#
# Quake3 Unix Makefile
#
# Currently build for the following:
# Linux i386 (full client)
# Linux Alpha (dedicated server only) (TTimo: dropped)
# FreeBSD i386 (dedicated server only) (TTimo: maybe worth updating)
# SGI IRIX (full client) (TTimo: who's in charge - dropped otherwise)
#   Linux PPC (full client) (TTimo: dropped)
#
# Nov '98 by Zoid <zoid@idsoftware.com>
#
# Loki Hacking by Bernd Kreimeier
#  and a little more by Ryan C. Gordon.
#  and a little more by Rafael Barrero
#
# GNU Make required
#

PLATFORM=$(shell uname|sed -e s/_.*//|tr A-Z a-z)
PLATFORM_RELEASE=$(shell uname -r)
ARCH:=$(shell uname -m | sed -e s/i.86/i386/)
ifndef COPYDIR
COPYDIR="/usr/local/games/quake3"
endif

###
### These paths are where you probably want to change things
###

# Where we are building from (where the source code should be!)
MOUNT_DIR=..

# Where we are building to, libMesaVoodooGL.so.3.3 should be here, etc.
# the demo pk3 file should be here in demoq3/pak0.pk3 or baseq3/pak0.pk3
BDIR=$(MOUNT_DIR)/../run


# Build name
# BUILD_NAME=$(BUILD_NAME)
BUILD_NAME=quake3

BUILD_FREETYPE=0

# Used for building with mingw
DXSDK_DIR=C:/DXSDK

#############################################################################
##
## You shouldn't have to touch anything below here
##
#############################################################################

BD=debug$(ARCH)$(GLIBC)
BR=release$(ARCH)$(GLIBC)
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
CMDIR=$(MOUNT_DIR)/qcommon
UDIR=$(MOUNT_DIR)/unix
W32DIR=$(MOUNT_DIR)/win32
GDIR=$(MOUNT_DIR)/game
CGDIR=$(MOUNT_DIR)/cgame
BAIDIR=$(GDIR)
BLIBDIR=$(MOUNT_DIR)/botlib
NDIR=$(MOUNT_DIR)/null
UIDIR=$(MOUNT_DIR)/ui
Q3UIDIR=$(MOUNT_DIR)/q3_ui
#FTDIR=$(MOUNT_DIR)/ft2
JPDIR=$(MOUNT_DIR)/jpeg-6
SPLNDIR=$(MOUNT_DIR)/splines

# extract version info
VERSION=$(shell grep Q3_VERSION ../game/q_shared.h | \
  sed -e 's/.*Q3\ \(.*\)"/\1/')
RPM_RELEASE=1

#############################################################################
# SETUP AND BUILD -- LINUX
#############################################################################

## Defaults
DLL_ONLY=false
USE_SDL=true

# bk010215 - TODO - add all defaults / kill Ryan


LIB=lib
ifeq ($(PLATFORM),linux)

  GLIBC=-glibc
  CC=gcc
  CXX=g++

  RPMARCH=$(ARCH)
  ifeq ($(ARCH),alpha)
    ARCH=axp
  else
  ifeq ($(ARCH),x86_64)
    LIB=lib64
  else
  ifeq ($(ARCH),ppc64)
    LIB=lib64
  else
  ifeq ($(ARCH),s390x)
    LIB=lib64
  else
  ifeq ($(ARCH),ppc)
    VM_PPC=vm_none
  endif
  endif
  endif
  endif
  endif

  # bk001205: no mo'  -I/usr/include/glide, no FX
  # bk001205: no mo'  -Dstricmp=strcasecmp, see q_shared.h
  BASE_CFLAGS =  -pipe -Wall -Wimplicit -Wstrict-prototypes
  #BASE_CFLAGS += -Werror # Disabled due to #warning usage.
  # rcg010216: DLL_ONLY for PPC
  ifeq ($(strip $(DLL_ONLY)),true)
    BASE_CFLAGS += -DDLL_ONLY
  endif

  # !!! FIXME: make this a build option? Make it coexist with X11 glimp?
  ifeq ($(strip $(USE_SDL)),true)
    BASE_CFLAGS += -DUSE_SDL=1 $(shell sdl-config --cflags)
  endif

  GL_CFLAGS = -I/usr/X11R6/include

  OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer \
    -fno-strict-aliasing

  ifeq ($(ARCH),x86_64)
    OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -falign-loops=2 \
      -falign-jumps=2 -falign-functions=2 -fstrength-reduce \
      -fno-strict-aliasing
    BASE_CFLAGS += -DHAVE_VM_NATIVE
  else
  ifeq ($(ARCH),i386)
    OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math \
      -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
      -fno-strict-aliasing -fstrength-reduce
    BASE_CFLAGS += -DHAVE_VM_NATIVE -DHAVE_VM_COMPILED
  else
  ifeq ($(ARCH),ppc)
    BASE_CFLAGS += -DHAVE_VM_NATIVE
  endif
  endif
  endif

  # bk001204 - need -O for -Wall for uninitialized
  # bk001205 - took out -O to get assertions (NDEBUG)
  # bk001206 - MALLOC_CHECK in addition to ZONE_DEBUG
  # TTimo 03/30/2001 temporary took out -Werror for initial merge
  DEBUG_CFLAGS = $(BASE_CFLAGS) -g -DNO_MOUSEGRAB -O0

  RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)

  LIBEXT=a

  SHLIBEXT=so
  SHLIBCFLAGS=-fPIC
  SHLIBLDFLAGS=-shared $(LDFLAGS)

  AR=ar
  ARFLAGS=rv
  RANLIB=ranlib

  THREAD_LDFLAGS=-lpthread
  LDFLAGS=-ldl -lm

  DEBUG_CFLAGS += -DHAVE_EXECINFO_H
  ifeq ($(BUILD_FREETYPE),1)
    RELEASE_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE
    DEBUG_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE
    LDFLAGS += $(shell pkg-config --libs freetype2)
  endif

  ifeq ($(strip $(USE_SDL)),true)
    GLLDFLAGS=$(shell sdl-config --libs)
  else
    GLLDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
  endif

  ifeq ($(ARCH),i386)
    # linux32 make ...
    BASE_CFLAGS += -m32
    LDFLAGS+=-m32
  endif

  ifeq ($(ARCH),axp)
    TARGETS=\
      $(B)/$(PLATFORM)q3ded
  else
    TARGETS=\
      $(B)/$(PLATFORM)quake3 \
      $(B)/$(PLATFORM)q3ded \
      $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
      $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
      $(B)/baseq3/ui$(ARCH).$(SHLIBEXT)     \
      $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
      $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
      $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \
#      $(B)/baseq3/vm/qagame.qvm \
#      $(B)/baseq3/vm/cgame.qvm \
#      $(B)/baseq3/vm/ui.qvm \
#      $(B)/missionpack/vm/qagame.qvm \
#      $(B)/missionpack/vm/cgame.qvm \
#      $(B)/missionpack/vm/ui.qvm
#      $(B)/$(PLATFORM)quake3-smp \

  endif

else # ifeq Linux

#############################################################################
# SETUP AND BUILD -- MINGW32
#############################################################################

ifeq ($(PLATFORM),mingw32)

  GLIBC=-mingw
  CC=gcc
  CXX=g++
  WINDRES=windres

  ifeq ($(ARCH),i386)
    ARCH=x86
  endif

  RPMARCH=$(ARCH)

