_HAPTIC_ANDROID 1
/* Enable sensor driver */
#define SDL_SENSOR_ANDROID 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_ANDROID 1
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable Vulkan support */
/* Android does not support Vulkan in native code using the "armeabi" ABI. */
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
#define SDL_VIDEO_VULKAN 0
#else
#define SDL_VIDEO_VULKAN 1
#endif
/* Enable system power support */
#define SDL_POWER_ANDROID 1
/* Enable the filesystem driver */
#define SDL_FILESYSTEM_ANDROID 1
#endif /* SDL_config_android_h_ */
@@ -0,0 +1,213 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_iphoneos_h_
#define SDL_config_iphoneos_h_
#define SDL_config_h_
#include "SDL_platform.h"
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* The libunwind functions are only available on x86 */
/* #undef HAVE_LIBUNWIND_H */
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* enable iPhone version of Core Audio driver */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DUMMY 1
/* Enable joystick support */
/* Only enable HIDAPI support if you want to support Steam Controllers on iOS and tvOS */
/*#define SDL_JOYSTICK_HIDAPI 1*/
#define SDL_JOYSTICK_MFI 1
#define SDL_JOYSTICK_VIRTUAL 1
#ifdef __TVOS__
#define SDL_SENSOR_DUMMY 1
#else
/* Enable the CoreMotion sensor driver */
#define SDL_SENSOR_COREMOTION 1
#endif
/* Enable Unix style SO loading */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Supported video drivers */
#define SDL_VIDEO_DRIVER_UIKIT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL ES */
#if !TARGET_OS_MACCATALYST
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
Also supported in simulator from iOS 13.0 and tvOS 13.0
*/
#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)))
#define SDL_PLATFORM_SUPPORTS_METAL 1
#else
#define SDL_PLATFORM_SUPPORTS_METAL 0
#endif
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_RENDER_METAL 1
#endif
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_VULKAN 1
#endif
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_METAL 1
#endif
/* Enable system power support */
#define SDL_POWER_UIKIT 1
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 1
/* enable iOS extended launch screen */
#define SDL_IPHONE_LAUNCHSCREEN 1
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
#endif /* SDL_config_iphoneos_h_ */
@@ -0,0 +1,276 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_macosx_h_
#define SDL_config_macosx_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>
/* This is a set of defines to configure the SDL features */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_LIBUNWIND_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
#if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if __has_include(<immintrin.h>)
# define HAVE_IMMINTRIN_H 1
# endif
#endif
#define HAVE_GCC_ATOMICS 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_JOYSTICK_IOKIT 1
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_HAPTIC_IOKIT 1
/* The MFI controller support requires ARC Objective C runtime */
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__)
#define SDL_JOYSTICK_MFI 1
#endif
/* Enable the dummy sensor driver */
#define SDL_SENSOR_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_COCOA 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#undef SDL_VIDEO_DRIVER_X11
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/opt/X11/lib/libX11.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/opt/X11/lib/libXext.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/opt/X11/lib/libXinerama.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/opt/X11/lib/libXi.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/opt/X11/lib/libXrandr.2.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/opt/X11/lib/libXss.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/opt/X11/lib/libXxf86vm.1.dylib"
#define SDL_VIDEO_DRIVER_X11_XDBE 1
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
#ifdef MAC_OS_X_VERSION_10_8
/*
* No matter the versions targeted, this is the 10.8 or later SDK, so you have
* to use the external Xquartz, which is a more modern Xlib. Previous SDKs
* used an older Xlib.
*/
#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Metal only supported on 64-bit architectures with 10.11+ */
#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
#define SDL_PLATFORM_SUPPORTS_METAL 1
#else
#define SDL_PLATFORM_SUPPORTS_METAL 0
#endif
#ifndef SDL_VIDEO_RENDER_METAL
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_RENDER_METAL 1
#else
#define SDL_VIDEO_RENDER_METAL 0
#endif
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_CGL
#define SDL_VIDEO_OPENGL_CGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_GLX
#define SDL_VIDEO_OPENGL_GLX 1
#endif
/* Enable Vulkan and Metal support */
#ifndef SDL_VIDEO_VULKAN
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_VULKAN 1
#else
#define SDL_VIDEO_VULKAN 0
#endif
#endif
#ifndef SDL_VIDEO_METAL
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_METAL 1
#else
#define SDL_VIDEO_METAL 0
#endif
#endif
/* Enable system power support */
#define SDL_POWER_MACOSX 1
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__
#define SDL_ALTIVEC_BLITTERS 1
#endif
#endif /* SDL_config_macosx_h_ */
@@ -0,0 +1,85 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_minimal_h_
#define SDL_config_minimal_h_
#define SDL_config_h_
#include "SDL_platform.h"
/**
* \file SDL_config_minimal.h
*
* This is the minimal configuration that can be used to build SDL.
*/
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
/* Here are some reasonable defaults */
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
#else
#define HAVE_STDINT_H 1
#endif /* Visual Studio 2008 */
#ifdef __GNUC__
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
#endif
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */
#define SDL_SENSOR_DISABLED 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED 1
/* Enable the stub timer support (src/timer/dummy/\*.c) */
#define SDL_TIMERS_DISABLED 1
/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */
#define SDL_FILESYSTEM_DUMMY 1
#endif /* SDL_config_minimal_h_ */
+192
View File
@@ -0,0 +1,192 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_os2_h_
#define SDL_config_os2_h_
#define SDL_config_h_
#include "SDL_platform.h"
#define SIZEOF_VOIDP 4
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_OS2 1
#define SDL_POWER_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
#define SDL_JOYSTICK_DISABLED 1
/*#undef SDL_JOYSTICK_OS2 */
/*#undef SDL_JOYSTICK_HIDAPI */
/*#undef SDL_JOYSTICK_VIRTUAL */
#define SDL_SENSOR_DUMMY 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_OS2 1
/* Enable OpenGL support */
/* #undef SDL_VIDEO_OPENGL */
#define SDL_THREAD_OS2 1
#define SDL_LOADSO_OS2 1
#define SDL_TIMER_OS2 1
#define SDL_FILESYSTEM_OS2 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
/* use libsamplerate for audio rate conversion. */
/*#define HAVE_LIBSAMPLERATE_H 1 */
/* Enable dynamic libsamplerate support */
#define SDL_LIBSAMPLERATE_DYNAMIC "SAMPRATE.DLL"
#define HAVE_LIBC 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_WCHAR_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_FLOAT_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#if defined(__WATCOMC__)
#define HAVE__FSEEKI64 1
#define HAVE__FTELLI64 1
#endif
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
#define HAVE_WCSCMP 1
#define HAVE__WCSICMP 1
#define HAVE__WCSNICMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
/* #undef HAVE_WCSDUP */
#define HAVE__WCSDUP 1
#define HAVE_WCSSTR 1
#define HAVE_WCSCMP 1
#define HAVE_WCSNCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
/* #undef HAVE_INDEX */
/* #undef HAVE_RINDEX */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
/* #undef HAVE_STRTOK_R */
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE__I64TOA 1
#define HAVE__UI64TOA 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRICMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_SETJMP 1
#define HAVE_ACOS 1
/* #undef HAVE_ACOSF */
#define HAVE_ASIN 1
/* #undef HAVE_ASINF */
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
/* #undef HAVE_ATAN2F */
#define HAVE_CEIL 1
/* #undef HAVE_CEILF */
/* #undef HAVE_COPYSIGN */
/* #undef HAVE_COPYSIGNF */
#define HAVE_COS 1
/* #undef HAVE_COSF */
#define HAVE_EXP 1
/* #undef HAVE_EXPF */
#define HAVE_FABS 1
/* #undef HAVE_FABSF */
#define HAVE_FLOOR 1
/* #undef HAVE_FLOORF */
#define HAVE_FMOD 1
/* #undef HAVE_FMODF */
#define HAVE_LOG 1
/* #undef HAVE_LOGF */
#define HAVE_LOG10 1
/* #undef HAVE_LOG10F */
#define HAVE_POW 1
/* #undef HAVE_POWF */
#define HAVE_SIN 1
/* #undef HAVE_SINF */
/* #undef HAVE_SCALBN */
/* #undef HAVE_SCALBNF */
#define HAVE_SQRT 1
/* #undef HAVE_SQRTF */
#define HAVE_TAN 1
/* #undef HAVE_TANF */
/* #undef HAVE_TRUNC */
/* #undef HAVE_TRUNCF */
/* #undef HAVE_LROUND */
/* #undef HAVE_LROUNDF */
/* #undef HAVE_ROUND */
/* #undef HAVE_ROUNDF */
#endif /* SDL_config_os2_h_ */
@@ -0,0 +1,139 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_pandora_h_
#define SDL_config_pandora_h_
#define SDL_config_h_
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define SDL_BYTEORDER 1234
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_LOG10 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_OSS 1
#define SDL_INPUT_LINUXEV 1
#define SDL_JOYSTICK_LINUX 1
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_HAPTIC_LINUX 1
#define SDL_SENSOR_DUMMY 1
#define SDL_LOADSO_DLOPEN 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_FILESYSTEM_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_PANDORA 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_OPENGL_ES 1
#endif /* SDL_config_pandora_h_ */
File renamed without changes.
@@ -0,0 +1,299 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_windows_h_
#define SDL_config_windows_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
# define SIZEOF_VOIDP 4
#endif
#define HAVE_DDRAW_H 1
#define HAVE_DINPUT_H 1
#define HAVE_DSOUND_H 1
#define HAVE_DXGI_H 1
#define HAVE_XINPUT_H 1
#define HAVE_MMDEVICEAPI_H 1
#define HAVE_AUDIOCLIENT_H 1
#define HAVE_SENSORSAPI_H 1
#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
#define HAVE_IMMINTRIN_H 1
#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if __has_include(<immintrin.h>)
# define HAVE_IMMINTRIN_H 1
# endif
#endif
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
#ifdef HAVE_LIBC
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
/* These functions have security warnings, so we won't use them */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
/* #undef HAVE_STRTOK_R */
/* These functions have security warnings, so we won't use them */
/* #undef HAVE__LTOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE__WCSICMP 1
#define HAVE__WCSNICMP 1
#define HAVE__WCSDUP 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEILF 1
#define HAVE__COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#if defined(_MSC_VER)
/* These functions were added with the VC++ 2013 C runtime library */
#if _MSC_VER >= 1800
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_VSSCANF 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#endif
/* This function is available with at least the VC++ 2008 C runtime library */
#if _MSC_VER >= 1400
#define HAVE__FSEEKI64 1
#endif
#endif
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
#define HAVE_M_PI 1
#endif
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif
/* Check to see if we have Windows 10 build environment */
#if defined(_MSC_VER) && (_MSC_VER >= 1911) /* Visual Studio 15.3 */
#include <sdkddkver.h>
#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
#define SDL_WINDOWS7_SDK
#endif
#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
#define SDL_WINDOWS8_SDK
#endif
#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
#define SDL_WINDOWS10_SDK
#endif
#endif /* _MSC_VER >= 1911 */
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DSOUND 1
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
#define SDL_JOYSTICK_HIDAPI 1
#ifndef __WINRT__
#define SDL_JOYSTICK_RAWINPUT 1
#endif
#define SDL_JOYSTICK_VIRTUAL 1
#ifdef SDL_WINDOWS10_SDK
#define SDL_JOYSTICK_WGI 1
#endif
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_HAPTIC_XINPUT 1
/* Enable the sensor driver */
#define SDL_SENSOR_WINDOWS 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#define SDL_THREAD_GENERIC_COND_SUFFIX 1
#define SDL_THREAD_WINDOWS 1
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
#ifdef SDL_WINDOWS7_SDK
#define SDL_VIDEO_RENDER_D3D11 1
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
/* Enable Vulkan support */
#define SDL_VIDEO_VULKAN 1
/* Enable system power support */
#define SDL_POWER_WINDOWS 1
/* Enable filesystem support */
#define SDL_FILESYSTEM_WINDOWS 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* SDL_config_windows_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+249
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_winrt_h_
#define SDL_config_winrt_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
by SDL to determine which version of the Windows SDK is being used.
*/
#include <sdkddkver.h>
/* Define possibly-undefined NTDDI values (used when compiling SDL against
older versions of the Windows SDK.
*/
#ifndef NTDDI_WINBLUE
#define NTDDI_WINBLUE 0x06030000
#endif
#ifndef NTDDI_WIN10
#define NTDDI_WIN10 0x0A000000
#endif
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
# define SIZEOF_VOIDP 4
#endif
/* Useful headers */
#define HAVE_DXGI_H 1
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
#define HAVE_XINPUT_H 1
#endif
#define HAVE_MMDEVICEAPI_H 1
#define HAVE_AUDIOCLIENT_H 1
#define HAVE_LIBC 1
#define STDC_HEADERS 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE_STRTOLL */
/* #undef HAVE_STRTOULL */
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_VSNPRINTF 1
/* TODO, WinRT: consider using ??_s versions of the following */
/* #undef HAVE__STRLWR */
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__ULTOA */
/* #undef HAVE_SSCANF */
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE__COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE__SCALB 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE__FSEEKI64 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#define SDL_JOYSTICK_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
#else
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_XINPUT 1
#endif
/* Enable the dummy sensor driver */
#define SDL_SENSOR_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#if (NTDDI_VERSION >= NTDDI_WINBLUE)
#define SDL_THREAD_GENERIC_COND_SUFFIX 1
#define SDL_THREAD_WINDOWS 1
#else
/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
#define SDL_THREAD_STDCPP 1
#endif
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_WINRT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
/* Enable appropriate renderer(s) */
#define SDL_VIDEO_RENDER_D3D11 1
#if SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Enable system power support */
#define SDL_POWER_WINRT 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* SDL_config_winrt_h_ */
File renamed without changes.
+20
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+524
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_cpuinfo.h
*
* CPU feature detection for SDL.
*/
#ifndef SDL_cpuinfo_h_
#define SDL_cpuinfo_h_
#include "SDL_stdinc.h"
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
#ifdef __clang__
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
#ifndef __PRFCHWINTRIN_H
#define __PRFCHWINTRIN_H
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_m_prefetch(void *__P)
{
__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
}
#endif /* __PRFCHWINTRIN_H */
#endif /* __clang__ */
#include <intrin.h>
#ifndef _WIN64
#ifndef __MMX__
#define __MMX__
#endif
#ifndef __3dNOW__
#define __3dNOW__
#endif
#endif
#ifndef __SSE__
#define __SSE__
#endif
#ifndef __SSE2__
#define __SSE2__
#endif
#elif defined(__MINGW64_VERSION_MAJOR)
#include <intrin.h>
#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
# include <arm_neon.h>
#endif
#else
/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
#include <altivec.h>
#endif
#if !defined(SDL_DISABLE_ARM_NEON_H)
# if defined(__ARM_NEON)
# include <arm_neon.h>
# elif defined(__WINDOWS__) || defined(__WINRT__)
/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
# if defined(_M_ARM)
# include <armintr.h>
# include <arm_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# if defined (_M_ARM64)
# include <arm64intr.h>
# include <arm64_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# endif
#endif
#endif /* compiler version */
#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
#include <mm3dnow.h>
#endif
#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
#include <immintrin.h>
#else
#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
#include <mmintrin.h>
#endif
#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H)
#include <xmmintrin.h>
#endif
#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H)
#include <emmintrin.h>
#endif
#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H)
#include <pmmintrin.h>
#endif
#endif /* HAVE_IMMINTRIN_H */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This is a guess for the cacheline size used for padding.
* Most x86 processors have a 64 byte cache line.
* The 64-bit PowerPC processors have a 128 byte cache line.
* We'll use the larger value to be generally safe.
*/
#define SDL_CACHELINE_SIZE 128
/**
* Get the number of CPU cores available.
*
* \returns the total number of logical CPU cores. On CPUs that include
* technologies such as hyperthreading, the number of logical cores
* may be more than the number of physical cores.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
/**
* Determine the L1 cache line size of the CPU.
*
* This is useful for determining multi-threaded structure padding or SIMD
* prefetch sizes.
*
* \returns the L1 cache line size of the CPU, in bytes.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
/**
* Determine whether the CPU has the RDTSC instruction.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
/**
* Determine whether the CPU has AltiVec features.
*
* This always returns false on CPUs that aren't using PowerPC instruction
* sets.
*
* \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
/**
* Determine whether the CPU has MMX features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
/**
* Determine whether the CPU has 3DNow! features.
*
* This always returns false on CPUs that aren't using AMD instruction sets.
*
* \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
*
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
/**
* Determine whether the CPU has SSE features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
/**
* Determine whether the CPU has SSE2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
/**
* Determine whether the CPU has SSE3 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
/**
* Determine whether the CPU has SSE4.1 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
/**
* Determine whether the CPU has SSE4.2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
/**
* Determine whether the CPU has AVX features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
/**
* Determine whether the CPU has AVX2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.4.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
/**
* Determine whether the CPU has AVX-512F (foundation) features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
*
* \sa SDL_HasAVX
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
/**
* Determine whether the CPU has ARM SIMD (ARMv6) features.
*
* This is different from ARM NEON, which is a different instruction set.
*
* This always returns false on CPUs that aren't using ARM instruction sets.
*
* \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
*
* \sa SDL_HasNEON
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
/**
* Determine whether the CPU has NEON (ARM SIMD) features.
*
* This always returns false on CPUs that aren't using ARM instruction sets.
*
* \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
/**
* Get the amount of RAM configured in the system.
*
* \returns the amount of RAM configured in the system in MB.
*
* \since This function is available since SDL 2.0.1.
*/
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
/**
* Report the alignment this system needs for SIMD allocations.
*
* This will return the minimum number of bytes to which a pointer must be
* aligned to be compatible with SIMD instructions on the current machine. For
* example, if the machine supports SSE only, it will return 16, but if it
* supports AVX-512F, it'll return 64 (etc). This only reports values for
* instruction sets SDL knows about, so if your SDL build doesn't have
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
* Plan accordingly.
*
* \returns the alignment in bytes needed for available, known SIMD
* instructions.
*/
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
/**
* Allocate memory in a SIMD-friendly way.
*
* This will allocate a block of memory that is suitable for use with SIMD
* instructions. Specifically, it will be properly aligned and padded for the
* system's supported vector instructions.
*
* The memory returned will be padded such that it is safe to read or write an
* incomplete vector at the end of the memory block. This can be useful so you
* don't have to drop back to a scalar fallback at the end of your SIMD
* processing loop to deal with the final elements without overflowing the
* allocated buffer.
*
* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or
* delete[], etc.
*
* Note that SDL will only deal with SIMD instruction sets it is aware of; for
* example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and
* AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants
* 64. To be clear: if you can't decide to use an instruction set with an
* SDL_Has*() function, don't use that instruction set with memory allocated
* through here.
*
* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
* out of memory, but you are not allowed to dereference it (because you only
* own zero bytes of that buffer).
*
* \param len The length, in bytes, of the block to allocate. The actual
* allocated block might be larger due to padding, etc.
* \returns a pointer to thenewly-allocated block, NULL if out of memory.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDRealloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
/**
* Reallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
* SDL_malloc, memalign, new[], etc.
*
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
* accepts NULL, at which point this function is the same as
* calling SDL_SIMDAlloc with a NULL pointer.
* \param len The length, in bytes, of the block to allocated. The actual
* allocated block might be larger due to padding, etc. Passing 0
* will return a non-NULL pointer, assuming the system isn't out of
* memory.
* \returns a pointer to the newly-reallocated block, NULL if out of memory.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
/**
* Deallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from
* malloc, realloc, SDL_malloc, memalign, new[], etc.
*
* However, SDL_SIMDFree(NULL) is a legal no-op.
*
* The memory pointed to by `ptr` is no longer valid for access upon return,
* and may be returned to the system or reused by a future allocation. The
* pointer passed to this function is no longer safe to dereference once this
* function returns, and should be discarded.
*
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
* deallocate. NULL is a legal no-op.
*
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDRealloc
*/
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_cpuinfo_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_endian.h
*
* Functions for reading and writing endian-specific values
*/
#ifndef SDL_endian_h_
#define SDL_endian_h_
#include "SDL_stdinc.h"
#ifdef _MSC_VER
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
#ifdef __clang__
#ifndef __PRFCHWINTRIN_H
#define __PRFCHWINTRIN_H
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_m_prefetch(void *__P)
{
__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
}
#endif /* __PRFCHWINTRIN_H */
#endif /* __clang__ */
#include <intrin.h>
#endif
/**
* \name The two types of endianness
*/
/* @{ */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/* @} */
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#ifdef __linux__
#include <endian.h>
#define SDL_BYTEORDER __BYTE_ORDER
#elif defined(__OpenBSD__)
#include <endian.h>
#define SDL_BYTEORDER BYTE_ORDER
#elif defined(__FreeBSD__) || defined(__NetBSD__)
#include <sys/endian.h>
#define SDL_BYTEORDER BYTE_ORDER
#else
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MIPSEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif
#endif /* __linux__ */
#endif /* !SDL_BYTEORDER */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_endian.h
*/
#if (defined(__clang__) && (__clang_major__ > 3 || (__clang_major__ == 3 && __clang_minor__ >= 2))) || \
(defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))
#define SDL_Swap16(x) __builtin_bswap16(x)
#elif defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
int result;
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
return (Uint16)result;
}
#elif defined(__GNUC__) && defined(__aarch64__)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("rev16 %w1, %w0" : "=r"(x) : "r"(x));
return x;
}
#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(_MSC_VER)
#pragma intrinsic(_byteswap_ushort)
#define SDL_Swap16(x) _byteswap_ushort(x)
#elif defined(__WATCOMC__) && defined(__386__)
extern _inline Uint16 SDL_Swap16(Uint16);
#pragma aux SDL_Swap16 = \
"xchg al, ah" \
parm [ax] \
modify [ax];
#else
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
}
#endif
#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
(defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
#define SDL_Swap32(x) __builtin_bswap32(x)
#elif defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswap %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswapl %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
Uint32 result;
__asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x));
__asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x));
__asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
return result;
}
#elif defined(__GNUC__) && defined(__aarch64__)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("rev %w1, %w0": "=r"(x):"r"(x));
return x;
}
#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern _inline Uint32 SDL_Swap32(Uint32);
#pragma aux SDL_Swap32 = \
"bswap eax" \
parm [eax] \
modify [eax];
#elif defined(_MSC_VER)
#pragma intrinsic(_byteswap_ulong)
#define SDL_Swap32(x) _byteswap_ulong(x)
#else
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
((x >> 8) & 0x0000FF00) | (x >> 24)));
}
#endif
#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
(defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
#define SDL_Swap64(x) __builtin_bswap64(x)
#elif defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
union {
struct {
Uint32 a, b;
} s;
Uint64 u;
} v;
v.u = x;
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
: "=r"(v.s.a), "=r"(v.s.b)
: "0" (v.s.a), "1"(v.s.b));
return v.u;
}
#elif defined(__GNUC__) && defined(__x86_64__)
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
__asm__("bswapq %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern _inline Uint64 SDL_Swap64(Uint64);
#pragma aux SDL_Swap64 = \
"bswap eax" \
"bswap edx" \
"xchg eax,edx" \
parm [eax edx] \
modify [eax edx];
#elif defined(_MSC_VER)
#pragma intrinsic(_byteswap_uint64)
#define SDL_Swap64(x) _byteswap_uint64(x)
#else
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
Uint32 hi, lo;
/* Separate into high and low 32-bit values and swap them */
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x >>= 32;
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x = SDL_Swap32(lo);
x <<= 32;
x |= SDL_Swap32(hi);
return (x);
}
#endif
SDL_FORCE_INLINE float
SDL_SwapFloat(float x)
{
union {
float f;
Uint32 ui32;
} swapper;
swapper.f = x;
swapper.ui32 = SDL_Swap32(swapper.ui32);
return swapper.f;
}
/**
* \name Swap to native
* Byteswap item from the specified endianness to the native endianness.
*/
/* @{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapFloatLE(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#endif
/* @} *//* Swap to native */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_endian_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_error.h
*
* Simple error message routines for SDL.
*/
#ifndef SDL_error_h_
#define SDL_error_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Public functions */
/**
* \brief Set the error message for the current thread
*
* \return -1, there is no error handling for this function
*/
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* \brief Get the last error message that was set
*
* SDL API functions may set error messages and then succeed, so you should
* only use the error value if a function fails.
*
* This returns a pointer to a static buffer for convenience and should not
* be called by multiple threads simultaneously.
*
* \return a pointer to the last error message that was set
*/
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
/**
* \brief Get the last error message that was set for the current thread
*
* SDL API functions may set error messages and then succeed, so you should
* only use the error value if a function fails.
*
* \param errstr A buffer to fill with the last error message that was set
* for the current thread
* \param maxlen The size of the buffer pointed to by the errstr parameter
*
* \return errstr
*/
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
/**
* \brief Clear the error message for the current thread
*/
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**
* \name Internal error functions
*
* \internal
* Private error reporting function - used internally.
*/
/* @{ */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
typedef enum
{
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_UNSUPPORTED,
SDL_LASTERROR
} SDL_errorcode;
/* SDL_Error() unconditionally returns -1. */
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
/* @} *//* Internal error functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_error_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_filesystem.h
*
* \brief Include file for filesystem SDL API functions
*/
#ifndef SDL_filesystem_h_
#define SDL_filesystem_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Get the path where the application resides.
*
* Get the "base path". This is the directory where the application was run
* from, which is probably the installation directory, and may or may not
* be the process's current working directory.
*
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
* end with a path separator ('\\' on Windows, '/' most other places).
*
* The pointer returned by this function is owned by you. Please call
* SDL_free() on the pointer when you are done with it, or it will be a
* memory leak. This is not necessarily a fast call, though, so you should
* call this once near startup and save the string if you need it.
*
* Some platforms can't determine the application's path, and on other
* platforms, this might be meaningless. In such cases, this function will
* return NULL.
*
* \return String of base dir in UTF-8 encoding, or NULL on error.
*
* \sa SDL_GetPrefPath
*/
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
/**
* \brief Get the user-and-app-specific path where files can be written.
*
* Get the "pref dir". This is meant to be where users can write personal
* files (preferences and save games, etc) that are specific to your
* application. This directory is unique per user, per application.
*
* This function will decide the appropriate location in the native filesystem,
* create the directory if necessary, and return a string of the absolute
* path to the directory in UTF-8 encoding.
*
* On Windows, the string might look like:
* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
*
* On Linux, the string might look like:
* "/home/bob/.local/share/My Program Name/"
*
* On Mac OS X, the string might look like:
* "/Users/bob/Library/Application Support/My Program Name/"
*
* (etc.)
*
* You specify the name of your organization (if it's not a real organization,
* your name or an Internet domain you own might do) and the name of your
* application. These should be untranslated proper names.
*
* Both the org and app strings may become part of a directory name, so
* please follow these rules:
*
* - Try to use the same org string (including case-sensitivity) for
* all your applications that use this function.
* - Always use a unique app string for each one, and make sure it never
* changes for an app once you've decided on it.
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
* - ...only use letters, numbers, and spaces. Avoid punctuation like
* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
*
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
* end with a path separator ('\\' on Windows, '/' most other places).
*
* The pointer returned by this function is owned by you. Please call
* SDL_free() on the pointer when you are done with it, or it will be a
* memory leak. This is not necessarily a fast call, though, so you should
* call this once near startup and save the string if you need it.
*
* You should assume the path returned by this function is the only safe
* place to write files (and that SDL_GetBasePath(), while it might be
* writable, or even the parent of the returned path, aren't where you
* should be writing things).
*
* Some platforms can't determine the pref path, and on other
* platforms, this might be meaningless. In such cases, this function will
* return NULL.
*
* \param org The name of your organization.
* \param app The name of your application.
* \return UTF-8 string of user dir in platform-dependent notation. NULL
* if there's a problem (creating directory failed, etc).
*
* \sa SDL_GetBasePath
*/
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_filesystem_h_ */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,870 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_gamecontroller.h
*
* Include file for SDL game controller event handling
*/
#ifndef SDL_gamecontroller_h_
#define SDL_gamecontroller_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_joystick.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_gamecontroller.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
* for game controllers, and load appropriate drivers.
*
* If you would like to receive controller updates while the application
* is in the background, you should set the following hint before calling
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*/
/**
* The gamecontroller structure used to identify an SDL game controller
*/
struct _SDL_GameController;
typedef struct _SDL_GameController SDL_GameController;
typedef enum
{
SDL_CONTROLLER_TYPE_UNKNOWN = 0,
SDL_CONTROLLER_TYPE_XBOX360,
SDL_CONTROLLER_TYPE_XBOXONE,
SDL_CONTROLLER_TYPE_PS3,
SDL_CONTROLLER_TYPE_PS4,
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
SDL_CONTROLLER_TYPE_VIRTUAL,
SDL_CONTROLLER_TYPE_PS5,
SDL_CONTROLLER_TYPE_AMAZON_LUNA,
SDL_CONTROLLER_TYPE_GOOGLE_STADIA
} SDL_GameControllerType;
typedef enum
{
SDL_CONTROLLER_BINDTYPE_NONE = 0,
SDL_CONTROLLER_BINDTYPE_BUTTON,
SDL_CONTROLLER_BINDTYPE_AXIS,
SDL_CONTROLLER_BINDTYPE_HAT
} SDL_GameControllerBindType;
/**
* Get the SDL joystick layer binding for this controller button/axis mapping
*/
typedef struct SDL_GameControllerButtonBind
{
SDL_GameControllerBindType bindType;
union
{
int button;
int axis;
struct {
int hat;
int hat_mask;
} hat;
} value;
} SDL_GameControllerButtonBind;
/**
* To count the number of game controllers in the system for the following:
*
* ```c
* int nJoysticks = SDL_NumJoysticks();
* int nGameControllers = 0;
* for (int i = 0; i < nJoysticks; i++) {
* if (SDL_IsGameController(i)) {
* nGameControllers++;
* }
* }
* ```
*
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
* guid,name,mappings
*
* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
* Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
* The mapping format for joystick is:
* bX - a joystick button, index X
* hX.Y - hat X with value Y
* aX - axis X of the joystick
* Buttons can be used as a controller axis and vice versa.
*
* This string shows an example of a valid mapping for a controller
*
* ```c
* "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
* ```
*/
/**
* Load a set of Game Controller mappings from a seekable SDL data stream.
*
* You can call this function several times, if needed, to load different
* database files.
*
* If a new mapping is loaded for an already known controller GUID, the later
* version will overwrite the one currently loaded.
*
* Mappings not belonging to the current platform or with no platform field
* specified will be ignored (i.e. mappings for Linux will be ignored in
* Windows, etc).
*
* This function will load the text database entirely in memory before
* processing it, so take this into consideration if you are in a memory
* constrained environment.
*
* \param rw the data stream for the mappings to be added
* \param freerw non-zero to close the stream after being read
* \returns the number of mappings added or -1 on error; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_GameControllerAddMapping
* \sa SDL_GameControllerAddMappingsFromFile
* \sa SDL_GameControllerMappingForGUID
*/
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);
/**
* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
*
* Convenience macro.
*/
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
/**
* Add support for controllers that SDL is unaware of or to cause an existing
* controller to have a different binding.
*
* The mapping string has the format "GUID,name,mapping", where GUID is the
* string value from SDL_JoystickGetGUIDString(), name is the human readable
* string for the device and mappings are controller mappings to joystick
* ones. Under Windows there is a reserved GUID of "xinput" that covers all
* XInput devices. The mapping format for joystick is: {| |bX |a joystick
* button, index X |- |hX.Y |hat X with value Y |- |aX |axis X of the joystick
* |} Buttons can be used as a controller axes and vice versa.
*
* This string shows an example of a valid mapping for a controller:
*
* ```c
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7"
* ```
*
* \param mappingString the mapping string
* \returns 1 if a new mapping is added, 0 if an existing mapping is updated,
* -1 on error; call SDL_GetError() for more information.
*
* \sa SDL_GameControllerMapping
* \sa SDL_GameControllerMappingForGUID
*/
extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString);
/**
* Get the number of mappings installed.
*
* \returns the number of mappings.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
/**
* Get the mapping at a particular index.
*
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
* the index is out of range.
*/
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
/**
* Get the game controller mapping string for a given GUID.
*
* The returned string must be freed with SDL_free().
*
* \param guid a structure containing the GUID for which a mapping is desired
* \returns a mapping string or NULL on error; call SDL_GetError() for more
* information.
*
* \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUID
*/
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);
/**
* Get the current mapping of a Game Controller.
*
* The returned string must be freed with SDL_free().
*
* Details about mappings are discussed with SDL_GameControllerAddMapping().
*
* \param gamecontroller the game controller you want to get the current
* mapping for
* \returns a string that has the controller's mapping or NULL if no mapping
* is available; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerAddMapping
* \sa SDL_GameControllerMappingForGUID
*/
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller);
/**
* Check if the given joystick is supported by the game controller interface.
*
* `joystick_index` is the same as the `device_index` passed to
* SDL_JoystickOpen().
*
* \param joystick_index the device_index of a device, up to
* SDL_NumJoysticks()
* \returns SDL_TRUE if the given joystick is supported by the game controller
* interface, SDL_FALSE if it isn't or it's an invalid index.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerNameForIndex
* \sa SDL_GameControllerOpen
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
/**
* Get the implementation dependent name for the game controller.
*
* This function can be called before any controllers are opened.
*
* `joystick_index` is the same as the `device_index` passed to
* SDL_JoystickOpen().
*
* \param joystick_index the device_index of a device, from zero to
* SDL_NumJoysticks()-1
* \returns the implementation-dependent name for the game controller, or NULL
* if there is no name or the index is invalid.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerName
* \sa SDL_GameControllerOpen
* \sa SDL_IsGameController
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
/**
* Get the type of a game controller.
*
* This can be called before any controllers are opened.
*
* \param joystick_index the device_index of a device, from zero to
* SDL_NumJoysticks()-1
* \returns the controller type.
*/
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
/**
* Get the mapping of a game controller.
*
* This can be called before any controllers are opened.
*
* \param joystick_index the device_index of a device, from zero to
* SDL_NumJoysticks()-1
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
* no mapping is available.
*/
extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
/**
* Open a game controller for use.
*
* `joystick_index` is the same as the `device_index` passed to
* SDL_JoystickOpen().
*
* The index passed as an argument refers to the N'th game controller on the
* system. This index is not the value which will identify this controller in
* future controller events. The joystick's instance id (SDL_JoystickID) will
* be used there instead.
*
* \param joystick_index the device_index of a device, up to
* SDL_NumJoysticks()
* \returns a gamecontroller identifier or NULL if an error occurred; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerClose
* \sa SDL_GameControllerNameForIndex
* \sa SDL_IsGameController
*/
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
/**
* Get the SDL_GameController associated with an instance id.
*
* \param joyid the instance id to get the SDL_GameController for
* \returns an SDL_GameController on success or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.4.
*/
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
/**
* Get the SDL_GameController associated with a player index.
*
* Please note that the player index is _not_ the device index, nor is it the
* instance id!
*
* \param player_index the player index, which is not the device index or the
* instance id!
* \returns the SDL_GameController associated with a player index.
*
* \sa SDL_GameControllerGetPlayerIndex
* \sa SDL_GameControllerSetPlayerIndex
*/
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index);
/**
* Get the implementation-dependent name for an opened game controller.
*
* This is the same name as returned by SDL_GameControllerNameForIndex(), but
* it takes a controller identifier instead of the (unstable) device index.
*
* \param gamecontroller a game controller identifier previously returned by
* SDL_GameControllerOpen()
* \returns the implementation dependent name for the game controller, or NULL
* if there is no name or the identifier passed is invalid.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerNameForIndex
* \sa SDL_GameControllerOpen
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
/**
* Get the type of this currently opened controller
*
* This is the same name as returned by SDL_GameControllerTypeForIndex(), but
* it takes a controller identifier instead of the (unstable) device index.
*
* \param gamecontroller the game controller object to query.
* \returns the controller type.
*/
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
/**
* Get the player index of an opened game controller.
*
* For XInput controllers this returns the XInput user index.
*
* \param gamecontroller the game controller object to query.
* \returns the player index for controller, or -1 if it's not available.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
/**
* Set the player index of an opened game controller.
*
* \param gamecontroller the game controller object to adjust.
* \param player_index Player index to assign to this controller.
*/
extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
/**
* Get the USB vendor ID of an opened controller, if available.
*
* If the vendor ID isn't available this function returns 0.
*
* \param gamecontroller the game controller object to query.
* \return the USB vendor ID, or zero if unavailable.
*/
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
/**
* Get the USB product ID of an opened controller, if available.
*
* If the product ID isn't available this function returns 0.
*
* \param gamecontroller the game controller object to query.
* \return the USB product ID, or zero if unavailable.
*/
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
/**
* Get the product version of an opened controller, if available.
*
* If the product version isn't available this function returns 0.
