Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
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@@ -42,6 +42,7 @@ void Matrix16View(vec3_t axes[3], vec3_t origin, matrix_t out);
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void Matrix16SimpleInverse( const matrix_t in, matrix_t out);
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#define VectorCopy2(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1])
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#define VectorSet2(v,x,y) ((v)[0]=(x),(v)[1]=(y));
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#define VectorCopy4(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
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#define VectorSet4(v,x,y,z,w) ((v)[0]=(x),(v)[1]=(y),(v)[2]=(z),(v)[3]=(w))
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