  BASE_CFLAGS =  -pipe -Wall -Wimplicit -Wstrict-prototypes

  ifeq ($(strip $(DLL_ONLY)),true)
    BASE_CFLAGS += -DDLL_ONLY
  endif

  DX_CFLAGS = -I$(DXSDK_DIR)/Include

  GL_CFLAGS =
  MINGW_CFLAGS = -DDONT_TYPEDEF_INT32

  OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 \
    -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce
  BASE_CFLAGS += -DHAVE_VM_NATIVE -DHAVE_VM_COMPILED

  DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0

  RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)

  LIBEXT=lib

  SHLIBEXT=dll
  SHLIBCFLAGS=
  SHLIBLDFLAGS=-shared $(LDFLAGS)

  AR=ar
  ARFLAGS=rv
  RANLIB=ranlib

  LDFLAGS= -mwindows -lwsock32 -lgdi32 -lwinmm -lole32
  GLLDFLAGS=

  ifeq ($(BUILD_FREETYPE),1)
    RELEASE_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE
    DEBUG_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE
    LDFLAGS += $(shell pkg-config --libs freetype2)
  endif

  ifeq ($(ARCH),x86)
    # build 32bit
    BASE_CFLAGS += -m32
    LDFLAGS+=-m32
  endif

  TARGETS=\
    $(B)/$(PLATFORM)quake3 \
    $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
    $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
    $(B)/baseq3/ui$(ARCH).$(SHLIBEXT)     \
    $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
    $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
    $(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
#    $(B)/baseq3/vm/qagame.qvm \
#    $(B)/baseq3/vm/cgame.qvm \
#    $(B)/baseq3/vm/ui.qvm \
#    $(B)/missionpack/vm/qagame.qvm \
#    $(B)/missionpack/vm/cgame.qvm \
#    $(B)/missionpack/vm/ui.qvm

else # ifeq mingw32

#############################################################################
# SETUP AND BUILD -- FREEBSD
#############################################################################

ifeq ($(PLATFORM),freebsd)

  GLIBC= #libc is irrelevant

  ifneq (,$(findstring alpha,$(shell uname -m)))
    ARCH=axp
    RPMARCH=alpha
  else #default to i386
    ARCH=i386
    RPMARCH=i386
  endif #alpha test


  BASE_CFLAGS =  -pipe

  GL_CFLAGS = -I/usr/X11R6/include

  DEBUG_CFLAGS=$(BASE_CFLAGS) -g  -Wall -Werror

  ifeq ($(ARCH),axp)
    CC=gcc
    RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
      -fomit-frame-pointer -fexpensive-optimizations
  else
    CC=gcc
    RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
      -march=pentium -fomit-frame-pointer -pipe -ffast-math \
      -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
      -fno-strict-aliasing -fstrength-reduce
  endif

  LIBEXT=a

  SHLIBEXT=so
  SHLIBCFLAGS=-fPIC
  SHLIBLDFLAGS=-shared $(LDFLAGS)

  ARFLAGS=ar rv
  RANLIB=ranlib

  THREAD_LDFLAGS=-lpthread
  # don't need -ldl (FreeBSD)
  LDFLAGS=-lm

  #GLLDFLAGS=-L/usr/X11R6/lib -L$(MESADIR)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
  #GLLDFLAGS=-L/usr/X11/lib -lGL -lX11 -lXext -lm
  GLLDFLAGS=-L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm

  ifeq ($(ARCH),axp)
    TARGETS=\
      $(B)/$(PLATFORM)q3ded
  else
    TARGETS=\
      $(B)/$(PLATFORM)quake3 \
      $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
      $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
      $(B)/baseq3/ui$(ARCH).$(SHLIBEXT)     \
      $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
      $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
      $(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
  endif

else # ifeq freebsd

#############################################################################
# SETUP AND BUILD -- IRIX
#############################################################################

ifeq ($(PLATFORM),irix)

  ARCH=mips  #default to MIPS
  GLIBC=  #libc is irrelevant

  CC=cc
  BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \
    -nostdinc -I. -I$(ROOT)/usr/include
  RELEASE_CFLAGS=$(BASE_CFLAGS) -O3
  DEBUG_CFLAGS=$(BASE_CFLAGS) -g

  LIBEXT=a

  SHLIBEXT=so
  SHLIBCFLAGS=
  SHLIBLDFLAGS=-shared

  ARFLAGS=ar rv
  RANLIB=ranlib

  LDFLAGS=-ldl -lm
  GLLDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm

  TARGETS=$(B)/sgiquake3 \
    $(B)/q3ded

else # ifeq IRIX

#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################

#CC=egcs
#BASE_CFLAGS=-Dstricmp=strcasecmp
#DEBUG_CFLAGS=$(BASE_CFLAGS) -g
#RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3

  LIBEXT=a

  SHLIBEXT=so
  SHLIBCFLAGS=-fPIC
  SHLIBLDFLAGS=-shared

  ARFLAGS=ar rv
  RANLIB=ranlib

  TARGETS=\
    $(B)/$(PLATFORM)q3ded

endif #Linux
endif #mingw32
endif #FreeBSD
endif #IRIX

ifdef DEFAULT_BASEDIR
  BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
endif

DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $<
DO_SMP_CC=$(CC) $(CFLAGS) -DSMP -o $@ -c $<
DO_BOT_CC=$(CC) $(CFLAGS) -DBOTLIB  -o $@ -c $<   # $(SHLIBCFLAGS) # bk001212
DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $<
DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_DED_CC=$(CC) -DDEDICATED -DC_ONLY $(CFLAGS) -o $@ -c $<
DO_WINDRES=$(WINDRES) -i $< -o $@

#DO_LCC=$(LCC) -o $@ -S -Wf-target=bytecode -Wf-g -DQ3_VM -I$(CGDIR) -I$(GDIR)  -I$(UIDIR)  $<

#### DEFAULT TARGET
default:build_release

debug: build_debug
release: build_release

build_debug: B=$(BD)
build_debug: makedirs
	$(MAKE)  targets B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"

build_release: B=$(BR)
build_release: makedirs
	$(MAKE)  targets B=$(BR) CFLAGS="$(RELEASE_CFLAGS)"

#Build both debug and release builds
all:build_debug build_release

targets: $(TARGETS)

makedirs:
	@if [ ! -d $(B) ];then mkdir $(B);fi
	@if [ ! -d $(B)/client ];then mkdir $(B)/client;fi
	@if [ ! -d $(B)/ded ];then mkdir $(B)/ded;fi
	@if [ ! -d $(B)/ref ];then mkdir $(B)/ref;fi
	@if [ ! -d $(B)/ft2 ];then mkdir $(B)/ft2;fi
	@if [ ! -d $(B)/baseq3 ];then mkdir $(B)/baseq3;fi
	@if [ ! -d $(B)/baseq3/cgame ];then mkdir $(B)/baseq3/cgame;fi
	@if [ ! -d $(B)/baseq3/game ];then mkdir $(B)/baseq3/game;fi
	@if [ ! -d $(B)/baseq3/ui ];then mkdir $(B)/baseq3/ui;fi
	@if [ ! -d $(B)/baseq3/vm ];then mkdir $(B)/baseq3/vm;fi
	@if [ ! -d $(B)/missionpack ];then mkdir $(B)/missionpack;fi
	@if [ ! -d $(B)/missionpack/cgame ];then mkdir $(B)/missionpack/cgame;fi
	@if [ ! -d $(B)/missionpack/game ];then mkdir $(B)/missionpack/game;fi
	@if [ ! -d $(B)/missionpack/ui ];then mkdir $(B)/missionpack/ui;fi
	@if [ ! -d $(B)/missionpack/vm ];then mkdir $(B)/missionpack/vm;fi
	@if [ ! -d $(B)/q3static ];then mkdir $(B)/q3static;fi

#############################################################################
# CLIENT/SERVER
#############################################################################