*
* \param gamecontroller the game controller object to query.
* \return the USB product version, or zero if unavailable.
*/
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
/**
* Get the serial number of an opened controller, if available.
*
* Returns the serial number of the controller, or NULL if it is not
* available.
*
* \param gamecontroller the game controller object to query.
* \return the serial number, or NULL if unavailable.
*/
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
/**
* Check if a controller has been opened and is currently connected.
*
* \param gamecontroller a game controller identifier previously returned by
* SDL_GameControllerOpen()
* \returns SDL_TRUE if the controller has been opened and is currently
* connected, or SDL_FALSE if not.
*
* \sa SDL_GameControllerClose
* \sa SDL_GameControllerOpen
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
/**
* Get the Joystick ID from a Game Controller.
*
* This function will give you a SDL_Joystick object, which allows you to use
* the SDL_Joystick functions with a SDL_GameController object. This would be
* useful for getting a joystick's position at any given time, even if it
* hasn't moved (moving it would produce an event, which would have the axis'
* value).
*
* The pointer returned is owned by the SDL_GameController. You should not
* call SDL_JoystickClose() on it, for example, since doing so will likely
* cause SDL to crash.
*
* \param gamecontroller the game controller object that you want to get a
* joystick from
* \returns a SDL_Joystick object; call SDL_GetError() for more information.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
/**
* Query or change current state of Game Controller events.
*
* If controller events are disabled, you must call SDL_GameControllerUpdate()
* yourself and check the state of the controller when you want controller
* information.
*
* Any number can be passed to SDL_GameControllerEventState(), but only -1, 0,
* and 1 will have any effect. Other numbers will just be returned.
*
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
* \returns the same value passed to the function, with exception to -1
* (SDL_QUERY), which will return the current state.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickEventState
*/
extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
/**
* Manually pump game controller updates if not using the loop.
*
* This function is called automatically by the event loop if events are
* enabled. Under such circumstances, it will not be necessary to call this
* function.
*/
extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
/**
* The list of axes available from a controller
*
* Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX,
* and are centered within ~8000 of zero, though advanced UI will allow users to set
* or autodetect the dead zone, which varies between controllers.
*
* Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.
*/
typedef enum
{
SDL_CONTROLLER_AXIS_INVALID = -1,
SDL_CONTROLLER_AXIS_LEFTX,
SDL_CONTROLLER_AXIS_LEFTY,
SDL_CONTROLLER_AXIS_RIGHTX,
SDL_CONTROLLER_AXIS_RIGHTY,
SDL_CONTROLLER_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_AXIS_MAX
} SDL_GameControllerAxis;
/**
* Convert a string into SDL_GameControllerAxis enum.
*
* This function is called internally to translate SDL_GameController mapping
* strings for the underlying joystick device into the consistent
* SDL_GameController mapping. You do not normally need to call this function
* unless you are parsing SDL_GameController mappings in your own code.
*
* Note specially that "righttrigger" and "lefttrigger" map to
* `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`,
* respectively.
*
* \param str string representing a SDL_GameController axis
* \returns the SDL_GameControllerAxis enum corresponding to the input string,
* or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
*
* \sa SDL_GameControllerGetStringForAxis
*/
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str);
/**
* Convert from an SDL_GameControllerAxis enum to a string.
*
* The caller should not SDL_free() the returned string.
*
* \param axis an enum value for a given SDL_GameControllerAxis
* \returns a string for the given axis, or NULL if an invalid axis is
* specified. The string returned is of the format used by
* SDL_GameController mapping strings.
*
* \sa SDL_GameControllerGetAxisFromString
*/
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
/**
* Get the SDL joystick layer binding for a controller axis mapping.
*
* \param gamecontroller a game controller
* \param axis an axis enum value (one of the SDL_GameControllerAxis values)
* \returns a SDL_GameControllerButtonBind describing the bind. On failure
* (like the given Controller axis doesn't exist on the device), its
* `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerGetBindForButton
*/
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
SDL_GameControllerAxis axis);
/**
* Query whether a game controller has a given axis.
*
* This merely reports whether the controller's mapping defined this axis, as
* that is all the information SDL has about the physical device.
*
* \param gamecontroller a game controller
* \param axis an axis enum value (an SDL_GameControllerAxis value)
* \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
/**
* Get the current state of an axis control on a game controller.
*
* The axis indices start at index 0.
*
* The state is a value ranging from -32768 to 32767. Triggers, however, range
* from 0 to 32767 (they never return a negative value).
*
* \param gamecontroller a game controller
* \param axis an axis index (one of the SDL_GameControllerAxis values)
* \returns axis state (including 0) on success or 0 (also) on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerGetButton
*/
extern DECLSPEC Sint16 SDLCALL
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
/**
* The list of buttons available from a controller
*/
typedef enum
{
SDL_CONTROLLER_BUTTON_INVALID = -1,
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE,
SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */
SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
SDL_CONTROLLER_BUTTON_MAX
} SDL_GameControllerButton;
/**
* Convert a string into an SDL_GameControllerButton enum.
*
* This function is called internally to translate SDL_GameController mapping
* strings for the underlying joystick device into the consistent
* SDL_GameController mapping. You do not normally need to call this function
* unless you are parsing SDL_GameController mappings in your own code.
*
* \param str string representing a SDL_GameController axis
* \returns the SDL_GameControllerButton enum corresponding to the input
* string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
*/
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str);
/**
* Convert from an SDL_GameControllerButton enum to a string.
*
* The caller should not SDL_free() the returned string.
*
* \param button an enum value for a given SDL_GameControllerButton
* \returns a string for the given button, or NULL if an invalid axis is
* specified. The string returned is of the format used by
* SDL_GameController mapping strings.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerGetButtonFromString
*/
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
/**
* Get the SDL joystick layer binding for a controller button mapping.
*
* \param gamecontroller a game controller
* \param button an button enum value (an SDL_GameControllerButton value)
* \returns a SDL_GameControllerButtonBind describing the bind. On failure
* (like the given Controller button doesn't exist on the device),
* its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerGetBindForAxis
*/
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
/**
* Query whether a game controller has a given button.
*
* This merely reports whether the controller's mapping defined this button,
* as that is all the information SDL has about the physical device.
*
* \param gamecontroller a game controller
* \param button a button enum value (an SDL_GameControllerButton value)
* \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
/**
* Get the current state of a button on a game controller.
*
* \param gamecontroller a game controller
* \param button a button index (one of the SDL_GameControllerButton values)
* \returns 1 for pressed state or 0 for not pressed state or error; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerGetAxis
*/
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
SDL_GameControllerButton button);
/**
* Get the number of touchpads on a game controller.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
/**
* Get the number of supported simultaneous fingers on a touchpad on a game
* controller.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
/**
* Get the current state of a finger on a touchpad on a game controller.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
/**
* Return whether a game controller has a particular sensor.
*
* \param gamecontroller The controller to query
* \param type The type of sensor to query
* \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
/**
* Set whether data reporting for a game controller sensor is enabled.
*
* \param gamecontroller The controller to update
* \param type The type of sensor to enable/disable
* \param enabled Whether data reporting should be enabled
* \returns 0 or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
/**
* Query whether sensor data reporting is enabled for a game controller.
*
* \param gamecontroller The controller to query
* \param type The type of sensor to query
* \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
/**
* Get the data rate (number of events per second) of a game controller
* sensor.
*
* \param gamecontroller The controller to query
* \param type The type of sensor to query
* \return the data rate, or 0.0f if the data rate is not available.
*/
extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type);
/**
* Get the current state of a game controller sensor.
*
* The number of values and interpretation of the data is sensor dependent.
* See SDL_sensor.h for the details for each type of sensor.
*
* \param gamecontroller The controller to query
* \param type The type of sensor to query
* \param data A pointer filled with the current sensor state
* \param num_values The number of values to write to data
* \return 0 or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
/**
* Start a rumble effect on a game controller.
*
* Each call to this function cancels any previous rumble effect, and calling
* it with 0 intensity stops any rumbling.
*
* \param gamecontroller The controller to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left)
* rumble motor, from 0 to 0xFFFF
* \param high_frequency_rumble The intensity of the high frequency (right)
* rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if rumble isn't supported on this controller
*/
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Start a rumble effect in the game controller's triggers.
*
* Each call to this function cancels any previous trigger rumble effect, and
* calling it with 0 intensity stops any rumbling.
*
* Note that this is rumbling of the _triggers_ and not the game controller as
* a whole. The first controller to offer this feature was the PlayStation 5's
* DualShock 5.
*
* \param gamecontroller The controller to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0
* to 0xFFFF
* \param right_rumble The intensity of the right trigger rumble motor, from 0
* to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if trigger rumble isn't supported on this controller
*/
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
/**
* Query whether a game controller has an LED.
*
* \param gamecontroller The controller to query
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have a
* modifiable LED
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
/**
* Update a game controller's LED color.
*
* \param gamecontroller The controller to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
* \param blue The intensity of the blue LED
* \returns 0, or -1 if this controller does not have a modifiable LED
*/
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
/**
* Send a controller specific effect packet
*
* \param gamecontroller The controller to affect
* \param data The data to send to the controller
* \param size The size of the data to send to the controller
* \returns 0, or -1 if this controller or driver doesn't support effect
* packets
*/
extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size);
/**
* Close a game controller previously opened with SDL_GameControllerOpen().
*
* \param gamecontroller a game controller identifier previously returned by
* SDL_GameControllerOpen()
*
* \sa SDL_GameControllerOpen
*/
extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_gamecontroller_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_gesture.h
*
* Include file for SDL gesture event handling.
*/
#ifndef SDL_gesture_h_
#define SDL_gesture_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_touch.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef Sint64 SDL_GestureID;
/* Function prototypes */
/**
* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
*
*
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
/**
* \brief Save all currently loaded Dollar Gesture templates
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
/**
* \brief Save a currently loaded Dollar Gesture template
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
/**
* \brief Load Dollar Gesture templates from a file
*
*
*/
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_gesture_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_joystick.h
*
* Include file for SDL joystick event handling
*
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
* behind a device_index changing as joysticks are plugged and unplugged.
*
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
*
* The term "player_index" is the number assigned to a player on a specific
* controller. For XInput controllers this returns the XInput user index.
* Many joysticks will not be able to supply this information.
*
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
* the device (a X360 wired controller for example). This identifier is platform dependent.
*/
#ifndef SDL_joystick_h_
#define SDL_joystick_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_joystick.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*
* If you would like to receive joystick updates while the application
* is in the background, you should set the following hint before calling
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*/
/**
* The joystick structure used to identify an SDL joystick
*/
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
/* A structure that encodes the stable unique id for a joystick device */
typedef struct {
Uint8 data[16];
} SDL_JoystickGUID;
/**
* This is a unique ID for a joystick for the time it is connected to the system,
* and is never reused for the lifetime of the application. If the joystick is
* disconnected and reconnected, it will get a new ID.
*
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
*/
typedef Sint32 SDL_JoystickID;
typedef enum
{
SDL_JOYSTICK_TYPE_UNKNOWN,
SDL_JOYSTICK_TYPE_GAMECONTROLLER,
SDL_JOYSTICK_TYPE_WHEEL,
SDL_JOYSTICK_TYPE_ARCADE_STICK,
SDL_JOYSTICK_TYPE_FLIGHT_STICK,
SDL_JOYSTICK_TYPE_DANCE_PAD,
SDL_JOYSTICK_TYPE_GUITAR,
SDL_JOYSTICK_TYPE_DRUM_KIT,
SDL_JOYSTICK_TYPE_ARCADE_PAD,
SDL_JOYSTICK_TYPE_THROTTLE
} SDL_JoystickType;
typedef enum
{
SDL_JOYSTICK_POWER_UNKNOWN = -1,
SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
SDL_JOYSTICK_POWER_LOW, /* <= 20% */
SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
SDL_JOYSTICK_POWER_FULL, /* <= 100% */
SDL_JOYSTICK_POWER_WIRED,
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* Function prototypes */
/**
* Locking for multi-threaded access to the joystick API
*
* If you are using the joystick API or handling events from multiple threads
* you should use these locking functions to protect access to the joysticks.
*
* In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered.
*/
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
/**
* Unlocking for multi-threaded access to the joystick API
*
* If you are using the joystick API or handling events from multiple threads
* you should use these locking functions to protect access to the joysticks.
*
* In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered.
*/
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
/**
* Count the number of joysticks attached to the system.
*
* \returns the number of attached joysticks on success or a negative error
* code on failure; call SDL_GetError() for more information.
*
* \sa SDL_JoystickName
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
/**
* Get the implementation dependent name of a joystick.
*
* This can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system)
* \returns the name of the selected joystick. If no name can be found, this
* function returns NULL; call SDL_GetError() for more information.
*
* \sa SDL_JoystickName
* \sa SDL_JoystickOpen
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
* Get the player index of a joystick, or -1 if it's not available This can be
* called before any joysticks are opened.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
/**
* Get the implementation-dependent GUID for the joystick at a given device
* index.
*
* This function can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the GUID of the selected joystick. If called on an invalid index,
* this function returns a zero GUID
*
* \sa SDL_JoystickGetGUID
* \sa SDL_JoystickGetGUIDString
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
/**
* Get the USB vendor ID of a joystick, if available.
*
* This can be called before any joysticks are opened. If the vendor ID isn't
* available this function returns 0.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the USB vendor ID of the selected joystick. If called on an
* invalid index, this function returns zero
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
/**
* Get the USB product ID of a joystick, if available.
*
* This can be called before any joysticks are opened. If the product ID isn't
* available this function returns 0.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the USB product ID of the selected joystick. If called on an
* invalid index, this function returns zero
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
/**
* Get the product version of a joystick, if available.
*
* This can be called before any joysticks are opened. If the product version
* isn't available this function returns 0.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the product version of the selected joystick. If called on an
* invalid index, this function returns zero
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
/**
* Get the type of a joystick, if available.
*
* This can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the SDL_JoystickType of the selected joystick. If called on an
* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
/**
* Get the instance ID of a joystick.
*
* This can be called before any joysticks are opened. If the index is out of
* range, this function will return -1.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the instance id of the selected joystick. If called on an invalid
* index, this function returns zero
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
/**
* Open a joystick for use.
*
* The `device_index` argument refers to the N'th joystick presently
* recognized by SDL on the system. It is **NOT** the same as the instance ID
* used to identify the joystick in future events. See
* SDL_JoystickInstanceID() for more details about instance IDs.
*
* The joystick subsystem must be initialized before a joystick can be opened
* for use.
*
* \param device_index the index of the joystick to query
* \returns a joystick identifier or NULL if an error occurred; call
* SDL_GetError() for more information.
*
* \sa SDL_JoystickClose
* \sa SDL_JoystickInstanceID
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
/**
* Get the SDL_Joystick associated with an instance id.
*
* \param instance_id the instance id to get the SDL_Joystick for
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.4.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
/**
* Get the SDL_Joystick associated with a player index.
*
* \param player_index the player index to get the SDL_Joystick for
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
* for more information.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
/**
* Attach a new virtual joystick.
*
* \returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
int naxes,
int nbuttons,
int nhats);
/**
* Detach a virtual joystick.
*
* \param device_index a value previously returned from
* SDL_JoystickAttachVirtual()
* \returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Query whether or not the joystick at a given device index is virtual.
*
* \param device_index a joystick device index.
* \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's axis.
*
* Please note that values set here will not be applied until the next call to
* SDL_JoystickUpdate, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param axis the specific axis on the virtual joystick to set.
* \param value the new value for the specified axis.
* \returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
/**
* Set values on an opened, virtual-joystick's button.
*
* Please note that values set here will not be applied until the next call to
* SDL_JoystickUpdate, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param button the specific button on the virtual joystick to set.
* \param value the new value for the specified button.
* \returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
/**
* Set values on an opened, virtual-joystick's hat.
*
* Please note that values set here will not be applied until the next call to
* SDL_JoystickUpdate, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param hat the specific hat on the virtual joystick to set.
* \param value the new value for the specified hat.
* \returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
/**
* Get the implementation dependent name of a joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the name of the selected joystick. If no name can be found, this
* function returns NULL; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNameForIndex
* \sa SDL_JoystickOpen
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
/**
* Get the player index of an opened joystick.
*
* For XInput controllers this returns the XInput user index. Many joysticks
* will not be able to supply this information.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the player index, or -1 if it's not available.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
/**
* Set the player index of an opened joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \param player_index the player index to set.
*/
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
/**
* Get the implementation-dependent GUID for the joystick.
*
* This function requires an open joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the GUID of the given joystick. If called on an invalid index,
* this function returns a zero GUID; call SDL_GetError() for more
* information.
*
* \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUIDString
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
/**
* Get the USB vendor ID of an opened joystick, if available.
*
* If the vendor ID isn't available this function returns 0.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
/**
* Get the USB product ID of an opened joystick, if available.
*
* If the product ID isn't available this function returns 0.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the USB product ID of the selected joystick, or 0 if unavailable.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
/**
* Get the product version of an opened joystick, if available.
*
* If the product version isn't available this function returns 0.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the product version of the selected joystick, or 0 if unavailable.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
/**
* Get the serial number of an opened joystick, if available.
*
* Returns the serial number of the joystick, or NULL if it is not available.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the serial number of the selected joystick, or NULL if
* unavailable.
*/
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
/**
* Get the type of an opened joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the SDL_JoystickType of the selected joystick.
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
/**
* Get an ASCII string representation for a given SDL_JoystickGUID.
*
* You should supply at least 33 bytes for pszGUID.
*
* \param guid the SDL_JoystickGUID you wish to convert to string
* \param pszGUID buffer in which to write the ASCII string
* \param cbGUID the size of pszGUID
*
* \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUID
* \sa SDL_JoystickGetGUIDFromString
*/
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
/**
* Convert a GUID string into a SDL_JoystickGUID structure.
*
* Performs no error checking. If this function is given a string containing
* an invalid GUID, the function will silently succeed, but the GUID generated
* will not be useful.
*
* \param pchGUID string containing an ASCII representation of a GUID
* \returns a SDL_JoystickGUID structure.
*
* \sa SDL_JoystickGetGUIDString
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
/**
* Get the status of a specified joystick.
*
* \param joystick the joystick to query
* \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
* call SDL_GetError() for more information.
*
* \sa SDL_JoystickClose
* \sa SDL_JoystickOpen
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
/**
* Get the instance ID of an opened joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the instance ID of the specified joystick on success or a negative
* error code on failure; call SDL_GetError() for more information.
*
* \sa SDL_JoystickOpen
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
/**
* Get the number of general axis controls on a joystick.
*
* Often, the directional pad on a game controller will either look like 4
* separate buttons or a POV hat, and not axes, but all of this is up to the
* device and platform.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of axis controls/number of axes on success or a
* negative error code on failure; call SDL_GetError() for more
* information.
*
* \sa SDL_JoystickGetAxis
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/**
* Get the number of trackballs on a joystick.
*
* Joystick trackballs have only relative motion events associated with them
* and their state cannot be polled.
*
* Most joysticks do not have trackballs.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of trackballs on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \sa SDL_JoystickGetBall
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/**
* Get the number of POV hats on a joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of POV hats on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \sa SDL_JoystickGetHat
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/**
* Get the number of buttons on a joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of buttons on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \sa SDL_JoystickGetButton
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/**
* Update the current state of the open joysticks.
*
* This is called automatically by the event loop if any joystick events are
* enabled.
*
* \sa SDL_JoystickEventState
*/
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/**
* Enable/disable joystick event polling.
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and manually check the state of the joystick when you want
* joystick information.
*
* It is recommended that you leave joystick event handling enabled.
*
* **WARNING**: Calling this function may delete all events currently in SDL's
* event queue.
*
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
* \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
* call SDL_GetError() for more information.
*
* If `state` is `SDL_QUERY` then the current state is returned,
* otherwise the new processing state is returned.
*
* \sa SDL_GameControllerEventState
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
#define SDL_JOYSTICK_AXIS_MAX 32767
#define SDL_JOYSTICK_AXIS_MIN -32768
/**
* Get the current state of an axis control on a joystick.
*
* SDL makes no promises about what part of the joystick any given axis refers
* to. Your game should have some sort of configuration UI to let users
* specify what each axis should be bound to. Alternately, SDL's higher-level
* Game Controller API makes a great effort to apply order to this lower-level
* interface, so you know that a specific axis is the "left thumb stick," etc.
*
* The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
* 32767) representing the current position of the axis. It may be necessary
* to impose certain tolerances on these values to account for jitter.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param axis the axis to query; the axis indices start at index 0
* \returns a 16-bit signed integer representing the current position of the
* axis or 0 on failure; call SDL_GetError() for more information.
*
* \sa SDL_JoystickNumAxes
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
int axis);
/**
* Get the initial state of an axis control on a joystick.
*
* The state is a value ranging from -32768 to 32767.
*
* The axis indices start at index 0.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param axis the axis to query; the axis indices start at index 0
* \param state Upon return, the initial value is supplied here.
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
int axis, Sint16 *state);
/**
* \name Hat positions
*/
/* @{ */
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/* @} */
/**
* Get the current state of a POV hat on a joystick.
*
* The returned value will be one of the following positions:
*
* - `SDL_HAT_CENTERED`
* - `SDL_HAT_UP`
* - `SDL_HAT_RIGHT`
* - `SDL_HAT_DOWN`
* - `SDL_HAT_LEFT`
* - `SDL_HAT_RIGHTUP`
* - `SDL_HAT_RIGHTDOWN`
* - `SDL_HAT_LEFTUP`
* - `SDL_HAT_LEFTDOWN`
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param hat the hat index to get the state from; indices start at index 0
* \returns the current hat position.
*
* \sa SDL_JoystickNumHats
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
int hat);
/**
* Get the ball axis change since the last poll.
*
* Trackballs can only return relative motion since the last call to
* SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
*
* Most joysticks do not have trackballs.
*
* \param joystick the SDL_Joystick to query
* \param ball the ball index to query; ball indices start at index 0
* \param dx stores the difference in the x axis position since the last poll
* \param dy stores the difference in the y axis position since the last poll
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_JoystickNumBalls
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
int ball, int *dx, int *dy);
/**
* Get the current state of a button on a joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param button the button index to get the state from; indices start at
* index 0
* \returns 1 if the specified button is pressed, 0 otherwise.
*
* \sa SDL_JoystickNumButtons
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
int button);
/**
* Start a rumble effect.
*
* Each call to this function cancels any previous rumble effect, and calling
* it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left)
* rumble motor, from 0 to 0xFFFF
* \param high_frequency_rumble The intensity of the high frequency (right)
* rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if rumble isn't supported on this joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Start a rumble effect in the joystick's triggers
*
* Each call to this function cancels any previous trigger rumble effect, and
* calling it with 0 intensity stops any rumbling.
*
* Note that this function is for _trigger_ rumble; the first joystick to
* support this was the PlayStation 5's DualShock 5 controller. If you want
* the (more common) whole-controller rumble, use SDL_JoystickRumble()
* instead.
*
* \param joystick The joystick to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0
* to 0xFFFF
* \param right_rumble The intensity of the right trigger rumble motor, from 0
* to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
/**
* Query whether a joystick has an LED.
*
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* \param joystick The joystick to query
* \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
/**
* Update a joystick's LED color.
*
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* \param joystick The joystick to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
* \param blue The intensity of the blue LED
* \returns 0 on success, -1 if this joystick does not have a modifiable LED
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
/**
* Send a joystick specific effect packet
*
* \param joystick The joystick to affect
* \param data The data to send to the joystick
* \param size The size of the data to send to the joystick
* \returns 0, or -1 if this joystick or driver doesn't support effect packets
*/
extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
/**
* Close a joystick previously opened with SDL_JoystickOpen().
*
* \param joystick The joystick device to close
*
* \sa SDL_JoystickOpen
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/**
* Get the battery level of a joystick as SDL_JoystickPowerLevel.
*
* \param joystick the SDL_Joystick to query
* \returns the current battery level as SDL_JoystickPowerLevel on success or
* `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
*
* \since This function is available since SDL 2.0.4.
*/
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_joystick_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
*/
#ifndef SDL_keyboard_h_
#define SDL_keyboard_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keycode.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The SDL keysym structure, used in key events.
*
* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
*/
typedef struct SDL_Keysym
{
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
Uint16 mod; /**< current key modifiers */
Uint32 unused;
} SDL_Keysym;
/* Function prototypes */
/**
* \brief Get the window which currently has keyboard focus.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
/**
* \brief Get a snapshot of the current state of the keyboard.
*
* \param numkeys if non-NULL, receives the length of the returned array.
*
* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
*
* \b Example:
* \code
* const Uint8 *state = SDL_GetKeyboardState(NULL);
* if ( state[SDL_SCANCODE_RETURN] ) {
* printf("<RETURN> is pressed.\n");
* }
* \endcode
*/
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
/**
* \brief Get the current key modifier state for the keyboard.
*/
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
/**
* \brief Set the current key modifier state for the keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
/**
* \brief Get the key code corresponding to the given scancode according
* to the current keyboard layout.
*
* See ::SDL_Keycode for details.
*
* \sa SDL_GetKeyName()
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
/**
* \brief Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
* See ::SDL_Scancode for details.
*
* \sa SDL_GetScancodeName()
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
/**
* \brief Get a human-readable name for a scancode.
*
* \return A pointer to the name for the scancode.
* If the scancode doesn't have a name, this function returns
* an empty string ("").
*
* \sa SDL_Scancode
*/
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
/**
* \brief Get a scancode from a human-readable name
*
* \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
*
* \sa SDL_Scancode
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
/**
* \brief Get a human-readable name for a key.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
* \sa SDL_Keycode
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
/**
* \brief Get a key code from a human-readable name
*
* \return key code, or SDLK_UNKNOWN if the name wasn't recognized
*
* \sa SDL_Keycode
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
/**
* \brief Start accepting Unicode text input events.
* This function will show the on-screen keyboard if supported.
*
* \sa SDL_StopTextInput()
* \sa SDL_SetTextInputRect()
* \sa SDL_HasScreenKeyboardSupport()
*/
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
/**
* \brief Return whether or not Unicode text input events are enabled.
*
* \sa SDL_StartTextInput()
* \sa SDL_StopTextInput()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
/**
* \brief Stop receiving any text input events.
* This function will hide the on-screen keyboard if supported.
*
* \sa SDL_StartTextInput()
* \sa SDL_HasScreenKeyboardSupport()
*/
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
* \brief Set the rectangle used to type Unicode text inputs.
* This is used as a hint for IME and on-screen keyboard placement.
*
* \sa SDL_StartTextInput()
*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
/**
* \brief Returns whether the platform has some screen keyboard support.
*
* \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
*
* \note Not all screen keyboard functions are supported on all platforms.
*
* \sa SDL_IsScreenKeyboardShown()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
/**
* \brief Returns whether the screen keyboard is shown for given window.
*
* \param window The window for which screen keyboard should be queried.
*
* \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
*
* \sa SDL_HasScreenKeyboardSupport()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_keyboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_keycode.h
*
* Defines constants which identify keyboard keys and modifiers.
*/
#ifndef SDL_keycode_h_
#define SDL_keycode_h_
#include "SDL_stdinc.h"
#include "SDL_scancode.h"
/**
* \brief The SDL virtual key representation.
*
* Values of this type are used to represent keyboard keys using the current
* layout of the keyboard. These values include Unicode values representing
* the unmodified character that would be generated by pressing the key, or
* an SDLK_* constant for those keys that do not generate characters.
*
* A special exception is the number keys at the top of the keyboard which
* always map to SDLK_0...SDLK_9, regardless of layout.
*/
typedef Sint32 SDL_Keycode;
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
typedef enum
{
SDLK_UNKNOWN = 0,
SDLK_RETURN = '\r',
SDLK_ESCAPE = '\x1B',
SDLK_BACKSPACE = '\b',
SDLK_TAB = '\t',
SDLK_SPACE = ' ',
SDLK_EXCLAIM = '!',
SDLK_QUOTEDBL = '"',
SDLK_HASH = '#',
SDLK_PERCENT = '%',
SDLK_DOLLAR = '$',
SDLK_AMPERSAND = '&',
SDLK_QUOTE = '\'',
SDLK_LEFTPAREN = '(',
SDLK_RIGHTPAREN = ')',
SDLK_ASTERISK = '*',
SDLK_PLUS = '+',
SDLK_COMMA = ',',
SDLK_MINUS = '-',
SDLK_PERIOD = '.',
SDLK_SLASH = '/',
SDLK_0 = '0',
SDLK_1 = '1',
SDLK_2 = '2',
SDLK_3 = '3',
SDLK_4 = '4',
SDLK_5 = '5',
SDLK_6 = '6',
SDLK_7 = '7',
SDLK_8 = '8',
SDLK_9 = '9',
SDLK_COLON = ':',
SDLK_SEMICOLON = ';',
SDLK_LESS = '<',
SDLK_EQUALS = '=',
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
SDLK_CARET = '^',
SDLK_UNDERSCORE = '_',
SDLK_BACKQUOTE = '`',
SDLK_a = 'a',
SDLK_b = 'b',
SDLK_c = 'c',
SDLK_d = 'd',
SDLK_e = 'e',
SDLK_f = 'f',
SDLK_g = 'g',
SDLK_h = 'h',
SDLK_i = 'i',
SDLK_j = 'j',
SDLK_k = 'k',
SDLK_l = 'l',
SDLK_m = 'm',
SDLK_n = 'n',
SDLK_o = 'o',
SDLK_p = 'p',
SDLK_q = 'q',
SDLK_r = 'r',
SDLK_s = 's',
SDLK_t = 't',
SDLK_u = 'u',
SDLK_v = 'v',
SDLK_w = 'w',
SDLK_x = 'x',
SDLK_y = 'y',
SDLK_z = 'z',
SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
SDLK_DELETE = '\x7F',
SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
SDLK_KP_EQUALSAS400 =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
SDLK_THOUSANDSSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
SDLK_DECIMALSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
SDLK_CURRENCYSUBUNIT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
SDLK_KP_DBLAMPERSAND =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
SDLK_KP_VERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
SDLK_KP_DBLVERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
SDLK_KP_MEMSUBTRACT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
SDLK_KP_MEMMULTIPLY =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
SDLK_KP_HEXADECIMAL =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
SDLK_BRIGHTNESSDOWN =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
SDLK_KBDILLUMTOGGLE =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP),
SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1),
SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
} SDL_KeyCode;
/**
* \brief Enumeration of valid key mods (possibly OR'd together).
*/
typedef enum
{
KMOD_NONE = 0x0000,
KMOD_LSHIFT = 0x0001,
KMOD_RSHIFT = 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LGUI = 0x0400,
KMOD_RGUI = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000,
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
KMOD_ALT = KMOD_LALT | KMOD_RALT,
KMOD_GUI = KMOD_LGUI | KMOD_RGUI
} SDL_Keymod;
#endif /* SDL_keycode_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_loadso.h
*
* System dependent library loading routines
*
* Some things to keep in mind:
* \li These functions only work on C function names. Other languages may
* have name mangling and intrinsic language support that varies from
* compiler to compiler.
* \li Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
* \li Avoid namespace collisions. If you load a symbol from the library,
* it is not defined whether or not it goes into the global symbol
* namespace for the application. If it does and it conflicts with
* symbols in your code or other shared libraries, you will not get
* the results you expect. :)
*/
#ifndef SDL_loadso_h_
#define SDL_loadso_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* This function dynamically loads a shared object and returns a pointer
* to the object handle (or NULL if there was an error).
* The 'sofile' parameter is a system dependent name of the object file.
*/
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
/**
* Given an object handle, this function looks up the address of the
* named function in the shared object and returns it. This address
* is no longer valid after calling SDL_UnloadObject().
*/
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
const char *name);
/**
* Unload a shared object from memory.
*/
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_loadso_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_locale.h
*
* Include file for SDL locale services
*/
#ifndef _SDL_locale_h
#define _SDL_locale_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef struct SDL_Locale
{
const char *language; /**< A language name, like "en" for English. */
const char *country; /**< A country, like "US" for America. Can be NULL. */
} SDL_Locale;
/**
* \brief Report the user's preferred locale.
*
* This returns an array of SDL_Locale structs, the final item zeroed out.
* When the caller is done with this array, it should call SDL_free() on
* the returned value; all the memory involved is allocated in a single
* block, so a single SDL_free() will suffice.
*
* Returned language strings are in the format xx, where 'xx' is an ISO-639
* language specifier (such as "en" for English, "de" for German, etc).
* Country strings are in the format YY, where "YY" is an ISO-3166 country
* code (such as "US" for the United States, "CA" for Canada, etc). Country
* might be NULL if there's no specific guidance on them (so you might get
* { "en", "US" } for American English, but { "en", NULL } means "English
* language, generically"). Language strings are never NULL, except to
* terminate the array.
*
* Please note that not all of these strings are 2 characters; some are
* three or more.
*
* The returned list of locales are in the order of the user's preference.
* For example, a German citizen that is fluent in US English and knows
* enough Japanese to navigate around Tokyo might have a list like:
* { "de", "en_US", "jp", NULL }. Someone from England might prefer British
* English (where "color" is spelled "colour", etc), but will settle for
* anything like it: { "en_GB", "en", NULL }.
*
* This function returns NULL on error, including when the platform does not
* supply this information at all.
*
* This might be a "slow" call that has to query the operating system. It's
* best to ask for this once and save the results. However, this list can
* change, usually because the user has changed a system preference outside
* of your program; SDL will send an SDL_LOCALECHANGED event in this case,
* if possible, and you can call this function again to get an updated copy
* of preferred locales.
*
* \return array of locales, terminated with a locale with a NULL language
* field. Will return NULL on error.
*/
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_locale_h */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_log.h
*
* Simple log messages with categories and priorities.
*
* By default logs are quiet, but if you're debugging SDL you might want:
*
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
*
* Here's where the messages go on different platforms:
* Windows: debug output stream
* Android: log output
* Others: standard error output (stderr)
*/
#ifndef SDL_log_h_
#define SDL_log_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The maximum size of a log message
*
* Messages longer than the maximum size will be truncated
*/
#define SDL_MAX_LOG_MESSAGE 4096
/**
* \brief The predefined log categories
*
* By default the application category is enabled at the INFO level,
* the assert category is enabled at the WARN level, test is enabled
* at the VERBOSE level and all other categories are enabled at the
* CRITICAL level.
*/
typedef enum
{
SDL_LOG_CATEGORY_APPLICATION,
SDL_LOG_CATEGORY_ERROR,
SDL_LOG_CATEGORY_ASSERT,
SDL_LOG_CATEGORY_SYSTEM,
SDL_LOG_CATEGORY_AUDIO,
SDL_LOG_CATEGORY_VIDEO,
SDL_LOG_CATEGORY_RENDER,
SDL_LOG_CATEGORY_INPUT,
SDL_LOG_CATEGORY_TEST,
/* Reserved for future SDL library use */
SDL_LOG_CATEGORY_RESERVED1,
SDL_LOG_CATEGORY_RESERVED2,
SDL_LOG_CATEGORY_RESERVED3,
SDL_LOG_CATEGORY_RESERVED4,
SDL_LOG_CATEGORY_RESERVED5,
SDL_LOG_CATEGORY_RESERVED6,
SDL_LOG_CATEGORY_RESERVED7,
SDL_LOG_CATEGORY_RESERVED8,
SDL_LOG_CATEGORY_RESERVED9,
SDL_LOG_CATEGORY_RESERVED10,
/* Beyond this point is reserved for application use, e.g.
enum {
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
MYAPP_CATEGORY_AWESOME2,
MYAPP_CATEGORY_AWESOME3,
...
};
*/
SDL_LOG_CATEGORY_CUSTOM
} SDL_LogCategory;
/**
* \brief The predefined log priorities
*/
typedef enum
{
SDL_LOG_PRIORITY_VERBOSE = 1,
SDL_LOG_PRIORITY_DEBUG,
SDL_LOG_PRIORITY_INFO,
SDL_LOG_PRIORITY_WARN,
SDL_LOG_PRIORITY_ERROR,
SDL_LOG_PRIORITY_CRITICAL,
SDL_NUM_LOG_PRIORITIES
} SDL_LogPriority;
/**
* \brief Set the priority of all log categories
*/
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
/**
* \brief Set the priority of a particular log category
*/
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
SDL_LogPriority priority);
/**
* \brief Get the priority of a particular log category
*/
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
/**
* \brief Reset all priorities to default.
*
* \note This is called in SDL_Quit().
*/
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
/**
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
*/
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
*/
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
*/
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_INFO
*/
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_WARN
*/
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
*/
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
*/
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Log a message with the specified category and priority.
*/
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
SDL_LogPriority priority,
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
/**
* \brief Log a message with the specified category and priority.
*/
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
SDL_LogPriority priority,
const char *fmt, va_list ap);
/**
* \brief The prototype for the log output function
*/
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
/**
* \brief Get the current log output function.
