OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader.

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SmileTheory committed 2013-10-14 03:58:13 -07:00
1 parent 08fcecc829
commit 01efe4a538
2 files changed
+278 -236

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@@ -1334,9 +1334,6 @@ typedef struct {
int numDecisionNodes;
mnode_t *nodes;
VBO_t *vbo;
IBO_t *ibo;
int numWorldSurfaces;
int numsurfaces;