Q3OBJ = \
  $(B)/client/cl_cgame.o \
  $(B)/client/cl_cin.o \
  $(B)/client/cl_console.o \
  $(B)/client/cl_input.o \
  $(B)/client/cl_keys.o \
  $(B)/client/cl_main.o \
  $(B)/client/cl_net_chan.o \
  $(B)/client/cl_parse.o \
  $(B)/client/cl_scrn.o \
  $(B)/client/cl_ui.o \
  \
  $(B)/client/cm_load.o \
  $(B)/client/cm_patch.o \
  $(B)/client/cm_polylib.o \
  $(B)/client/cm_test.o \
  $(B)/client/cm_trace.o \
  \
  $(B)/client/cmd.o \
  $(B)/client/common.o \
  $(B)/client/cvar.o \
  $(B)/client/files.o \
  $(B)/client/md4.o \
  $(B)/client/msg.o \
  $(B)/client/net_chan.o \
  $(B)/client/huffman.o \
  \
  $(B)/client/snd_adpcm.o \
  $(B)/client/snd_dma.o \
  $(B)/client/snd_mem.o \
  $(B)/client/snd_mix.o \
  $(B)/client/snd_wavelet.o \
  \
  $(B)/client/sv_bot.o \
  $(B)/client/sv_ccmds.o \
  $(B)/client/sv_client.o \
  $(B)/client/sv_game.o \
  $(B)/client/sv_init.o \
  $(B)/client/sv_main.o \
  $(B)/client/sv_net_chan.o \
  $(B)/client/sv_snapshot.o \
  $(B)/client/sv_world.o \
  \
  $(B)/client/q_math.o \
  $(B)/client/q_shared.o \
  \
  $(B)/client/unzip.o \
  $(B)/client/vm.o \
  $(B)/client/vm_interpreted.o \
  \
  $(B)/client/be_aas_bspq3.o \
  $(B)/client/be_aas_cluster.o \
  $(B)/client/be_aas_debug.o \
  $(B)/client/be_aas_entity.o \
  $(B)/client/be_aas_file.o \
  $(B)/client/be_aas_main.o \
  $(B)/client/be_aas_move.o \
  $(B)/client/be_aas_optimize.o \
  $(B)/client/be_aas_reach.o \
  $(B)/client/be_aas_route.o \
  $(B)/client/be_aas_routealt.o \
  $(B)/client/be_aas_sample.o \
  $(B)/client/be_ai_char.o \
  $(B)/client/be_ai_chat.o \
  $(B)/client/be_ai_gen.o \
  $(B)/client/be_ai_goal.o \
  $(B)/client/be_ai_move.o \
  $(B)/client/be_ai_weap.o \
  $(B)/client/be_ai_weight.o \
  $(B)/client/be_ea.o \
  $(B)/client/be_interface.o \
  $(B)/client/l_crc.o \
  $(B)/client/l_libvar.o \
  $(B)/client/l_log.o \
  $(B)/client/l_memory.o \
  $(B)/client/l_precomp.o \
  $(B)/client/l_script.o \
  $(B)/client/l_struct.o \
  \
  $(B)/client/jcapimin.o \
  $(B)/client/jchuff.o   \
  $(B)/client/jcinit.o \
  $(B)/client/jccoefct.o  \
  $(B)/client/jccolor.o \
  $(B)/client/jfdctflt.o \
  $(B)/client/jcdctmgr.o \
  $(B)/client/jcphuff.o \
  $(B)/client/jcmainct.o \
  $(B)/client/jcmarker.o \
  $(B)/client/jcmaster.o \
  $(B)/client/jcomapi.o \
  $(B)/client/jcparam.o \
  $(B)/client/jcprepct.o \
  $(B)/client/jcsample.o \
  $(B)/client/jdapimin.o \
  $(B)/client/jdapistd.o \
  $(B)/client/jdatasrc.o \
  $(B)/client/jdcoefct.o \
  $(B)/client/jdcolor.o \
  $(B)/client/jddctmgr.o \
  $(B)/client/jdhuff.o \
  $(B)/client/jdinput.o \
  $(B)/client/jdmainct.o \
  $(B)/client/jdmarker.o \
  $(B)/client/jdmaster.o \
  $(B)/client/jdpostct.o \
  $(B)/client/jdsample.o \
  $(B)/client/jdtrans.o \
  $(B)/client/jerror.o \
  $(B)/client/jidctflt.o \
  $(B)/client/jmemmgr.o \
  $(B)/client/jmemnobs.o \
  $(B)/client/jutils.o \
  \
  $(B)/client/tr_animation.o \
  $(B)/client/tr_backend.o \
  $(B)/client/tr_bsp.o \
  $(B)/client/tr_cmds.o \
  $(B)/client/tr_curve.o \
  $(B)/client/tr_flares.o \
  $(B)/client/tr_font.o \
  $(B)/client/tr_image.o \
  $(B)/client/tr_init.o \
  $(B)/client/tr_light.o \
  $(B)/client/tr_main.o \
  $(B)/client/tr_marks.o \
  $(B)/client/tr_mesh.o \
  $(B)/client/tr_model.o \
  $(B)/client/tr_noise.o \
  $(B)/client/tr_scene.o \
  $(B)/client/tr_shade.o \
  $(B)/client/tr_shade_calc.o \
  $(B)/client/tr_shader.o \
  $(B)/client/tr_shadows.o \
  $(B)/client/tr_sky.o \
  $(B)/client/tr_surface.o \
  $(B)/client/tr_world.o \


ifeq ($(ARCH),i386)
  Q3OBJ += $(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86)
  Q3OBJ += $(B)/client/vm_x86.o
endif

ifeq ($(ARCH),x86_64)
  Q3OBJ += $(B)/client/vm_none.o
endif

ifeq ($(ARCH),ppc)
  ifeq ($(DLL_ONLY),false)
    Q3OBJ += $(B)/client/$(VM_PPC).o
  endif
endif

#platform specific objects
ifeq ($(PLATFORM),freebsd)
ifeq ($(ARCH),axp)
  Q3POBJ=
else
  Q3POBJ=\
    $(B)/client/unix_main.o \
    $(B)/client/unix_net.o \
    $(B)/client/unix_shared.o \
    $(B)/client/linux_signals.o \
    $(B)/client/linux_common.o \
    $(B)/client/linux_qgl.o \
    $(B)/client/sdl_glimp.o \
    $(B)/client/linux_glimp.o \
    $(B)/client/linux_snd.o \
    $(B)/client/sdl_snd.o \
    $(B)/client/snd_mixa.o \
    $(B)/client/matha.o

  ifeq ($(ARCH),i386)
    Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o
    Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o
  endif

endif # FreeBSD-axp
else
ifeq ($(PLATFORM),irix)
  Q3POBJ=\
    $(B)/client/unix_main.o \
    $(B)/client/unix_net.o \
    $(B)/client/unix_shared.o \
    $(B)/client/irix_qgl.o \
    $(B)/client/irix_glimp.o \
    $(B)/client/irix_snd.o
else
ifeq ($(PLATFORM),mingw32)
  Q3POBJ=\
    $(B)/client/linux_common.o \
    $(B)/client/snd_mixa.o \
    $(B)/client/matha.o \
    $(B)/client/ftola.o \
    $(B)/client/snapvectora.o \
    $(B)/client/win_gamma.o \
    $(B)/client/win_glimp.o \
    $(B)/client/win_input.o \
    $(B)/client/win_main.o \
    $(B)/client/win_net.o \
    $(B)/client/win_qgl.o \
    $(B)/client/win_shared.o \
    $(B)/client/win_snd.o \
    $(B)/client/win_syscon.o \
    $(B)/client/win_wndproc.o \
    $(B)/client/win_resource.o
else
ifeq ($(PLATFORM),linux)
ifeq ($(ARCH),axp)
  Q3POBJ=
else
  Q3POBJ=\
    $(B)/client/unix_main.o \
    $(B)/client/unix_net.o \
    $(B)/client/unix_shared.o \
    $(B)/client/linux_signals.o \
    $(B)/client/linux_common.o \
    $(B)/client/linux_qgl.o \
    $(B)/client/linux_glimp.o \
    $(B)/client/sdl_glimp.o \
    $(B)/client/linux_joystick.o \
    $(B)/client/linux_snd.o \
    $(B)/client/sdl_snd.o \
    $(B)/client/snd_mixa.o \
    $(B)/client/matha.o \