*/
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
/**
* \brief This function allows you to replace the default log output
* function with one of your own.
*/
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_log_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_main_h_
#define SDL_main_h_
#include "SDL_stdinc.h"
/**
* \file SDL_main.h
*
* Redefine main() on some platforms so that it is called by SDL.
*/
#ifndef SDL_MAIN_HANDLED
#if defined(__WIN32__)
/* On Windows SDL provides WinMain(), which parses the command line and passes
the arguments to your main function.
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
#elif defined(__WINRT__)
/* On WinRT, SDL provides a main function that initializes CoreApplication,
creating an instance of IFrameworkView in the process.
Please note that #include'ing SDL_main.h is not enough to get a main()
function working. In non-XAML apps, the file,
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
called, with a pointer to the Direct3D-hosted XAML control passed in.
*/
#define SDL_MAIN_NEEDED
#elif defined(__IPHONEOS__)
/* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop.
If you link with SDL dynamically on iOS, the main function can't be in a
shared library, so you need to link with libSDLmain.a, which includes a
stub main function that calls into the shared library to start execution.
See src/video/uikit/SDL_uikitappdelegate.m for more details.
*/
#define SDL_MAIN_NEEDED
#elif defined(__ANDROID__)
/* On Android SDL provides a Java class in SDLActivity.java that is the
main activity entry point.
See docs/README-android.md for more details on extending that class.
*/
#define SDL_MAIN_NEEDED
/* We need to export SDL_main so it can be launched from Java */
#define SDLMAIN_DECLSPEC DECLSPEC
#elif defined(__NACL__)
/* On NACL we use ppapi_simple to set up the application helper code,
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
starting the user main function.
All user code is run in a separate thread by ppapi_simple, thus
allowing for blocking io to take place via nacl_io
*/
#define SDL_MAIN_NEEDED
#endif
#endif /* SDL_MAIN_HANDLED */
#ifndef SDLMAIN_DECLSPEC
#define SDLMAIN_DECLSPEC
#endif
/**
* \file SDL_main.h
*
* The application's main() function must be called with C linkage,
* and should be declared like this:
* \code
* #ifdef __cplusplus
* extern "C"
* #endif
* int main(int argc, char *argv[])
* {
* }
* \endcode
*/
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
#define main SDL_main
#endif
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* The prototype for the application's main() function
*/
typedef int (*SDL_main_func)(int argc, char *argv[]);
extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
/**
* This is called by the real SDL main function to let the rest of the
* library know that initialization was done properly.
*
* Calling this yourself without knowing what you're doing can cause
* crashes and hard to diagnose problems with your application.
*/
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
#ifdef __WIN32__
/**
* This can be called to set the application class at startup
*/
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* __WIN32__ */
#ifdef __WINRT__
/**
* \brief Initializes and launches an SDL/WinRT application.
*
* \param mainFunction The SDL app's C-style main().
* \param reserved Reserved for future use; should be NULL
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
* information on the failure.
*/
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
#endif /* __WINRT__ */
#if defined(__IPHONEOS__)
/**
* \brief Initializes and launches an SDL application.
*
* \param argc The argc parameter from the application's main() function
* \param argv The argv parameter from the application's main() function
* \param mainFunction The SDL app's C-style main().
* \return the return value from mainFunction
*/
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
#endif /* __IPHONEOS__ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_main_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_messagebox_h_
#define SDL_messagebox_h_
#include "SDL_stdinc.h"
#include "SDL_video.h" /* For SDL_Window */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief SDL_MessageBox flags. If supported will display warning icon, etc.
*/
typedef enum
{
SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
} SDL_MessageBoxFlags;
/**
* \brief Flags for SDL_MessageBoxButtonData.
*/
typedef enum
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
} SDL_MessageBoxButtonFlags;
/**
* \brief Individual button data.
*/
typedef struct
{
Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
const char * text; /**< The UTF-8 button text */
} SDL_MessageBoxButtonData;
/**
* \brief RGB value used in a message box color scheme
*/
typedef struct
{
Uint8 r, g, b;
} SDL_MessageBoxColor;
typedef enum
{
SDL_MESSAGEBOX_COLOR_BACKGROUND,
SDL_MESSAGEBOX_COLOR_TEXT,
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
SDL_MESSAGEBOX_COLOR_MAX
} SDL_MessageBoxColorType;
/**
* \brief A set of colors to use for message box dialogs
*/
typedef struct
{
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
} SDL_MessageBoxColorScheme;
/**
* \brief MessageBox structure containing title, text, window, etc.
*/
typedef struct
{
Uint32 flags; /**< ::SDL_MessageBoxFlags */
SDL_Window *window; /**< Parent window, can be NULL */
const char *title; /**< UTF-8 title */
const char *message; /**< UTF-8 message text */
int numbuttons;
const SDL_MessageBoxButtonData *buttons;
const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
} SDL_MessageBoxData;
/**
* \brief Create a modal message box.
*
* \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
* \param buttonid The pointer to which user id of hit button should be copied.
*
* \return -1 on error, otherwise 0 and buttonid contains user id of button
* hit or -1 if dialog was closed.
*
* \note This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or
* closes the messagebox.
*/
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
/**
* \brief Create a simple modal message box
*
* \param flags ::SDL_MessageBoxFlags
* \param title UTF-8 title text
* \param message UTF-8 message text
* \param window The parent window, or NULL for no parent
*
* \return 0 on success, -1 on error
*
* \sa SDL_ShowMessageBox
*/
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_messagebox_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_metal.h
*
* Header file for functions to creating Metal layers and views on SDL windows.
*/
#ifndef SDL_metal_h_
#define SDL_metal_h_
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
*
* \note This can be cast directly to an NSView or UIView.
*/
typedef void *SDL_MetalView;
/**
* \name Metal support functions
*/
/* @{ */
/**
* \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
* specified window.
*
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
* own. It is up to user code to do that.
*
* The returned handle can be casted directly to a NSView or UIView.
* To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
*
* \note \a window must be created with the SDL_WINDOW_METAL flag.
*
* \sa SDL_Metal_DestroyView
* \sa SDL_Metal_GetLayer
*/
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
/**
* \brief Destroy an existing SDL_MetalView object.
*
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
* called after SDL_CreateWindow.
*
* \sa SDL_Metal_CreateView
*/
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
/**
* \brief Get a pointer to the backing CAMetalLayer for the given view.
*
* \sa SDL_MetalCreateView
*/
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
/**
* \brief Get the size of a window's underlying drawable in pixels (for use
* with setting viewport, scissor & etc).
*
* \param window SDL_Window from which the drawable size should be queried
* \param w Pointer to variable for storing the width in pixels,
* may be NULL
* \param h Pointer to variable for storing the height in pixels,
* may be NULL
*
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
*
* \note On macOS high-DPI support must be enabled for an application by
* setting NSHighResolutionCapable to true in its Info.plist.
*
* \sa SDL_GetWindowSize()
* \sa SDL_CreateWindow()
*/
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
int *h);
/* @} *//* Metal support functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_metal_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_misc.h
*
* \brief Include file for SDL API functions that don't fit elsewhere.
*/
#ifndef SDL_misc_h_
#define SDL_misc_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Open an URL / URI in the browser or other
*
* Open a URL in a separate, system-provided application. How this works will
* vary wildly depending on the platform. This will likely launch what
* makes sense to handle a specific URL's protocol (a web browser for http://,
* etc), but it might also be able to launch file managers for directories
* and other things.
*
* What happens when you open a URL varies wildly as well: your game window
* may lose focus (and may or may not lose focus if your game was fullscreen
* or grabbing input at the time). On mobile devices, your app will likely
* move to the background or your process might be paused. Any given platform
* may or may not handle a given URL.
*
* If this is unimplemented (or simply unavailable) for a platform, this will
* fail with an error. A successful result does not mean the URL loaded, just
* that we launched something to handle it (or at least believe we did).
*
* All this to say: this function can be useful, but you should definitely
* test it on every platform you target.
*
* \param url A valid URL to open.
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_misc_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_mouse.h
*
* Include file for SDL mouse event handling.
*/
#ifndef SDL_mouse_h_
#define SDL_mouse_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
/**
* \brief Cursor types for SDL_CreateSystemCursor().
*/
typedef enum
{
SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
SDL_SYSTEM_CURSOR_HAND, /**< Hand */
SDL_NUM_SYSTEM_CURSORS
} SDL_SystemCursor;
/**
* \brief Scroll direction types for the Scroll event
*/
typedef enum
{
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
} SDL_MouseWheelDirection;
/* Function prototypes */
/**
* \brief Get the window which currently has mouse focus.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
/**
* \brief Retrieve the current state of the mouse.
*
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse cursor position relative to the focus window for the currently
* selected mouse. You can pass NULL for either x or y.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
/**
* \brief Get the current state of the mouse, in relation to the desktop
*
* This works just like SDL_GetMouseState(), but the coordinates will be
* reported relative to the top-left of the desktop. This can be useful if
* you need to track the mouse outside of a specific window and
* SDL_CaptureMouse() doesn't fit your needs. For example, it could be
* useful if you need to track the mouse while dragging a window, where
* coordinates relative to a window might not be in sync at all times.
*
* \note SDL_GetMouseState() returns the mouse position as SDL understands
* it from the last pump of the event queue. This function, however,
* queries the OS for the current mouse position, and as such, might
* be a slightly less efficient function. Unless you know what you're
* doing and have a good reason to use this function, you probably want
* SDL_GetMouseState() instead.
*
* \param x Returns the current X coord, relative to the desktop. Can be NULL.
* \param y Returns the current Y coord, relative to the desktop. Can be NULL.
* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
*
* \sa SDL_GetMouseState
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
/**
* \brief Retrieve the relative state of the mouse.
*
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState().
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/**
* \brief Moves the mouse to the given position within the window.
*
* \param window The window to move the mouse into, or NULL for the current mouse focus
* \param x The x coordinate within the window
* \param y The y coordinate within the window
*
* \note This function generates a mouse motion event
*/
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
int x, int y);
/**
* \brief Moves the mouse to the given position in global screen space.
*
* \param x The x coordinate
* \param y The y coordinate
* \return 0 on success, -1 on error (usually: unsupported by a platform).
*
* \note This function generates a mouse motion event
*/
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
/**
* \brief Set relative mouse mode.
*
* \param enabled Whether or not to enable relative mode
*
* \return 0 on success, or -1 if relative mode is not supported.
*
* While the mouse is in relative mode, the cursor is hidden, and the
* driver will try to report continuous motion in the current window.
* Only relative motion events will be delivered, the mouse position
* will not change.
*
* \note This function will flush any pending mouse motion.
*
* \sa SDL_GetRelativeMouseMode()
*/
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
/**
* \brief Capture the mouse, to track input outside an SDL window.
*
* \param enabled Whether or not to enable capturing
*
* Capturing enables your app to obtain mouse events globally, instead of
* just within your window. Not all video targets support this function.
* When capturing is enabled, the current window will get all mouse events,
* but unlike relative mode, no change is made to the cursor and it is
* not restrained to your window.
*
* This function may also deny mouse input to other windows--both those in
* your application and others on the system--so you should use this
* function sparingly, and in small bursts. For example, you might want to
* track the mouse while the user is dragging something, until the user
* releases a mouse button. It is not recommended that you capture the mouse
* for long periods of time, such as the entire time your app is running.
*
* While captured, mouse events still report coordinates relative to the
* current (foreground) window, but those coordinates may be outside the
* bounds of the window (including negative values). Capturing is only
* allowed for the foreground window. If the window loses focus while
* capturing, the capture will be disabled automatically.
*
* While capturing is enabled, the current window will have the
* SDL_WINDOW_MOUSE_CAPTURE flag set.
*
* \return 0 on success, or -1 if not supported.
*/
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
/**
* \brief Query whether relative mouse mode is enabled.
*
* \sa SDL_SetRelativeMouseMode()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
/**
* \brief Create a cursor, using the specified bitmap data and
* mask (in MSB format).
*
* The cursor width must be a multiple of 8 bits.
*
* The cursor is created in black and white according to the following:
* <table>
* <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
* <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
* <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
* <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
* <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
* if not. </td></tr>
* </table>
*
* \sa SDL_FreeCursor()
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
const Uint8 * mask,
int w, int h, int hot_x,
int hot_y);
/**
* \brief Create a color cursor.
*
* \sa SDL_FreeCursor()
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
int hot_x,
int hot_y);
/**
* \brief Create a system cursor.
*
* \sa SDL_FreeCursor()
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
/**
* \brief Set the active cursor.
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
/**
* \brief Return the active cursor.
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
/**
* \brief Return the default cursor.
*/
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
/**
* \brief Frees a cursor created with SDL_CreateCursor() or similar functions.
*
* \sa SDL_CreateCursor()
* \sa SDL_CreateColorCursor()
* \sa SDL_CreateSystemCursor()
*/
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
/**
* \brief Toggle whether or not the cursor is shown.
*
* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
* state.
*
* \return 1 if the cursor is shown, or 0 if the cursor is hidden.
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/**
* Used as a mask when testing buttons in buttonstate.
* - Button 1: Left mouse button
* - Button 2: Middle mouse button
* - Button 3: Right mouse button
*/
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_X1 4
#define SDL_BUTTON_X2 5
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_mouse_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_mutex_h_
#define SDL_mutex_h_
/**
* \file SDL_mutex.h
*
* Functions to provide thread synchronization primitives.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Synchronization functions which can time out return this value
* if they time out.
*/
#define SDL_MUTEX_TIMEDOUT 1
/**
* This is the timeout value which corresponds to never time out.
*/
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
/**
* \name Mutex functions
*/
/* @{ */
/* The SDL mutex structure, defined in SDL_sysmutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;
/**
* Create a new mutex.
*
* All newly-created mutexes begin in the _unlocked_ state.
*
* Calls to SDL_LockMutex() will not return while the mutex is locked by
* another thread. See SDL_TryLockMutex() to attempt to lock without blocking.
*
* SDL mutexes are reentrant.
*
* \returns the initialized and unlocked mutex or NULL on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_DestroyMutex
* \sa SDL_LockMutex
* \sa SDL_TryLockMutex
* \sa SDL_UnlockMutex
*/
extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
/**
* Lock the mutex.
*
* This will block until the mutex is available, which is to say it is in the
* unlocked state and the OS has chosen the caller as the next thread to lock
* it. Of all threads waiting to lock the mutex, only one may do so at a time.
*
* It is legal for the owning thread to lock an already-locked mutex. It must
* unlock it the same number of times before it is actually made available for
* other threads in the system (this is known as a "recursive mutex").
*
* \param mutex the mutex to lock
* \return 0, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
#define SDL_mutexP(m) SDL_LockMutex(m)
/**
* Try to lock a mutex without blocking.
*
* This works just like SDL_LockMutex(), but if the mutex is not available,
* this function returns `SDL_MUTEX_TIMEOUT` immediately.
*
* This technique is useful if you need exclusive access to a resource but
* don't want to wait for it, and will return to it to try again later.
*
* \param mutex the mutex to try to lock
* \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for
* more information.
*
* \sa SDL_CreateMutex
* \sa SDL_DestroyMutex
* \sa SDL_LockMutex
* \sa SDL_UnlockMutex
*/
extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
/**
* Unlock the mutex.
*
* It is legal for the owning thread to lock an already-locked mutex. It must
* unlock it the same number of times before it is actually made available for
* other threads in the system (this is known as a "recursive mutex").
*
* It is an error to unlock a mutex that has not been locked by the current
* thread, and doing so results in undefined behavior.
*
* It is also an error to unlock a mutex that isn't locked at all.
*
* \param mutex the mutex to unlock.
* \returns 0, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
#define SDL_mutexV(m) SDL_UnlockMutex(m)
/**
* Destroy a mutex created with SDL_CreateMutex().
*
* This function must be called on any mutex that is no longer needed. Failure
* to destroy a mutex will result in a system memory or resource leak. While
* it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt
* to destroy a locked mutex, and may result in undefined behavior depending
* on the platform.
*
* \param mutex the mutex to destroy
*
* \sa SDL_CreateMutex
* \sa SDL_LockMutex
* \sa SDL_TryLockMutex
* \sa SDL_UnlockMutex
*/
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
/* @} *//* Mutex functions */
/**
* \name Semaphore functions
*/
/* @{ */
/* The SDL semaphore structure, defined in SDL_syssem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;
/**
* Create a semaphore.
*
* This function creates a new semaphore and initializes it with the value
* `initial_value`. Each wait operation on the semaphore will atomically
* decrement the semaphore value and potentially block if the semaphore value
* is 0. Each post operation will atomically increment the semaphore value and
* wake waiting threads and allow them to retry the wait operation.
*
* \param initial_value the starting value of the semaphore
* \returns a new semaphore or NULL on failure; call SDL_GetError() for more
* information.
*
* \sa SDL_DestroySemaphore
* \sa SDL_SemPost
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
/**
* Destroy a semaphore.
*
* It is not safe to destroy a semaphore if there are threads currently
* waiting on it.
*
* \param sem the semaphore to destroy
*
* \sa SDL_CreateSemaphore
* \sa SDL_SemPost
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
/**
* Wait until a semaphore has a positive value and then decrements it.
*
* This function suspends the calling thread until either the semaphore
* pointed to by `sem` has a positive value or the call is interrupted by a
* signal or error. If the call is successful it will atomically decrement the
* semaphore value.
*
* This function is the equivalent of calling SDL_SemWaitTimeout() with a time
* length of `SDL_MUTEX_MAXWAIT`.
*
* \param sem the semaphore wait on
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore
* \sa SDL_SemPost
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
/**
* See if a semaphore has a positive value and decrement it if it does.
*
* This function checks to see if the semaphore pointed to by `sem` has a
* positive value and atomically decrements the semaphore value if it does. If
* the semaphore doesn't have a positive value, the function immediately
* returns SDL_MUTEX_TIMEDOUT.
*
* \param sem the semaphore to wait on
* \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would
* block, or a negative error code on failure; call SDL_GetError()
* for more information.
*
* \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore
* \sa SDL_SemPost
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
/**
* Wait until a semaphore has a positive value and then decrements it.
*
* This function suspends the calling thread until either the semaphore
* pointed to by `sem` has a positive value, the call is interrupted by a
* signal or error, or the specified time has elapsed. If the call is
* successful it will atomically decrement the semaphore value.
*
* \param sem the semaphore to wait on
* \param ms the length of the timeout, in milliseconds
* \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not
* succeed in the allotted time, or a negative error code on failure;
* call SDL_GetError() for more information.
*
* \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore
* \sa SDL_SemPost
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
*/
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
/**
* Atomically increment a semaphore's value and wake waiting threads.
*
* \param sem the semaphore to increment
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_CreateSemaphore
* \sa SDL_DestroySemaphore
* \sa SDL_SemTryWait
* \sa SDL_SemValue
* \sa SDL_SemWait
* \sa SDL_SemWaitTimeout
*/
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
/**
* Get the current value of a semaphore.
*
* \param sem the semaphore to query
* \returns the current value of the semaphore.
*
* \sa SDL_CreateSemaphore
*/
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
/* @} *//* Semaphore functions */
/**
* \name Condition variable functions
*/
/* @{ */
/* The SDL condition variable structure, defined in SDL_syscond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;
/**
* Create a condition variable.
*
* \returns a new condition variable or NULL on failure; call SDL_GetError()
* for more information.
*
* \sa SDL_CondBroadcast
* \sa SDL_CondSignal
* \sa SDL_CondWait
* \sa SDL_CondWaitTimeout
* \sa SDL_DestroyCond
*/
extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
/**
* Destroy a condition variable.
*
* \param cond the condition variable to destroy
*
* \sa SDL_CondBroadcast
* \sa SDL_CondSignal
* \sa SDL_CondWait
* \sa SDL_CondWaitTimeout
* \sa SDL_CreateCond
*/
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
/**
* Restart one of the threads that are waiting on the condition variable.
*
* \param cond the condition variable to signal
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_CondBroadcast
* \sa SDL_CondWait
* \sa SDL_CondWaitTimeout
* \sa SDL_CreateCond
* \sa SDL_DestroyCond
*/
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
/**
* Restart all threads that are waiting on the condition variable.
*
* \param cond the condition variable to signal
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_CondSignal
* \sa SDL_CondWait
* \sa SDL_CondWaitTimeout
* \sa SDL_CreateCond
* \sa SDL_DestroyCond
*/
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
/**
* Wait until a condition variable is signaled.
*
* This function unlocks the specified `mutex` and waits for another thread to
* call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
* `cond`. Once the condition variable is signaled, the mutex is re-locked and
* the function returns.
*
* The mutex must be locked before calling this function.
*
* This function is the equivalent of calling SDL_CondWaitTimeout() with a
* time length of `SDL_MUTEX_MAXWAIT`.
*
* \param cond the condition variable to wait on
* \param mutex the mutex used to coordinate thread access
* \returns 0 when it is signaled or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_CondBroadcast
* \sa SDL_CondSignal
* \sa SDL_CondWaitTimeout
* \sa SDL_CreateCond
* \sa SDL_DestroyCond
*/
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
/**
* Wait until a condition variable is signaled or a certain time has passed.
*
* This function unlocks the specified `mutex` and waits for another thread to
* call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
* `cond`, or for the specified time to elapse. Once the condition variable is
* signaled or the time elapsed, the mutex is re-locked and the function
* returns.
*
* The mutex must be locked before calling this function.
*
* \param cond the condition variable to wait on
* \param mutex the mutex used to coordinate thread access
* \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT`
* to wait indefinitely
* \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if
* the condition is not signaled in the allotted time, or a negative
* error code on failure; call SDL_GetError() for more information.
*
* \sa SDL_CondBroadcast
* \sa SDL_CondSignal
* \sa SDL_CondWait
* \sa SDL_CreateCond
* \sa SDL_DestroyCond
*/
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
SDL_mutex * mutex, Uint32 ms);
/* @} *//* Condition variable functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_mutex_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+33
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@@ -0,0 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDLname_h_
#define SDLname_h_
#if defined(__STDC__) || defined(__cplusplus)
#define NeedFunctionPrototypes 1
#endif
#define SDL_NAME(X) SDL_##X
#endif /* SDLname_h_ */
/* vi: set ts=4 sw=4 expandtab: */
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
+39
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@@ -0,0 +1,39 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_opengles.h
*
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
*/
#include "SDL_config.h"
#ifdef __IPHONEOS__
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#else
#include <GLES/gl.h>
#include <GLES/glext.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
+52
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@@ -0,0 +1,52 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_opengles2.h
*
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
*/
#include "SDL_config.h"
#ifndef _MSC_VER
#ifdef __IPHONEOS__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2platform.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#else /* _MSC_VER */
/* OpenGL ES2 headers for Visual Studio */
#include "SDL_opengles2_khrplatform.h"
#include "SDL_opengles2_gl2platform.h"
#include "SDL_opengles2_gl2.h"
#include "SDL_opengles2_gl2ext.h"
#endif /* _MSC_VER */
#ifndef APIENTRY
#define APIENTRY GL_APIENTRY
#endif
@@ -0,0 +1,621 @@
#ifndef __gl2_h_
#define __gl2_h_
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
/*#include <GLES2/gl2platform.h>*/
#ifdef __cplusplus
extern "C" {
#endif
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
typedef void GLvoid;
typedef char GLchar;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t GLsizeiptr;
/* OpenGL ES core versions */
#define GL_ES_VERSION_2_0 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetPName */
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
/*-------------------------------------------------------------------------
* GL core functions.
*-----------------------------------------------------------------------*/
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif /* __gl2_h_ */
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,30 @@
#ifndef __gl2platform_h_
#define __gl2platform_h_
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
/*#include <KHR/khrplatform.h>*/
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */
@@ -0,0 +1,282 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
+479
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@@ -0,0 +1,479 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_pixels.h
*
* Header for the enumerated pixel format definitions.
*/
#ifndef SDL_pixels_h_
#define SDL_pixels_h_
#include "SDL_stdinc.h"
#include "SDL_endian.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \name Transparency definitions
*
* These define alpha as the opacity of a surface.
*/
/* @{ */
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
/* @} */
/** Pixel type. */
typedef enum
{
SDL_PIXELTYPE_UNKNOWN,
SDL_PIXELTYPE_INDEX1,
SDL_PIXELTYPE_INDEX4,
SDL_PIXELTYPE_INDEX8,
SDL_PIXELTYPE_PACKED8,
SDL_PIXELTYPE_PACKED16,
SDL_PIXELTYPE_PACKED32,
SDL_PIXELTYPE_ARRAYU8,
SDL_PIXELTYPE_ARRAYU16,
SDL_PIXELTYPE_ARRAYU32,
SDL_PIXELTYPE_ARRAYF16,
SDL_PIXELTYPE_ARRAYF32
} SDL_PixelType;
/** Bitmap pixel order, high bit -> low bit. */
typedef enum
{
SDL_BITMAPORDER_NONE,
SDL_BITMAPORDER_4321,
SDL_BITMAPORDER_1234
} SDL_BitmapOrder;
/** Packed component order, high bit -> low bit. */
typedef enum
{
SDL_PACKEDORDER_NONE,
SDL_PACKEDORDER_XRGB,
SDL_PACKEDORDER_RGBX,
SDL_PACKEDORDER_ARGB,
SDL_PACKEDORDER_RGBA,
SDL_PACKEDORDER_XBGR,
SDL_PACKEDORDER_BGRX,
SDL_PACKEDORDER_ABGR,
SDL_PACKEDORDER_BGRA
} SDL_PackedOrder;
/** Array component order, low byte -> high byte. */
/* !!! FIXME: in 2.1, make these not overlap differently with
!!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
typedef enum
{
SDL_ARRAYORDER_NONE,
SDL_ARRAYORDER_RGB,
SDL_ARRAYORDER_RGBA,
SDL_ARRAYORDER_ARGB,
SDL_ARRAYORDER_BGR,
SDL_ARRAYORDER_BGRA,
SDL_ARRAYORDER_ABGR
} SDL_ArrayOrder;
/** Packed component layout. */
typedef enum
{
SDL_PACKEDLAYOUT_NONE,
SDL_PACKEDLAYOUT_332,
SDL_PACKEDLAYOUT_4444,
SDL_PACKEDLAYOUT_1555,
SDL_PACKEDLAYOUT_5551,
SDL_PACKEDLAYOUT_565,
SDL_PACKEDLAYOUT_8888,
SDL_PACKEDLAYOUT_2101010,
SDL_PACKEDLAYOUT_1010102
} SDL_PackedLayout;
#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
((bits) << 8) | ((bytes) << 0))
#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
#define SDL_BYTESPERPIXEL(X) \
(SDL_ISPIXELFORMAT_FOURCC(X) ? \
((((X) == SDL_PIXELFORMAT_YUY2) || \
((X) == SDL_PIXELFORMAT_UYVY) || \
((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
#define SDL_ISPIXELFORMAT_INDEXED(format) \
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
#define SDL_ISPIXELFORMAT_PACKED(format) \
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
#define SDL_ISPIXELFORMAT_ARRAY(format) \
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
#define SDL_ISPIXELFORMAT_ALPHA(format) \
((SDL_ISPIXELFORMAT_PACKED(format) && \
((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
(SDL_ISPIXELFORMAT_ARRAY(format) && \
((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
#define SDL_ISPIXELFORMAT_FOURCC(format) \
((format) && (SDL_PIXELFLAG(format) != 1))
/* Note: If you modify this list, update SDL_GetPixelFormatName() */
typedef enum
{
SDL_PIXELFORMAT_UNKNOWN,
SDL_PIXELFORMAT_INDEX1LSB =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
1, 0),
SDL_PIXELFORMAT_INDEX1MSB =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
1, 0),
SDL_PIXELFORMAT_INDEX4LSB =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
4, 0),
SDL_PIXELFORMAT_INDEX4MSB =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
4, 0),
SDL_PIXELFORMAT_INDEX8 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
SDL_PIXELFORMAT_RGB332 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_332, 8, 1),
SDL_PIXELFORMAT_XRGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_4444, 12, 2),
SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
SDL_PIXELFORMAT_XBGR4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_4444, 12, 2),
SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
SDL_PIXELFORMAT_XRGB1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_1555, 15, 2),
SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
SDL_PIXELFORMAT_XBGR1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_1555, 15, 2),
SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
SDL_PIXELFORMAT_ARGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_4444, 16, 2),
SDL_PIXELFORMAT_RGBA4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
SDL_PACKEDLAYOUT_4444, 16, 2),
SDL_PIXELFORMAT_ABGR4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
SDL_PACKEDLAYOUT_4444, 16, 2),
SDL_PIXELFORMAT_BGRA4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
SDL_PACKEDLAYOUT_4444, 16, 2),
SDL_PIXELFORMAT_ARGB1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_1555, 16, 2),
SDL_PIXELFORMAT_RGBA5551 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
SDL_PACKEDLAYOUT_5551, 16, 2),
SDL_PIXELFORMAT_ABGR1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
SDL_PACKEDLAYOUT_1555, 16, 2),
SDL_PIXELFORMAT_BGRA5551 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
SDL_PACKEDLAYOUT_5551, 16, 2),
SDL_PIXELFORMAT_RGB565 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_565, 16, 2),
SDL_PIXELFORMAT_BGR565 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_565, 16, 2),
SDL_PIXELFORMAT_RGB24 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
24, 3),
SDL_PIXELFORMAT_BGR24 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
24, 3),
SDL_PIXELFORMAT_XRGB8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_RGBX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_XBGR8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
SDL_PIXELFORMAT_BGRX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_ARGB8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_8888, 32, 4),
SDL_PIXELFORMAT_RGBA8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
SDL_PACKEDLAYOUT_8888, 32, 4),
SDL_PIXELFORMAT_ABGR8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
SDL_PACKEDLAYOUT_8888, 32, 4),
SDL_PIXELFORMAT_BGRA8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
SDL_PACKEDLAYOUT_8888, 32, 4),
SDL_PIXELFORMAT_ARGB2101010 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_2101010, 32, 4),
/* Aliases for RGBA byte arrays of color data, for the current platform */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
#else
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
#endif
SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
} SDL_PixelFormatEnum;
typedef struct SDL_Color
{
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 a;
} SDL_Color;
#define SDL_Colour SDL_Color
typedef struct SDL_Palette
{
int ncolors;
SDL_Color *colors;
Uint32 version;
int refcount;
} SDL_Palette;
/**
* \note Everything in the pixel format structure is read-only.
*/
typedef struct SDL_PixelFormat
{
Uint32 format;
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 padding[2];
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
int refcount;
struct SDL_PixelFormat *next;
} SDL_PixelFormat;
/**
* \brief Get the human readable name of a pixel format
*/
extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
/**
* \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
*
* \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
*
* \sa SDL_MasksToPixelFormatEnum()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
int *bpp,
Uint32 * Rmask,
Uint32 * Gmask,
Uint32 * Bmask,
Uint32 * Amask);
/**
* \brief Convert a bpp and RGBA masks to an enumerated pixel format.
*
* \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
* wasn't possible.
*
* \sa SDL_PixelFormatEnumToMasks()
*/
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
Uint32 Rmask,
Uint32 Gmask,
Uint32 Bmask,
Uint32 Amask);
/**
* \brief Create an SDL_PixelFormat structure from a pixel format enum.
*/
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
/**
* \brief Free an SDL_PixelFormat structure.
*/
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
/**
* \brief Create a palette structure with the specified number of color
* entries.
*
* \return A new palette, or NULL if there wasn't enough memory.
*
* \note The palette entries are initialized to white.
*
* \sa SDL_FreePalette()
*/
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
/**
* \brief Set the palette for a pixel format structure.
*/
extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
SDL_Palette *palette);
/**
* \brief Set a range of colors in a palette.
*
* \param palette The palette to modify.
* \param colors An array of colors to copy into the palette.
* \param firstcolor The index of the first palette entry to modify.
* \param ncolors The number of entries to modify.
*
* \return 0 on success, or -1 if not all of the colors could be set.
*/
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
const SDL_Color * colors,
int firstcolor, int ncolors);
/**
* \brief Free a palette created with SDL_AllocPalette().
*
* \sa SDL_AllocPalette()
*/
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
/**
* \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
*
* \sa SDL_MapRGBA
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
Uint8 r, Uint8 g, Uint8 b);
/**
* \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
*
* \sa SDL_MapRGB
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
Uint8 r, Uint8 g, Uint8 b,
Uint8 a);
/**
* \brief Get the RGB components from a pixel of the specified format.
*
* \sa SDL_GetRGBA
*/
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
const SDL_PixelFormat * format,
Uint8 * r, Uint8 * g, Uint8 * b);
/**
* \brief Get the RGBA components from a pixel of the specified format.
*
* \sa SDL_GetRGB
*/
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
const SDL_PixelFormat * format,
Uint8 * r, Uint8 * g, Uint8 * b,
Uint8 * a);
/**
* \brief Calculate a 256 entry gamma ramp for a gamma value.
*/
extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_pixels_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,233 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_platform.h
*
* Try to get a standard set of platform defines.
*/
#ifndef SDL_platform_h_
#define SDL_platform_h_
#if defined(_AIX)
#undef __AIX__
#define __AIX__ 1
#endif
#if defined(__HAIKU__)
#undef __HAIKU__
#define __HAIKU__ 1
#endif
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
#undef __BSDI__
#define __BSDI__ 1
#endif
#if defined(_arch_dreamcast)
#undef __DREAMCAST__
#define __DREAMCAST__ 1
#endif
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
#undef __FREEBSD__
#define __FREEBSD__ 1
#endif
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
#undef __HPUX__
#define __HPUX__ 1
#endif
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
#undef __IRIX__
#define __IRIX__ 1
#endif
#if (defined(linux) || defined(__linux) || defined(__linux__))
#undef __LINUX__
#define __LINUX__ 1
#endif
#if defined(ANDROID) || defined(__ANDROID__)
#undef __ANDROID__
#undef __LINUX__ /* do we need to do this? */
#define __ANDROID__ 1
#endif
#if defined(__APPLE__)
/* lets us know what version of Mac OS X we're compiling on */
#include "AvailabilityMacros.h"
#include "TargetConditionals.h"
/* Fix building with older SDKs that don't define these
See this for more information:
https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
*/
#ifndef TARGET_OS_MACCATALYST
#define TARGET_OS_MACCATALYST 0
#endif
#ifndef TARGET_OS_IOS
#define TARGET_OS_IOS 0
#endif
#ifndef TARGET_OS_IPHONE
#define TARGET_OS_IPHONE 0
#endif
#ifndef TARGET_OS_TV
#define TARGET_OS_TV 0
#endif
#ifndef TARGET_OS_SIMULATOR
#define TARGET_OS_SIMULATOR 0
#endif
#if TARGET_OS_TV
#undef __TVOS__
#define __TVOS__ 1
#endif
#if TARGET_OS_IPHONE
/* if compiling for iOS */
#undef __IPHONEOS__
#define __IPHONEOS__ 1
#undef __MACOSX__
#else
/* if not compiling for iOS */
#undef __MACOSX__
#define __MACOSX__ 1
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
# error SDL for Mac OS X only supports deploying on 10.6 and above.
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
#endif /* TARGET_OS_IPHONE */
#endif /* defined(__APPLE__) */
#if defined(__NetBSD__)
#undef __NETBSD__
#define __NETBSD__ 1
#endif
#if defined(__OpenBSD__)
#undef __OPENBSD__
#define __OPENBSD__ 1
#endif
#if defined(__OS2__) || defined(__EMX__)
#undef __OS2__
#define __OS2__ 1
#endif
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
#undef __OSF__
#define __OSF__ 1
#endif
#if defined(__QNXNTO__)
#undef __QNXNTO__
#define __QNXNTO__ 1
#endif
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
#undef __RISCOS__
#define __RISCOS__ 1
#endif
#if defined(__sun) && defined(__SVR4)
#undef __SOLARIS__
#define __SOLARIS__ 1
#endif
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
/* Try to find out if we're compiling for WinRT or non-WinRT */
#if defined(_MSC_VER) && defined(__has_include)
#if __has_include(<winapifamily.h>)
#define HAVE_WINAPIFAMILY_H 1
#else
#define HAVE_WINAPIFAMILY_H 0
#endif
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
#define HAVE_WINAPIFAMILY_H 1
#else
#define HAVE_WINAPIFAMILY_H 0
#endif
#if HAVE_WINAPIFAMILY_H
#include <winapifamily.h>
#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
#else
#define WINAPI_FAMILY_WINRT 0
#endif /* HAVE_WINAPIFAMILY_H */
#if WINAPI_FAMILY_WINRT
#undef __WINRT__
#define __WINRT__ 1
#else
#undef __WINDOWS__
#define __WINDOWS__ 1
#endif
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
#if defined(__WINDOWS__)
#undef __WIN32__
#define __WIN32__ 1
#endif
#if defined(__PSP__)
#undef __PSP__
#define __PSP__ 1
#endif
/* The NACL compiler defines __native_client__ and __pnacl__
* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
*/
#if defined(__native_client__)
#undef __LINUX__
#undef __NACL__
#define __NACL__ 1
#endif
#if defined(__pnacl__)
#undef __LINUX__
#undef __PNACL__
#define __PNACL__ 1
/* PNACL with newlib supports static linking only */
#define __SDL_NOGETPROCADDR__
#endif
#if defined(__vita__)
#define __VITA__ 1
#endif
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Get the name of the platform.
