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neo.yt-tremulous/src/game/g_main.c
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2817 lines
72 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2006 Tim Angus
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "g_local.h"
#define QVM_VARIANT "P-G-QVM"
#define QVM_VERSION "SVN r61"
#define QVM_URL "http://p-g-qvm.googlecode.com"
level_locals_t level;
typedef struct
{
vmCvar_t *vmCvar;
char *cvarName;
char *defaultString;
int cvarFlags;
int modificationCount; // for tracking changes
qboolean trackChange; // track this variable, and announce if changed
qboolean teamShader; // track and if changed, update shader state
} cvarTable_t;
gentity_t g_entities[ MAX_GENTITIES ];
gclient_t g_clients[ MAX_CLIENTS ];
vmCvar_t g_fraglimit;
vmCvar_t g_timelimit;
vmCvar_t g_suddenDeathTime;
vmCvar_t g_suddenDeath;
vmCvar_t g_suddenDeathMode;
vmCvar_t g_capturelimit;
vmCvar_t g_friendlyFire;
vmCvar_t g_friendlyFireAliens;
vmCvar_t g_friendlyFireHumans;
vmCvar_t g_friendlyFireMovementAttacks;
vmCvar_t g_retribution;
vmCvar_t g_friendlyBuildableFire;
vmCvar_t g_password;
vmCvar_t g_needpass;
vmCvar_t g_maxclients;
vmCvar_t g_maxGameClients;
vmCvar_t g_dedicated;
vmCvar_t g_speed;
vmCvar_t g_gravity;
vmCvar_t g_cheats;
vmCvar_t g_knockback;
vmCvar_t g_quadfactor;
vmCvar_t g_forcerespawn;
vmCvar_t g_inactivity;
vmCvar_t g_debugMove;
vmCvar_t g_debugDamage;
vmCvar_t g_debugAlloc;
vmCvar_t g_weaponRespawn;
vmCvar_t g_weaponTeamRespawn;
vmCvar_t g_motd;
vmCvar_t g_synchronousClients;
vmCvar_t g_warmup;
vmCvar_t g_doWarmup;
vmCvar_t g_proximityMines;
vmCvar_t g_proximityMinesPrice;
vmCvar_t g_proximityMinesLiveTime;
vmCvar_t g_restarted;
vmCvar_t g_lockTeamsAtStart;
vmCvar_t g_logFile;
vmCvar_t g_logFileSync;
vmCvar_t g_blood;
vmCvar_t g_podiumDist;
vmCvar_t g_podiumDrop;
vmCvar_t g_allowVote;
vmCvar_t g_voteLimit;
vmCvar_t g_suddenDeathVotePercent;
vmCvar_t g_pollVotes;
vmCvar_t g_extendVotesPercent;
vmCvar_t g_extendVotesTime;
vmCvar_t g_extendVotesCount;
vmCvar_t g_mapVotesPercent;
vmCvar_t g_layoutVotePercent;
vmCvar_t g_designateVotes;
vmCvar_t g_admitDefeatVotePercent;
vmCvar_t g_teamAutoJoin;
vmCvar_t g_teamForceBalance;
vmCvar_t g_banIPs;
vmCvar_t g_filterBan;
vmCvar_t g_smoothClients;
vmCvar_t g_clientUpgradeNotice;
vmCvar_t pmove_fixed;
vmCvar_t pmove_msec;
vmCvar_t g_rankings;
vmCvar_t g_listEntity;
vmCvar_t g_minCommandPeriod;
vmCvar_t g_minNameChangePeriod;
vmCvar_t g_maxNameChanges;
vmCvar_t g_newbieNumbering;
vmCvar_t g_newbieNamePrefix;
vmCvar_t g_humanBuildPoints;
vmCvar_t g_alienBuildPoints;
vmCvar_t g_humanStage;
vmCvar_t g_humanKills;
vmCvar_t g_humanMaxStage;
vmCvar_t g_humanStage2Threshold;
vmCvar_t g_humanStage3Threshold;
vmCvar_t g_alienStage;
vmCvar_t g_alienKills;
vmCvar_t g_alienMaxStage;
vmCvar_t g_alienStage2Threshold;
vmCvar_t g_alienStage3Threshold;
vmCvar_t g_teamImbalanceWarnings;
vmCvar_t g_unlagged;
vmCvar_t g_disabledEquipment;
vmCvar_t g_disabledClasses;
vmCvar_t g_disabledBuildables;
vmCvar_t g_markDeconstruct;
vmCvar_t g_deconDead;