  Q3POBJ_SMP=\
    $(B)/client/unix_main.o \
    $(B)/client/unix_net.o \
    $(B)/client/unix_shared.o \
    $(B)/client/linux_signals.o \
    $(B)/client/linux_common.o \
    $(B)/client/linux_qgl.o \
    $(B)/client/linux_glimp_smp.o \
    $(B)/client/linux_joystick.o \
    $(B)/client/linux_snd.o \
    $(B)/client/sdl_snd.o \
    $(B)/client/snd_mixa.o \
    $(B)/client/matha.o

  ifeq ($(ARCH),i386)
    Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o
    Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o
  endif

endif #Linux-axp
endif #Linux
endif #mingw32
endif #IRIX
endif #FreeBSD

$(B)/$(PLATFORM)quake3 : $(Q3OBJ) $(Q3POBJ)
	$(CC)  -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS)

# TTimo: splines code requires C++ linking, but splines have
# not been officially included in the codebase
#	$(CXX)  -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS)

$(B)/$(PLATFORM)quake3-smp : $(Q3OBJ) $(Q3POBJ_SMP)
	$(CC)  -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(GLLDFLAGS) \
		$(THREAD_LDFLAGS) $(LDFLAGS)

$(B)/client/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC)
$(B)/client/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC)
$(B)/client/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC)
$(B)/client/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC)
$(B)/client/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC)
$(B)/client/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC)
$(B)/client/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC)
$(B)/client/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC)
$(B)/client/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC)
$(B)/client/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC)
$(B)/client/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC)
$(B)/client/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC)
$(B)/client/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC)
$(B)/client/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC)
$(B)/client/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC)
$(B)/client/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC)
$(B)/client/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC)
$(B)/client/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC)
$(B)/client/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC)
$(B)/client/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC)
$(B)/client/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC)
$(B)/client/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC)
$(B)/client/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC)
$(B)/client/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC)
$(B)/client/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC)
$(B)/client/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC)
$(B)/client/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC)
$(B)/client/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC)
$(B)/client/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC)
$(B)/client/cmd.o : $(CMDIR)/cmd.c; $(DO_CC)
$(B)/client/common.o : $(CMDIR)/common.c; $(DO_CC)
$(B)/client/cvar.o : $(CMDIR)/cvar.c; $(DO_CC)
$(B)/client/files.o : $(CMDIR)/files.c; $(DO_CC)
$(B)/client/md4.o : $(CMDIR)/md4.c; $(DO_CC)
$(B)/client/msg.o : $(CMDIR)/msg.c; $(DO_CC)
$(B)/client/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC)
$(B)/client/huffman.o : $(CMDIR)/huffman.c; $(DO_CC)
$(B)/client/q_shared.o : $(GDIR)/q_shared.c; $(DO_CC)
$(B)/client/q_math.o : $(GDIR)/q_math.c; $(DO_CC)

$(B)/client/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC)
$(B)/client/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC)
$(B)/client/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC)
$(B)/client/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC)
$(B)/client/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC)
$(B)/client/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC)
$(B)/client/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC)
$(B)/client/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC)
$(B)/client/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC)
$(B)/client/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC)
$(B)/client/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC)
$(B)/client/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC)
$(B)/client/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC)
$(B)/client/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC)
$(B)/client/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC)
$(B)/client/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC)
$(B)/client/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC)
$(B)/client/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC)
$(B)/client/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC)
$(B)/client/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC)
$(B)/client/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC)
$(B)/client/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC)
$(B)/client/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC)
$(B)/client/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC)
$(B)/client/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC)
$(B)/client/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC)
$(B)/client/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC)
$(B)/client/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC)

$(B)/client/jcapimin.o : $(JPDIR)/jcapimin.c; $(DO_CC)
$(B)/client/jchuff.o : $(JPDIR)/jchuff.c; $(DO_CC)
$(B)/client/jcinit.o : $(JPDIR)/jcinit.c; $(DO_CC)
$(B)/client/jccoefct.o : $(JPDIR)/jccoefct.c; $(DO_CC)
$(B)/client/jccolor.o : $(JPDIR)/jccolor.c; $(DO_CC)
$(B)/client/jfdctflt.o : $(JPDIR)/jfdctflt.c; $(DO_CC)
$(B)/client/jcdctmgr.o : $(JPDIR)/jcdctmgr.c; $(DO_CC)
$(B)/client/jcmainct.o : $(JPDIR)/jcmainct.c; $(DO_CC)
$(B)/client/jcmarker.o : $(JPDIR)/jcmarker.c; $(DO_CC)
$(B)/client/jcmaster.o : $(JPDIR)/jcmaster.c; $(DO_CC)
$(B)/client/jcomapi.o : $(JPDIR)/jcomapi.c; $(DO_CC)
$(B)/client/jcparam.o : $(JPDIR)/jcparam.c;  $(DO_CC)
$(B)/client/jcprepct.o : $(JPDIR)/jcprepct.c; $(DO_CC)
$(B)/client/jcsample.o : $(JPDIR)/jcsample.c; $(DO_CC)

$(B)/client/jdapimin.o : $(JPDIR)/jdapimin.c; $(DO_CC)
$(B)/client/jdapistd.o : $(JPDIR)/jdapistd.c; $(DO_CC)
$(B)/client/jdatasrc.o : $(JPDIR)/jdatasrc.c; $(DO_CC)
$(B)/client/jdcoefct.o : $(JPDIR)/jdcoefct.c; $(DO_CC)
$(B)/client/jdcolor.o : $(JPDIR)/jdcolor.c; $(DO_CC)
$(B)/client/jcphuff.o : $(JPDIR)/jcphuff.c; $(DO_CC)
$(B)/client/jddctmgr.o : $(JPDIR)/jddctmgr.c; $(DO_CC)
$(B)/client/jdhuff.o : $(JPDIR)/jdhuff.c; $(DO_CC)
$(B)/client/jdinput.o : $(JPDIR)/jdinput.c; $(DO_CC)
$(B)/client/jdmainct.o : $(JPDIR)/jdmainct.c; $(DO_CC)
$(B)/client/jdmarker.o : $(JPDIR)/jdmarker.c; $(DO_CC)
$(B)/client/jdmaster.o : $(JPDIR)/jdmaster.c; $(DO_CC)
$(B)/client/jdpostct.o : $(JPDIR)/jdpostct.c; $(DO_CC)
$(B)/client/jdsample.o : $(JPDIR)/jdsample.c; $(DO_CC)
$(B)/client/jdtrans.o : $(JPDIR)/jdtrans.c; $(DO_CC)
$(B)/client/jerror.o : $(JPDIR)/jerror.c; $(DO_CC) $(GL_CFLAGS) $(MINGW_CFLAGS)
$(B)/client/jidctflt.o : $(JPDIR)/jidctflt.c; $(DO_CC)
$(B)/client/jmemmgr.o : $(JPDIR)/jmemmgr.c; $(DO_CC)
$(B)/client/jmemnobs.o : $(JPDIR)/jmemnobs.c; $(DO_CC)  $(GL_CFLAGS) $(MINGW_CFLAGS)
$(B)/client/jutils.o : $(JPDIR)/jutils.c; $(DO_CC)