*
* Here are the names returned for some (but not all) supported platforms:
*
* - "Windows"
* - "Mac OS X"
* - "Linux"
* - "iOS"
* - "Android"
*
* \returns the name of the platform. If the correct platform name is not
* available, returns a string beginning with the text "Unknown".
*/
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_platform_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_power_h_
#define SDL_power_h_
/**
* \file SDL_power.h
*
* Header for the SDL power management routines.
*/
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The basic state for the system's power supply.
*/
typedef enum
{
SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
} SDL_PowerState;
/**
* \brief Get the current power supply details.
*
* \param secs Seconds of battery life left. You can pass a NULL here if
* you don't care. Will return -1 if we can't determine a
* value, or we're not running on a battery.
*
* \param pct Percentage of battery life left, between 0 and 100. You can
* pass a NULL here if you don't care. Will return -1 if we
* can't determine a value, or we're not running on a battery.
*
* \return The state of the battery (if any).
*/
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_power_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_quit.h
*
* Include file for SDL quit event handling.
*/
#ifndef SDL_quit_h_
#define SDL_quit_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
/**
* \file SDL_quit.h
*
* An ::SDL_QUIT event is generated when the user tries to close the application
* window. If it is ignored or filtered out, the window will remain open.
* If it is not ignored or filtered, it is queued normally and the window
* is allowed to close. When the window is closed, screen updates will
* complete, but have no effect.
*
* SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
* and SIGTERM (system termination request), if handlers do not already
* exist, that generate ::SDL_QUIT events as well. There is no way
* to determine the cause of an ::SDL_QUIT event, but setting a signal
* handler in your application will override the default generation of
* quit events for that signal.
*
* \sa SDL_Quit()
*/
/* There are no functions directly affecting the quit event */
#define SDL_QuitRequested() \
(SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
#endif /* SDL_quit_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_rect.h
*
* Header file for SDL_rect definition and management functions.
*/
#ifndef SDL_rect_h_
#define SDL_rect_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The structure that defines a point (integer)
*
* \sa SDL_EnclosePoints
* \sa SDL_PointInRect
*/
typedef struct SDL_Point
{
int x;
int y;
} SDL_Point;
/**
* \brief The structure that defines a point (floating point)
*
* \sa SDL_EnclosePoints
* \sa SDL_PointInRect
*/
typedef struct SDL_FPoint
{
float x;
float y;
} SDL_FPoint;
/**
* \brief A rectangle, with the origin at the upper left (integer).
*
* \sa SDL_RectEmpty
* \sa SDL_RectEquals
* \sa SDL_HasIntersection
* \sa SDL_IntersectRect
* \sa SDL_UnionRect
* \sa SDL_EnclosePoints
*/
typedef struct SDL_Rect
{
int x, y;
int w, h;
} SDL_Rect;
/**
* \brief A rectangle, with the origin at the upper left (floating point).
*/
typedef struct SDL_FRect
{
float x;
float y;
float w;
float h;
} SDL_FRect;
/**
* \brief Returns true if point resides inside a rectangle.
*/
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
}
/**
* \brief Returns true if the rectangle has no area.
*/
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
{
return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
}
/**
* \brief Returns true if the two rectangles are equal.
*/
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
{
return (a && b && (a->x == b->x) && (a->y == b->y) &&
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
}
/**
* \brief Determine whether two rectangles intersect.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
const SDL_Rect * B);
/**
* \brief Calculate the intersection of two rectangles.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
const SDL_Rect * B,
SDL_Rect * result);
/**
* \brief Calculate the union of two rectangles.
*/
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
const SDL_Rect * B,
SDL_Rect * result);
/**
* \brief Calculate a minimal rectangle enclosing a set of points
*
* \return SDL_TRUE if any points were within the clipping rect
*/
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
int count,
const SDL_Rect * clip,
SDL_Rect * result);
/**
* \brief Calculate the intersection of a rectangle and line segment.
*
* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
rect, int *X1,
int *Y1, int *X2,
int *Y2);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_rect_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@25f9ed87ff6947d9576fc9d79dee0784e638ac58"
#define SDL_REVISION_NUMBER 0
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_rwops.h
*
* This file provides a general interface for SDL to read and write
* data streams. It can easily be extended to files, memory, etc.
*/
#ifndef SDL_rwops_h_
#define SDL_rwops_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* RWops Types */
#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */
#define SDL_RWOPS_WINFILE 1U /**< Win32 file */
#define SDL_RWOPS_STDFILE 2U /**< Stdio file */
#define SDL_RWOPS_JNIFILE 3U /**< Android asset */
#define SDL_RWOPS_MEMORY 4U /**< Memory stream */
#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */
#if defined(__VITA__)
#define SDL_RWOPS_VITAFILE 6U /**< Vita file */
#endif
/**
* This is the read/write operation structure -- very basic.
*/
typedef struct SDL_RWops
{
/**
* Return the size of the file in this rwops, or -1 if unknown
*/
Sint64 (SDLCALL * size) (struct SDL_RWops * context);
/**
* Seek to \c offset relative to \c whence, one of stdio's whence values:
* RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
*
* \return the final offset in the data stream, or -1 on error.
*/
Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset,
int whence);
/**
* Read up to \c maxnum objects each of size \c size from the data
* stream to the area pointed at by \c ptr.
*
* \return the number of objects read, or 0 at error or end of file.
*/
size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr,
size_t size, size_t maxnum);
/**
* Write exactly \c num objects each of size \c size from the area
* pointed at by \c ptr to data stream.
*
* \return the number of objects written, or 0 at error or end of file.
*/
size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr,
size_t size, size_t num);
/**
* Close and free an allocated SDL_RWops structure.
*
* \return 0 if successful or -1 on write error when flushing data.
*/
int (SDLCALL * close) (struct SDL_RWops * context);
Uint32 type;
union
{
#if defined(__ANDROID__)
struct
{
void *asset;
} androidio;
#elif defined(__WIN32__)
struct
{
SDL_bool append;
void *h;
struct
{
void *data;
size_t size;
size_t left;
} buffer;
} windowsio;
#elif defined(__VITA__)
struct
{
int h;
struct
{
void *data;
size_t size;
size_t left;
} buffer;
} vitaio;
#endif
#ifdef HAVE_STDIO_H
struct
{
SDL_bool autoclose;
FILE *fp;
} stdio;
#endif
struct
{
Uint8 *base;
Uint8 *here;
Uint8 *stop;
} mem;
struct
{
void *data1;
void *data2;
} unknown;
} hidden;
} SDL_RWops;
/**
* \name RWFrom functions
*
* Functions to create SDL_RWops structures from various data streams.
*/
/* @{ */
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
const char *mode);
#ifdef HAVE_STDIO_H
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
SDL_bool autoclose);
#else
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
SDL_bool autoclose);
#endif
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
int size);
/* @} *//* RWFrom functions */
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
#define RW_SEEK_CUR 1 /**< Seek relative to current read point */
#define RW_SEEK_END 2 /**< Seek relative to the end of data */
/**
* Use this macro to get the size of the data stream in an SDL_RWops.
*
* \param context the SDL_RWops to get the size of the data stream from
* \returns the size of the data stream in the SDL_RWops on success, -1 if
* unknown or a negative error code on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
/**
* Seek within an SDL_RWops data stream.
*
* This function seeks to byte `offset`, relative to `whence`.
*
* `whence` may be any of the following values:
*
* - `RW_SEEK_SET`: seek from the beginning of data
* - `RW_SEEK_CUR`: seek relative to current read point
* - `RW_SEEK_END`: seek relative to the end of data
*
* If this stream can not seek, it will return -1.
*
* SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's
* `seek` method appropriately, to simplify application development.
*
* \param context a pointer to an SDL_RWops structure
* \param offset an offset in bytes, relative to **whence** location; can be
* negative
* \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END`
* \returns the final offset in the data stream after the seek or -1 on error.
*
* \sa SDL_RWclose
* \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile
* \sa SDL_RWFromFP
* \sa SDL_RWFromMem
* \sa SDL_RWread
* \sa SDL_RWtell
* \sa SDL_RWwrite
*/
extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
Sint64 offset, int whence);
/**
* Determine the current read/write offset in an SDL_RWops data stream.
*
* SDL_RWtell is actually a wrapper function that calls the SDL_RWops's `seek`
* method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify
* application development.
*
* \param context a SDL_RWops data stream object from which to get the current
* offset
* \returns the current offset in the stream, or -1 if the information can not
* be determined.
*
* \sa SDL_RWclose
* \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile
* \sa SDL_RWFromFP
* \sa SDL_RWFromMem
* \sa SDL_RWread
* \sa SDL_RWseek
* \sa SDL_RWwrite
*/
extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context);
/**
* Read from a data source.
*
* This function reads up to `maxnum` objects each of size `size` from the
* data source to the area pointed at by `ptr`. This function may read less
* objects than requested. It will return zero when there has been an error or
* the data stream is completely read.
*
* SDL_RWread() is actually a function wrapper that calls the SDL_RWops's
* `read` method appropriately, to simplify application development.
*
* \param context a pointer to an SDL_RWops structure
* \param ptr a pointer to a buffer to read data into
* \param size the size of each object to read, in bytes
* \param maxnum the maximum number of objects to be read
* \returns the number of objects read, or 0 at error or end of file; call
* SDL_GetError() for more information.
*
* \sa SDL_RWclose
* \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile
* \sa SDL_RWFromFP
* \sa SDL_RWFromMem
* \sa SDL_RWseek
* \sa SDL_RWwrite
*/
extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
void *ptr, size_t size,
size_t maxnum);
/**
* Write to an SDL_RWops data stream.
*
* This function writes exactly `num` objects each of size `size` from the
* area pointed at by `ptr` to the stream. If this fails for any reason, it'll
* return less than `num` to demonstrate how far the write progressed. On
* success, it returns `num`.
*
* SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's
* `write` method appropriately, to simplify application development.
*
* \param context a pointer to an SDL_RWops structure
* \param ptr a pointer to a buffer containing data to write
* \param size the size of an object to write, in bytes
* \param num the number of objects to write
* \returns the number of objects written, which will be less than **num** on
* error; call SDL_GetError() for more information.
*
* \sa SDL_RWclose
* \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile
* \sa SDL_RWFromFP
* \sa SDL_RWFromMem
* \sa SDL_RWread
* \sa SDL_RWseek
*/
extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context,
const void *ptr, size_t size,
size_t num);
/**
* Close and free an allocated SDL_RWops structure.
*
* SDL_RWclose() closes and cleans up the SDL_RWops stream. It releases any
* resources used by the stream and frees the SDL_RWops itself with
* SDL_FreeRW(). This returns 0 on success, or -1 if the stream failed to
* flush to its output (e.g. to disk).
*
* Note that if this fails to flush the stream to disk, this function reports
* an error, but the SDL_RWops is still invalid once this function returns.
*
* SDL_RWclose() is actually a macro that calls the SDL_RWops's `close` method
* appropriately, to simplify application development.
*
* \param context SDL_RWops structure to close
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_RWFromConstMem
* \sa SDL_RWFromFile
* \sa SDL_RWFromFP
* \sa SDL_RWFromMem
* \sa SDL_RWread
* \sa SDL_RWseek
* \sa SDL_RWwrite
*/
extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context);
/**
* Load all the data from an SDL data stream.
*
* The data is allocated with a zero byte at the end (null terminated) for
* convenience. This extra byte is not included in the value reported via
* `datasize`.
*
* The data should be freed with SDL_free().
*
* \param src the SDL_RWops to read all available data from
* \param datasize if not NULL, will store the number of bytes read
* \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning
* \returns the data, or NULL if there was an error.
*/
extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src,
size_t *datasize,
int freesrc);
/**
* Load all the data from a file path.
*
* The data is allocated with a zero byte at the end (null terminated) for
* convenience. This extra byte is not included in the value reported via
* `datasize`.
*
* The data should be freed with SDL_free().
*
* \param file the path to read all available data from
* \param datasize if not NULL, will store the number of bytes read
* \returns the data, or NULL if there was an error.
*/
extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
/**
* \name Read endian functions
*
* Read an item of the specified endianness and return in native format.
*/
/* @{ */
extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
/* @} *//* Read endian functions */
/**
* \name Write endian functions
*
* Write an item of native format to the specified endianness.
*/
/* @{ */
extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
/* @} *//* Write endian functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_rwops_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_scancode.h
*
* Defines keyboard scancodes.
*/
#ifndef SDL_scancode_h_
#define SDL_scancode_h_
#include "SDL_stdinc.h"
/**
* \brief The SDL keyboard scancode representation.
*
* Values of this type are used to represent keyboard keys, among other places
* in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
* SDL_Event structure.
*
* The values in this enumeration are based on the USB usage page standard:
* http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
*/
typedef enum
{
SDL_SCANCODE_UNKNOWN = 0,
/**
* \name Usage page 0x07
*
* These values are from usage page 0x07 (USB keyboard page).
*/
/* @{ */
SDL_SCANCODE_A = 4,
SDL_SCANCODE_B = 5,
SDL_SCANCODE_C = 6,
SDL_SCANCODE_D = 7,
SDL_SCANCODE_E = 8,
SDL_SCANCODE_F = 9,
SDL_SCANCODE_G = 10,
SDL_SCANCODE_H = 11,
SDL_SCANCODE_I = 12,
SDL_SCANCODE_J = 13,
SDL_SCANCODE_K = 14,
SDL_SCANCODE_L = 15,
SDL_SCANCODE_M = 16,
SDL_SCANCODE_N = 17,
SDL_SCANCODE_O = 18,
SDL_SCANCODE_P = 19,
SDL_SCANCODE_Q = 20,
SDL_SCANCODE_R = 21,
SDL_SCANCODE_S = 22,
SDL_SCANCODE_T = 23,
SDL_SCANCODE_U = 24,
SDL_SCANCODE_V = 25,
SDL_SCANCODE_W = 26,
SDL_SCANCODE_X = 27,
SDL_SCANCODE_Y = 28,
SDL_SCANCODE_Z = 29,
SDL_SCANCODE_1 = 30,
SDL_SCANCODE_2 = 31,
SDL_SCANCODE_3 = 32,
SDL_SCANCODE_4 = 33,
SDL_SCANCODE_5 = 34,
SDL_SCANCODE_6 = 35,
SDL_SCANCODE_7 = 36,
SDL_SCANCODE_8 = 37,
SDL_SCANCODE_9 = 38,
SDL_SCANCODE_0 = 39,
SDL_SCANCODE_RETURN = 40,
SDL_SCANCODE_ESCAPE = 41,
SDL_SCANCODE_BACKSPACE = 42,
SDL_SCANCODE_TAB = 43,
SDL_SCANCODE_SPACE = 44,
SDL_SCANCODE_MINUS = 45,
SDL_SCANCODE_EQUALS = 46,
SDL_SCANCODE_LEFTBRACKET = 47,
SDL_SCANCODE_RIGHTBRACKET = 48,
SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
* key on ISO keyboards and at the right end
* of the QWERTY row on ANSI keyboards.
* Produces REVERSE SOLIDUS (backslash) and
* VERTICAL LINE in a US layout, REVERSE
* SOLIDUS and VERTICAL LINE in a UK Mac
* layout, NUMBER SIGN and TILDE in a UK
* Windows layout, DOLLAR SIGN and POUND SIGN
* in a Swiss German layout, NUMBER SIGN and
* APOSTROPHE in a German layout, GRAVE
* ACCENT and POUND SIGN in a French Mac
* layout, and ASTERISK and MICRO SIGN in a
* French Windows layout.
*/
SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
* instead of 49 for the same key, but all
* OSes I've seen treat the two codes
* identically. So, as an implementor, unless
* your keyboard generates both of those
* codes and your OS treats them differently,
* you should generate SDL_SCANCODE_BACKSLASH
* instead of this code. As a user, you
* should not rely on this code because SDL
* will never generate it with most (all?)
* keyboards.
*/
SDL_SCANCODE_SEMICOLON = 51,
SDL_SCANCODE_APOSTROPHE = 52,
SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
* and ISO keyboards). Produces GRAVE ACCENT and
* TILDE in a US Windows layout and in US and UK
* Mac layouts on ANSI keyboards, GRAVE ACCENT
* and NOT SIGN in a UK Windows layout, SECTION
* SIGN and PLUS-MINUS SIGN in US and UK Mac
* layouts on ISO keyboards, SECTION SIGN and
* DEGREE SIGN in a Swiss German layout (Mac:
* only on ISO keyboards), CIRCUMFLEX ACCENT and
* DEGREE SIGN in a German layout (Mac: only on
* ISO keyboards), SUPERSCRIPT TWO and TILDE in a
* French Windows layout, COMMERCIAL AT and
* NUMBER SIGN in a French Mac layout on ISO
* keyboards, and LESS-THAN SIGN and GREATER-THAN
* SIGN in a Swiss German, German, or French Mac
* layout on ANSI keyboards.
*/
SDL_SCANCODE_COMMA = 54,
SDL_SCANCODE_PERIOD = 55,
SDL_SCANCODE_SLASH = 56,
SDL_SCANCODE_CAPSLOCK = 57,
SDL_SCANCODE_F1 = 58,
SDL_SCANCODE_F2 = 59,
SDL_SCANCODE_F3 = 60,
SDL_SCANCODE_F4 = 61,
SDL_SCANCODE_F5 = 62,
SDL_SCANCODE_F6 = 63,
SDL_SCANCODE_F7 = 64,
SDL_SCANCODE_F8 = 65,
SDL_SCANCODE_F9 = 66,
SDL_SCANCODE_F10 = 67,
SDL_SCANCODE_F11 = 68,
SDL_SCANCODE_F12 = 69,
SDL_SCANCODE_PRINTSCREEN = 70,
SDL_SCANCODE_SCROLLLOCK = 71,
SDL_SCANCODE_PAUSE = 72,
SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
does send code 73, not 117) */
SDL_SCANCODE_HOME = 74,
SDL_SCANCODE_PAGEUP = 75,
SDL_SCANCODE_DELETE = 76,
SDL_SCANCODE_END = 77,
SDL_SCANCODE_PAGEDOWN = 78,
SDL_SCANCODE_RIGHT = 79,
SDL_SCANCODE_LEFT = 80,
SDL_SCANCODE_DOWN = 81,
SDL_SCANCODE_UP = 82,
SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
*/
SDL_SCANCODE_KP_DIVIDE = 84,
SDL_SCANCODE_KP_MULTIPLY = 85,
SDL_SCANCODE_KP_MINUS = 86,
SDL_SCANCODE_KP_PLUS = 87,
SDL_SCANCODE_KP_ENTER = 88,
SDL_SCANCODE_KP_1 = 89,
SDL_SCANCODE_KP_2 = 90,
SDL_SCANCODE_KP_3 = 91,
SDL_SCANCODE_KP_4 = 92,
SDL_SCANCODE_KP_5 = 93,
SDL_SCANCODE_KP_6 = 94,
SDL_SCANCODE_KP_7 = 95,
SDL_SCANCODE_KP_8 = 96,
SDL_SCANCODE_KP_9 = 97,
SDL_SCANCODE_KP_0 = 98,
SDL_SCANCODE_KP_PERIOD = 99,
SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
* keyboards have over ANSI ones,
* located between left shift and Y.
* Produces GRAVE ACCENT and TILDE in a
* US or UK Mac layout, REVERSE SOLIDUS
* (backslash) and VERTICAL LINE in a
* US or UK Windows layout, and
* LESS-THAN SIGN and GREATER-THAN SIGN
* in a Swiss German, German, or French
* layout. */
SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
* not a physical key - but some Mac keyboards
* do have a power key. */
SDL_SCANCODE_KP_EQUALS = 103,
SDL_SCANCODE_F13 = 104,
SDL_SCANCODE_F14 = 105,
SDL_SCANCODE_F15 = 106,
SDL_SCANCODE_F16 = 107,
SDL_SCANCODE_F17 = 108,
SDL_SCANCODE_F18 = 109,
SDL_SCANCODE_F19 = 110,
SDL_SCANCODE_F20 = 111,
SDL_SCANCODE_F21 = 112,
SDL_SCANCODE_F22 = 113,
SDL_SCANCODE_F23 = 114,
SDL_SCANCODE_F24 = 115,
SDL_SCANCODE_EXECUTE = 116,
SDL_SCANCODE_HELP = 117,
SDL_SCANCODE_MENU = 118,
SDL_SCANCODE_SELECT = 119,
SDL_SCANCODE_STOP = 120,
SDL_SCANCODE_AGAIN = 121, /**< redo */
SDL_SCANCODE_UNDO = 122,
SDL_SCANCODE_CUT = 123,
SDL_SCANCODE_COPY = 124,
SDL_SCANCODE_PASTE = 125,
SDL_SCANCODE_FIND = 126,
SDL_SCANCODE_MUTE = 127,
SDL_SCANCODE_VOLUMEUP = 128,
SDL_SCANCODE_VOLUMEDOWN = 129,
/* not sure whether there's a reason to enable these */
/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
SDL_SCANCODE_KP_COMMA = 133,
SDL_SCANCODE_KP_EQUALSAS400 = 134,
SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
footnotes in USB doc */
SDL_SCANCODE_INTERNATIONAL2 = 136,
SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
SDL_SCANCODE_INTERNATIONAL4 = 138,
SDL_SCANCODE_INTERNATIONAL5 = 139,
SDL_SCANCODE_INTERNATIONAL6 = 140,
SDL_SCANCODE_INTERNATIONAL7 = 141,
SDL_SCANCODE_INTERNATIONAL8 = 142,
SDL_SCANCODE_INTERNATIONAL9 = 143,
SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
SDL_SCANCODE_LANG3 = 146, /**< Katakana */
SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
SDL_SCANCODE_LANG6 = 149, /**< reserved */
SDL_SCANCODE_LANG7 = 150, /**< reserved */
SDL_SCANCODE_LANG8 = 151, /**< reserved */
SDL_SCANCODE_LANG9 = 152, /**< reserved */
SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
SDL_SCANCODE_SYSREQ = 154,
SDL_SCANCODE_CANCEL = 155,
SDL_SCANCODE_CLEAR = 156,
SDL_SCANCODE_PRIOR = 157,
SDL_SCANCODE_RETURN2 = 158,
SDL_SCANCODE_SEPARATOR = 159,
SDL_SCANCODE_OUT = 160,
SDL_SCANCODE_OPER = 161,
SDL_SCANCODE_CLEARAGAIN = 162,
SDL_SCANCODE_CRSEL = 163,
SDL_SCANCODE_EXSEL = 164,
SDL_SCANCODE_KP_00 = 176,
SDL_SCANCODE_KP_000 = 177,
SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
SDL_SCANCODE_DECIMALSEPARATOR = 179,
SDL_SCANCODE_CURRENCYUNIT = 180,
SDL_SCANCODE_CURRENCYSUBUNIT = 181,
SDL_SCANCODE_KP_LEFTPAREN = 182,
SDL_SCANCODE_KP_RIGHTPAREN = 183,
SDL_SCANCODE_KP_LEFTBRACE = 184,
SDL_SCANCODE_KP_RIGHTBRACE = 185,
SDL_SCANCODE_KP_TAB = 186,
SDL_SCANCODE_KP_BACKSPACE = 187,
SDL_SCANCODE_KP_A = 188,
SDL_SCANCODE_KP_B = 189,
SDL_SCANCODE_KP_C = 190,
SDL_SCANCODE_KP_D = 191,
SDL_SCANCODE_KP_E = 192,
SDL_SCANCODE_KP_F = 193,
SDL_SCANCODE_KP_XOR = 194,
SDL_SCANCODE_KP_POWER = 195,
SDL_SCANCODE_KP_PERCENT = 196,
SDL_SCANCODE_KP_LESS = 197,
SDL_SCANCODE_KP_GREATER = 198,
SDL_SCANCODE_KP_AMPERSAND = 199,
SDL_SCANCODE_KP_DBLAMPERSAND = 200,
SDL_SCANCODE_KP_VERTICALBAR = 201,
SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
SDL_SCANCODE_KP_COLON = 203,
SDL_SCANCODE_KP_HASH = 204,
SDL_SCANCODE_KP_SPACE = 205,
SDL_SCANCODE_KP_AT = 206,
SDL_SCANCODE_KP_EXCLAM = 207,
SDL_SCANCODE_KP_MEMSTORE = 208,
SDL_SCANCODE_KP_MEMRECALL = 209,
SDL_SCANCODE_KP_MEMCLEAR = 210,
SDL_SCANCODE_KP_MEMADD = 211,
SDL_SCANCODE_KP_MEMSUBTRACT = 212,
SDL_SCANCODE_KP_MEMMULTIPLY = 213,
SDL_SCANCODE_KP_MEMDIVIDE = 214,
SDL_SCANCODE_KP_PLUSMINUS = 215,
SDL_SCANCODE_KP_CLEAR = 216,
SDL_SCANCODE_KP_CLEARENTRY = 217,
SDL_SCANCODE_KP_BINARY = 218,
SDL_SCANCODE_KP_OCTAL = 219,
SDL_SCANCODE_KP_DECIMAL = 220,
SDL_SCANCODE_KP_HEXADECIMAL = 221,
SDL_SCANCODE_LCTRL = 224,
SDL_SCANCODE_LSHIFT = 225,
SDL_SCANCODE_LALT = 226, /**< alt, option */
SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
SDL_SCANCODE_RCTRL = 228,
SDL_SCANCODE_RSHIFT = 229,
SDL_SCANCODE_RALT = 230, /**< alt gr, option */
SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
* by any of the above, but since there's a
* special KMOD_MODE for it I'm adding it here
*/
/* @} *//* Usage page 0x07 */
/**
* \name Usage page 0x0C
*
* These values are mapped from usage page 0x0C (USB consumer page).
*/
/* @{ */
SDL_SCANCODE_AUDIONEXT = 258,
SDL_SCANCODE_AUDIOPREV = 259,
SDL_SCANCODE_AUDIOSTOP = 260,
SDL_SCANCODE_AUDIOPLAY = 261,
SDL_SCANCODE_AUDIOMUTE = 262,
SDL_SCANCODE_MEDIASELECT = 263,
SDL_SCANCODE_WWW = 264,
SDL_SCANCODE_MAIL = 265,
SDL_SCANCODE_CALCULATOR = 266,
SDL_SCANCODE_COMPUTER = 267,
SDL_SCANCODE_AC_SEARCH = 268,
SDL_SCANCODE_AC_HOME = 269,
SDL_SCANCODE_AC_BACK = 270,
SDL_SCANCODE_AC_FORWARD = 271,
SDL_SCANCODE_AC_STOP = 272,
SDL_SCANCODE_AC_REFRESH = 273,
SDL_SCANCODE_AC_BOOKMARKS = 274,
/* @} *//* Usage page 0x0C */
/**
* \name Walther keys
*
* These are values that Christian Walther added (for mac keyboard?).
*/
/* @{ */
SDL_SCANCODE_BRIGHTNESSDOWN = 275,
SDL_SCANCODE_BRIGHTNESSUP = 276,
SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
switch, video mode switch */
SDL_SCANCODE_KBDILLUMTOGGLE = 278,
SDL_SCANCODE_KBDILLUMDOWN = 279,
SDL_SCANCODE_KBDILLUMUP = 280,
SDL_SCANCODE_EJECT = 281,
SDL_SCANCODE_SLEEP = 282,
SDL_SCANCODE_APP1 = 283,
SDL_SCANCODE_APP2 = 284,
/* @} *//* Walther keys */
/**
* \name Usage page 0x0C (additional media keys)
*
* These values are mapped from usage page 0x0C (USB consumer page).
*/
/* @{ */
SDL_SCANCODE_AUDIOREWIND = 285,
SDL_SCANCODE_AUDIOFASTFORWARD = 286,
/* @} *//* Usage page 0x0C (additional media keys) */
/* Add any other keys here. */
SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
for array bounds */
} SDL_Scancode;
#endif /* SDL_scancode_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_sensor.h
*
* Include file for SDL sensor event handling
*
*/
#ifndef SDL_sensor_h_
#define SDL_sensor_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief SDL_sensor.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
* for sensors, and load appropriate drivers.
*/
struct _SDL_Sensor;
typedef struct _SDL_Sensor SDL_Sensor;
/**
* This is a unique ID for a sensor for the time it is connected to the system,
* and is never reused for the lifetime of the application.
*
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
*/
typedef Sint32 SDL_SensorID;
/* The different sensors defined by SDL
*
* Additional sensors may be available, using platform dependent semantics.
*
* Hare are the additional Android sensors:
* https://developer.android.com/reference/android/hardware/SensorEvent.html#values
*/
typedef enum
{
SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
SDL_SENSOR_ACCEL, /**< Accelerometer */
SDL_SENSOR_GYRO /**< Gyroscope */
} SDL_SensorType;
/**
* Accelerometer sensor
*
* The accelerometer returns the current acceleration in SI meters per
* second squared. This measurement includes the force of gravity, so
* a device at rest will have an value of SDL_STANDARD_GRAVITY away
* from the center of the earth.
*
* values[0]: Acceleration on the x axis
* values[1]: Acceleration on the y axis
* values[2]: Acceleration on the z axis
*
* For phones held in portrait mode and game controllers held in front of you,
* the axes are defined as follows:
* -X ... +X : left ... right
* -Y ... +Y : bottom ... top
* -Z ... +Z : farther ... closer
*
* The axis data is not changed when the phone is rotated.
*
* \sa SDL_GetDisplayOrientation()
*/
#define SDL_STANDARD_GRAVITY 9.80665f
/**
* Gyroscope sensor
*
* The gyroscope returns the current rate of rotation in radians per second.
* The rotation is positive in the counter-clockwise direction. That is,
* an observer looking from a positive location on one of the axes would
* see positive rotation on that axis when it appeared to be rotating
* counter-clockwise.
*
* values[0]: Angular speed around the x axis (pitch)
* values[1]: Angular speed around the y axis (yaw)
* values[2]: Angular speed around the z axis (roll)
*
* For phones held in portrait mode and game controllers held in front of you,
* the axes are defined as follows:
* -X ... +X : left ... right
* -Y ... +Y : bottom ... top
* -Z ... +Z : farther ... closer
*
* The axis data is not changed when the phone or controller is rotated.
*
* \sa SDL_GetDisplayOrientation()
*/
/* Function prototypes */
/**
* Locking for multi-threaded access to the sensor API
*
* If you are using the sensor API or handling events from multiple threads
* you should use these locking functions to protect access to the sensors.
*
* In particular, you are guaranteed that the sensor list won't change, so
* the API functions that take a sensor index will be valid, and sensor
* events will not be delivered.
*/
extern DECLSPEC void SDLCALL SDL_LockSensors(void);
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
/**
* \brief Count the number of sensors attached to the system right now
*/
extern DECLSPEC int SDLCALL SDL_NumSensors(void);
/**
* \brief Get the implementation dependent name of a sensor.
*
* This can be called before any sensors are opened.
*
* \return The sensor name, or NULL if device_index is out of range.
*/
extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
/**
* \brief Get the type of a sensor.
*
* This can be called before any sensors are opened.
*
* \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range.
*/
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
/**
* \brief Get the platform dependent type of a sensor.
*
* This can be called before any sensors are opened.
*
* \return The sensor platform dependent type, or -1 if device_index is out of range.
*/
extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
/**
* \brief Get the instance ID of a sensor.
*
* This can be called before any sensors are opened.
*
* \return The sensor instance ID, or -1 if device_index is out of range.
*/
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
/**
* \brief Open a sensor for use.
*
* The index passed as an argument refers to the N'th sensor on the system.
*
* \return A sensor identifier, or NULL if an error occurred.
*/
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
/**
* Return the SDL_Sensor associated with an instance id.
*/
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
/**
* \brief Get the implementation dependent name of a sensor.
*
* \return The sensor name, or NULL if the sensor is NULL.
*/
extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
/**
* \brief Get the type of a sensor.
*
* This can be called before any sensors are opened.
*
* \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL.
*/
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
/**
* \brief Get the platform dependent type of a sensor.
*
* This can be called before any sensors are opened.
*
* \return The sensor platform dependent type, or -1 if the sensor is NULL.
*/
extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
/**
* \brief Get the instance ID of a sensor.
*
* This can be called before any sensors are opened.
*
* \return The sensor instance ID, or -1 if the sensor is NULL.
*/
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
/**
* Get the current state of an opened sensor.
*
* The number of values and interpretation of the data is sensor dependent.
*
* \param sensor The sensor to query
* \param data A pointer filled with the current sensor state
* \param num_values The number of values to write to data
*
* \return 0 or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
/**
* Close a sensor previously opened with SDL_SensorOpen()
*/
extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
/**
* Update the current state of the open sensors.
*
* This is called automatically by the event loop if sensor events are enabled.
*
* This needs to be called from the thread that initialized the sensor subsystem.
*/
extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* SDL_sensor_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+144
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_shape_h_
#define SDL_shape_h_
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_surface.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/** \file SDL_shape.h
*
* Header file for the shaped window API.
*/
#define SDL_NONSHAPEABLE_WINDOW -1
#define SDL_INVALID_SHAPE_ARGUMENT -2
#define SDL_WINDOW_LACKS_SHAPE -3
/**
* \brief Create a window that can be shaped with the specified position, dimensions, and flags.
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
* ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED,
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE,
* ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
* ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
*
* \return The window created, or NULL if window creation failed.
*
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
/**
* \brief Return whether the given window is a shaped window.
*
* \param window The window to query for being shaped.
*
* \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
*
* \sa SDL_CreateShapedWindow
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
typedef enum {
/** \brief The default mode, a binarized alpha cutoff of 1. */
ShapeModeDefault,
/** \brief A binarized alpha cutoff with a given integer value. */
ShapeModeBinarizeAlpha,
/** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
ShapeModeReverseBinarizeAlpha,
/** \brief A color key is applied. */
ShapeModeColorKey
} WindowShapeMode;
#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
/** \brief A union containing parameters for shaped windows. */
typedef union {
/** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */
Uint8 binarizationCutoff;
SDL_Color colorKey;
} SDL_WindowShapeParams;
/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
typedef struct SDL_WindowShapeMode {
/** \brief The mode of these window-shape parameters. */
WindowShapeMode mode;
/** \brief Window-shape parameters. */
SDL_WindowShapeParams parameters;
} SDL_WindowShapeMode;
/**
* \brief Set the shape and parameters of a shaped window.
*
* \param window The shaped window whose parameters should be set.
* \param shape A surface encoding the desired shape for the window.
* \param shape_mode The parameters to set for the shaped window.
*
* \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
* if the SDL_Window given does not reference a valid shaped window.
*
* \sa SDL_WindowShapeMode
* \sa SDL_GetShapedWindowMode.
*/
extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
/**
* \brief Get the shape parameters of a shaped window.
*
* \param window The shaped window whose parameters should be retrieved.
* \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
*
* \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
* data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
* the SDL_Window given is a shapeable window currently lacking a shape.
*
* \sa SDL_WindowShapeMode
* \sa SDL_SetWindowShape
*/
extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_shape_h_ */
+694
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_stdinc.h
*
* This is a general header that includes C language support.
*/
#ifndef SDL_stdinc_h_
#define SDL_stdinc_h_
#include "SDL_config.h"
#ifdef __APPLE__
#ifndef _DARWIN_C_SOURCE
#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
#endif
#endif
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#ifdef HAVE_STDIO_H
#include <stdio.h>
#endif
#if defined(STDC_HEADERS)
# include <stdlib.h>
# include <stddef.h>
# include <stdarg.h>
#else
# if defined(HAVE_STDLIB_H)
# include <stdlib.h>
# elif defined(HAVE_MALLOC_H)
# include <malloc.h>
# endif
# if defined(HAVE_STDDEF_H)
# include <stddef.h>
# endif
# if defined(HAVE_STDARG_H)
# include <stdarg.h>
# endif
#endif
#ifdef HAVE_STRING_H
# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
# include <memory.h>
# endif
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_WCHAR_H
# include <wchar.h>
#endif
#if defined(HAVE_INTTYPES_H)
# include <inttypes.h>
#elif defined(HAVE_STDINT_H)
# include <stdint.h>
#endif
#ifdef HAVE_CTYPE_H
# include <ctype.h>
#endif
#ifdef HAVE_MATH_H
# if defined(__WINRT__)
/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
for more information.