$(B)/client/tr_bsp.o : $(RDIR)/tr_bsp.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/tr_animation.o : $(RDIR)/tr_animation.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/tr_backend.o : $(RDIR)/tr_backend.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/tr_cmds.o : $(RDIR)/tr_cmds.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/tr_curve.o : $(RDIR)/tr_curve.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/tr_flares.o : $(RDIR)/tr_flares.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/tr_font.o : $(RDIR)/tr_font.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_image.o : $(RDIR)/tr_image.c; $(DO_CC)   $(GL_CFLAGS) $(MINGW_CFLAGS)
$(B)/client/tr_init.o : $(RDIR)/tr_init.c; $(DO_CC)    $(GL_CFLAGS)
$(B)/client/tr_light.o : $(RDIR)/tr_light.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/tr_main.o : $(RDIR)/tr_main.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_marks.o : $(RDIR)/tr_marks.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_mesh.o : $(RDIR)/tr_mesh.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_model.o : $(RDIR)/tr_model.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_noise.o : $(RDIR)/tr_noise.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_scene.o : $(RDIR)/tr_scene.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_shade.o : $(RDIR)/tr_shade.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_shader.o : $(RDIR)/tr_shader.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_shade_calc.o : $(RDIR)/tr_shade_calc.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/tr_shadows.o : $(RDIR)/tr_shadows.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_sky.o : $(RDIR)/tr_sky.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_smp.o : $(RDIR)/tr_smp.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_stripify.o : $(RDIR)/tr_stripify.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_subdivide.o : $(RDIR)/tr_subdivide.c; $(DO_CC)   $(GL_CFLAGS)
$(B)/client/tr_surface.o : $(RDIR)/tr_surface.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/tr_world.o : $(RDIR)/tr_world.c; $(DO_CC)   $(GL_CFLAGS)

$(B)/client/unix_qgl.o : $(UDIR)/unix_qgl.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/unix_main.o : $(UDIR)/unix_main.c; $(DO_CC)
$(B)/client/unix_net.o : $(UDIR)/unix_net.c; $(DO_CC)
$(B)/client/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_CC)
$(B)/client/irix_glimp.o : $(UDIR)/irix_glimp.c; $(DO_CC)
$(B)/client/irix_glimp_smp.o : $(UDIR)/irix_glimp.c; $(DO_SMP_CC)
$(B)/client/irix_snd.o : $(UDIR)/irix_snd.c; $(DO_CC)
$(B)/client/irix_input.o : $(UDIR)/irix_input.c; $(DO_CC)
$(B)/client/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/linux_common.o : $(UDIR)/linux_common.c; $(DO_CC)
$(B)/client/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/sdl_glimp.o : $(UDIR)/sdl_glimp.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/linux_glimp_smp.o : $(UDIR)/linux_glimp.c; $(DO_SMP_CC)  $(GL_CFLAGS)
$(B)/client/linux_joystick.o : $(UDIR)/linux_joystick.c; $(DO_CC)
$(B)/client/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_CC)  $(GL_CFLAGS)
$(B)/client/linux_input.o : $(UDIR)/linux_input.c; $(DO_CC)
$(B)/client/linux_snd.o : $(UDIR)/linux_snd.c; $(DO_CC)
$(B)/client/sdl_snd.o : $(UDIR)/sdl_snd.c; $(DO_CC)
$(B)/client/snd_mixa.o : $(UDIR)/snd_mixa.s; $(DO_AS)
$(B)/client/matha.o : $(UDIR)/matha.s; $(DO_AS)
$(B)/client/ftola.o : $(UDIR)/ftola.s; $(DO_AS)
$(B)/client/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS)

$(B)/client/win_gamma.o : $(W32DIR)/win_gamma.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_glimp.o : $(W32DIR)/win_glimp.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_input.o : $(W32DIR)/win_input.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_main.o : $(W32DIR)/win_main.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_net.o : $(W32DIR)/win_net.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_qgl.o : $(W32DIR)/win_qgl.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_shared.o : $(W32DIR)/win_shared.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_snd.o : $(W32DIR)/win_snd.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_syscon.o : $(W32DIR)/win_syscon.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_wndproc.o : $(W32DIR)/win_wndproc.c; $(DO_CC) $(DX_CFLAGS)
$(B)/client/win_resource.o : $(W32DIR)/winquake.rc; $(DO_WINDRES)

$(B)/client/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_CC)
$(B)/client/vm_none.o : $(CMDIR)/vm_none.c; $(DO_CC)
$(B)/client/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_CC)

$(B)/client/unzip.o : $(CMDIR)/unzip.c; $(DO_CC)
$(B)/client/vm.o : $(CMDIR)/vm.c; $(DO_CC)
$(B)/client/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_CC)

#############################################################################
# DEDICATED SERVER
#############################################################################

Q3DOBJ = \
  $(B)/ded/sv_bot.o \
  $(B)/ded/sv_client.o \
  $(B)/ded/sv_ccmds.o \
  $(B)/ded/sv_game.o \
  $(B)/ded/sv_init.o \
  $(B)/ded/sv_main.o \
  $(B)/ded/sv_net_chan.o \
  $(B)/ded/sv_snapshot.o \
  $(B)/ded/sv_world.o \
  \
  $(B)/ded/cm_load.o \
  $(B)/ded/cm_patch.o \
  $(B)/ded/cm_polylib.o \
  $(B)/ded/cm_test.o \
  $(B)/ded/cm_trace.o \
  $(B)/ded/cmd.o \
  $(B)/ded/common.o \
  $(B)/ded/cvar.o \
  $(B)/ded/files.o \
  $(B)/ded/md4.o \
  $(B)/ded/msg.o \
  $(B)/ded/net_chan.o \
  $(B)/ded/huffman.o \
  \
  $(B)/ded/q_math.o \
  $(B)/ded/q_shared.o \
  \
  $(B)/ded/unzip.o \
  $(B)/ded/vm.o \
  $(B)/ded/vm_interpreted.o \
  \
  $(B)/ded/be_aas_bspq3.o \
  $(B)/ded/be_aas_cluster.o \
  $(B)/ded/be_aas_debug.o \
  $(B)/ded/be_aas_entity.o \
  $(B)/ded/be_aas_file.o \
  $(B)/ded/be_aas_main.o \
  $(B)/ded/be_aas_move.o \
  $(B)/ded/be_aas_optimize.o \
  $(B)/ded/be_aas_reach.o \
  $(B)/ded/be_aas_route.o \
  $(B)/ded/be_aas_routealt.o \
  $(B)/ded/be_aas_sample.o \
  $(B)/ded/be_ai_char.o \
  $(B)/ded/be_ai_chat.o \
  $(B)/ded/be_ai_gen.o \
  $(B)/ded/be_ai_goal.o \
  $(B)/ded/be_ai_move.o \
  $(B)/ded/be_ai_weap.o \
  $(B)/ded/be_ai_weight.o \
  $(B)/ded/be_ea.o \
  $(B)/ded/be_interface.o \
  $(B)/ded/l_crc.o \
  $(B)/ded/l_libvar.o \
  $(B)/ded/l_log.o \
  $(B)/ded/l_memory.o \
  $(B)/ded/l_precomp.o \
  $(B)/ded/l_script.o \
  $(B)/ded/l_struct.o \
  \
  $(B)/ded/linux_signals.o \
  $(B)/ded/linux_common.o \
  $(B)/ded/unix_main.o \
  $(B)/ded/unix_net.o \
  $(B)/ded/unix_shared.o \
  \
  $(B)/ded/null_client.o \
  $(B)/ded/null_input.o \
  $(B)/ded/null_snddma.o

ifeq ($(ARCH),i386)
  Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftola.o $(B)/ded/snapvectora.o
endif

ifeq ($(ARCH),x86_64)
  Q3DOBJ += $(B)/ded/vm_none.o
endif

ifeq ($(ARCH),ppc)
  ifeq ($(DLL_ONLY),false)
    Q3DOBJ += $(B)/ded/$(VM_PPC).o
  endif
endif

$(B)/$(PLATFORM)q3ded : $(Q3DOBJ)
	$(CC)  -o $@ $(Q3DOBJ) $(LDFLAGS)

$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
$(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC)
$(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_DED_CC)
$(B)/ded/sv_game.o : $(SDIR)/sv_game.c; $(DO_DED_CC)
$(B)/ded/sv_init.o : $(SDIR)/sv_init.c; $(DO_DED_CC)
$(B)/ded/sv_main.o : $(SDIR)/sv_main.c; $(DO_DED_CC)
$(B)/ded/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_DED_CC)
$(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_DED_CC)
$(B)/ded/sv_world.o : $(SDIR)/sv_world.c; $(DO_DED_CC)
$(B)/ded/cm_load.o : $(CMDIR)/cm_load.c; $(DO_DED_CC)
$(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_DED_CC)
$(B)/ded/cm_test.o : $(CMDIR)/cm_test.c; $(DO_DED_CC)
$(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_DED_CC)
$(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_DED_CC)
$(B)/ded/cmd.o : $(CMDIR)/cmd.c; $(DO_DED_CC)
$(B)/ded/common.o : $(CMDIR)/common.c; $(DO_DED_CC)
$(B)/ded/cvar.o : $(CMDIR)/cvar.c; $(DO_DED_CC)
$(B)/ded/files.o : $(CMDIR)/files.c; $(DO_DED_CC)
$(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_CC)
$(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_CC)
$(B)/ded/net_chan.o : $(CMDIR)/net_chan.c; $(DO_DED_CC)
$(B)/ded/huffman.o : $(CMDIR)/huffman.c; $(DO_DED_CC)
$(B)/ded/q_shared.o : $(GDIR)/q_shared.c; $(DO_DED_CC)
$(B)/ded/q_math.o : $(GDIR)/q_math.c; $(DO_DED_CC)

$(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC)
$(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC)
$(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC)
$(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC)
$(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC)
$(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC)
$(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC)
$(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC)
$(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC)
$(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC)
$(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC)
$(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC)
$(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC)
$(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC)
$(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC)
$(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC)
$(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC)
$(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC)
$(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC)
$(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC)
$(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC)
$(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC)
$(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC)
$(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC)
$(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC)
$(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC)
$(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC)
$(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC)

$(B)/ded/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_DED_CC)
$(B)/ded/linux_common.o : $(UDIR)/linux_common.c; $(DO_DED_CC)
$(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_CC)
$(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_CC)
$(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_CC)

$(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_CC)
$(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_CC)
$(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_CC)
$(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_CC)
$(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC)
$(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC)

$(B)/ded/ftola.o : $(UDIR)/ftola.s; $(DO_AS)
$(B)/ded/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS)

$(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_DED_CC)
$(B)/ded/vm_none.o : $(CMDIR)/vm_none.c; $(DO_DED_CC)
$(B)/ded/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_DED_CC)


#############################################################################
## QVM
#############################################################################

$(B)/baseq3/vm/cgame.qvm:
	cd $(CGDIR) && ./cgame.sh
	mv /tmp/quake3/baseq3/vm/cgame.qvm $@

$(B)/baseq3/vm/ui.qvm:
	cd $(Q3UIDIR) && ./q3_ui.sh
	mv /tmp/quake3/baseq3/vm/ui.qvm $@

$(B)/baseq3/vm/qagame.qvm:
	cd $(GDIR) && ./game.sh
	mv /tmp/quake3/baseq3/vm/qagame.qvm $@

$(B)/missionpack/vm/cgame.qvm:
	cd $(CGDIR) && ./cgame_ta.sh
	mv /tmp/quake3/missionpack/vm/cgame.qvm $@

$(B)/missionpack/vm/qagame.qvm:
	cd $(GDIR) && ./game_ta.sh
	mv /tmp/quake3/missionpack/vm/qagame.qvm $@

$(B)/missionpack/vm/ui.qvm:
	cd $(UIDIR) && ./ui.sh
	mv /tmp/quake3/missionpack/vm/ui.qvm $@



#############################################################################
## BASEQ3 CGAME
#############################################################################

Q3CGOBJ = \
  $(B)/baseq3/cgame/bg_misc.o \
  $(B)/baseq3/cgame/bg_pmove.o \
  $(B)/baseq3/cgame/bg_slidemove.o \
  $(B)/baseq3/cgame/cg_consolecmds.o \
  $(B)/baseq3/cgame/cg_draw.o \
  $(B)/baseq3/cgame/cg_drawtools.o \
  $(B)/baseq3/cgame/cg_effects.o \
  $(B)/baseq3/cgame/cg_ents.o \
  $(B)/baseq3/cgame/cg_event.o \
  $(B)/baseq3/cgame/cg_info.o \
  $(B)/baseq3/cgame/cg_localents.o \
  $(B)/baseq3/cgame/cg_main.o \
  $(B)/baseq3/cgame/cg_marks.o \
  $(B)/baseq3/cgame/cg_players.o \
  $(B)/baseq3/cgame/cg_playerstate.o \
  $(B)/baseq3/cgame/cg_predict.o \
  $(B)/baseq3/cgame/cg_scoreboard.o \
  $(B)/baseq3/cgame/cg_servercmds.o \
  $(B)/baseq3/cgame/cg_snapshot.o \
  $(B)/baseq3/cgame/cg_syscalls.o \
  $(B)/baseq3/cgame/cg_view.o \
  $(B)/baseq3/cgame/cg_weapons.o \
  $(B)/baseq3/cgame/q_math.o \
  $(B)/baseq3/cgame/q_shared.o

$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
	$(CC)  $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)

$(B)/baseq3/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
$(B)/baseq3/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)

#############################################################################
## MISSIONPACK CGAME
#############################################################################

MPCGOBJ = \
  $(B)/missionpack/cgame/bg_misc.o \
  $(B)/missionpack/cgame/bg_pmove.o \
  $(B)/missionpack/cgame/bg_slidemove.o \
  $(B)/missionpack/cgame/cg_consolecmds.o \
  $(B)/missionpack/cgame/cg_newdraw.o \
  $(B)/missionpack/cgame/cg_draw.o \
  $(B)/missionpack/cgame/cg_drawtools.o \
  $(B)/missionpack/cgame/cg_effects.o \
  $(B)/missionpack/cgame/cg_ents.o \
  $(B)/missionpack/cgame/cg_event.o \
  $(B)/missionpack/cgame/cg_info.o \
  $(B)/missionpack/cgame/cg_localents.o \
  $(B)/missionpack/cgame/cg_main.o \
  $(B)/missionpack/cgame/cg_marks.o \
  $(B)/missionpack/cgame/cg_players.o \
  $(B)/missionpack/cgame/cg_playerstate.o \
  $(B)/missionpack/cgame/cg_predict.o \
  $(B)/missionpack/cgame/cg_scoreboard.o \
  $(B)/missionpack/cgame/cg_servercmds.o \
  $(B)/missionpack/cgame/cg_snapshot.o \
  $(B)/missionpack/cgame/cg_syscalls.o \
  $(B)/missionpack/cgame/cg_view.o \
  $(B)/missionpack/cgame/cg_weapons.o \
  $(B)/missionpack/cgame/q_math.o \
  $(B)/missionpack/cgame/q_shared.o \
  $(B)/missionpack/cgame/ui_shared.o