*/
# define _USE_MATH_DEFINES
# endif
# include <math.h>
#endif
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#if defined(HAVE_ALLOCA) && !defined(alloca)
# if defined(HAVE_ALLOCA_H)
# include <alloca.h>
# elif defined(__GNUC__)
# define alloca __builtin_alloca
# elif defined(_MSC_VER)
# include <malloc.h>
# define alloca _alloca
# elif defined(__WATCOMC__)
# include <malloc.h>
# elif defined(__BORLANDC__)
# include <malloc.h>
# elif defined(__DMC__)
# include <stdlib.h>
# elif defined(__AIX__)
#pragma alloca
# elif defined(__MRC__)
void *alloca(unsigned);
# else
char *alloca();
# endif
#endif
/**
* The number of elements in an array.
*/
#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
#define SDL_TABLESIZE(table) SDL_arraysize(table)
/**
* Macro useful for building other macros with strings in them
*
* e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")
*/
#define SDL_STRINGIFY_ARG(arg) #arg
/**
* \name Cast operators
*
* Use proper C++ casts when compiled as C++ to be compatible with the option
* -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
*/
/* @{ */
#ifdef __cplusplus
#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
#define SDL_static_cast(type, expression) static_cast<type>(expression)
#define SDL_const_cast(type, expression) const_cast<type>(expression)
#else
#define SDL_reinterpret_cast(type, expression) ((type)(expression))
#define SDL_static_cast(type, expression) ((type)(expression))
#define SDL_const_cast(type, expression) ((type)(expression))
#endif
/* @} *//* Cast operators */
/* Define a four character code as a Uint32 */
#define SDL_FOURCC(A, B, C, D) \
((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \
(SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \
(SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \
(SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24))
/**
* \name Basic data types
*/
/* @{ */
#ifdef __CC_ARM
/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */
#define SDL_FALSE 0
#define SDL_TRUE 1
typedef int SDL_bool;
#else
typedef enum
{
SDL_FALSE = 0,
SDL_TRUE = 1
} SDL_bool;
#endif
/**
* \brief A signed 8-bit integer type.
*/
#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */
#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */
typedef int8_t Sint8;
/**
* \brief An unsigned 8-bit integer type.
*/
#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */
#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */
typedef uint8_t Uint8;
/**
* \brief A signed 16-bit integer type.
*/
#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */
#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */
typedef int16_t Sint16;
/**
* \brief An unsigned 16-bit integer type.
*/
#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */
#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */
typedef uint16_t Uint16;
/**
* \brief A signed 32-bit integer type.
*/
#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */
#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */
typedef int32_t Sint32;
/**
* \brief An unsigned 32-bit integer type.
*/
#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */
#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */
typedef uint32_t Uint32;
/**
* \brief A signed 64-bit integer type.
*/
#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */
#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */
typedef int64_t Sint64;
/**
* \brief An unsigned 64-bit integer type.
*/
#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */
#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */
typedef uint64_t Uint64;
/* @} *//* Basic data types */
/* Make sure we have macros for printing width-based integers.
* <stdint.h> should define these but this is not true all platforms.
* (for example win32) */
#ifndef SDL_PRIs64
#ifdef PRIs64
#define SDL_PRIs64 PRIs64
#elif defined(__WIN32__)
#define SDL_PRIs64 "I64d"
#elif defined(__LINUX__) && defined(__LP64__)
#define SDL_PRIs64 "ld"
#else
#define SDL_PRIs64 "lld"
#endif
#endif
#ifndef SDL_PRIu64
#ifdef PRIu64
#define SDL_PRIu64 PRIu64
#elif defined(__WIN32__)
#define SDL_PRIu64 "I64u"
#elif defined(__LINUX__) && defined(__LP64__)
#define SDL_PRIu64 "lu"
#else
#define SDL_PRIu64 "llu"
#endif
#endif
#ifndef SDL_PRIx64
#ifdef PRIx64
#define SDL_PRIx64 PRIx64
#elif defined(__WIN32__)
#define SDL_PRIx64 "I64x"
#elif defined(__LINUX__) && defined(__LP64__)
#define SDL_PRIx64 "lx"
#else
#define SDL_PRIx64 "llx"
#endif
#endif
#ifndef SDL_PRIX64
#ifdef PRIX64
#define SDL_PRIX64 PRIX64
#elif defined(__WIN32__)
#define SDL_PRIX64 "I64X"
#elif defined(__LINUX__) && defined(__LP64__)
#define SDL_PRIX64 "lX"
#else
#define SDL_PRIX64 "llX"
#endif
#endif
#ifndef SDL_PRIs32
#ifdef PRId32
#define SDL_PRIs32 PRId32
#else
#define SDL_PRIs32 "d"
#endif
#endif
#ifndef SDL_PRIu32
#ifdef PRIu32
#define SDL_PRIu32 PRIu32
#else
#define SDL_PRIu32 "u"
#endif
#endif
#ifndef SDL_PRIx32
#ifdef PRIx32
#define SDL_PRIx32 PRIx32
#else
#define SDL_PRIx32 "x"
#endif
#endif
#ifndef SDL_PRIX32
#ifdef PRIX32
#define SDL_PRIX32 PRIX32
#else
#define SDL_PRIX32 "X"
#endif
#endif
/* Annotations to help code analysis tools */
#ifdef SDL_DISABLE_ANALYZE_MACROS
#define SDL_IN_BYTECAP(x)
#define SDL_INOUT_Z_CAP(x)
#define SDL_OUT_Z_CAP(x)
#define SDL_OUT_CAP(x)
#define SDL_OUT_BYTECAP(x)
#define SDL_OUT_Z_BYTECAP(x)
#define SDL_PRINTF_FORMAT_STRING
#define SDL_SCANF_FORMAT_STRING
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
#else
#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
#include <sal.h>
#define SDL_IN_BYTECAP(x) _In_bytecount_(x)
#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x)
#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x)
#define SDL_OUT_CAP(x) _Out_cap_(x)
#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x)
#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_
#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_
#else
#define SDL_IN_BYTECAP(x)
#define SDL_INOUT_Z_CAP(x)
#define SDL_OUT_Z_CAP(x)
#define SDL_OUT_CAP(x)
#define SDL_OUT_BYTECAP(x)
#define SDL_OUT_Z_BYTECAP(x)
#define SDL_PRINTF_FORMAT_STRING
#define SDL_SCANF_FORMAT_STRING
#endif
#if defined(__GNUC__)
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
#else
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
#endif
#endif /* SDL_DISABLE_ANALYZE_MACROS */
#define SDL_COMPILE_TIME_ASSERT(name, x) \
typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1]
/** \cond */
#ifndef DOXYGEN_SHOULD_IGNORE_THIS
SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
/** \endcond */
/* Check to make sure enums are the size of ints, for structure packing.
For both Watcom C/C++ and Borland C/C++ the compiler option that makes
enums having the size of an int must be enabled.
This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
*/
/** \cond */
#ifndef DOXYGEN_SHOULD_IGNORE_THIS
#if !defined(__ANDROID__) && !defined(__VITA__)
/* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
typedef enum
{
DUMMY_ENUM_VALUE
} SDL_DUMMY_ENUM;
SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
#endif
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
/** \endcond */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifdef HAVE_ALLOCA
#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
#define SDL_stack_free(data)
#else
#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
#define SDL_stack_free(data) SDL_free(data)
#endif
extern DECLSPEC void *SDLCALL SDL_malloc(size_t size);
extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size);
extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size);
extern DECLSPEC void SDLCALL SDL_free(void *mem);
typedef void *(SDLCALL *SDL_malloc_func)(size_t size);
typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size);
typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size);
typedef void (SDLCALL *SDL_free_func)(void *mem);
/**
* Get the current set of SDL memory functions
*/
extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
SDL_calloc_func *calloc_func,
SDL_realloc_func *realloc_func,
SDL_free_func *free_func);
/**
* Replace SDL's memory allocation functions with a custom set
*/
extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
SDL_calloc_func calloc_func,
SDL_realloc_func realloc_func,
SDL_free_func free_func);
/**
* Get the number of outstanding (unfreed) allocations
*/
extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite);
extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *));
extern DECLSPEC int SDLCALL SDL_abs(int x);
/* !!! FIXME: these have side effects. You probably shouldn't use them. */
/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */
#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
extern DECLSPEC int SDLCALL SDL_isalpha(int x);
extern DECLSPEC int SDLCALL SDL_isalnum(int x);
extern DECLSPEC int SDLCALL SDL_isblank(int x);
extern DECLSPEC int SDLCALL SDL_iscntrl(int x);
extern DECLSPEC int SDLCALL SDL_isdigit(int x);
extern DECLSPEC int SDLCALL SDL_isxdigit(int x);
extern DECLSPEC int SDLCALL SDL_ispunct(int x);
extern DECLSPEC int SDLCALL SDL_isspace(int x);
extern DECLSPEC int SDLCALL SDL_isupper(int x);
extern DECLSPEC int SDLCALL SDL_islower(int x);
extern DECLSPEC int SDLCALL SDL_isprint(int x);
extern DECLSPEC int SDLCALL SDL_isgraph(int x);
extern DECLSPEC int SDLCALL SDL_toupper(int x);
extern DECLSPEC int SDLCALL SDL_tolower(int x);
extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len);
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x)))
/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
{
#ifdef __APPLE__
memset_pattern4(dst, &val, dwords * 4);
#elif defined(__GNUC__) && defined(__i386__)
int u0, u1, u2;
__asm__ __volatile__ (
"cld \n\t"
"rep ; stosl \n\t"
: "=&D" (u0), "=&a" (u1), "=&c" (u2)
: "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords))
: "memory"
);
#else
size_t _n = (dwords + 3) / 4;
Uint32 *_p = SDL_static_cast(Uint32 *, dst);
Uint32 _val = (val);
if (dwords == 0) {
return;
}
/* !!! FIXME: there are better ways to do this, but this is just to clean this up for now. */
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
#endif
switch (dwords % 4) {
case 0: do { *_p++ = _val; /* fallthrough */
case 3: *_p++ = _val; /* fallthrough */
case 2: *_p++ = _val; /* fallthrough */
case 1: *_p++ = _val; /* fallthrough */
} while ( --_n );
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif
}
extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr);
extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle);
extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2);
extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len);
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes);
extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
extern DECLSPEC char *SDLCALL SDL_strdup(const char *str);
extern DECLSPEC char *SDLCALL SDL_strrev(char *str);
extern DECLSPEC char *SDLCALL SDL_strupr(char *str);
extern DECLSPEC char *SDLCALL SDL_strlwr(char *str);
extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c);
extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c);
extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle);
extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr);
extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str);
extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix);
extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix);
extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix);
extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix);
extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix);
extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix);
extern DECLSPEC int SDLCALL SDL_atoi(const char *str);
extern DECLSPEC double SDLCALL SDL_atof(const char *str);
extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base);
extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base);
extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base);
extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base);
extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp);
extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len);
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2);
extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
#ifndef HAVE_M_PI
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327950288 /**< pi */
#endif
#endif
extern DECLSPEC double SDLCALL SDL_acos(double x);
extern DECLSPEC float SDLCALL SDL_acosf(float x);
extern DECLSPEC double SDLCALL SDL_asin(double x);
extern DECLSPEC float SDLCALL SDL_asinf(float x);
extern DECLSPEC double SDLCALL SDL_atan(double x);
extern DECLSPEC float SDLCALL SDL_atanf(float x);
extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y);
extern DECLSPEC double SDLCALL SDL_ceil(double x);
extern DECLSPEC float SDLCALL SDL_ceilf(float x);
extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y);
extern DECLSPEC double SDLCALL SDL_cos(double x);
extern DECLSPEC float SDLCALL SDL_cosf(float x);
extern DECLSPEC double SDLCALL SDL_exp(double x);
extern DECLSPEC float SDLCALL SDL_expf(float x);
extern DECLSPEC double SDLCALL SDL_fabs(double x);
extern DECLSPEC float SDLCALL SDL_fabsf(float x);
extern DECLSPEC double SDLCALL SDL_floor(double x);
extern DECLSPEC float SDLCALL SDL_floorf(float x);
extern DECLSPEC double SDLCALL SDL_trunc(double x);
extern DECLSPEC float SDLCALL SDL_truncf(float x);
extern DECLSPEC double SDLCALL SDL_fmod(double x, double y);
extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y);
extern DECLSPEC double SDLCALL SDL_log(double x);
extern DECLSPEC float SDLCALL SDL_logf(float x);
extern DECLSPEC double SDLCALL SDL_log10(double x);
extern DECLSPEC float SDLCALL SDL_log10f(float x);
extern DECLSPEC double SDLCALL SDL_pow(double x, double y);
extern DECLSPEC float SDLCALL SDL_powf(float x, float y);
extern DECLSPEC double SDLCALL SDL_round(double x);
extern DECLSPEC float SDLCALL SDL_roundf(float x);
extern DECLSPEC long SDLCALL SDL_lround(double x);
extern DECLSPEC long SDLCALL SDL_lroundf(float x);
extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n);
extern DECLSPEC double SDLCALL SDL_sin(double x);
extern DECLSPEC float SDLCALL SDL_sinf(float x);
extern DECLSPEC double SDLCALL SDL_sqrt(double x);
extern DECLSPEC float SDLCALL SDL_sqrtf(float x);
extern DECLSPEC double SDLCALL SDL_tan(double x);
extern DECLSPEC float SDLCALL SDL_tanf(float x);
/* The SDL implementation of iconv() returns these error codes */
#define SDL_ICONV_ERROR (size_t)-1
#define SDL_ICONV_E2BIG (size_t)-2
#define SDL_ICONV_EILSEQ (size_t)-3
#define SDL_ICONV_EINVAL (size_t)-4
/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */
typedef struct _SDL_iconv_t *SDL_iconv_t;
extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode,
const char *fromcode);
extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
size_t * inbytesleft, char **outbuf,
size_t * outbytesleft);
/**
* This function converts a string between encodings in one pass, returning a
* string that must be freed with SDL_free() or NULL on error.
*/
extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
const char *fromcode,
const char *inbuf,
size_t inbytesleft);
#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
/* force builds using Clang's static analysis tools to use literal C runtime
here, since there are possibly tests that are ineffective otherwise. */
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
/* The analyzer knows about strlcpy even when the system doesn't provide it */
#ifndef HAVE_STRLCPY
size_t strlcpy(char* dst, const char* src, size_t size);
#endif
/* The analyzer knows about strlcat even when the system doesn't provide it */
#ifndef HAVE_STRLCAT
size_t strlcat(char* dst, const char* src, size_t size);
#endif
#define SDL_malloc malloc
#define SDL_calloc calloc
#define SDL_realloc realloc
#define SDL_free free
#define SDL_memset memset
#define SDL_memcpy memcpy
#define SDL_memmove memmove
#define SDL_memcmp memcmp
#define SDL_strlcpy strlcpy
#define SDL_strlcat strlcat
#define SDL_strlen strlen
#define SDL_wcslen wcslen
#define SDL_wcslcpy wcslcpy
#define SDL_wcslcat wcslcat
#define SDL_strdup strdup
#define SDL_wcsdup wcsdup
#define SDL_strchr strchr
#define SDL_strrchr strrchr
#define SDL_strstr strstr
#define SDL_wcsstr wcsstr
#define SDL_strtokr strtok_r
#define SDL_strcmp strcmp
#define SDL_wcscmp wcscmp
#define SDL_strncmp strncmp
#define SDL_wcsncmp wcsncmp
#define SDL_strcasecmp strcasecmp
#define SDL_strncasecmp strncasecmp
#define SDL_sscanf sscanf
#define SDL_vsscanf vsscanf
#define SDL_snprintf snprintf
#define SDL_vsnprintf vsnprintf
#endif
SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords)
{
return SDL_memcpy(dst, src, dwords * 4);
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_stdinc_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+887
View File
@@ -0,0 +1,887 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_surface.h
*
* Header file for ::SDL_Surface definition and management functions.
*/
#ifndef SDL_surface_h_
#define SDL_surface_h_
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_blendmode.h"
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \name Surface flags
*
* These are the currently supported flags for the ::SDL_Surface.
*
* \internal
* Used internally (read-only).
*/
/* @{ */
#define SDL_SWSURFACE 0 /**< Just here for compatibility */
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
/* @} *//* Surface flags */
/**
* Evaluates to true if the surface needs to be locked before access.
*/
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
/**
* \brief A collection of pixels used in software blitting.
*
* \note This structure should be treated as read-only, except for \c pixels,
* which, if not NULL, contains the raw pixel data for the surface.
*/
typedef struct SDL_Surface
{
Uint32 flags; /**< Read-only */
SDL_PixelFormat *format; /**< Read-only */
int w, h; /**< Read-only */
int pitch; /**< Read-only */
void *pixels; /**< Read-write */
/** Application data associated with the surface */
void *userdata; /**< Read-write */
/** information needed for surfaces requiring locks */
int locked; /**< Read-only */
/** list of BlitMap that hold a reference to this surface */
void *list_blitmap; /**< Private */
/** clipping information */
SDL_Rect clip_rect; /**< Read-only */
/** info for fast blit mapping to other surfaces */
struct SDL_BlitMap *map; /**< Private */
/** Reference count -- used when freeing surface */
int refcount; /**< Read-mostly */
} SDL_Surface;
/**
* \brief The type of function used for surface blitting functions.
*/
typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
struct SDL_Surface * dst, SDL_Rect * dstrect);
/**
* \brief The formula used for converting between YUV and RGB
*/
typedef enum
{
SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
SDL_YUV_CONVERSION_BT709, /**< BT.709 */
SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
} SDL_YUV_CONVERSION_MODE;
/**
* Allocate a new RGB surface.
*
* If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
* If `depth` is greater than 8 bits, the pixel format is set using the
* [RGBA]mask parameters.
*
* The [RGBA]mask parameters are the bitmasks used to extract that color from
* a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
* stored in the most significant byte. Using zeros for the RGB masks sets a
* default value, based on the depth. For example:
*
* ```c++
* SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
* ```
*
* However, using zero for the Amask results in an Amask of 0.
*
* By default surfaces with an alpha mask are set up for blending as with:
*
* ```c++
* SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
* ```
*
* You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
* different `blendMode`.
*
* \param flags the flags are unused and should be set to 0
* \param width the width of the surface
* \param height the height of the surface
* \param depth the depth of the surface in bits
* \param Rmask the red mask for the pixels
* \param Gmask the green mask for the pixels
* \param Bmask the blue mask for the pixels
* \param Amask the alpha mask for the pixels
* \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information.
*
* \sa SDL_CreateRGBSurfaceFrom
* \sa SDL_CreateRGBSurfaceWithFormat
* \sa SDL_FreeSurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
/**
* Allocate a new RGB surface with a specific pixel format.
*
* This function operates mostly like SDL_CreateRGBSurface(), except instead
* of providing pixel color masks, you provide it with a predefined format
* from SDL_PixelFormatEnum.
*
* \param flags the flags are unused and should be set to 0
* \param width the width of the surface
* \param height the height of the surface
* \param depth the depth of the surface in bits
* \param format the SDL_PixelFormatEnum for the new surface's pixel format.
* \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information.
*
* \sa SDL_CreateRGBSurface
* \sa SDL_CreateRGBSurfaceFrom
* \sa SDL_FreeSurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
(Uint32 flags, int width, int height, int depth, Uint32 format);
/**
* Allocate a new RGB surface with existing pixel data.
*
* This function operates mostly like SDL_CreateRGBSurface(), except it does
* not allocate memory for the pixel data, instead the caller provides an
* existing buffer of data for the surface to use.
*
* No copy is made of the pixel data. Pixel data is not managed automatically;
* you must free the surface before you free the pixel data.
*
* \param pixels a pointer to existing pixel data
* \param width the width of the surface
* \param height the height of the surface
* \param depth the depth of the surface in bits
* \param pitch the pitch of the surface in bytes
* \param Rmask the red mask for the pixels
* \param Gmask the green mask for the pixels
* \param Bmask the blue mask for the pixels
* \param Amask the alpha mask for the pixels
* \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information.
*
* \sa SDL_CreateRGBSurface
* \sa SDL_CreateRGBSurfaceWithFormat
* \sa SDL_FreeSurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
int width,
int height,
int depth,
int pitch,
Uint32 Rmask,
Uint32 Gmask,
Uint32 Bmask,
Uint32 Amask);
/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
/**
* Allocate a new RGB surface with with a specific pixel format and existing
* pixel data.
*
* This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
* instead of providing pixel color masks, you provide it with a predefined
* format from SDL_PixelFormatEnum.
*
* No copy is made of the pixel data. Pixel data is not managed automatically;
* you must free the surface before you free the pixel data.
*
* \param pixels a pointer to existing pixel data
* \param width the width of the surface
* \param height the height of the surface
* \param depth the depth of the surface in bits
* \param pitch the pitch of the surface in bytes
* \param format the SDL_PixelFormatEnum for the new surface's pixel format.
* \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information.
*
* \sa SDL_CreateRGBSurfaceFrom
* \sa SDL_CreateRGBSurfaceWithFormat
* \sa SDL_FreeSurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
(void *pixels, int width, int height, int depth, int pitch, Uint32 format);
/**
* Free an RGB surface.
*
* It is safe to pass NULL to this function.
*
* \param surface the SDL_Surface to free.
*
* \sa SDL_CreateRGBSurface
* \sa SDL_CreateRGBSurfaceFrom
* \sa SDL_LoadBMP
* \sa SDL_LoadBMP_RW
*/
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
/**
* Set the palette used by a surface.
*
* A single palette can be shared with many surfaces.
*
* \param surface the SDL_Surface structure to update
* \param palette the SDL_Palette structure to use
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*/
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
SDL_Palette * palette);
/**
* Set up a surface for directly accessing the pixels.
*
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
* and read from `surface->pixels`, using the pixel format stored in
* `surface->format`. Once you are done accessing the surface, you should use
* SDL_UnlockSurface() to release it.
*
* Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
* 0, then you can read and write to the surface at any time, and the pixel
* format of the surface will not change.
*
* \param surface the SDL_Surface structure to be locked
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_MUSTLOCK
* \sa SDL_UnlockSurface
*/
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
/**
* Release a surface after directly accessing the pixels.
*
* \param surface the SDL_Surface structure to be unlocked
*
* \sa SDL_LockSurface
*/
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
/**
* Load a BMP image from a seekable SDL data stream.
*
* The new surface should be freed with SDL_FreeSurface().
*
* \param src the data stream for the surface
* \param freesrc non-zero to close the stream after being read
* \returns a pointer to a new SDL_Surface structure or NULL if there was an
* error; call SDL_GetError() for more information.
*
* \sa SDL_FreeSurface
* \sa SDL_LoadBMP
* \sa SDL_SaveBMP_RW
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
int freesrc);
/**
* Load a surface from a file.
*
* Convenience macro.
*/
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
/**
* Save a surface to a seekable SDL data stream in BMP format.
*
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
* not supported.
*
* \param surface the SDL_Surface structure containing the image to be saved
* \param dst a data stream to save to
* \param freedst non-zero to close the stream after being written
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_LoadBMP_RW
* \sa SDL_SaveBMP
*/
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
/**
* Save a surface to a file.
*
* Convenience macro.
*/
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
/**
* Set the RLE acceleration hint for a surface.
*
* If RLE is enabled, color key and alpha blending blits are much faster, but
* the surface must be locked before directly accessing the pixels.
*
* \param surface the SDL_Surface structure to optimize
* \param flag 0 to disable, non-zero to enable RLE acceleration
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_BlitSurface
* \sa SDL_LockSurface
* \sa SDL_UnlockSurface
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
int flag);
/**
* Returns whether the surface is RLE enabled
*
* It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
*
* \param surface the SDL_Surface structure to query
* \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
*
* \sa SDL_SetSurfaceRLE
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
/**
* Set the color key (transparent pixel) in a surface.
*
* The color key defines a pixel value that will be treated as transparent in
* a blit. For example, one can use this to specify that cyan pixels should be
* considered transparent, and therefore not rendered.
*
* It is a pixel of the format used by the surface, as generated by
* SDL_MapRGB().
*
* RLE acceleration can substantially speed up blitting of images with large
* horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
*
* \param surface the SDL_Surface structure to update
* \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
* \param key the transparent pixel
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_BlitSurface
* \sa SDL_GetColorKey
*/
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
int flag, Uint32 key);
/**
* Returns whether the surface has a color key
*
* It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
*
* \param surface the SDL_Surface structure to query
* \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
*
* \sa SDL_SetColorKey
* \sa SDL_GetColorKey
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
/**
* Get the color key (transparent pixel) for a surface.
*
* The color key is a pixel of the format used by the surface, as generated by
* SDL_MapRGB().
*
* If the surface doesn't have color key enabled this function returns -1.
*
* \param surface the SDL_Surface structure to query
* \param key a pointer filled in with the transparent pixel
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_BlitSurface
* \sa SDL_SetColorKey
*/
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
Uint32 * key);
/**
* Set an additional color value multiplied into blit operations.
*
* When this surface is blitted, during the blit operation each source color
* channel is modulated by the appropriate color value according to the
* following formula:
*
* `srcC = srcC * (color / 255)`
*
* \param surface the SDL_Surface structure to update
* \param r the red color value multiplied into blit operations
* \param g the green color value multiplied into blit operations
* \param b the blue color value multiplied into blit operations
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_GetSurfaceColorMod
* \sa SDL_SetSurfaceAlphaMod
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
Uint8 r, Uint8 g, Uint8 b);
/**
* Get the additional color value multiplied into blit operations.
*
* \param surface the SDL_Surface structure to query
* \param r a pointer filled in with the current red color value
* \param g a pointer filled in with the current green color value
* \param b a pointer filled in with the current blue color value
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_GetSurfaceAlphaMod
* \sa SDL_SetSurfaceColorMod
*/
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
Uint8 * r, Uint8 * g,
Uint8 * b);
/**
* Set an additional alpha value used in blit operations.
*
* When this surface is blitted, during the blit operation the source alpha
* value is modulated by this alpha value according to the following formula:
*
* `srcA = srcA * (alpha / 255)`
*
* \param surface the SDL_Surface structure to update
* \param alpha the alpha value multiplied into blit operations
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_GetSurfaceAlphaMod
* \sa SDL_SetSurfaceColorMod
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
Uint8 alpha);
/**
* Get the additional alpha value used in blit operations.
*
* \param surface the SDL_Surface structure to query
* \param alpha a pointer filled in with the current alpha value
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_GetSurfaceColorMod
* \sa SDL_SetSurfaceAlphaMod
*/
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
Uint8 * alpha);
/**
* Set the blend mode used for blit operations.
*
* To copy a surface to another surface (or texture) without blending with the
* existing data, the blendmode of the SOURCE surface should be set to
* `SDL_BLENDMODE_NONE`.
*
* \param surface the SDL_Surface structure to update
* \param blendMode the SDL_BlendMode to use for blit blending
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_GetSurfaceBlendMode
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
SDL_BlendMode blendMode);
/**
* Get the blend mode used for blit operations.
*
* \param surface the SDL_Surface structure to query
* \param blendMode a pointer filled in with the current SDL_BlendMode
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_SetSurfaceBlendMode
*/
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
SDL_BlendMode *blendMode);
/**
* Set the clipping rectangle for a surface.
*
* When `surface` is the destination of a blit, only the area within the clip
* rectangle is drawn into.
*
* Note that blits are automatically clipped to the edges of the source and
* destination surfaces.
*
* \param surface the SDL_Surface structure to be clipped
* \param rect the SDL_Rect structure representing the clipping rectangle, or
* NULL to disable clipping
* \returns SDL_TRUE if the rectangle intersects the surface, otherwise
* SDL_FALSE and blits will be completely clipped.
*
* \sa SDL_BlitSurface
* \sa SDL_GetClipRect
*/
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
const SDL_Rect * rect);
/**
* Get the clipping rectangle for a surface.
*
* When `surface` is the destination of a blit, only the area within the clip
* rectangle is drawn into.
*
* \param surface the SDL_Surface structure representing the surface to be
* clipped
* \param rect an SDL_Rect structure filled in with the clipping rectangle for
* the surface
*
* \sa SDL_BlitSurface
* \sa SDL_SetClipRect
*/
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
SDL_Rect * rect);
/*
* Creates a new surface identical to the existing surface.
*
* The returned surface should be freed with SDL_FreeSurface().
*
* \param surface the surface to duplicate.
* \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
* more information.
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
/**
* Copy an existing surface to a new surface of the specified format.
*
* This function is used to optimize images for faster *repeat* blitting. This
* is accomplished by converting the original and storing the result as a new
* surface. The new, optimized surface can then be used as the source for
* future blits, making them faster.
*
* \param src the existing SDL_Surface structure to convert
* \param fmt the SDL_PixelFormat structure that the new surface is optimized
* for
* \param flags the flags are unused and should be set to 0; this is a
* leftover from SDL 1.2's API
* \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information.
*
* \sa SDL_AllocFormat
* \sa SDL_ConvertSurfaceFormat
* \sa SDL_CreateRGBSurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
/**
* Copy an existing surface to a new surface of the specified format enum.
*
* This function operates just like SDL_ConvertSurface(), but accepts an
* SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
* it might be easier to call but it doesn't have access to palette
* information for the destination surface, in case that would be important.
*
* \param src the existing SDL_Surface structure to convert
* \param pixel_format the SDL_PixelFormatEnum that the new surface is
* optimized for
* \param flags the flags are unused and should be set to 0; this is a
* leftover from SDL 1.2's API
* \returns the new SDL_Surface structure that is created or NULL if it fails;
* call SDL_GetError() for more information.
*
* \sa SDL_AllocFormat
* \sa SDL_ConvertSurfaceFormat
* \sa SDL_CreateRGBSurface
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
(SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
/**
* Copy a block of pixels of one format to another format.
*
* \param width the width of the block to copy, in pixels
* \param height the height of the block to copy, in pixels
* \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
* \param src a pointer to the source pixels
* \param src_pitch the pitch of the block to copy, in bytes
* \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
* \param dst a pointer to be filled in with new pixel data
* \param dst_pitch the pitch of the destination pixels, in bytes
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*/
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
Uint32 src_format,
const void * src, int src_pitch,
Uint32 dst_format,
void * dst, int dst_pitch);
/**
* Perform a fast fill of a rectangle with a specific color.
*
* `color` should be a pixel of the format used by the surface, and can be
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
* alpha component then the destination is simply filled with that alpha
* information, no blending takes place.
*
* If there is a clip rectangle set on the destination (set via
* SDL_SetClipRect()), then this function will fill based on the intersection
* of the clip rectangle and `rect`.
*
* \param dst the SDL_Surface structure that is the drawing target
* \param rect the SDL_Rect structure representing the rectangle to fill, or
* NULL to fill the entire surface
* \param color the color to fill with
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_FillRects
*/
extern DECLSPEC int SDLCALL SDL_FillRect
(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
/**
* Perform a fast fill of a set of rectangles with a specific color.
*
* `color` should be a pixel of the format used by the surface, and can be
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
* alpha component then the destination is simply filled with that alpha
* information, no blending takes place.
*
* If there is a clip rectangle set on the destination (set via
* SDL_SetClipRect()), then this function will fill based on the intersection
* of the clip rectangle and `rect`.
*
* \param dst the SDL_Surface structure that is the drawing target
* \param rects an array of SDL_Rects representing the rectangles to fill.
* \param count the number of rectangles in the array
* \param color the color to fill with
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_FillRect
*/
extern DECLSPEC int SDLCALL SDL_FillRects
(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
/* !!! FIXME: merge this documentation with the wiki */
/**
* Performs a fast blit from the source surface to the destination surface.
*
* This assumes that the source and destination rectangles are
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
* surface (\c src or \c dst) is copied. The final blit rectangles are saved
* in \c srcrect and \c dstrect after all clipping is performed.
*
* \returns 0 if the blit is successful, otherwise it returns -1.
*
* The blit function should not be called on a locked surface.
*
* The blit semantics for surfaces with and without blending and colorkey
* are defined as follows:
* \verbatim
RGBA->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB, set destination alpha to source per-surface alpha value.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source color key.
RGBA->RGBA:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy all of RGBA to the destination.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source color key.
\endverbatim
*
* You should call SDL_BlitSurface() unless you know exactly how SDL
* blitting works internally and how to use the other blit functions.
*/
#define SDL_BlitSurface SDL_UpperBlit
/**
* Perform a fast blit from the source surface to the destination surface.
*
* SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
* macro for this function with a less confusing name.
*
* \sa SDL_BlitSurface
*/
extern DECLSPEC int SDLCALL SDL_UpperBlit
(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);
/**
* Perform low-level surface blitting only.
*
* This is a semi-private blit function and it performs low-level surface
* blitting, assuming the input rectangles have already been clipped.
*
* Unless you know what you're doing, you should be using SDL_BlitSurface()
* instead.
*
* \param src the SDL_Surface structure to be copied from
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied, or NULL to copy the entire surface
* \param dst the SDL_Surface structure that is the blit target
* \param dstrect the SDL_Rect structure representing the rectangle that is
* copied into
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_BlitSurface
*/
extern DECLSPEC int SDLCALL SDL_LowerBlit
(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);
/**
* Perform a fast, low quality, stretch blit between two surfaces of the
* same format.
*
* Please use SDL_BlitScaled() instead.
*/
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
const SDL_Rect * srcrect,
SDL_Surface * dst,
const SDL_Rect * dstrect);
/**
* Perform bilinear scaling between two surfaces of the same format, 32BPP.
*/
extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
const SDL_Rect * srcrect,
SDL_Surface * dst,
const SDL_Rect * dstrect);
#define SDL_BlitScaled SDL_UpperBlitScaled
/**
* Perform a scaled surface copy to a destination surface.
*
* SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
* merely a macro for this function with a less confusing name.
*
* \sa SDL_BlitScaled
*/
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);
/**
* Perform low-level surface scaled blitting only.
*
* This is a semi-private function and it performs low-level surface blitting,
* assuming the input rectangles have already been clipped.
*
* \param src the SDL_Surface structure to be copied from
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied
* \param dst the SDL_Surface structure that is the blit target
* \param dstrect the SDL_Rect structure representing the rectangle that is
* copied into
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_BlitScaled
*/
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);
/**
* Set the YUV conversion mode
*/
extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
/**
* Get the YUV conversion mode
*/
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
/**
* Get the YUV conversion mode, returning the correct mode for the resolution
* when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
*/
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_surface_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+475
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@@ -0,0 +1,475 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_system.h
*
* Include file for platform specific SDL API functions
*/
#ifndef SDL_system_h_
#define SDL_system_h_
#include "SDL_stdinc.h"
#include "SDL_keyboard.h"
#include "SDL_render.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Platform specific functions for Windows */
#ifdef __WIN32__
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
/**
* Set a callback for every Windows message, run before TranslateMessage().
*
* \param callback The SDL_WindowsMessageHook function to call.
* \param userdata a pointer to pass to every iteration of `callback`
*/
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
/**
* Get the D3D9 adapter index that matches the specified display index.
*
* The returned adapter index can be passed to `IDirect3D9::CreateDevice` and
* controls on which monitor a full screen application will appear.
*
* \param displayIndex the display index for which to get the D3D9 adapter
* index
* \returns the D3D9 adapter index on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.1.
*/
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
typedef struct IDirect3DDevice9 IDirect3DDevice9;
/**
* Get the D3D9 device associated with a renderer.
*
* Once you are done using the device, you should release it to avoid a
* resource leak.
*
* \param renderer the renderer from which to get the associated D3D device
* \returns the D3D9 device associated with given renderer or NULL if it is
* not a D3D9 renderer; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.1.
*/
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
typedef struct ID3D11Device ID3D11Device;
/**
* Get the D3D11 device associated with a renderer.
*
* Once you are done using the device, you should release it to avoid a
* resource leak.
*
* \param renderer the renderer from which to get the associated D3D11 device
* \returns the D3D11 device associated with given renderer or NULL if it is
* not a D3D11 renderer; call SDL_GetError() for more information.
*/
extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
/**
* Get the DXGI Adapter and Output indices for the specified display index.
*
* The DXGI Adapter and Output indices can be passed to `EnumAdapters` and
* `EnumOutputs` respectively to get the objects required to create a DX10 or
* DX11 device and swap chain.
*
* Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it
* returns an SDL_bool.
*
* \param displayIndex the display index for which to get both indices
* \param adapterIndex a pointer to be filled in with the adapter index
* \param outputIndex a pointer to be filled in with the output index
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.2.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
#endif /* __WIN32__ */
/* Platform specific functions for Linux */
#ifdef __LINUX__
/**
* Sets the UNIX nice value for a thread.