$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
	$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)

$(B)/missionpack/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)     -DMISSIONPACK
$(B)/missionpack/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC)   -DMISSIONPACK
$(B)/missionpack/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC)   -DMISSIONPACK
$(B)/missionpack/cgame/cg_newdraw.o : $(CGDIR)/cg_newdraw.c; $(DO_SHLIB_CC)         -DMISSIONPACK
$(B)/missionpack/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC)       -DMISSIONPACK
$(B)/missionpack/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC)           -DMISSIONPACK
$(B)/missionpack/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC)        -DMISSIONPACK
$(B)/missionpack/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC)           -DMISSIONPACK
$(B)/missionpack/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC)   -DMISSIONPACK
$(B)/missionpack/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC)             -DMISSIONPACK
$(B)/missionpack/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC)          -DMISSIONPACK
$(B)/missionpack/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC)       -DMISSIONPACK
$(B)/missionpack/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC)       -DMISSIONPACK
$(B)/missionpack/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC)               -DMISSIONPACK
$(B)/missionpack/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC)        -DMISSIONPACK
$(B)/missionpack/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)                 -DMISSIONPACK
$(B)/missionpack/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)             -DMISSIONPACK
$(B)/missionpack/cgame/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC)             -DMISSIONPACK



#############################################################################
## BASEQ3 GAME
#############################################################################

Q3GOBJ = \
  $(B)/baseq3/game/ai_chat.o \
  $(B)/baseq3/game/ai_cmd.o \
  $(B)/baseq3/game/ai_dmnet.o \
  $(B)/baseq3/game/ai_dmq3.o \
  $(B)/baseq3/game/ai_main.o \
  $(B)/baseq3/game/ai_team.o \
  $(B)/baseq3/game/ai_vcmd.o \
  $(B)/baseq3/game/bg_misc.o \
  $(B)/baseq3/game/bg_pmove.o \
  $(B)/baseq3/game/bg_slidemove.o \
  $(B)/baseq3/game/g_active.o \
  $(B)/baseq3/game/g_arenas.o \
  $(B)/baseq3/game/g_bot.o \
  $(B)/baseq3/game/g_client.o \
  $(B)/baseq3/game/g_cmds.o \
  $(B)/baseq3/game/g_combat.o \
  $(B)/baseq3/game/g_items.o \
  $(B)/baseq3/game/g_main.o \
  $(B)/baseq3/game/g_mem.o \
  $(B)/baseq3/game/g_misc.o \
  $(B)/baseq3/game/g_missile.o \
  $(B)/baseq3/game/g_mover.o \
  $(B)/baseq3/game/g_session.o \
  $(B)/baseq3/game/g_spawn.o \
  $(B)/baseq3/game/g_svcmds.o \
  $(B)/baseq3/game/g_syscalls.o \
  $(B)/baseq3/game/g_target.o \
  $(B)/baseq3/game/g_team.o \
  $(B)/baseq3/game/g_trigger.o \
  $(B)/baseq3/game/g_utils.o \
  $(B)/baseq3/game/g_weapon.o \
  \
  $(B)/baseq3/game/q_math.o \
  $(B)/baseq3/game/q_shared.o

$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
	$(CC)  $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)

$(B)/baseq3/game/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_team.o : $(GDIR)/ai_team.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
$(B)/baseq3/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)


#############################################################################
## MISSIONPACK GAME
#############################################################################

MPGOBJ = \
  $(B)/missionpack/game/ai_chat.o \
  $(B)/missionpack/game/ai_cmd.o \
  $(B)/missionpack/game/ai_dmnet.o \
  $(B)/missionpack/game/ai_dmq3.o \
  $(B)/missionpack/game/ai_main.o \
  $(B)/missionpack/game/ai_team.o \
  $(B)/missionpack/game/ai_vcmd.o \
  $(B)/missionpack/game/bg_misc.o \
  $(B)/missionpack/game/bg_pmove.o \
  $(B)/missionpack/game/bg_slidemove.o \
  $(B)/missionpack/game/g_active.o \
  $(B)/missionpack/game/g_arenas.o \
  $(B)/missionpack/game/g_bot.o \
  $(B)/missionpack/game/g_client.o \
  $(B)/missionpack/game/g_cmds.o \
  $(B)/missionpack/game/g_combat.o \
  $(B)/missionpack/game/g_items.o \
  $(B)/missionpack/game/g_main.o \
  $(B)/missionpack/game/g_mem.o \
  $(B)/missionpack/game/g_misc.o \
  $(B)/missionpack/game/g_missile.o \
  $(B)/missionpack/game/g_mover.o \
  $(B)/missionpack/game/g_session.o \
  $(B)/missionpack/game/g_spawn.o \
  $(B)/missionpack/game/g_svcmds.o \
  $(B)/missionpack/game/g_syscalls.o \
  $(B)/missionpack/game/g_target.o \
  $(B)/missionpack/game/g_team.o \
  $(B)/missionpack/game/g_trigger.o \
  $(B)/missionpack/game/g_utils.o \
  $(B)/missionpack/game/g_weapon.o \
  \
  $(B)/missionpack/game/q_math.o \
  $(B)/missionpack/game/q_shared.o

$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
	$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)

$(B)/missionpack/game/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/game/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_SHLIB_CC)      -DMISSIONPACK
$(B)/missionpack/game/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/game/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/game/ai_team.o : $(GDIR)/ai_team.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/game/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC)      -DMISSIONPACK
$(B)/missionpack/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC)      -DMISSIONPACK
$(B)/missionpack/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC)           -DMISSIONPACK
$(B)/missionpack/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC)     -DMISSIONPACK
$(B)/missionpack/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC)         -DMISSIONPACK
$(B)/missionpack/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC)      -DMISSIONPACK
$(B)/missionpack/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC)         -DMISSIONPACK
$(B)/missionpack/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC)          -DMISSIONPACK
$(B)/missionpack/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC)             -DMISSIONPACK
$(B)/missionpack/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC)            -DMISSIONPACK
$(B)/missionpack/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC)      -DMISSIONPACK
$(B)/missionpack/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC)        -DMISSIONPACK
$(B)/missionpack/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC)     -DMISSIONPACK
$(B)/missionpack/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC)         -DMISSIONPACK
$(B)/missionpack/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC)       -DMISSIONPACK
$(B)/missionpack/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC)   -DMISSIONPACK
$(B)/missionpack/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC)       -DMISSIONPACK
$(B)/missionpack/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC)         -DMISSIONPACK
$(B)/missionpack/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC)    -DMISSIONPACK
$(B)/missionpack/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC)        -DMISSIONPACK
$(B)/missionpack/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC)      -DMISSIONPACK
$(B)/missionpack/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)          -DMISSIONPACK
$(B)/missionpack/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)      -DMISSIONPACK



#############################################################################
## BASEQ3 UI
#############################################################################