*
* This uses setpriority() if possible, and RealtimeKit if available.
*
* \param threadID the Unix thread ID to change priority of.
* \param priority The new, Unix-specific, priority value.
* \returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
#endif /* __LINUX__ */
/* Platform specific functions for iOS */
#ifdef __IPHONEOS__
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
#endif /* __IPHONEOS__ */
/* Platform specific functions for Android */
#ifdef __ANDROID__
/**
* Get the Android Java Native Interface Environment of the current thread.
*
* This is the JNIEnv one needs to access the Java virtual machine from native
* code, and is needed for many Android APIs to be usable from C.
*
* The prototype of the function in SDL's code actually declare a void* return
* type, even if the implementation returns a pointer to a JNIEnv. The
* rationale being that the SDL headers can avoid including jni.h.
*
* \returns a pointer to Java native interface object (JNIEnv) to which the
* current thread is attached, or 0 on error.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AndroidGetActivity
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
/**
* Retrieve the Java instance of the Android activity class.
*
* The prototype of the function in SDL's code actually declares a void*
* return type, even if the implementation returns a jobject. The rationale
* being that the SDL headers can avoid including jni.h.
*
* The jobject returned by the function is a local reference and must be
* released by the caller. See the PushLocalFrame() and PopLocalFrame() or
* DeleteLocalRef() functions of the Java native interface:
*
* https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html
*
* \returns the jobject representing the instance of the Activity class of the
* Android application, or NULL on error.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AndroidGetJNIEnv
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
/**
* Query Android API level of the current device.
*
* - API level 30: Android 11
* - API level 29: Android 10
* - API level 28: Android 9
* - API level 27: Android 8.1
* - API level 26: Android 8.0
* - API level 25: Android 7.1
* - API level 24: Android 7.0
* - API level 23: Android 6.0
* - API level 22: Android 5.1
* - API level 21: Android 5.0
* - API level 20: Android 4.4W
* - API level 19: Android 4.4
* - API level 18: Android 4.3
* - API level 17: Android 4.2
* - API level 16: Android 4.1
* - API level 15: Android 4.0.3
* - API level 14: Android 4.0
* - API level 13: Android 3.2
* - API level 12: Android 3.1
* - API level 11: Android 3.0
* - API level 10: Android 2.3.3
*
* \returns the Android API level.
*/
extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
/**
* Query if the application is running on Android TV.
*
* \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
/**
* Query if the application is running on a Chromebook.
*
* \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
/**
* Query if the application is running on a Samsung DeX docking station.
*
* \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
/**
* Trigger the Android system back button behavior.
*/
extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
/**
See the official Android developer guide for more information:
http://developer.android.com/guide/topics/data/data-storage.html
*/
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
/**
* Get the path used for internal storage for this application.
*
* This path is unique to your application and cannot be written to by other
* applications.
*
* Your internal storage path is typically:
* `/data/data/your.app.package/files`.
*
* \returns the path used for internal storage or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AndroidGetExternalStorageState
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
/**
* Get the current state of external storage.
*
* The current state of external storage, a bitmask of these values:
* `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`.
*
* If external storage is currently unavailable, this will return 0.
*
* \returns the current state of external storage on success or 0 on failure;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AndroidGetExternalStoragePath
*/
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
/**
* Get the path used for external storage for this application.
*
* This path is unique to your application, but is public and can be written
* to by other applications.
*
* Your external storage path is typically:
* `/storage/sdcard0/Android/data/your.app.package/files`.
*
* \returns the path used for external storage for this application on success
* or NULL on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AndroidGetExternalStorageState
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
/**
* Request permissions at runtime.
*
* This blocks the calling thread until the permission is granted or denied.
*
* \param permission The permission to request.
* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
/**
* Shows an Android toast notification.
*
* Toasts are a sort of lightweight notification that are unique to Android.
*
* https://developer.android.com/guide/topics/ui/notifiers/toasts
*
* Shows toast in UI thread.
*
* For the `gravity` parameter, choose a value from here, or -1 if you don't
* have a preference:
*
* https://developer.android.com/reference/android/view/Gravity
*
* \param message text message to be shown
* \param duration 0=short, 1=long
* \param gravity where the notification should appear on the screen.
* \param xoffset set this parameter only when gravity >=0
* \param yoffset set this parameter only when gravity >=0
* \returns 0 if success, -1 if any error occurs.
*/
extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
#endif /* __ANDROID__ */
/* Platform specific functions for WinRT */
#ifdef __WINRT__
/**
* \brief WinRT / Windows Phone path types
*/
typedef enum
{
/** \brief The installed app's root directory.
Files here are likely to be read-only. */
SDL_WINRT_PATH_INSTALLED_LOCATION,
/** \brief The app's local data store. Files may be written here */
SDL_WINRT_PATH_LOCAL_FOLDER,
/** \brief The app's roaming data store. Unsupported on Windows Phone.
Files written here may be copied to other machines via a network
connection.
*/
SDL_WINRT_PATH_ROAMING_FOLDER,
/** \brief The app's temporary data store. Unsupported on Windows Phone.
Files written here may be deleted at any time. */
SDL_WINRT_PATH_TEMP_FOLDER
} SDL_WinRT_Path;
/**
* \brief WinRT Device Family
*/
typedef enum
{
/** \brief Unknown family */
SDL_WINRT_DEVICEFAMILY_UNKNOWN,
/** \brief Desktop family*/
SDL_WINRT_DEVICEFAMILY_DESKTOP,
/** \brief Mobile family (for example smartphone) */
SDL_WINRT_DEVICEFAMILY_MOBILE,
/** \brief XBox family */
SDL_WINRT_DEVICEFAMILY_XBOX,
} SDL_WinRT_DeviceFamily;
/**
* Retrieve a WinRT defined path on the local file system.
*
* Not all paths are available on all versions of Windows. This is especially
* true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
* for more information on which path types are supported where.
*
* Documentation on most app-specific path types on WinRT can be found on
* MSDN, at the URL:
*
* https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*
* \param pathType the type of path to retrieve, one of SDL_WinRT_Path
* \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if
* the path is not available for any reason; call SDL_GetError() for
* more information.
*
* \since This function is available since SDL 2.0.3.
*
* \sa SDL_WinRTGetFSPathUTF8
*/
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
/**
* Retrieve a WinRT defined path on the local file system.
*
* Not all paths are available on all versions of Windows. This is especially
* true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
* for more information on which path types are supported where.
*
* Documentation on most app-specific path types on WinRT can be found on
* MSDN, at the URL:
*
* https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*
* \param pathType the type of path to retrieve, one of SDL_WinRT_Path
* \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if
* the path is not available for any reason; call SDL_GetError() for
* more information.
*
* \since This function is available since SDL 2.0.3.
*
* \sa SDL_WinRTGetFSPathUNICODE
*/
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
/**
* Detects the device family of WinRT plattform at runtime.
*
* \returns a value from the SDL_WinRT_DeviceFamily enum.
*/
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
#endif /* __WINRT__ */
/**
* Query if the current device is a tablet.
*
* If SDL can't determine this, it will return SDL_FALSE.
*
* \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
/* Functions used by iOS application delegates to notify SDL about state changes */
extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
#ifdef __IPHONEOS__
extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
#endif
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_system_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_syswm.h
*
* Include file for SDL custom system window manager hooks.
*/
#ifndef SDL_syswm_h_
#define SDL_syswm_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_version.h"
/**
* \brief SDL_syswm.h
*
* Your application has access to a special type of event ::SDL_SYSWMEVENT,
* which contains window-manager specific information and arrives whenever
* an unhandled window event occurs. This event is ignored by default, but
* you can enable it with SDL_EventState().
*/
struct SDL_SysWMinfo;
#if !defined(SDL_PROTOTYPES_ONLY)
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX /* don't define min() and max(). */
#define NOMINMAX
#endif
#include <windows.h>
#endif
#if defined(SDL_VIDEO_DRIVER_WINRT)
#include <Inspectable.h>
#endif
/* This is the structure for custom window manager events */
#if defined(SDL_VIDEO_DRIVER_X11)
#if defined(__APPLE__) && defined(__MACH__)
/* conflicts with Quickdraw.h */
#define Cursor X11Cursor
#endif
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#if defined(__APPLE__) && defined(__MACH__)
/* matches the re-define above */
#undef Cursor
#endif
#endif /* defined(SDL_VIDEO_DRIVER_X11) */
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
#include <directfb.h>
#endif
#if defined(SDL_VIDEO_DRIVER_COCOA)
#ifdef __OBJC__
@class NSWindow;
#else
typedef struct _NSWindow NSWindow;
#endif
#endif
#if defined(SDL_VIDEO_DRIVER_UIKIT)
#ifdef __OBJC__
#include <UIKit/UIKit.h>
#else
typedef struct _UIWindow UIWindow;
typedef struct _UIViewController UIViewController;
#endif
typedef Uint32 GLuint;
#endif
#if defined(SDL_VIDEO_DRIVER_ANDROID)
typedef struct ANativeWindow ANativeWindow;
typedef void *EGLSurface;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
#include "SDL_egl.h"
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
#define INCL_WIN
#include <os2.h>
#endif
#endif /* SDL_PROTOTYPES_ONLY */
#if defined(SDL_VIDEO_DRIVER_KMSDRM)
struct gbm_device;
#endif
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#if !defined(SDL_PROTOTYPES_ONLY)
/**
* These are the various supported windowing subsystems
*/
typedef enum
{
SDL_SYSWM_UNKNOWN,
SDL_SYSWM_WINDOWS,
SDL_SYSWM_X11,
SDL_SYSWM_DIRECTFB,
SDL_SYSWM_COCOA,
SDL_SYSWM_UIKIT,
SDL_SYSWM_WAYLAND,
SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
SDL_SYSWM_WINRT,
SDL_SYSWM_ANDROID,
SDL_SYSWM_VIVANTE,
SDL_SYSWM_OS2,
SDL_SYSWM_HAIKU,
SDL_SYSWM_KMSDRM
} SDL_SYSWM_TYPE;
/**
* The custom event structure.
*/
struct SDL_SysWMmsg
{
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union
{
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
struct {
HWND hwnd; /**< The window for the message */
UINT msg; /**< The type of message */
WPARAM wParam; /**< WORD message parameter */
LPARAM lParam; /**< LONG message parameter */
} win;
#endif
#if defined(SDL_VIDEO_DRIVER_X11)
struct {
XEvent event;
} x11;
#endif
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
struct {
DFBEvent event;
} dfb;
#endif
#if defined(SDL_VIDEO_DRIVER_COCOA)
struct
{
/* Latest version of Xcode clang complains about empty structs in C v. C++:
error: empty struct has size 0 in C, size 1 in C++
*/
int dummy;
/* No Cocoa window events yet */
} cocoa;
#endif
#if defined(SDL_VIDEO_DRIVER_UIKIT)
struct
{
int dummy;
/* No UIKit window events yet */
} uikit;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct
{
int dummy;
/* No Vivante window events yet */
} vivante;
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
struct
{
BOOL fFrame; /**< TRUE if hwnd is a frame window */
HWND hwnd; /**< The window receiving the message */
ULONG msg; /**< The message identifier */
MPARAM mp1; /**< The first first message parameter */
MPARAM mp2; /**< The second first message parameter */
} os2;
#endif
/* Can't have an empty union */
int dummy;
} msg;
};
/**
* The custom window manager information structure.
*
* When this structure is returned, it holds information about which
* low level system it is using, and will be one of SDL_SYSWM_TYPE.
*/
struct SDL_SysWMinfo
{
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union
{
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
struct
{
HWND window; /**< The window handle */
HDC hdc; /**< The window device context */
HINSTANCE hinstance; /**< The instance handle */
} win;
#endif
#if defined(SDL_VIDEO_DRIVER_WINRT)
struct
{
IInspectable * window; /**< The WinRT CoreWindow */
} winrt;
#endif
#if defined(SDL_VIDEO_DRIVER_X11)
struct
{
Display *display; /**< The X11 display */
Window window; /**< The X11 window */
} x11;
#endif
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
struct
{
IDirectFB *dfb; /**< The directfb main interface */
IDirectFBWindow *window; /**< The directfb window handle */
IDirectFBSurface *surface; /**< The directfb client surface */
} dfb;
#endif
#if defined(SDL_VIDEO_DRIVER_COCOA)
struct
{
#if defined(__OBJC__) && defined(__has_feature)
#if __has_feature(objc_arc)
NSWindow __unsafe_unretained *window; /**< The Cocoa window */
#else
NSWindow *window; /**< The Cocoa window */
#endif
#else
NSWindow *window; /**< The Cocoa window */
#endif
} cocoa;
#endif
#if defined(SDL_VIDEO_DRIVER_UIKIT)
struct
{
#if defined(__OBJC__) && defined(__has_feature)
#if __has_feature(objc_arc)
UIWindow __unsafe_unretained *window; /**< The UIKit window */
#else
UIWindow *window; /**< The UIKit window */
#endif
#else
UIWindow *window; /**< The UIKit window */
#endif
GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
} uikit;
#endif
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
struct
{
struct wl_display *display; /**< Wayland display */
struct wl_surface *surface; /**< Wayland surface */
void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */
struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
} wl;
#endif
#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
struct
{
void *connection; /**< Mir display server connection */
void *surface; /**< Mir surface */
} mir;
#endif
#if defined(SDL_VIDEO_DRIVER_ANDROID)
struct
{
ANativeWindow *window;
EGLSurface surface;
} android;
#endif
#if defined(SDL_VIDEO_DRIVER_OS2)
struct
{
HWND hwnd; /**< The window handle */
HWND hwndFrame; /**< The frame window handle */
} os2;
#endif
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
struct
{
EGLNativeDisplayType display;
EGLNativeWindowType window;
} vivante;
#endif
#if defined(SDL_VIDEO_DRIVER_KMSDRM)
struct
{
int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */
int drm_fd; /**< DRM FD (unavailable on Vulkan windows) */
struct gbm_device *gbm_dev; /**< GBM device (unavailable on Vulkan windows) */
} kmsdrm;
#endif
/* Make sure this union is always 64 bytes (8 64-bit pointers). */
/* Be careful not to overflow this if you add a new target! */
Uint8 dummy[64];
} info;
};
#endif /* SDL_PROTOTYPES_ONLY */
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
/**
* Get driver-specific information about a window.
*
* You must include SDL_syswm.h for the declaration of SDL_SysWMinfo.
*
* The caller must initialize the `info` structure's version by using
* `SDL_VERSION(&info.version)`, and then this function will fill in the rest
* of the structure with information about the given window.
*
* \param window the window about which information is being requested
* \param info an SDL_SysWMinfo structure filled in with window information
* \returns SDL_TRUE if the function is implemented and the `version` member
* of the `info` struct is valid, or SDL_FALSE if the information
* could not be retrieved; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
SDL_SysWMinfo * info);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_syswm_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
#ifndef SDL_test_h_
#define SDL_test_h_
#include "SDL.h"
#include "SDL_test_assert.h"
#include "SDL_test_common.h"
#include "SDL_test_compare.h"
#include "SDL_test_crc32.h"
#include "SDL_test_font.h"
#include "SDL_test_fuzzer.h"
#include "SDL_test_harness.h"
#include "SDL_test_images.h"
#include "SDL_test_log.h"
#include "SDL_test_md5.h"
#include "SDL_test_memory.h"
#include "SDL_test_random.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Global definitions */
/*
* Note: Maximum size of SDLTest log message is less than SDL's limit
* to ensure we can fit additional information such as the timestamp.
*/
#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_assert.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
*
* Assert API for test code and test cases
*
*/
#ifndef SDL_test_assert_h_
#define SDL_test_assert_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Fails the assert.
*/
#define ASSERT_FAIL 0
/**
* \brief Passes the assert.
*/
#define ASSERT_PASS 1
/**
* \brief Assert that logs and break execution flow on failures.
*
* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
* \param assertDescription Message to log with the assert describing it.
*/
void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
*
* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
* \param assertDescription Message to log with the assert describing it.
*
* \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
*/
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* \brief Explicitly pass without checking an assertion condition. Updates assertion counter.
*
* \param assertDescription Message to log with the assert describing it.
*/
void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* \brief Resets the assert summary counters to zero.
*/
void SDLTest_ResetAssertSummary(void);
/**
* \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
*/
void SDLTest_LogAssertSummary(void);
/**
* \brief Converts the current assert summary state to a test result.
*
* \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
*/
int SDLTest_AssertSummaryToTestResult(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_assert_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_common.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/* Ported from original test\common.h file. */
#ifndef SDL_test_common_h_
#define SDL_test_common_h_
#include "SDL.h"
#if defined(__PSP__)
#define DEFAULT_WINDOW_WIDTH 480
#define DEFAULT_WINDOW_HEIGHT 272
#elif defined(__VITA__)
#define DEFAULT_WINDOW_WIDTH 960
#define DEFAULT_WINDOW_HEIGHT 544
#else
#define DEFAULT_WINDOW_WIDTH 640
#define DEFAULT_WINDOW_HEIGHT 480
#endif
#define VERBOSE_VIDEO 0x00000001
#define VERBOSE_MODES 0x00000002
#define VERBOSE_RENDER 0x00000004
#define VERBOSE_EVENT 0x00000008
#define VERBOSE_AUDIO 0x00000010
typedef struct
{
/* SDL init flags */
char **argv;
Uint32 flags;
Uint32 verbose;
/* Video info */
const char *videodriver;
int display;
const char *window_title;
const char *window_icon;
Uint32 window_flags;
SDL_bool flash_on_focus_loss;
int window_x;
int window_y;
int window_w;
int window_h;
int window_minW;
int window_minH;
int window_maxW;
int window_maxH;
int logical_w;
int logical_h;
float scale;
int depth;
int refresh_rate;
int num_windows;
SDL_Window **windows;
/* Renderer info */
const char *renderdriver;
Uint32 render_flags;
SDL_bool skip_renderer;
SDL_Renderer **renderers;
SDL_Texture **targets;
/* Audio info */
const char *audiodriver;
SDL_AudioSpec audiospec;
/* GL settings */
int gl_red_size;
int gl_green_size;
int gl_blue_size;
int gl_alpha_size;
int gl_buffer_size;
int gl_depth_size;
int gl_stencil_size;
int gl_double_buffer;
int gl_accum_red_size;
int gl_accum_green_size;
int gl_accum_blue_size;
int gl_accum_alpha_size;
int gl_stereo;
int gl_multisamplebuffers;
int gl_multisamplesamples;
int gl_retained_backing;
int gl_accelerated;
int gl_major_version;
int gl_minor_version;
int gl_debug;
int gl_profile_mask;
} SDLTest_CommonState;
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Function prototypes */
/**
* \brief Parse command line parameters and create common state.
*
* \param argv Array of command line parameters
* \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
*
* \returns a newly allocated common state object.
*/
SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
/**
* \brief Process one common argument.
*
* \param state The common state describing the test window to create.
* \param index The index of the argument to process in argv[].
*
* \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
*/
int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
/**
* \brief Logs command line usage info.
*
* This logs the appropriate command line options for the subsystems in use
* plus other common options, and then any application-specific options.
* This uses the SDL_Log() function and splits up output to be friendly to
* 80-character-wide terminals.
*
* \param state The common state describing the test window for the app.
* \param argv0 argv[0], as passed to main/SDL_main.
* \param options an array of strings for application specific options. The last element of the array should be NULL.
*/
void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options);
/**
* \brief Returns common usage information
*
* You should (probably) be using SDLTest_CommonLogUsage() instead, but this
* function remains for binary compatibility. Strings returned from this
* function are valid until SDLTest_CommonQuit() is called, in which case
* those strings' memory is freed and can no longer be used.
*
* \param state The common state describing the test window to create.
* \returns a string with usage information
*/
const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
/**
* \brief Open test window.
*
* \param state The common state describing the test window to create.
*
* \returns SDL_TRUE if initialization succeeded, false otherwise
*/
SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
/**
* \brief Easy argument handling when test app doesn't need any custom args.
*
* \param state The common state describing the test window to create.
* \param argc argc, as supplied to SDL_main
* \param argv argv, as supplied to SDL_main
*
* \returns SDL_FALSE if app should quit, true otherwise.
*/
SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
/**
* \brief Common event handler for test windows.
*
* \param state The common state used to create test window.
* \param event The event to handle.
* \param done Flag indicating we are done.
*
*/
void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
/**
* \brief Close test window.
*
* \param state The common state used to create test window.
*
*/
void SDLTest_CommonQuit(SDLTest_CommonState * state);
/**
* \brief Draws various window information (position, size, etc.) to the renderer.
*
* \param renderer The renderer to draw to.
* \param window The window whose information should be displayed.
*
*/
void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_common_h_ */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,69 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_compare.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
Defines comparison functions (i.e. for surfaces).
*/
#ifndef SDL_test_compare_h_
#define SDL_test_compare_h_
#include "SDL.h"
#include "SDL_test_images.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Compares a surface and with reference image data for equality
*
* \param surface Surface used in comparison
* \param referenceSurface Test Surface used in comparison
* \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
*
* \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
*/
int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_compare_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_crc32.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
*/
#ifndef SDL_test_crc32_h_
#define SDL_test_crc32_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* ------------ Definitions --------- */
/* Definition shared by all CRC routines */
#ifndef CrcUint32
#define CrcUint32 unsigned int
#endif
#ifndef CrcUint8
#define CrcUint8 unsigned char
#endif
#ifdef ORIGINAL_METHOD
#define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */
#else
#define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */
#endif
/**
* Data structure for CRC32 (checksum) computation
*/
typedef struct {
CrcUint32 crc32_table[256]; /* CRC table */
} SDLTest_Crc32Context;
/* ---------- Function Prototypes ------------- */
/**
* \brief Initialize the CRC context
*
* Note: The function initializes the crc table required for all crc calculations.
*
* \param crcContext pointer to context variable
*
* \returns 0 for OK, -1 on error
*
*/
int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
/**
* \brief calculate a crc32 from a data block
*
* \param crcContext pointer to context variable
* \param inBuf input buffer to checksum
* \param inLen length of input buffer
* \param crc32 pointer to Uint32 to store the final CRC into
*
* \returns 0 for OK, -1 on error
*
*/
int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
/* Same routine broken down into three steps */
int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
/**
* \brief clean up CRC context
*
* \param crcContext pointer to context variable
*
* \returns 0 for OK, -1 on error
*
*/
int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_crc32_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,81 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_font.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
#ifndef SDL_test_font_h_
#define SDL_test_font_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Function prototypes */
#define FONT_CHARACTER_SIZE 8
/**
* \brief Draw a string in the currently set font.
*
* \param renderer The renderer to draw on.
* \param x The X coordinate of the upper left corner of the character.
* \param y The Y coordinate of the upper left corner of the character.
* \param c The character to draw.
*
* \returns Returns 0 on success, -1 on failure.
*/
int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
/**
* \brief Draw a string in the currently set font.
*
* \param renderer The renderer to draw on.
* \param x The X coordinate of the upper left corner of the string.
* \param y The Y coordinate of the upper left corner of the string.
* \param s The string to draw.
*
* \returns Returns 0 on success, -1 on failure.
*/
int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
/**
* \brief Cleanup textures used by font drawing functions.
*/
void SDLTest_CleanupTextDrawing(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_font_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,384 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_fuzzer.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
Data generators for fuzzing test data in a reproducible way.
*/
#ifndef SDL_test_fuzzer_h_
#define SDL_test_fuzzer_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/*
Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
*/
/**
* \file
* Note: The fuzzer implementation uses a static instance of random context
* internally which makes it thread-UNsafe.
*/
/**
* Initializes the fuzzer for a test
*
* \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
*
*/
void SDLTest_FuzzerInit(Uint64 execKey);
/**
* Returns a random Uint8
*
* \returns Generated integer
*/
Uint8 SDLTest_RandomUint8(void);
/**
* Returns a random Sint8
*
* \returns Generated signed integer
*/
Sint8 SDLTest_RandomSint8(void);
/**
* Returns a random Uint16
*
* \returns Generated integer
*/
Uint16 SDLTest_RandomUint16(void);
/**
* Returns a random Sint16
*
* \returns Generated signed integer
*/
Sint16 SDLTest_RandomSint16(void);
/**
* Returns a random integer
*
* \returns Generated integer
*/
Sint32 SDLTest_RandomSint32(void);
/**
* Returns a random positive integer
*
* \returns Generated integer
*/
Uint32 SDLTest_RandomUint32(void);
/**
* Returns random Uint64.
*
* \returns Generated integer
*/
Uint64 SDLTest_RandomUint64(void);
/**
* Returns random Sint64.
*
* \returns Generated signed integer
*/
Sint64 SDLTest_RandomSint64(void);
/**
* \returns random float in range [0.0 - 1.0[
*/
float SDLTest_RandomUnitFloat(void);
/**
* \returns random double in range [0.0 - 1.0[
*/
double SDLTest_RandomUnitDouble(void);
/**
* \returns random float.
*
*/
float SDLTest_RandomFloat(void);
/**
* \returns random double.
*
*/
double SDLTest_RandomDouble(void);
/**
* Returns a random boundary value for Uint8 within the given boundaries.
* Boundaries are inclusive, see the usage examples below. If validDomain
* is true, the function will only return valid boundaries, otherwise non-valid
* boundaries are also possible.
* If boundary1 > boundary2, the values are swapped
*
* Usage examples:
* RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
* RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
* RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100
* RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set)
*
* \param boundary1 Lower boundary limit
* \param boundary2 Upper boundary limit
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
*
* \returns Random boundary value for the given range and domain or 0 with error set
*/
Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
/**
* Returns a random boundary value for Uint16 within the given boundaries.
* Boundaries are inclusive, see the usage examples below. If validDomain
* is true, the function will only return valid boundaries, otherwise non-valid
* boundaries are also possible.
* If boundary1 > boundary2, the values are swapped
*
* Usage examples:
* RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
* RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
* RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100
* RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set)
*
* \param boundary1 Lower boundary limit
* \param boundary2 Upper boundary limit
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
*
* \returns Random boundary value for the given range and domain or 0 with error set
*/
Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
/**
* Returns a random boundary value for Uint32 within the given boundaries.
* Boundaries are inclusive, see the usage examples below. If validDomain
* is true, the function will only return valid boundaries, otherwise non-valid
* boundaries are also possible.
* If boundary1 > boundary2, the values are swapped
*
* Usage examples:
* RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
* RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
* RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100
* RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set)
*
* \param boundary1 Lower boundary limit
* \param boundary2 Upper boundary limit
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
*
* \returns Random boundary value for the given range and domain or 0 with error set
*/
Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
/**
* Returns a random boundary value for Uint64 within the given boundaries.
* Boundaries are inclusive, see the usage examples below. If validDomain
* is true, the function will only return valid boundaries, otherwise non-valid
* boundaries are also possible.
* If boundary1 > boundary2, the values are swapped
*
* Usage examples:
* RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
* RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
* RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100
* RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set)
*
* \param boundary1 Lower boundary limit
* \param boundary2 Upper boundary limit
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
*
* \returns Random boundary value for the given range and domain or 0 with error set
*/
Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
/**
* Returns a random boundary value for Sint8 within the given boundaries.
* Boundaries are inclusive, see the usage examples below. If validDomain
* is true, the function will only return valid boundaries, otherwise non-valid
* boundaries are also possible.
* If boundary1 > boundary2, the values are swapped
*
* Usage examples:
* RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
* RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
* RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100
* RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set
*
* \param boundary1 Lower boundary limit
* \param boundary2 Upper boundary limit
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
*
* \returns Random boundary value for the given range and domain or SINT8_MIN with error set
*/
Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
/**
* Returns a random boundary value for Sint16 within the given boundaries.
* Boundaries are inclusive, see the usage examples below. If validDomain
* is true, the function will only return valid boundaries, otherwise non-valid
* boundaries are also possible.
* If boundary1 > boundary2, the values are swapped
*
* Usage examples:
* RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
* RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
* RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100
* RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set
*
* \param boundary1 Lower boundary limit
* \param boundary2 Upper boundary limit
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
*
* \returns Random boundary value for the given range and domain or SINT16_MIN with error set
*/
Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
/**
* Returns a random boundary value for Sint32 within the given boundaries.
* Boundaries are inclusive, see the usage examples below. If validDomain
* is true, the function will only return valid boundaries, otherwise non-valid
* boundaries are also possible.
* If boundary1 > boundary2, the values are swapped
*
* Usage examples:
* RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
* RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
* RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100
* RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value)
*
* \param boundary1 Lower boundary limit
* \param boundary2 Upper boundary limit
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
*
* \returns Random boundary value for the given range and domain or SINT32_MIN with error set
*/
Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
/**
* Returns a random boundary value for Sint64 within the given boundaries.
* Boundaries are inclusive, see the usage examples below. If validDomain
* is true, the function will only return valid boundaries, otherwise non-valid
* boundaries are also possible.
* If boundary1 > boundary2, the values are swapped
*
* Usage examples:
* RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
* RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
* RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100
* RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set
*
* \param boundary1 Lower boundary limit
* \param boundary2 Upper boundary limit
* \param validDomain Should the generated boundary be valid (=within the bounds) or not?
*
* \returns Random boundary value for the given range and domain or SINT64_MIN with error set
*/
Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
/**
* Returns integer in range [min, max] (inclusive).
* Min and max values can be negative values.
* If Max in smaller than min, then the values are swapped.
* Min and max are the same value, that value will be returned.
*
* \param min Minimum inclusive value of returned random number
* \param max Maximum inclusive value of returned random number
*
* \returns Generated random integer in range
*/
Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
/**
* Generates random null-terminated string. The minimum length for
* the string is 1 character, maximum length for the string is 255
* characters and it can contain ASCII characters from 32 to 126.
*
* Note: Returned string needs to be deallocated.
*
* \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
*/
char * SDLTest_RandomAsciiString(void);
/**
* Generates random null-terminated string. The maximum length for
* the string is defined by the maxLength parameter.
* String can contain ASCII characters from 32 to 126.
*
* Note: Returned string needs to be deallocated.
*
* \param maxLength The maximum length of the generated string.
*
* \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
*/
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
/**
* Generates random null-terminated string. The length for
* the string is defined by the size parameter.
* String can contain ASCII characters from 32 to 126.
*
* Note: Returned string needs to be deallocated.
*
* \param size The length of the generated string
*
* \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
*/
char * SDLTest_RandomAsciiStringOfSize(int size);
/**
* Returns the invocation count for the fuzzer since last ...FuzzerInit.
*/
int SDLTest_GetFuzzerInvocationCount(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_fuzzer_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_harness.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
Defines types for test case definitions and the test execution harness API.
Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
*/
#ifndef SDL_test_h_arness_h
#define SDL_test_h_arness_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* ! Definitions for test case structures */
#define TEST_ENABLED 1
#define TEST_DISABLED 0
/* ! Definition of all the possible test return values of the test case method */
#define TEST_ABORTED -1
#define TEST_STARTED 0
#define TEST_COMPLETED 1
#define TEST_SKIPPED 2
/* ! Definition of all the possible test results for the harness */
#define TEST_RESULT_PASSED 0
#define TEST_RESULT_FAILED 1
#define TEST_RESULT_NO_ASSERT 2
#define TEST_RESULT_SKIPPED 3
#define TEST_RESULT_SETUP_FAILURE 4
/* !< Function pointer to a test case setup function (run before every test) */
typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
/* !< Function pointer to a test case function */
typedef int (*SDLTest_TestCaseFp)(void *arg);
/* !< Function pointer to a test case teardown function (run after every test) */
typedef void (*SDLTest_TestCaseTearDownFp)(void *arg);
/**
* Holds information about a single test case.
*/
typedef struct SDLTest_TestCaseReference {
/* !< Func2Stress */
SDLTest_TestCaseFp testCase;
/* !< Short name (or function name) "Func2Stress" */
char *name;
/* !< Long name or full description "This test pushes func2() to the limit." */
char *description;
/* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
int enabled;
} SDLTest_TestCaseReference;
/**
* Holds information about a test suite (multiple test cases).
*/
typedef struct SDLTest_TestSuiteReference {
/* !< "PlatformSuite" */
char *name;
/* !< The function that is run before each test. NULL skips. */
SDLTest_TestCaseSetUpFp testSetUp;
/* !< The test cases that are run as part of the suite. Last item should be NULL. */
const SDLTest_TestCaseReference **testCases;
/* !< The function that is run after each test. NULL skips. */
SDLTest_TestCaseTearDownFp testTearDown;
} SDLTest_TestSuiteReference;
/**
* \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z).
*
* Note: The returned string needs to be deallocated by the caller.
*
* \param length The length of the seed string to generate
*
* \returns The generated seed string
*/
char *SDLTest_GenerateRunSeed(const int length);
/**
* \brief Execute a test suite using the given run seed and execution key.
*
* \param testSuites Suites containing the test case.
* \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one.
* \param userExecKey Custom execution key provided by user, or 0 to autogenerate one.
* \param filter Filter specification. NULL disables. Case sensitive.
* \param testIterations Number of iterations to run each test case.
*
* \returns Test run result; 0 when all tests passed, 1 if any tests failed.
*/
int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_h_arness_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,78 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_images.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
Defines some images for tests.
*/
#ifndef SDL_test_images_h_
#define SDL_test_images_h_
#include "SDL.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
*Type for test images.
*/
typedef struct SDLTest_SurfaceImage_s {
int width;
int height;
unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
const char *pixel_data;
} SDLTest_SurfaceImage_t;
/* Test images */
SDL_Surface *SDLTest_ImageBlit(void);
SDL_Surface *SDLTest_ImageBlitColor(void);
SDL_Surface *SDLTest_ImageBlitAlpha(void);
SDL_Surface *SDLTest_ImageBlitBlendAdd(void);
SDL_Surface *SDLTest_ImageBlitBlend(void);
SDL_Surface *SDLTest_ImageBlitBlendMod(void);
SDL_Surface *SDLTest_ImageBlitBlendNone(void);
SDL_Surface *SDLTest_ImageBlitBlendAll(void);
SDL_Surface *SDLTest_ImageFace(void);
SDL_Surface *SDLTest_ImagePrimitives(void);
SDL_Surface *SDLTest_ImagePrimitivesBlend(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_images_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_log.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
*
* Wrapper to log in the TEST category
*
*/
#ifndef SDL_test_log_h_
#define SDL_test_log_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Prints given message with a timestamp in the TEST category and INFO priority.
*
* \param fmt Message to be logged
*/
void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* \brief Prints given message with a timestamp in the TEST category and the ERROR priority.
*
* \param fmt Message to be logged
*/
void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_log_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_md5.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
***********************************************************************
** Header file for implementation of MD5 **
** RSA Data Security, Inc. MD5 Message-Digest Algorithm **
** Created: 2/17/90 RLR **
** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version **
** Revised (for MD5): RLR 4/27/91 **
** -- G modified to have y&~z instead of y&z **
** -- FF, GG, HH modified to add in last register done **
** -- Access pattern: round 2 works mod 5, round 3 works mod 3 **
** -- distinct additive constant for each step **
** -- round 4 added, working mod 7 **
***********************************************************************
*/
/*
***********************************************************************
** Message-digest routines: **
** To form the message digest for a message M **
** (1) Initialize a context buffer mdContext using MD5Init **
** (2) Call MD5Update on mdContext and M **
** (3) Call MD5Final on mdContext **
** The message digest is now in mdContext->digest[0...15] **
***********************************************************************
*/
#ifndef SDL_test_md5_h_
#define SDL_test_md5_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* ------------ Definitions --------- */
/* typedef a 32-bit type */
typedef unsigned long int MD5UINT4;
/* Data structure for MD5 (Message-Digest) computation */
typedef struct {
MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */
MD5UINT4 buf[4]; /* scratch buffer */
unsigned char in[64]; /* input buffer */
unsigned char digest[16]; /* actual digest after Md5Final call */
} SDLTest_Md5Context;
/* ---------- Function Prototypes ------------- */
/**
* \brief initialize the context
*
* \param mdContext pointer to context variable
*
* Note: The function initializes the message-digest context
* mdContext. Call before each new use of the context -
* all fields are set to zero.
*/
void SDLTest_Md5Init(SDLTest_Md5Context * mdContext);
/**
* \brief update digest from variable length data
*
* \param mdContext pointer to context variable
* \param inBuf pointer to data array/string
* \param inLen length of data array/string
*
* Note: The function updates the message-digest context to account
* for the presence of each of the characters inBuf[0..inLen-1]
* in the message whose digest is being computed.
*/
void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf,
unsigned int inLen);
/**
* \brief complete digest computation
*
* \param mdContext pointer to context variable
*
* Note: The function terminates the message-digest computation and
* ends with the desired message digest in mdContext.digest[0..15].
* Always call before using the digest[] variable.
*/
void SDLTest_Md5Final(SDLTest_Md5Context * mdContext);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_md5_h_ */
/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,63 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_memory.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
#ifndef SDL_test_memory_h_
#define SDL_test_memory_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Start tracking SDL memory allocations
*
* \note This should be called before any other SDL functions for complete tracking coverage
*/
int SDLTest_TrackAllocations(void);
/**
* \brief Print a log of any outstanding allocations
*
* \note This can be called after SDL_Quit()
*/
void SDLTest_LogAllocations(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_memory_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_random.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/*
A "32-bit Multiply with carry random number generator. Very fast.
Includes a list of recommended multipliers.
multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
period: (a*2^31)-1
*/
#ifndef SDL_test_random_h_
#define SDL_test_random_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* --- Definitions */
/*
* Macros that return a random number in a specific format.
*/
#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
/*
* Context structure for the random number generator state.
*/
typedef struct {
unsigned int a;
unsigned int x;
unsigned int c;
unsigned int ah;
unsigned int al;
} SDLTest_RandomContext;
/* --- Function prototypes */
/**
* \brief Initialize random number generator with two integers.
*
* Note: The random sequence of numbers returned by ...Random() is the
* same for the same two integers and has a period of 2^31.
*
* \param rndContext pointer to context structure
* \param xi integer that defines the random sequence
* \param ci integer that defines the random sequence
*
*/
void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
unsigned int ci);
/**
* \brief Initialize random number generator based on current system time.
*
* \param rndContext pointer to context structure
*
*/
void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
/**
* \brief Initialize random number generator based on current system time.
*
* Note: ...RandomInit() or ...RandomInitTime() must have been called
* before using this function.
*
* \param rndContext pointer to context structure
*
* \returns A random number (32bit unsigned integer)
*
*/
unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_random_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_thread_h_
#define SDL_thread_h_
/**
* \file SDL_thread.h
*
* Header for the SDL thread management routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
/* Thread synchronization primitives */
#include "SDL_atomic.h"
#include "SDL_mutex.h"
#if defined(__WIN32__)
#include <process.h> /* _beginthreadex() and _endthreadex() */
#endif
#if defined(__OS2__) /* for _beginthread() and _endthread() */
#ifndef __EMX__
#include <process.h>
#else
#include <stdlib.h>
#endif
#endif
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;
/* The SDL thread ID */
typedef unsigned long SDL_threadID;
/* Thread local storage ID, 0 is the invalid ID */
typedef unsigned int SDL_TLSID;
/**
* The SDL thread priority.
*
* SDL will make system changes as necessary in order to apply the thread priority.
* Code which attempts to control thread state related to priority should be aware
* that calling SDL_SetThreadPriority may alter such state.
* SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
*
* \note On many systems you require special privileges to set high or time critical priority.
*/
typedef enum {
SDL_THREAD_PRIORITY_LOW,
SDL_THREAD_PRIORITY_NORMAL,
SDL_THREAD_PRIORITY_HIGH,
SDL_THREAD_PRIORITY_TIME_CRITICAL
} SDL_ThreadPriority;
/**
* The function passed to SDL_CreateThread().
*
* \param data what was passed as `data` to SDL_CreateThread()
* \returns a value that can be reported through SDL_WaitThread().
*/
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
#if defined(__WIN32__)
/**
* \file SDL_thread.h
*
* We compile SDL into a DLL. This means, that it's the DLL which
* creates a new thread for the calling process with the SDL_CreateThread()
* API. There is a problem with this, that only the RTL of the SDL2.DLL will
* be initialized for those threads, and not the RTL of the calling
* application!
*
* To solve this, we make a little hack here.
*
* We'll always use the caller's _beginthread() and _endthread() APIs to
* start a new thread. This way, if it's the SDL2.DLL which uses this API,
* then the RTL of SDL2.DLL will be used to create the new thread, and if it's
* the application, then the RTL of the application will be used.
*
* So, in short:
* Always use the _beginthread() and _endthread() of the calling runtime
* library!
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
(void *, unsigned, unsigned (__stdcall *func)(void *),
void * /*arg*/, unsigned, unsigned * /* threadID */);
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
#ifndef SDL_beginthread
#define SDL_beginthread _beginthreadex
#endif
#ifndef SDL_endthread
#define SDL_endthread _endthreadex
#endif
/**
* Create a thread.
*/
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
const char *name, const size_t stacksize, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
/**
* Create a thread.
*/
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
#undef SDL_CreateThread
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
#undef SDL_CreateThreadWithStackSize
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
#else
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
#endif
#elif defined(__OS2__)
/*
* just like the windows case above: We compile SDL2
* into a dll with Watcom's runtime statically linked.
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
typedef void (*pfnSDL_CurrentEndThread)(void);
#ifndef SDL_beginthread
#define SDL_beginthread _beginthread
#endif
#ifndef SDL_endthread
#define SDL_endthread _endthread
#endif
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
#undef SDL_CreateThread
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
#undef SDL_CreateThreadWithStackSize
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
#else
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
#endif
#else
/**
* Create a new thread with a default stack size.
*
* This is equivalent to calling:
*
* ```c
* SDL_CreateThreadWithStackSize(fn, name, 0, data);
* ```
*
* \param fn the SDL_ThreadFunction function to call in the new thread
* \param name the name of the thread
* \param data a pointer that is passed to `fn`
* \returns an opaque pointer to the new thread object on success, NULL if the
* new thread could not be created; call SDL_GetError() for more
* information.
*
* \sa SDL_CreateThreadWithStackSize
* \sa SDL_WaitThread
*/
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
/**
* Create a new thread with a specific stack size.
*
* SDL makes an attempt to report `name` to the system, so that debuggers can
* display it. Not all platforms support this.
*
* Thread naming is a little complicated: Most systems have very small limits
* for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
* C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
* see what happens with your system's debugger. The name should be UTF-8 (but
* using the naming limits of C identifiers is a better bet). There are no
* requirements for thread naming conventions, so long as the string is
* null-terminated UTF-8, but these guidelines are helpful in choosing a name:
*
* https://stackoverflow.com/questions/149932/naming-conventions-for-threads
*
* If a system imposes requirements, SDL will try to munge the string for it
* (truncate, etc), but the original string contents will be available from
* SDL_GetThreadName().
*
* The size (in bytes) of the new stack can be specified. Zero means "use the
* system default" which might be wildly different between platforms. x86
* Linux generally defaults to eight megabytes, an embedded device might be a
* few kilobytes instead. You generally need to specify a stack that is a
* multiple of the system's page size (in many cases, this is 4 kilobytes, but
* check your system documentation).
*
* In SDL 2.1, stack size will be folded into the original SDL_CreateThread
* function, but for backwards compatibility, this is currently a separate
* function.
*
* \param fn the SDL_ThreadFunction function to call in the new thread
* \param name the name of the thread
* \param stacksize the size, in bytes, to allocate for the new thread stack.
* \param data a pointer that is passed to `fn`
* \returns an opaque pointer to the new thread object on success, NULL if the
* new thread could not be created; call SDL_GetError() for more
* information.
*
* \sa SDL_WaitThread
*/
extern DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
#endif
/**
* Get the thread name as it was specified in SDL_CreateThread().
*
* This is internal memory, not to be freed by the caller, and remains valid
* until the specified thread is cleaned up by SDL_WaitThread().
*
* \param thread the thread to query
* \returns a pointer to a UTF-8 string that names the specified thread, or
* NULL if it doesn't have a name.
*
* \sa SDL_CreateThread
*/
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
/**
* Get the thread identifier for the current thread.
*
* This thread identifier is as reported by the underlying operating system.
* If SDL is running on a platform that does not support threads the return
* value will always be zero.
*
* This function also returns a valid thread ID when called from the main
* thread.
*
* \returns the ID of the current thread.
*
* \sa SDL_GetThreadID
*/
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
/**
* Get the thread identifier for the specified thread.
*
* This thread identifier is as reported by the underlying operating system.
* If SDL is running on a platform that does not support threads the return
* value will always be zero.
*
* \param thread the thread to query
* \returns the ID of the specified thread, or the ID of the current thread if
* `thread` is NULL.
*
* \sa SDL_ThreadID
*/
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
/**
* Set the priority for the current thread.
*
* Note that some platforms will not let you alter the priority (or at least,
* promote the thread to a higher priority) at all, and some require you to be
* an administrator account. Be prepared for this to fail.
*
* \param priority the SDL_ThreadPriority to set
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*/
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
/**
* Wait for a thread to finish.
*
* Threads that haven't been detached will remain (as a "zombie") until this
* function cleans them up. Not doing so is a resource leak.
*
* Once a thread has been cleaned up through this function, the SDL_Thread
* that references it becomes invalid and should not be referenced again. As
* such, only one thread may call SDL_WaitThread() on another.
*
* The return code for the thread function is placed in the area pointed to by
* `status`, if `status` is not NULL.
*
* You may not wait on a thread that has been used in a call to
* SDL_DetachThread(). Use either that function or this one, but not both, or
* behavior is undefined.
*
* It is safe to pass a NULL thread to this function; it is a no-op.
*
* Note that the thread pointer is freed by this function and is not valid
* afterward.
*
* \param thread the SDL_Thread pointer that was returned from the
* SDL_CreateThread() call that started this thread
* \param status pointer to an integer that will receive the value returned
* from the thread function by its 'return', or NULL to not
* receive such value back.
*
* \sa SDL_CreateThread
* \sa SDL_DetachThread
*/
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
/**
* Let a thread clean up on exit without intervention.
*
* A thread may be "detached" to signify that it should not remain until
* another thread has called SDL_WaitThread() on it. Detaching a thread is
* useful for long-running threads that nothing needs to synchronize with or
* further manage. When a detached thread is done, it simply goes away.
*
* There is no way to recover the return code of a detached thread. If you
* need this, don't detach the thread and instead use SDL_WaitThread().
*
* Once a thread is detached, you should usually assume the SDL_Thread isn't
* safe to reference again, as it will become invalid immediately upon the
* detached thread's exit, instead of remaining until someone has called
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
* thread more than once.
*
* If a thread has already exited when passed to SDL_DetachThread(), it will
* stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
* not safe to detach a thread that might be used with SDL_WaitThread().
*
* You may not call SDL_WaitThread() on a thread that has been detached. Use
* either that function or this one, but not both, or behavior is undefined.
*
* It is safe to pass NULL to this function; it is a no-op.
*
* \param thread the SDL_Thread pointer that was returned from the
* SDL_CreateThread() call that started this thread
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_CreateThread
* \sa SDL_WaitThread
*/
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
/**
* Create a piece of thread-local storage.
*
* This creates an identifier that is globally visible to all threads but
* refers to data that is thread-specific.
*
* \returns the newly created thread local storage identifier or 0 on error.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_TLSGet
* \sa SDL_TLSSet
*/
extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
/**
* Get the current thread's value associated with a thread local storage ID.
*
* \param id the thread local storage ID
* \returns the value associated with the ID for the current thread or NULL if
* no value has been set; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_TLSCreate
* \sa SDL_TLSSet
*/
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
/**
* Set the current thread's value associated with a thread local storage ID.
*
* The function prototype for `destructor` is:
*
* ```c
* void destructor(void *value)
* ```
*
* where its parameter `value` is what was passed as `value` to SDL_TLSSet().
*
* \param id the thread local storage ID
* \param value the value to associate with the ID for the current thread
* \param destructor a function called when the thread exits, to free the
* value
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_TLSCreate
* \sa SDL_TLSGet
*/
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
/**
* Cleanup all TLS data for this thread.
*/
extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_thread_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_timer_h_
#define SDL_timer_h_
/**
* \file SDL_timer.h
*
* Header for the SDL time management routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Get the number of milliseconds since the SDL library initialization.
*
* \note This value wraps if the program runs for more than ~49 days.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
/**
* \brief Compare SDL ticks values, and return true if A has passed B
*
* e.g. if you want to wait 100 ms, you could do this:
* Uint32 timeout = SDL_GetTicks() + 100;
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
* ... do work until timeout has elapsed
* }
*/
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
/**
* \brief Get the current value of the high resolution counter
*/
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
/**
* \brief Get the count per second of the high resolution counter
*/
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
/**
* \brief Wait a specified number of milliseconds before returning.
*/
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
/**
* Function prototype for the timer callback function.
*
* The callback function is passed the current timer interval and returns
* the next timer interval. If the returned value is the same as the one
* passed in, the periodic alarm continues, otherwise a new alarm is
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
*/
typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
/**
* Definition of the timer ID type.
*/
typedef int SDL_TimerID;
/**
* \brief Add a new timer to the pool of timers already running.
*
* \return A timer ID, or 0 when an error occurs.
*/
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
SDL_TimerCallback callback,
void *param);
/**
* \brief Remove a timer knowing its ID.
*
* \return A boolean value indicating success or failure.
*
* \warning It is not safe to remove a timer multiple times.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_timer_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_touch.h
*
* Include file for SDL touch event handling.
*/
#ifndef SDL_touch_h_
#define SDL_touch_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef Sint64 SDL_TouchID;
typedef Sint64 SDL_FingerID;
typedef enum
{
SDL_TOUCH_DEVICE_INVALID = -1,
SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
} SDL_TouchDeviceType;
typedef struct SDL_Finger
{
SDL_FingerID id;
float x;
float y;
float pressure;
} SDL_Finger;
/* Used as the device ID for mouse events simulated with touch input */
#define SDL_TOUCH_MOUSEID ((Uint32)-1)
/* Used as the SDL_TouchID for touch events simulated with mouse input */
#define SDL_MOUSE_TOUCHID ((Sint64)-1)
/* Function prototypes */
/**
* \brief Get the number of registered touch devices.
*/
extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
/**
* \brief Get the touch ID with the given index, or 0 if the index is invalid.
*/
extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
/**
* \brief Get the type of the given touch device.
*/
extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
/**
* \brief Get the number of active fingers for a given touch device.
*/
extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
/**
* \brief Get the finger object of the given touch, with the given index.
*/
extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_touch_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_types.h
*
* \deprecated
*/
/* DEPRECATED */
#include "SDL_stdinc.h"
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_version.h
*
* This header defines the current SDL version.
*/
#ifndef SDL_version_h_
#define SDL_version_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Information about the version of SDL in use.
*
* Represents the library's version as three levels: major revision
* (increments with massive changes, additions, and enhancements),
* minor revision (increments with backwards-compatible changes to the
* major revision), and patchlevel (increments with fixes to the minor
* revision).
*
* \sa SDL_VERSION
* \sa SDL_GetVersion
*/
typedef struct SDL_version
{
Uint8 major; /**< major version */
Uint8 minor; /**< minor version */
Uint8 patch; /**< update version */
} SDL_version;
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 16
/**
* Macro to determine SDL version program was compiled against.
*
* This macro fills in a SDL_version structure with the version of the
* library you compiled against. This is determined by what header the
* compiler uses. Note that if you dynamically linked the library, you might
* have a slightly newer or older version at runtime. That version can be
* determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
* is not a macro.
*
* \param x A pointer to a SDL_version struct to initialize.
*
* \sa SDL_version
* \sa SDL_GetVersion
*/
#define SDL_VERSION(x) \
{ \
(x)->major = SDL_MAJOR_VERSION; \
(x)->minor = SDL_MINOR_VERSION; \
(x)->patch = SDL_PATCHLEVEL; \
}
/**
* This macro turns the version numbers into a numeric value:
* \verbatim
(1,2,3) -> (1203)
\endverbatim
*
* This assumes that there will never be more than 100 patchlevels.
*/
#define SDL_VERSIONNUM(X, Y, Z) \
((X)*1000 + (Y)*100 + (Z))
/**
* This is the version number macro for the current SDL version.
*/
#define SDL_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
/**
* This macro will evaluate to true if compiled with SDL at least X.Y.Z.
*/
#define SDL_VERSION_ATLEAST(X, Y, Z) \
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
/**
* Get the version of SDL that is linked against your program.
*
* If you are linking to SDL dynamically, then it is possible that the current
* version will be different than the version you compiled against. This
* function returns the current version, while SDL_VERSION() is a macro that
* tells you what version you compiled with.
*
* This function may be called safely at any time, even before SDL_Init().
*
* \param ver the SDL_version structure that contains the version information
*
* \sa SDL_GetRevision
*/
extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
/**
* Get the code revision of SDL that is linked against your program.
*
* This value is the revision of the code you are linked with and may be
* different from the code you are compiling with, which is found in the
* constant SDL_REVISION.
*
* The revision is arbitrary string (a hash value) uniquely identifying the
* exact revision of the SDL library in use, and is only useful in comparing
* against other revisions. It is NOT an incrementing number.
*
* If SDL wasn't built from a git repository with the appropriate tools, this
* will return an empty string.
*
* Prior to SDL 2.0.16, before development moved to GitHub, this returned a
* hash for a Mercurial repository.
*
* You shouldn't use this function for anything but logging it for debugging
* purposes. The string is not intended to be reliable in any way.
*
* \returns an arbitrary string, uniquely identifying the exact revision of
* the SDL library in use.
*
* \sa SDL_GetVersion
*/
extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
/**
* Obsolete function, do not use.
*
* When SDL was hosted in a Mercurial repository, and was built carefully,
* this would return the revision number that the build was created from.
* This number was not reliable for several reasons, but more importantly,
* SDL is now hosted in a git repository, which does not offer numbers at
* all, only hashes. This function only ever returns zero now. Don't use it.
*/
extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_version_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 2017, Mark Callow
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_vulkan.h
*
* Header file for functions to creating Vulkan surfaces on SDL windows.
*/
#ifndef SDL_vulkan_h_
#define SDL_vulkan_h_
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Avoid including vulkan.h, don't define VkInstance if it's already included */
#ifdef VULKAN_H_
#define NO_SDL_VULKAN_TYPEDEFS
#endif
#ifndef NO_SDL_VULKAN_TYPEDEFS
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#endif
VK_DEFINE_HANDLE(VkInstance)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
#endif /* !NO_SDL_VULKAN_TYPEDEFS */
typedef VkInstance SDL_vulkanInstance;
typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
/**
* \name Vulkan support functions
*
* \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
* is compatable with Tizen's implementation of Vulkan in SDL.
*/
/* @{ */
/**
* \brief Dynamically load a Vulkan loader library.
*
* \param [in] path The platform dependent Vulkan loader library name, or
* \c NULL.
*
* \return \c 0 on success, or \c -1 if the library couldn't be loaded.
*
* If \a path is NULL SDL will use the value of the environment variable
* \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan
* loader library.
*
* This should be called after initializing the video driver, but before
* creating any Vulkan windows. If no Vulkan loader library is loaded, the
* default library will be loaded upon creation of the first Vulkan window.
*
* \note It is fairly common for Vulkan applications to link with \a libvulkan
* instead of explicitly loading it at run time. This will work with
* SDL provided the application links to a dynamic library and both it
* and SDL use the same search path.
*
* \note If you specify a non-NULL \c path, an application should retrieve all
* of the Vulkan functions it uses from the dynamic library using
* \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
* \c path points to the same vulkan loader library the application
* linked to.
*
* \note On Apple devices, if \a path is NULL, SDL will attempt to find
* the vkGetInstanceProcAddr address within all the mach-o images of
* the current process. This is because it is fairly common for Vulkan
* applications to link with libvulkan (and historically MoltenVK was
* provided as a static library). If it is not found then, on macOS, SDL
* will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
* followed by \c libvulkan.dylib, in that order.
* On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
* using a dynamic framework or .dylib must ensure it is included in its
* application bundle.
*
* \note On non-Apple devices, application linking with a static libvulkan is
* not supported. Either do not link to the Vulkan loader or link to a
* dynamic library version.
*
* \note This function will fail if there are no working Vulkan drivers
* installed.
*
* \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
* \sa SDL_Vulkan_UnloadLibrary()
*/
extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
/**
* \brief Get the address of the \c vkGetInstanceProcAddr function.
*
* \note This should be called after either calling SDL_Vulkan_LoadLibrary
* or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
*/
extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
/**
* \brief Unload the Vulkan loader library previously loaded by
* \c SDL_Vulkan_LoadLibrary().
*
* \sa SDL_Vulkan_LoadLibrary()
*/
extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
/**
* \brief Get the names of the Vulkan instance extensions needed to create
* a surface with \c SDL_Vulkan_CreateSurface().
*
* \param [in] \c NULL or window Window for which the required Vulkan instance
* extensions should be retrieved
* \param [in,out] pCount pointer to an \c unsigned related to the number of
* required Vulkan instance extensions
* \param [out] pNames \c NULL or a pointer to an array to be filled with the
* required Vulkan instance extensions
*
* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
*
* If \a pNames is \c NULL, then the number of required Vulkan instance
* extensions is returned in pCount. Otherwise, \a pCount must point to a
* variable set to the number of elements in the \a pNames array, and on
* return the variable is overwritten with the number of names actually
* written to \a pNames. If \a pCount is less than the number of required
* extensions, at most \a pCount structures will be written. If \a pCount
* is smaller than the number of required extensions, \c SDL_FALSE will be
* returned instead of \c SDL_TRUE, to indicate that not all the required
* extensions were returned.
*
* \note If \c window is not NULL, it will be checked against its creation
* flags to ensure that the Vulkan flag is present. This parameter
* will be removed in a future major release.
*
* \note The returned list of extensions will contain \c VK_KHR_surface
* and zero or more platform specific extensions
*
* \note The extension names queried here must be enabled when calling
* VkCreateInstance, otherwise surface creation will fail.
*
* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
* or be \c NULL
*
* \code
* unsigned int count;
* // get count of required extensions
* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
* handle_error();
*
* static const char *const additionalExtensions[] =
* {
* VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
* };
* size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
* size_t extensionCount = count + additionalExtensionsCount;
* const char **names = malloc(sizeof(const char *) * extensionCount);
* if(!names)
* handle_error();
*
* // get names of required extensions
* if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
* handle_error();
*
* // copy additional extensions after required extensions
* for(size_t i = 0; i < additionalExtensionsCount; i++)
* names[i + count] = additionalExtensions[i];
*
* VkInstanceCreateInfo instanceCreateInfo = {};
* instanceCreateInfo.enabledExtensionCount = extensionCount;
* instanceCreateInfo.ppEnabledExtensionNames = names;
* // fill in rest of instanceCreateInfo
*
* VkInstance instance;
* // create the Vulkan instance
* VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
* free(names);
* \endcode
*
* \sa SDL_Vulkan_CreateSurface()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
unsigned int *pCount,
const char **pNames);
/**
* \brief Create a Vulkan rendering surface for a window.
*
* \param [in] window SDL_Window to which to attach the rendering surface.
* \param [in] instance handle to the Vulkan instance to use.
* \param [out] surface pointer to a VkSurfaceKHR handle to receive the
* handle of the newly created surface.
*
* \return \c SDL_TRUE on success, \c SDL_FALSE on error.
*
* \code
* VkInstance instance;
* SDL_Window *window;
*
* // create instance and window
*
* // create the Vulkan surface
* VkSurfaceKHR surface;
* if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
* handle_error();
* \endcode
*
* \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
*
* \note \a instance should have been created with the extensions returned
* by \c SDL_Vulkan_CreateSurface() enabled.
*
* \sa SDL_Vulkan_GetInstanceExtensions()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
VkInstance instance,
VkSurfaceKHR* surface);
/**
* \brief Get the size of a window's underlying drawable in pixels (for use
* with setting viewport, scissor & etc).
*
* \param window SDL_Window from which the drawable size should be queried
* \param w Pointer to variable for storing the width in pixels,
* may be NULL
* \param h Pointer to variable for storing the height in pixels,
* may be NULL
*
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
*
* \note On macOS high-DPI support must be enabled for an application by
* setting NSHighResolutionCapable to true in its Info.plist.
*
* \sa SDL_GetWindowSize()
* \sa SDL_CreateWindow()
*/
extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
int *w, int *h);
/* @} *//* Vulkan support functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_vulkan_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file begin_code.h
*
* This file sets things up for C dynamic library function definitions,
* static inlined functions, and structures aligned at 4-byte alignment.
* If you don't like ugly C preprocessor code, don't look at this file. :)
*/
/* This shouldn't be nested -- included it around code only. */
#ifdef _begin_code_h
#error Nested inclusion of begin_code.h
#endif
#define _begin_code_h
#ifndef SDL_DEPRECATED
# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
# define SDL_DEPRECATED __attribute__((deprecated))
# else
# define SDL_DEPRECATED
# endif
#endif
#ifndef SDL_UNUSED
# ifdef __GNUC__
# define SDL_UNUSED __attribute__((unused))
# else
# define SDL_UNUSED
# endif
#endif
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__)
# ifdef DLL_EXPORT
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
# elif defined(__OS2__)
# ifdef BUILD_SDL
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
# else
# if defined(__GNUC__) && __GNUC__ >= 4
# define DECLSPEC __attribute__ ((visibility("default")))
# else
# define DECLSPEC
# endif
# endif
#endif
/* By default SDL uses the C calling convention */
#ifndef SDLCALL
#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
#define SDLCALL __cdecl
#elif defined(__OS2__) || defined(__EMX__)
#define SDLCALL _System
# if defined (__GNUC__) && !defined(_System)
# define _System /* for old EMX/GCC compat. */
# endif
#else
#define SDLCALL
#endif
#endif /* SDLCALL */
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
#ifdef __SYMBIAN32__
#undef DECLSPEC
#define DECLSPEC
#endif /* __SYMBIAN32__ */
/* Force structure packing at 4 byte alignment.
This is necessary if the header is included in code which has structure
packing set to an alternate value, say for loading structures from disk.
The packing is reset to the previous value in close_code.h
*/
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
#ifdef _MSC_VER
#pragma warning(disable: 4103)
#endif
#ifdef __clang__
#pragma clang diagnostic ignored "-Wpragma-pack"
#endif
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#ifdef _M_X64
/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
#pragma pack(push,8)
#else
#pragma pack(push,4)
#endif
#endif /* Compiler needs structure packing set */
#ifndef SDL_INLINE
#if defined(__GNUC__)
#define SDL_INLINE __inline__
#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
defined(__DMC__) || defined(__SC__) || \
defined(__WATCOMC__) || defined(__LCC__) || \
defined(__DECC) || defined(__CC_ARM)
#define SDL_INLINE __inline
#ifndef __inline__
#define __inline__ __inline
#endif
#else
#define SDL_INLINE inline
#ifndef __inline__
#define __inline__ inline
#endif
#endif
#endif /* SDL_INLINE not defined */
#ifndef SDL_FORCE_INLINE
#if defined(_MSC_VER)
#define SDL_FORCE_INLINE __forceinline
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
#else
#define SDL_FORCE_INLINE static SDL_INLINE
#endif
#endif /* SDL_FORCE_INLINE not defined */
#ifndef SDL_NORETURN
#if defined(__GNUC__)
#define SDL_NORETURN __attribute__((noreturn))
#elif defined(_MSC_VER)
#define SDL_NORETURN __declspec(noreturn)
#else
#define SDL_NORETURN
#endif
#endif /* SDL_NORETURN not defined */
/* Apparently this is needed by several Windows compilers */
#if !defined(__MACH__)
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void *)0)
#endif
#endif /* NULL */
#endif /* ! Mac OS X - breaks precompiled headers */
+40
View File
@@ -0,0 +1,40 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file close_code.h
*
* This file reverses the effects of begin_code.h and should be included
* after you finish any function and structure declarations in your headers
*/
#ifndef _begin_code_h
#error close_code.h included without matching begin_code.h
#endif
#undef _begin_code_h
/* Reset structure packing at previous byte alignment */
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#pragma pack(pop)
#endif /* Compiler needs structure packing set */
+109 -14
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -41,7 +41,9 @@
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_guid.h"
#include "SDL_haptic.h"
#include "SDL_hidapi.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
@@ -93,37 +95,130 @@ extern "C" {
/* @} */
/**
* This function initializes the subsystems specified by \c flags
* Initialize the SDL library.
*
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
* two may be used interchangeably. Though for readability of your code
* SDL_InitSubSystem() might be preferred.
*
* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
* subsystems are initialized by default. Message boxes
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
* video subsystem, in hopes of being useful in showing an error dialog when
* SDL_Init fails. You must specifically initialize other subsystems if you
* use them in your application.
*
* Logging (such as SDL_Log) works without initialization, too.
*
* `flags` may be any of the following OR'd together:
*
* - `SDL_INIT_TIMER`: timer subsystem
* - `SDL_INIT_AUDIO`: audio subsystem
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
* subsystem
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
* events subsystem
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
* initializes the joystick subsystem
* - `SDL_INIT_EVENTS`: events subsystem
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
*
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
* this call will increase the ref-count and return.
*
* \param flags subsystem initialization flags
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
* \sa SDL_SetMainReady
* \sa SDL_WasInit
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
* This function initializes specific SDL subsystems
* Compatibility function to initialize the SDL library.
*
* Subsystem initialization is ref-counted, you must call
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
* In SDL2, this function and SDL_Init() are interchangeable.
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_Quit
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/**
* This function cleans up specific SDL subsystems
* Shut down specific SDL subsystems.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
* generally, you should not be using those functions directly anyhow; use
* SDL_Init() instead.
*
* You still need to call SDL_Quit() even if you close all open subsystems
* with SDL_QuitSubSystem().
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
* Get a mask of the specified subsystems which are currently initialized.
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
* returns the initialization status of the specified subsystems.
*
* The return value does not include SDL_INIT_NOPARACHUTE.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_InitSubSystem
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/**
* This function cleans up all initialized subsystems. You should
* call it upon all exit conditions.
* Clean up all initialized subsystems.
*
* You should call this function even if you have already shutdown each
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
* function even in the case of errors in initialization.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
* it down before calling SDL_Quit(). But generally, you should not be using
* those functions directly anyhow; use SDL_Init() instead.
*
* You can use this function with atexit() to ensure that it is run when your
* application is shutdown, but it is not wise to do this from a library or
* other dynamically loaded code.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
+11 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -22,7 +22,7 @@
#ifndef SDL_assert_h_
#define SDL_assert_h_
#include "SDL_config.h"
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
@@ -51,6 +51,8 @@ assert can have unique static variables associated with it.
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
#elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
#define SDL_TriggerBreakpoint() __builtin_debugtrap()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
@@ -69,7 +71,7 @@ assert can have unique static variables associated with it.
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
# define SDL_FUNCTION __func__
#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
# define SDL_FUNCTION __FUNCTION__
#else
# define SDL_FUNCTION "???"
@@ -217,6 +219,8 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
* fails or NULL for the default handler
* \param userdata a pointer that is passed to `handler`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
@@ -285,6 +289,8 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
* \returns a list of all failed assertions or NULL if the list is empty. This
* memory should not be modified or freed by the application.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
@@ -297,6 +303,8 @@ extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
* no items. In addition, any previously-triggered assertions will be reset to
* a trigger_count of zero, and their always_ignore state will be false.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionReport
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
+155 -35
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -89,25 +89,51 @@ extern "C" {
typedef int SDL_SpinLock;
/**
* \brief Try to lock a spin lock by setting it to a non-zero value.
* Try to lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
* \param lock a pointer to a lock variable
* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
* held.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicLock
* \sa SDL_AtomicUnlock
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
/**
* \brief Lock a spin lock by setting it to a non-zero value.
* Lock a spin lock by setting it to a non-zero value.
*
* \param lock Points to the lock.
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicTryLock
* \sa SDL_AtomicUnlock
*/
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
/**
* \brief Unlock a spin lock by setting it to 0. Always returns immediately
* Unlock a spin lock by setting it to 0.
*
* \param lock Points to the lock.
* Always returns immediately.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicLock
* \sa SDL_AtomicTryLock
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
@@ -126,7 +152,7 @@ void _ReadWriteBarrier(void);
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#elif defined(__WATCOMC__)
extern _inline void SDL_CompilerBarrier (void);
extern __inline void SDL_CompilerBarrier(void);
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
#else
#define SDL_CompilerBarrier() \
@@ -137,20 +163,22 @@ extern _inline void SDL_CompilerBarrier (void);
* Memory barriers are designed to prevent reads and writes from being
* reordered by the compiler and being seen out of order on multi-core CPUs.
*
* A typical pattern would be for thread A to write some data and a flag,
* and for thread B to read the flag and get the data. In this case you
* would insert a release barrier between writing the data and the flag,
* A typical pattern would be for thread A to write some data and a flag, and
* for thread B to read the flag and get the data. In this case you would
* insert a release barrier between writing the data and the flag,
* guaranteeing that the data write completes no later than the flag is
* written, and you would insert an acquire barrier between reading the
* flag and reading the data, to ensure that all the reads associated
* with the flag have completed.
* written, and you would insert an acquire barrier between reading the flag
* and reading the data, to ensure that all the reads associated with the flag
* have completed.
*
* In this pattern you should always see a release barrier paired with
* an acquire barrier and you should gate the data reads/writes with a
* single flag variable.
* In this pattern you should always see a release barrier paired with an
* acquire barrier and you should gate the data reads/writes with a single
* flag variable.
*
* For more information on these semantics, take a look at the blog post:
* http://preshing.com/20120913/acquire-and-release-semantics
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
@@ -209,6 +237,26 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
#endif
#endif
/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
#elif (defined(__arm__) && __ARM_ARCH__ >= 7) || defined(__aarch64__)
#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
#elif (defined(__powerpc__) || defined(__powerpc64__))
#define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
#define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
#define SDL_CPUPauseInstruction() __yield()
#elif defined(__WATCOMC__) && defined(__386__)
/* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
extern __inline void SDL_CPUPauseInstruction(void);
#pragma aux SDL_CPUPauseInstruction = "db 0f3h,90h"
#else
#define SDL_CPUPauseInstruction()
#endif
/**
* \brief A type representing an atomic integer value. It is a struct
* so people don't accidentally use numeric operations on it.
@@ -216,32 +264,73 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
typedef struct { int value; } SDL_atomic_t;
/**
* \brief Set an atomic variable to a new value if it is currently an old value.
* Set an atomic variable to a new value if it is currently an old value.
*
* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
* \param a a pointer to an SDL_atomic_t variable to be modified
* \param oldval the old value
* \param newval the new value
* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicGet
* \sa SDL_AtomicSet
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
/**
* \brief Set an atomic variable to a value.
* Set an atomic variable to a value.
*
* \return The previous value of the atomic variable.
* This function also acts as a full memory barrier.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified
* \param v the desired value
* \returns the previous value of the atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicGet
*/
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
/**
* \brief Get the value of an atomic variable
* Get the value of an atomic variable.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable
* \returns the current value of an atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicSet
*/
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
/**
* \brief Add to an atomic variable.
* Add to an atomic variable.
*
* \return The previous value of the atomic variable.
* This function also acts as a full memory barrier.
*
* \note This same style can be used for any number operation
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified
* \param v the desired value to add
* \returns the previous value of the atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicDecRef
* \sa SDL_AtomicIncRef
*/
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
@@ -263,23 +352,54 @@ extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
#endif
/**
* \brief Set a pointer to a new value if it is currently an old value.
* Set a pointer to a new value if it is currently an old value.
*
* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
* \param a a pointer to a pointer
* \param oldval the old pointer value
* \param newval the new pointer value
* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicCAS
* \sa SDL_AtomicGetPtr
* \sa SDL_AtomicSetPtr
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
/**
* \brief Set a pointer to a value atomically.
* Set a pointer to a value atomically.
*
* \return The previous value of the pointer.
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer
* \param v the desired pointer value
* \returns the previous value of the pointer.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicGetPtr
*/
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
/**
* \brief Get the value of a pointer atomically.
* Get the value of a pointer atomically.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer
* \returns the current value of a pointer.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicSetPtr
*/
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
+346 -31
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -172,7 +172,7 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
* 2: FL FR (stereo)
* 3: FL FR LFE (2.1 surround)
* 4: FL FR BL BR (quad)
* 5: FL FR FC BL BR (quad + center)
* 5: FL FR LFE BL BR (4.1 surround)
* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
* 7: FL FR FC LFE BC SL SR (6.1 surround)
* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
@@ -253,7 +253,48 @@ typedef struct SDL_AudioCVT
* order that they are normally initialized by default.
*/
/* @{ */
/**
* Use this function to get the number of built-in audio drivers.
*
* This function returns a hardcoded number. This never returns a negative
* value; if there are no drivers compiled into this build of SDL, this
* function returns zero. The presence of a driver in this list does not mean
* it will function, it just means SDL is capable of interacting with that
* interface. For example, a build of SDL might have esound support, but if
* there's no esound server available, SDL's esound driver would fail if used.
*
* By default, SDL tries all drivers, in its preferred order, until one is
* found to be usable.
*
* \returns the number of built-in audio drivers.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAudioDriver
*/
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
/**
* Use this function to get the name of a built in audio driver.
*
* The list of audio drivers is given in the order that they are normally
* initialized by default; the drivers that seem more reasonable to choose
* first (as far as the SDL developers believe) are earlier in the list.