Q3UIOBJ = \
        $(B)/baseq3/ui/bg_misc.o \
        $(B)/baseq3/ui/ui_addbots.o \
        $(B)/baseq3/ui/ui_atoms.o \
        $(B)/baseq3/ui/ui_cdkey.o \
        $(B)/baseq3/ui/ui_cinematics.o \
        $(B)/baseq3/ui/ui_confirm.o \
        $(B)/baseq3/ui/ui_connect.o \
        $(B)/baseq3/ui/ui_controls2.o \
        $(B)/baseq3/ui/ui_credits.o \
        $(B)/baseq3/ui/ui_demo2.o \
        $(B)/baseq3/ui/ui_display.o \
        $(B)/baseq3/ui/ui_gameinfo.o \
        $(B)/baseq3/ui/ui_ingame.o \
        $(B)/baseq3/ui/ui_loadconfig.o \
        $(B)/baseq3/ui/ui_main.o \
        $(B)/baseq3/ui/ui_menu.o \
        $(B)/baseq3/ui/ui_mfield.o \
        $(B)/baseq3/ui/ui_mods.o \
        $(B)/baseq3/ui/ui_network.o \
        $(B)/baseq3/ui/ui_options.o \
        $(B)/baseq3/ui/ui_playermodel.o \
        $(B)/baseq3/ui/ui_players.o \
        $(B)/baseq3/ui/ui_playersettings.o \
        $(B)/baseq3/ui/ui_preferences.o \
        $(B)/baseq3/ui/ui_qmenu.o \
        $(B)/baseq3/ui/ui_removebots.o \
        $(B)/baseq3/ui/ui_saveconfig.o \
        $(B)/baseq3/ui/ui_serverinfo.o \
        $(B)/baseq3/ui/ui_servers2.o \
        $(B)/baseq3/ui/ui_setup.o \
        $(B)/baseq3/ui/ui_sound.o \
        $(B)/baseq3/ui/ui_sparena.o \
        $(B)/baseq3/ui/ui_specifyserver.o \
        $(B)/baseq3/ui/ui_splevel.o \
        $(B)/baseq3/ui/ui_sppostgame.o \
        $(B)/baseq3/ui/ui_spskill.o \
        $(B)/baseq3/ui/ui_startserver.o \
        $(B)/baseq3/ui/ui_syscalls.o \
        $(B)/baseq3/ui/ui_team.o \
        $(B)/baseq3/ui/ui_teamorders.o \
        $(B)/baseq3/ui/ui_video.o \
        \
        $(B)/baseq3/ui/q_math.o \
        $(B)/baseq3/ui/q_shared.o

$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)

$(B)/baseq3/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_addbots.o : $(Q3UIDIR)/ui_addbots.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_atoms.o : $(Q3UIDIR)/ui_atoms.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_cinematics.o : $(Q3UIDIR)/ui_cinematics.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_cdkey.o : $(Q3UIDIR)/ui_cdkey.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_confirm.o : $(Q3UIDIR)/ui_confirm.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_connect.o : $(Q3UIDIR)/ui_connect.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_controls2.o : $(Q3UIDIR)/ui_controls2.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_credits.o : $(Q3UIDIR)/ui_credits.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_demo2.o : $(Q3UIDIR)/ui_demo2.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_display.o : $(Q3UIDIR)/ui_display.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_gameinfo.o : $(Q3UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_ingame.o : $(Q3UIDIR)/ui_ingame.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_loadconfig.o : $(Q3UIDIR)/ui_loadconfig.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_main.o : $(Q3UIDIR)/ui_main.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_menu.o : $(Q3UIDIR)/ui_menu.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_mfield.o : $(Q3UIDIR)/ui_mfield.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_mods.o : $(Q3UIDIR)/ui_mods.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_network.o : $(Q3UIDIR)/ui_network.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_options.o : $(Q3UIDIR)/ui_options.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_playermodel.o : $(Q3UIDIR)/ui_playermodel.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_players.o : $(Q3UIDIR)/ui_players.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_playersettings.o : $(Q3UIDIR)/ui_playersettings.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_preferences.o : $(Q3UIDIR)/ui_preferences.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_qmenu.o : $(Q3UIDIR)/ui_qmenu.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_quit.o : $(Q3UIDIR)/ui_quit.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_removebots.o : $(Q3UIDIR)/ui_removebots.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_saveconfig.o : $(Q3UIDIR)/ui_saveconfig.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_serverinfo.o : $(Q3UIDIR)/ui_serverinfo.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_servers2.o : $(Q3UIDIR)/ui_servers2.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_setup.o : $(Q3UIDIR)/ui_setup.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_sound.o : $(Q3UIDIR)/ui_sound.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_sparena.o : $(Q3UIDIR)/ui_sparena.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_specifyserver.o : $(Q3UIDIR)/ui_specifyserver.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_splevel.o : $(Q3UIDIR)/ui_splevel.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_sppostgame.o : $(Q3UIDIR)/ui_sppostgame.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_spskill.o : $(Q3UIDIR)/ui_spskill.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_startserver.o : $(Q3UIDIR)/ui_startserver.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_team.o : $(Q3UIDIR)/ui_team.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_teamorders.o : $(Q3UIDIR)/ui_teamorders.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/ui_video.o : $(Q3UIDIR)/ui_video.c; $(DO_SHLIB_CC)

# bk001205 - these wre the only SHLIB compiles in 1.17
$(B)/baseq3/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)
$(B)/baseq3/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)



#############################################################################
## MISSIONPACK UI
#############################################################################

MPUIOBJ = \
  $(B)/missionpack/ui/ui_atoms.o \
  $(B)/missionpack/ui/ui_gameinfo.o \
  $(B)/missionpack/ui/ui_main.o \
  $(B)/missionpack/ui/ui_players.o \
  $(B)/missionpack/ui/ui_syscalls.o \
  $(B)/missionpack/ui/ui_util.o \
  $(B)/missionpack/ui/ui_shared.o \
  \
  $(B)/missionpack/ui/bg_misc.o \
  \
  $(B)/missionpack/ui/q_math.o \
  $(B)/missionpack/ui/q_shared.o

$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
	$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)

$(B)/missionpack/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/ui/ui_util.o : $(UIDIR)/ui_util.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/ui/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC)  -DMISSIONPACK

$(B)/missionpack/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC)  -DMISSIONPACK
$(B)/missionpack/ui/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC)  -DMISSIONPACK

$(B)/missionpack/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC)     -DMISSIONPACK
$(B)/missionpack/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC)  -DMISSIONPACK

#############################################################################
# MISC
#############################################################################

# TTimo: FIXME: doesn't clean the binary and .so

clean:clean-debug clean-release

clean2: clean-bins
	rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ)
	rm -f $(CGDIR)/vm/*.asm
	rm -f $(GDIR)/vm/*.asm
	rm -f $(UIDIR)/vm/*.asm
	rm -f $(Q3UIDIR)/vm/*.asm

# TTimo: linuxq3ded linuxquake3 linuxquake3-smp .. hardcoded the names .. maybe not such a good thing
# FIXME: also, removing the *.so is crappy .. I just want to avoid rm -rf debugi386-glibc to save the symlinks to pk3's for testing
clean-bins:
	if [ -d $(B) ];then (find $(B) -name '*.so' -exec rm {} \;)fi
	rm -f $(B)/linuxq3ded
	rm -f $(B)/linuxquake3
	rm -f $(B)/linuxquake3-smp
	rm -f $(B)/baseq3/vm/cgame.qvm
	rm -f $(B)/baseq3/vm/ui.qvm
	rm -f $(B)/baseq3/vm/qagame.qvm
	rm -f $(B)/missionpack/vm/cgame.qvm
	rm -f $(B)/missionpack/vm/qagame.qvm
	rm -f $(B)/missionpack/vm/ui.qvm

clean-debug:
	$(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"

clean-release:
	$(MAKE) clean2 B=$(BR) CFLAGS="$(DEBUG_CFLAGS)"