*
* The names of drivers are all simple, low-ASCII identifiers, like "alsa",
* "coreaudio" or "xaudio2". These never have Unicode characters, and are not
* meant to be proper names.
*
* \param index the index of the audio driver; the value ranges from 0 to
* SDL_GetNumAudioDrivers() - 1
* \returns the name of the audio driver at the requested index, or NULL if an
* invalid index was specified.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumAudioDrivers
*/
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
/* @} */
@@ -265,7 +306,36 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
*/
/* @{ */
/**
* Use this function to initialize a particular audio driver.
*
* This function is used internally, and should not be used unless you have a
* specific need to designate the audio driver you want to use. You should
* normally use SDL_Init() or SDL_InitSubSystem().
*
* \param driver_name the name of the desired audio driver
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AudioQuit
*/
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
/**
* Use this function to shut down audio if you initialized it with
* SDL_AudioInit().
*
* This function is used internally, and should not be used unless you have a
* specific need to specify the audio driver you want to use. You should
* normally use SDL_Quit() or SDL_QuitSubSystem().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AudioInit
*/
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
/* @} */
@@ -296,7 +366,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
*
* This function is roughly equivalent to:
*
* ```c++
* ```c
* SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
* ```
*
@@ -327,6 +397,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
* audio device or failure to set up the audio thread; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CloseAudio
* \sa SDL_LockAudio
* \sa SDL_PauseAudio
@@ -370,7 +442,7 @@ typedef Uint32 SDL_AudioDeviceID;
* should not be called for each iteration of a loop, but rather once at the
* start of a loop:
*
* ```c++
* ```c
* // Don't do this:
* for (int i = 0; i < SDL_GetNumAudioDevices(0); i++)
*
@@ -412,7 +484,10 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
* \returns the name of the audio device at the requested index, or NULL on
* error.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumAudioDevices
* \sa SDL_GetDefaultAudioInfo
*/
extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
int iscapture);
@@ -426,9 +501,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
* hardware.
*
* `spec` will be filled with the sample rate, sample format, and channel
* count. All other values in the structure are filled with 0. When the
* supported struct members are 0, SDL was unable to get the property from the
* backend.
* count.
*
* \param index the index of the audio device; valid values range from 0 to
* SDL_GetNumAudioDevices() - 1
@@ -437,13 +510,51 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
* \param spec The SDL_AudioSpec to be initialized by this function.
* \returns 0 on success, nonzero on error
*
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_GetNumAudioDevices
* \sa SDL_GetDefaultAudioInfo
*/
extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
int iscapture,
SDL_AudioSpec *spec);
/**
* Get the name and preferred format of the default audio device.
*
* Some (but not all!) platforms have an isolated mechanism to get information
* about the "default" device. This can actually be a completely different
* device that's not in the list you get from SDL_GetAudioDeviceSpec(). It can
* even be a network address! (This is discussed in SDL_OpenAudioDevice().)
*
* As a result, this call is not guaranteed to be performant, as it can query
* the sound server directly every time, unlike the other query functions. You
* should call this function sparingly!
*
* `spec` will be filled with the sample rate, sample format, and channel
* count, if a default device exists on the system. If `name` is provided,
* will be filled with either a dynamically-allocated UTF-8 string or NULL.
*
* \param name A pointer to be filled with the name of the default device (can
* be NULL). Please call SDL_free() when you are done with this
* pointer!
* \param spec The SDL_AudioSpec to be initialized by this function.
* \param iscapture non-zero to query the default recording device, zero to
* query the default output device.
* \returns 0 on success, nonzero on error
*
* \since This function is available since SDL 2.24.0.
*
* \sa SDL_GetAudioDeviceName
* \sa SDL_GetAudioDeviceSpec
* \sa SDL_OpenAudioDevice
*/
extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
SDL_AudioSpec *spec,
int iscapture);
/**
* Open a specific audio device.
*
@@ -462,6 +573,19 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
* hostname/IP address for a remote audio server, or a filename in the
* diskaudio driver.
*
* An opened audio device starts out paused, and should be enabled for playing
* by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio
* callback function to be called. Since the audio driver may modify the
* requested size of the audio buffer, you should allocate any local mixing
* buffers after you open the audio device.
*
* The audio callback runs in a separate thread in most cases; you can prevent
* race conditions between your callback and other threads without fully
* pausing playback with SDL_LockAudioDevice(). For more information about the
* callback, see SDL_AudioSpec.
*
* Managing the audio spec via 'desired' and 'obtained':
*
* When filling in the desired audio spec structure:
*
* - `desired->freq` should be the frequency in sample-frames-per-second (Hz).
@@ -497,6 +621,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
* - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE`
* - `SDL_AUDIO_ALLOW_FORMAT_CHANGE`
* - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE`
* - `SDL_AUDIO_ALLOW_SAMPLES_CHANGE`
* - `SDL_AUDIO_ALLOW_ANY_CHANGE`
*
* These flags specify how SDL should behave when a device cannot offer a
@@ -510,20 +635,12 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
* callback's float32 audio to int16 before feeding it to the hardware and
* will keep the originally requested format in the `obtained` structure.
*
* The resulting audio specs, varying depending on hardware and on what
* changes were allowed, will then be written back to `obtained`.
*
* If your application can only handle one specific data format, pass a zero
* for `allowed_changes` and let SDL transparently handle any differences.
*
* An opened audio device starts out paused, and should be enabled for playing
* by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio
* callback function to be called. Since the audio driver may modify the
* requested size of the audio buffer, you should allocate any local mixing
* buffers after you open the audio device.
*
* The audio callback runs in a separate thread in most cases; you can prevent
* race conditions between your callback and other threads without fully
* pausing playback with SDL_LockAudioDevice(). For more information about the
* callback, see SDL_AudioSpec.
*
* \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a
* driver-specific name as appropriate. NULL requests the most
* reasonable default device.
@@ -570,7 +687,38 @@ typedef enum
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
} SDL_AudioStatus;
/**
* This function is a legacy means of querying the audio device.
*
* New programs might want to use SDL_GetAudioDeviceStatus() instead. This
* function is equivalent to calling...
*
* ```c
* SDL_GetAudioDeviceStatus(1);
* ```
*
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
*
* \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAudioDeviceStatus
*/
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
/**
* Use this function to get the current audio state of an audio device.
*
* \param dev the ID of an audio device previously opened with
* SDL_OpenAudioDevice()
* \returns the SDL_AudioStatus of the specified audio device.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PauseAudioDevice
*/
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/* @} *//* Audio State */
@@ -584,7 +732,56 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDevice
* Silence will be written to the audio device during the pause.
*/
/* @{ */
/**
* This function is a legacy means of pausing the audio device.
*
* New programs might want to use SDL_PauseAudioDevice() instead. This
* function is equivalent to calling...
*
* ```c
* SDL_PauseAudioDevice(1, pause_on);
* ```
*
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
*
* \param pause_on non-zero to pause, 0 to unpause
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAudioStatus
* \sa SDL_PauseAudioDevice
*/
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
/**
* Use this function to pause and unpause audio playback on a specified
* device.
*
* This function pauses and unpauses the audio callback processing for a given
* device. Newly-opened audio devices start in the paused state, so you must
* call this function with **pause_on**=0 after opening the specified audio
* device to start playing sound. This allows you to safely initialize data
* for your callback function after opening the audio device. Silence will be
* written to the audio device while paused, and the audio callback is
* guaranteed to not be called. Pausing one device does not prevent other
* unpaused devices from running their callbacks.
*
* Pausing state does not stack; even if you pause a device several times, a
* single unpause will start the device playing again, and vice versa. This is
* different from how SDL_LockAudioDevice() works.
*
* If you just need to protect a few variables from race conditions vs your
* callback, you shouldn't pause the audio device, as it will lead to dropouts
* in the audio playback. Instead, you should use SDL_LockAudioDevice().
*
* \param dev a device opened by SDL_OpenAudioDevice()
* \param pause_on non-zero to pause, 0 to unpause
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockAudioDevice
*/
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
int pause_on);
/* @} *//* Pause audio functions */
@@ -633,14 +830,14 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
*
* Example:
*
* ```c++
* ```c
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len);
* ```
*
* Note that the SDL_LoadWAV macro does this same thing for you, but in a less
* messy way:
*
* ```c++
* ```c
* SDL_LoadWAV("sample.wav", &spec, &buf, &len);
* ```
*
@@ -665,6 +862,8 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
* When the application is done with the data returned in
* `audio_buf`, it should call SDL_FreeWAV() to dispose of it.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FreeWAV
* \sa SDL_LoadWAV
*/
@@ -691,6 +890,8 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
* \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or
* SDL_LoadWAV_RW()
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadWAV
* \sa SDL_LoadWAV_RW
*/
@@ -724,6 +925,8 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
* or a negative error code on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ConvertAudio
*/
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
@@ -768,6 +971,8 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
* \returns 0 if the conversion was completed successfully or a negative error
* code on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_BuildAudioCVT
*/
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
@@ -794,6 +999,8 @@ typedef struct _SDL_AudioStream SDL_AudioStream;
* \param dst_rate The sampling rate of the desired audio output
* \returns 0 on success, or -1 on error.
*
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamAvailable
@@ -816,6 +1023,8 @@ extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioForm
* \param len The number of bytes to write to the stream
* \returns 0 on success, or -1 on error.
*
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamGet
* \sa SDL_AudioStreamAvailable
@@ -833,6 +1042,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const vo
* \param len The maximum number of bytes to fill
* \returns the number of bytes read from the stream, or -1 on error
*
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamAvailable
@@ -849,6 +1060,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *bu
* resample correctly, so this number might be lower than what you expect, or
* even be zero. Add more data or flush the stream if you need the data now.
*
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
@@ -866,6 +1079,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
* audio gaps in the output. Generally this is intended to signal the end of
* input, so the complete output becomes available.
*
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
@@ -878,6 +1093,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
/**
* Clear any pending data in the stream without converting it
*
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
@@ -890,6 +1107,8 @@ extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
/**
* Free an audio stream
*
* \since This function is available since SDL 2.0.7.
*
* \sa SDL_NewAudioStream
* \sa SDL_AudioStreamPut
* \sa SDL_AudioStreamGet
@@ -900,17 +1119,18 @@ extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
#define SDL_MIX_MAXVOLUME 128
/**
* This function is a legacy means of mixing audio.
*
* This function is equivalent to calling
* This function is equivalent to calling...
*
* ```c++
* ```c
* SDL_MixAudioFormat(dst, src, format, len, volume);
* ```
*
* where `format` is the obtained format of the audio device from the legacy
* SDL_OpenAudio() function.
* ...where `format` is the obtained format of the audio device from the
* legacy SDL_OpenAudio() function.
*
* \param dst the destination for the mixed audio
* \param src the source audio buffer to be mixed
@@ -918,6 +1138,8 @@ extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MixAudioFormat
*/
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
@@ -950,6 +1172,8 @@ extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
* \param len the length of the audio buffer in bytes
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
const Uint8 * src,
@@ -987,10 +1211,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
* You should not call SDL_LockAudio() on the device before queueing; SDL
* handles locking internally for this function.
*
* Note that SDL2
* [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does
* not support planar audio]. You will need to resample from planar audio
* formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
* Note that SDL2 does not support planar audio. You will need to resample
* from planar audio formats into a non-planar one (see SDL_AudioFormat)
* before queuing audio.
*
* \param dev the device ID to which we will queue audio
* \param data the data to queue to the device for later playback
@@ -1131,22 +1354,112 @@ extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
* function or you will cause deadlock.
*/
/* @{ */
/**
* This function is a legacy means of locking the audio device.
*
* New programs might want to use SDL_LockAudioDevice() instead. This function
* is equivalent to calling...
*
* ```c
* SDL_LockAudioDevice(1);
* ```
*
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockAudioDevice
* \sa SDL_UnlockAudio
* \sa SDL_UnlockAudioDevice
*/
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
/**
* Use this function to lock out the audio callback function for a specified
* device.
*
* The lock manipulated by these functions protects the audio callback
* function specified in SDL_OpenAudioDevice(). During a
* SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed
* that the callback function for that device is not running, even if the
* device is not paused. While a device is locked, any other unpaused,
* unlocked devices may still run their callbacks.
*
* Calling this function from inside your audio callback is unnecessary. SDL
* obtains this lock before calling your function, and releases it when the
* function returns.
*
* You should not hold the lock longer than absolutely necessary. If you hold
* it too long, you'll experience dropouts in your audio playback. Ideally,
* your application locks the device, sets a few variables and unlocks again.
* Do not do heavy work while holding the lock for a device.
*
* It is safe to lock the audio device multiple times, as long as you unlock
* it an equivalent number of times. The callback will not run until the
* device has been unlocked completely in this way. If your application fails
* to unlock the device appropriately, your callback will never run, you might
* hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably
* deadlock.
*
* Internally, the audio device lock is a mutex; if you lock from two threads
* at once, not only will you block the audio callback, you'll block the other
* thread.
*
* \param dev the ID of the device to be locked
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_UnlockAudioDevice
*/
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
/**
* This function is a legacy means of unlocking the audio device.
*
* New programs might want to use SDL_UnlockAudioDevice() instead. This
* function is equivalent to calling...
*
* ```c
* SDL_UnlockAudioDevice(1);
* ```
*
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockAudio
* \sa SDL_UnlockAudioDevice
*/
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
/**
* Use this function to unlock the audio callback function for a specified
* device.
*
* This function should be paired with a previous SDL_LockAudioDevice() call.
*
* \param dev the ID of the device to be unlocked
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LockAudioDevice
*/
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
/* @} *//* Audio lock functions */
/**
* This function is a legacy means of closing the audio device.
*
* This function is equivalent to calling
* This function is equivalent to calling...
*
* ```c++
* ```c
* SDL_CloseAudioDevice(1);
* ```
*
* and is only useful if you used the legacy SDL_OpenAudio() function.
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_OpenAudio
*/
@@ -1170,6 +1483,8 @@ extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
*
* \param dev an audio device previously opened with SDL_OpenAudioDevice()
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_OpenAudioDevice
*/
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
+2 -2
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -48,7 +48,7 @@ extern "C" {
* \return the index of the most significant bit, or -1 if the value is 0.
*/
#if defined(__WATCOMC__) && defined(__386__)
extern _inline int _SDL_bsr_watcom (Uint32);
extern __inline int _SDL_bsr_watcom(Uint32);
#pragma aux _SDL_bsr_watcom = \
"bsr eax, eax" \
parm [eax] nomemory \
+91 -16
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -67,9 +67,8 @@ typedef enum
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
} SDL_BlendOperation;
/**
@@ -87,23 +86,99 @@ typedef enum
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
} SDL_BlendFactor;
/**
* \brief Create a custom blend mode, which may or may not be supported by a given renderer
* Compose a custom blend mode for renderers.
*
* \param srcColorFactor source color factor
* \param dstColorFactor destination color factor
* \param colorOperation color operation
* \param srcAlphaFactor source alpha factor
* \param dstAlphaFactor destination alpha factor
* \param alphaOperation alpha operation
* The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
* the SDL_BlendMode returned by this function if the renderer supports it.
*
* The result of the blend mode operation will be:
* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
* and
* dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
* A blend mode controls how the pixels from a drawing operation (source) get
* combined with the pixels from the render target (destination). First, the
* components of the source and destination pixels get multiplied with their
* blend factors. Then, the blend operation takes the two products and
* calculates the result that will get stored in the render target.
*
* Expressed in pseudocode, it would look like this:
*
* ```c
* dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
* ```
*
* Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
* dst)` can return one of the following:
*
* - `src + dst`
* - `src - dst`
* - `dst - src`
* - `min(src, dst)`
* - `max(src, dst)`
*
* The red, green, and blue components are always multiplied with the first,
* second, and third components of the SDL_BlendFactor, respectively. The
* fourth component is not used.
*
* The alpha component is always multiplied with the fourth component of the
* SDL_BlendFactor. The other components are not used in the alpha
* calculation.
*
* Support for these blend modes varies for each renderer. To check if a
* specific SDL_BlendMode is supported, create a renderer and pass it to
* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
* return with an error if the blend mode is not supported.
*
* This list describes the support of custom blend modes for each renderer in
* SDL 2.0.6. All renderers support the four blend modes listed in the
* SDL_BlendMode enumeration.
*
* - **direct3d**: Supports all operations with all factors. However, some
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
* `SDL_BLENDOPERATION_MAXIMUM`.
* - **direct3d11**: Same as Direct3D 9.
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
* 2.0.6.
* - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
* factors. Color and alpha factors need to be the same. OpenGL ES 1
* implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
* and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
* operations being different from each other. May support color and alpha
* factors being different from each other.
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
* operations with all factors.
* - **psp**: No custom blend mode support.
* - **software**: No custom blend mode support.
*
* Some renderers do not provide an alpha component for the default render
* target. The `SDL_BLENDFACTOR_DST_ALPHA` and
* `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
* case.
*
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
* blue components of the source pixels
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
* blue components of the destination pixels
* \param colorOperation the SDL_BlendOperation used to combine the red,
* green, and blue components of the source and
* destination pixels
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
* the source pixels
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
* the destination pixels
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
* component of the source and destination pixels
* \returns an SDL_BlendMode that represents the chosen factors and
* operations.
*
* \since This function is available since SDL 2.0.6.
*
* \sa SDL_SetRenderDrawBlendMode
* \sa SDL_GetRenderDrawBlendMode
* \sa SDL_SetTextureBlendMode
* \sa SDL_GetTextureBlendMode
*/
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
SDL_BlendFactor dstColorFactor,
+30 -7
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -39,23 +39,46 @@ extern "C" {
/* Function prototypes */
/**
* \brief Put UTF-8 text into the clipboard
* Put UTF-8 text into the clipboard.
*
* \sa SDL_GetClipboardText()
* \param text the text to store in the clipboard
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetClipboardText
* \sa SDL_HasClipboardText
*/
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
/**
* \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
* Get UTF-8 text from the clipboard, which must be freed with SDL_free().
*
* \sa SDL_SetClipboardText()
* This functions returns empty string if there was not enough memory left for
* a copy of the clipboard's content.
*
* \returns the clipboard text on success or an empty string on failure; call
* SDL_GetError() for more information. Caller must call SDL_free()
* on the returned pointer when done with it (even if there was an
* error).
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasClipboardText
* \sa SDL_SetClipboardText
*/
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
/**
* \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
* Query whether the clipboard exists and contains a non-empty text string.
*
* \sa SDL_GetClipboardText()
* \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetClipboardText
* \sa SDL_SetClipboardText
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
+9 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -33,16 +33,22 @@
#include "SDL_config_windows.h"
#elif defined(__WINRT__)
#include "SDL_config_winrt.h"
#elif defined(__WINGDK__)
#include "SDL_config_wingdk.h"
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
#include "SDL_config_xbox.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__IPHONEOS__)
#include "SDL_config_iphoneos.h"
#elif defined(__ANDROID__)
#include "SDL_config_android.h"
#elif defined(__PSP__)
#include "SDL_config_psp.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#elif defined(__EMSCRIPTEN__)
#include "SDL_config_emscripten.h"
#elif defined(__NGAGE__)
#include "SDL_config_ngage.h"
#else
/* This is a minimal configuration just to get SDL running on new platforms. */
#include "SDL_config_minimal.h"
+64 -10
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -64,6 +64,7 @@
#cmakedefine HAVE_MEMORY_H 1
#cmakedefine HAVE_SIGNAL_H 1
#cmakedefine HAVE_STDARG_H 1
#cmakedefine HAVE_STDDEF_H 1
#cmakedefine HAVE_STDINT_H 1
#cmakedefine HAVE_STDIO_H 1
#cmakedefine HAVE_STDLIB_H 1
@@ -75,6 +76,7 @@
#cmakedefine HAVE_LIBUNWIND_H 1
/* C library functions */
#cmakedefine HAVE_DLOPEN 1
#cmakedefine HAVE_MALLOC 1
#cmakedefine HAVE_CALLOC 1
#cmakedefine HAVE_REALLOC 1
@@ -87,6 +89,7 @@
#cmakedefine HAVE_UNSETENV 1
#endif
#cmakedefine HAVE_QSORT 1
#cmakedefine HAVE_BSEARCH 1
#cmakedefine HAVE_ABS 1
#cmakedefine HAVE_BCOPY 1
#cmakedefine HAVE_MEMSET 1
@@ -203,7 +206,7 @@
#cmakedefine HAVE_POLL 1
#cmakedefine HAVE__EXIT 1
#elif __WIN32__
#elif defined(__WIN32__)
#cmakedefine HAVE_STDARG_H 1
#cmakedefine HAVE_STDDEF_H 1
#cmakedefine HAVE_FLOAT_H 1
@@ -221,28 +224,48 @@
#cmakedefine HAVE_INOTIFY_INIT 1
#cmakedefine HAVE_INOTIFY_INIT1 1
#cmakedefine HAVE_INOTIFY 1
#cmakedefine HAVE_O_CLOEXEC 1
/* Apple platforms might be building universal binaries, where Intel builds
can use immintrin.h but other architectures can't. */
#ifdef __APPLE__
# if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if __has_include(<immintrin.h>)
# define HAVE_IMMINTRIN_H 1
# endif
# endif
#else /* non-Apple platforms can use the normal CMake check for this. */
#cmakedefine HAVE_IMMINTRIN_H 1
#endif
#cmakedefine HAVE_LIBUDEV_H 1
#cmakedefine HAVE_LIBSAMPLERATE_H 1
#cmakedefine HAVE_LIBDECOR_H 1
#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
#cmakedefine HAVE_D3D12_H @HAVE_D3D12_H@
#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
#cmakedefine HAVE_WINDOWS_GAMING_INPUT_H @HAVE_WINDOWS_GAMING_INPUT_H@
#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
#cmakedefine HAVE_MMDEVICEAPI_H @HAVE_MMDEVICEAPI_H@
#cmakedefine HAVE_AUDIOCLIENT_H @HAVE_AUDIOCLIENT_H@
#cmakedefine HAVE_TPCSHRD_H @HAVE_TPCSHRD_H@
#cmakedefine HAVE_SENSORSAPI_H @HAVE_SENSORSAPI_H@
#cmakedefine HAVE_ROAPI_H @HAVE_ROAPI_H@
#cmakedefine HAVE_SHELLSCALINGAPI_H @HAVE_SHELLSCALINGAPI_H@
#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
/* SDL internal assertion support */
#if @SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED@
#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@
#endif
/* Allow disabling of core subsystems */
#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@
@@ -252,6 +275,7 @@
#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@
#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@
#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@
#cmakedefine SDL_HIDAPI_DISABLED @SDL_HIDAPI_DISABLED@
#cmakedefine SDL_SENSOR_DISABLED @SDL_SENSOR_DISABLED@
#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@
#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@
@@ -260,6 +284,8 @@
#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
#cmakedefine SDL_LOCALE_DISABLED @SDL_LOCALE_DISABLED@
#cmakedefine SDL_MISC_DISABLED @SDL_MISC_DISABLED@
/* Enable various audio drivers */
#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
@@ -299,6 +325,8 @@
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
#cmakedefine SDL_AUDIO_DRIVER_OS2 @SDL_AUDIO_DRIVER_OS2@
#cmakedefine SDL_AUDIO_DRIVER_VITA @SDL_AUDIO_DRIVER_VITA@
#cmakedefine SDL_AUDIO_DRIVER_PSP @SDL_AUDIO_DRIVER_PSP@
#cmakedefine SDL_AUDIO_DRIVER_PS2 @SDL_AUDIO_DRIVER_PS2@
/* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
@@ -306,13 +334,13 @@
#cmakedefine SDL_INPUT_FBSDKBIO @SDL_INPUT_FBSDKBIO@
#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
#cmakedefine SDL_JOYSTICK_WGI @SDL_JOYSTICK_WGI@
#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@
#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@
#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
#cmakedefine SDL_JOYSTICK_OS2 @SDL_JOYSTICK_OS2@
#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
#cmakedefine SDL_HAVE_MACHINE_JOYSTICK_H @SDL_HAVE_MACHINE_JOYSTICK_H@
@@ -321,6 +349,8 @@
#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
#cmakedefine SDL_JOYSTICK_VIRTUAL @SDL_JOYSTICK_VIRTUAL@
#cmakedefine SDL_JOYSTICK_VITA @SDL_JOYSTICK_VITA@
#cmakedefine SDL_JOYSTICK_PSP @SDL_JOYSTICK_PSP@
#cmakedefine SDL_JOYSTICK_PS2 @SDL_JOYSTICK_PS2@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
@@ -351,6 +381,8 @@
#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
#cmakedefine SDL_THREAD_OS2 @SDL_THREAD_OS2@
#cmakedefine SDL_THREAD_VITA @SDL_THREAD_VITA@
#cmakedefine SDL_THREAD_PSP @SDL_THREAD_PSP@
#cmakedefine SDL_THREAD_PS2 @SDL_THREAD_PS2@
/* Enable various timer systems */
#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
@@ -359,6 +391,8 @@
#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
#cmakedefine SDL_TIMER_OS2 @SDL_TIMER_OS2@
#cmakedefine SDL_TIMER_VITA @SDL_TIMER_VITA@
#cmakedefine SDL_TIMER_PSP @SDL_TIMER_PSP@
#cmakedefine SDL_TIMER_PS2 @SDL_TIMER_PS2@
/* Enable various video drivers */
#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
@@ -378,6 +412,9 @@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@
#cmakedefine SDL_VIDEO_DRIVER_OS2 @SDL_VIDEO_DRIVER_OS2@
#cmakedefine SDL_VIDEO_DRIVER_QNX @SDL_VIDEO_DRIVER_QNX@
#cmakedefine SDL_VIDEO_DRIVER_RISCOS @SDL_VIDEO_DRIVER_RISCOS@
#cmakedefine SDL_VIDEO_DRIVER_PSP @SDL_VIDEO_DRIVER_PSP@
#cmakedefine SDL_VIDEO_DRIVER_PS2 @SDL_VIDEO_DRIVER_PS2@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@
@@ -394,33 +431,33 @@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES @SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@
#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@
#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@
#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@
#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@
#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@
#cmakedefine SDL_VIDEO_DRIVER_X11_XFIXES @SDL_VIDEO_DRIVER_X11_XFIXES@
#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@
#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@
#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@
#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@
#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@
#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
#cmakedefine SDL_VIDEO_DRIVER_VITA @SDL_VIDEO_DRIVER_VITA@
#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
#cmakedefine SDL_VIDEO_RENDER_D3D12 @SDL_VIDEO_RENDER_D3D12@
#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@
#cmakedefine SDL_VIDEO_RENDER_METAL @SDL_VIDEO_RENDER_METAL@
#cmakedefine SDL_VIDEO_RENDER_VITA_GXM @SDL_VIDEO_RENDER_VITA_GXM@
#cmakedefine SDL_VIDEO_RENDER_PS2 @SDL_VIDEO_RENDER_PS2@
#cmakedefine SDL_VIDEO_RENDER_PSP @SDL_VIDEO_RENDER_PSP@
/* Enable OpenGL support */
#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
@@ -451,32 +488,49 @@
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
#cmakedefine SDL_POWER_VITA @SDL_POWER_VITA@
#cmakedefine SDL_POWER_PSP @SDL_POWER_PSP@
/* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
#cmakedefine SDL_FILESYSTEM_RISCOS @SDL_FILESYSTEM_RISCOS@
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
#cmakedefine SDL_FILESYSTEM_OS2 @SDL_FILESYSTEM_OS2@
#cmakedefine SDL_FILESYSTEM_VITA @SDL_FILESYSTEM_VITA@
#cmakedefine SDL_FILESYSTEM_PSP @SDL_FILESYSTEM_PSP@
#cmakedefine SDL_FILESYSTEM_PS2 @SDL_FILESYSTEM_PS2@
/* Enable misc subsystem */
#cmakedefine SDL_MISC_DUMMY @SDL_MISC_DUMMY@
/* Enable locale subsystem */
#cmakedefine SDL_LOCALE_DUMMY @SDL_LOCALE_DUMMY@
/* Enable assembly routines */
#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@
#cmakedefine SDL_ARM_SIMD_BLITTERS @SDL_ARM_SIMD_BLITTERS@
#cmakedefine SDL_ARM_NEON_BLITTERS @SDL_ARM_NEON_BLITTERS@
/* Whether SDL_DYNAMIC_API needs dlopen */
#cmakedefine DYNAPI_NEEDS_DLOPEN @DYNAPI_NEEDS_DLOPEN@
/* Enable dynamic libsamplerate support */
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
/* Enable ime support */
#cmakedefine SDL_USE_IME @SDL_USE_IME@
/* Platform specific definitions */
#cmakedefine SDL_IPHONE_KEYBOARD @SDL_IPHONE_KEYBOARD@
#cmakedefine SDL_IPHONE_LAUNCHSCREEN @SDL_IPHONE_LAUNCHSCREEN@
#cmakedefine SDL_VIDEO_VITA_PIB @SDL_VIDEO_VITA_PIB@
#cmakedefine SDL_VIDEO_VITA_PVR @SDL_VIDEO_VITA_PVR@
#cmakedefine SDL_VIDEO_VITA_PVR_OGL @SDL_VIDEO_VITA_PVR_OGL@
#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
@@ -493,7 +547,7 @@ typedef unsigned long uintptr_t;
# endif /* if (stdint.h isn't available) */
#else /* __WIN32__ */
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
#define HAVE_STDINT_H 1
# elif defined(_MSC_VER)
typedef signed __int8 int8_t;
+38 -13
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -33,7 +33,7 @@
/* Make sure that this isn't included by Visual C++ */
#ifdef _MSC_VER
#error You should run hg revert SDL_config.h
#error You should run git checkout -f include/SDL_config.h
#endif
/* C language features */
@@ -79,6 +79,7 @@
#undef HAVE_LIBUNWIND_H
/* C library functions */
#undef HAVE_DLOPEN
#undef HAVE_MALLOC
#undef HAVE_CALLOC
#undef HAVE_REALLOC
@@ -91,6 +92,7 @@
#undef HAVE_UNSETENV
#endif
#undef HAVE_QSORT
#undef HAVE_BSEARCH
#undef HAVE_ABS
#undef HAVE_BCOPY
#undef HAVE_MEMSET
@@ -214,6 +216,7 @@
#define HAVE_STDINT_H 1
#endif /* HAVE_LIBC */
#undef HAVE_O_CLOEXEC
#undef HAVE_ALTIVEC_H
#undef HAVE_DBUS_DBUS_H
#undef HAVE_FCITX
@@ -226,19 +229,24 @@
#undef HAVE_LIBUDEV_H
#undef HAVE_LIBSAMPLERATE_H
#undef HAVE_LIBDECOR_H
#undef HAVE_LSXINTRIN_H
#undef HAVE_LASXINTRIN_H
#undef HAVE_DDRAW_H
#undef HAVE_DINPUT_H
#undef HAVE_DSOUND_H
#undef HAVE_DXGI_H
#undef HAVE_WINDOWS_GAMING_INPUT_H
#undef HAVE_XINPUT_H
#undef HAVE_XINPUT_GAMEPAD_EX
#undef HAVE_XINPUT_STATE_EX
#undef HAVE_MMDEVICEAPI_H
#undef HAVE_AUDIOCLIENT_H
#undef HAVE_TPCSHRD_H
#undef HAVE_SENSORSAPI_H
#undef HAVE_XINPUT_GAMEPAD_EX
#undef HAVE_XINPUT_STATE_EX
#undef HAVE_ROAPI_H
#undef HAVE_SHELLSCALINGAPI_H
/* SDL internal assertion support */
#undef SDL_DEFAULT_ASSERT_LEVEL
@@ -251,6 +259,7 @@
#undef SDL_FILE_DISABLED
#undef SDL_JOYSTICK_DISABLED
#undef SDL_HAPTIC_DISABLED
#undef SDL_HIDAPI_DISABLED
#undef SDL_SENSOR_DISABLED
#undef SDL_LOADSO_DISABLED
#undef SDL_RENDER_DISABLED
@@ -259,8 +268,11 @@
#undef SDL_VIDEO_DISABLED
#undef SDL_POWER_DISABLED
#undef SDL_FILESYSTEM_DISABLED
#undef SDL_LOCALE_DISABLED
#undef SDL_MISC_DISABLED
/* Enable various audio drivers */
#undef SDL_AUDIO_DRIVER_AAUDIO
#undef SDL_AUDIO_DRIVER_ALSA
#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#undef SDL_AUDIO_DRIVER_ANDROID
@@ -282,6 +294,7 @@
#undef SDL_AUDIO_DRIVER_NAS
#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#undef SDL_AUDIO_DRIVER_NETBSD
#undef SDL_AUDIO_DRIVER_OPENSLES
#undef SDL_AUDIO_DRIVER_OSS
#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
#undef SDL_AUDIO_DRIVER_PAUDIO
@@ -304,13 +317,13 @@
#undef SDL_INPUT_WSCONS
#undef SDL_JOYSTICK_HAIKU
#undef SDL_JOYSTICK_DINPUT
#undef SDL_JOYSTICK_WGI
#undef SDL_JOYSTICK_XINPUT
#undef SDL_JOYSTICK_DUMMY
#undef SDL_JOYSTICK_IOKIT
#undef SDL_JOYSTICK_MFI
#undef SDL_JOYSTICK_LINUX
#undef SDL_JOYSTICK_ANDROID
#undef SDL_JOYSTICK_WINMM
#undef SDL_JOYSTICK_OS2
#undef SDL_JOYSTICK_USBHID
#undef SDL_HAVE_MACHINE_JOYSTICK_H
@@ -374,34 +387,34 @@
#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM
#undef SDL_VIDEO_DRIVER_ANDROID
#undef SDL_VIDEO_DRIVER_EMSCRIPTEN
#undef SDL_VIDEO_DRIVER_OFFSCREEN
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE
#undef SDL_VIDEO_DRIVER_X11_XCURSOR
#undef SDL_VIDEO_DRIVER_X11_XDBE
#undef SDL_VIDEO_DRIVER_X11_XINERAMA
#undef SDL_VIDEO_DRIVER_X11_XINPUT2
#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
#undef SDL_VIDEO_DRIVER_X11_XFIXES
#undef SDL_VIDEO_DRIVER_X11_XRANDR
#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER
#undef SDL_VIDEO_DRIVER_X11_XSHAPE
#undef SDL_VIDEO_DRIVER_X11_XVIDMODE
#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY
#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
#undef SDL_VIDEO_DRIVER_NACL
#undef SDL_VIDEO_DRIVER_VIVANTE
#undef SDL_VIDEO_DRIVER_VIVANTE_VDK
#undef SDL_VIDEO_DRIVER_OS2
#undef SDL_VIDEO_DRIVER_QNX
#undef SDL_VIDEO_DRIVER_RISCOS
#undef SDL_VIDEO_RENDER_D3D
#undef SDL_VIDEO_RENDER_D3D11
#undef SDL_VIDEO_RENDER_D3D12
#undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_OGL_ES
#undef SDL_VIDEO_RENDER_OGL_ES2
@@ -436,22 +449,34 @@
#undef SDL_POWER_HARDWIRED
/* Enable system filesystem support */
#undef SDL_FILESYSTEM_ANDROID
#undef SDL_FILESYSTEM_HAIKU
#undef SDL_FILESYSTEM_COCOA
#undef SDL_FILESYSTEM_DUMMY
#undef SDL_FILESYSTEM_RISCOS
#undef SDL_FILESYSTEM_UNIX
#undef SDL_FILESYSTEM_WINDOWS
#undef SDL_FILESYSTEM_NACL
#undef SDL_FILESYSTEM_ANDROID
#undef SDL_FILESYSTEM_EMSCRIPTEN
#undef SDL_FILESYSTEM_OS2
#undef SDL_FILESYSTEM_VITA
#undef SDL_FILESYSTEM_PSP
#undef SDL_FILESYSTEM_PS2
/* Enable misc subsystem */
#undef SDL_MISC_DUMMY
/* Enable locale subsystem */
#undef SDL_LOCALE_DUMMY
/* Enable assembly routines */
#undef SDL_ASSEMBLY_ROUTINES
#undef SDL_ALTIVEC_BLITTERS
#undef SDL_ARM_SIMD_BLITTERS
#undef SDL_ARM_NEON_BLITTERS
/* Whether SDL_DYNAMIC_API needs dlopen() */
#undef DYNAPI_NEEDS_DLOPEN
/* Enable ime support */
#undef SDL_USE_IME
+4 -2
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -48,6 +48,7 @@
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
@@ -59,6 +60,7 @@
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_BSEARCH 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
@@ -142,7 +144,7 @@
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_ANDROID 1
#define SDL_AUDIO_DRIVER_OPENSLES 1
#define SDL_AUDIO_DRIVER_AAUDIO 0
#define SDL_AUDIO_DRIVER_AAUDIO 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
Loaded 100 of 193 files, more files were not shown because too many files have changed in this diff. Show more