vmCvar_t g_debugMapRotation;
vmCvar_t g_currentMapRotation;
vmCvar_t g_currentMap;
vmCvar_t g_initialMapRotation;
vmCvar_t g_shove;
vmCvar_t g_mapConfigs;
vmCvar_t g_chatTeamPrefix;
vmCvar_t g_floodMaxDemerits;
vmCvar_t g_floodMinTime;
vmCvar_t g_layouts;
vmCvar_t g_layoutAuto;
vmCvar_t g_admin;
vmCvar_t g_adminLog;
vmCvar_t g_adminParseSay;
vmCvar_t g_adminSayFilter;
vmCvar_t g_adminNameProtect;
vmCvar_t g_adminTempBan;
vmCvar_t g_adminMaxBan;
vmCvar_t g_adminMapLog;
vmCvar_t g_adminRegisterLevel;
vmCvar_t g_adminRegisterAdminPass;
vmCvar_t g_adminRegisterAdminLevel;
vmCvar_t g_minLevelToJoinTeam;
vmCvar_t g_chat;
vmCvar_t g_privateMessages;
vmCvar_t g_buildLogMaxLength;
vmCvar_t g_minLevelToSpecMM1;
vmCvar_t g_publicSayadmins;
vmCvar_t g_myStats;
vmCvar_t g_antiSpawnBlock;
vmCvar_t g_killingSpree;
vmCvar_t g_feedingSpree;
vmCvar_t g_bleedingSpree;
vmCvar_t g_KillerHP;
vmCvar_t g_decolorLogfiles;
vmCvar_t g_tag;
vmCvar_t g_sayAreaLocations;
vmCvar_t g_radiationDamage;
vmCvar_t g_radiationTime;
vmCvar_t g_radiationCredits;
vmCvar_t g_radiationCreditsCount;
vmCvar_t g_dretchPunt;
vmCvar_t g_allowActions;
vmCvar_t g_actionPrefix;
vmCvar_t g_allowShare;
vmCvar_t g_creditOverflow;
vmCvar_t g_devmapNoGod;
vmCvar_t g_devmapNoStructDmg;
vmCvar_t g_slapKnockback;
vmCvar_t g_slapDamage;
vmCvar_t g_practiceText;
vmCvar_t g_practiceCount;
vmCvar_t g_msg;
vmCvar_t g_msgTime;
vmCvar_t g_buyAll;
vmCvar_t g_multipleWeapons;
vmCvar_t g_devmapVotes;
vmCvar_t g_banNotice;
vmCvar_t g_voteMinTime;
vmCvar_t g_mapvoteMaxTime;
vmCvar_t g_deconTime;
vmCvar_t g_specAspec;
vmCvar_t g_healShove;
vmCvar_t g_modBuildableHealth;
vmCvar_t g_modBuildableSpeed;
vmCvar_t g_modHumanStamina;
vmCvar_t g_modHumanHealth;
vmCvar_t g_modAlienHealth;
vmCvar_t g_modHumanRate;
vmCvar_t g_modAlienRate;
vmCvar_t g_modWeaponAmmo;
vmCvar_t g_modWeaponReload;
vmCvar_t g_modTurretAngle;
static cvarTable_t gameCvarTable[ ] =
{
// don't override the cheat state set by the system
{ &g_cheats, "sv_cheats", "", 0, 0, qfalse },
// noset vars
{ NULL, "gamename", GAME_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse },
{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
{ &g_lockTeamsAtStart, "g_lockTeamsAtStart", "0", CVAR_ROM, 0, qfalse },
{ NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ NULL, "P", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ NULL, "ff", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ NULL, "qvm_version", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
// latched vars
{ &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
// change anytime vars
{ &g_timelimit, "timelimit", "45", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
{ &g_suddenDeathTime, "g_suddenDeathTime", "30", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
{ &g_suddenDeathMode, "g_suddenDeathMode", "2", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
{ &g_suddenDeath, "g_suddenDeath", "0", CVAR_SERVERINFO | CVAR_NORESTART, 0, qtrue },
{ &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse },
{ &g_sayAreaLocations, "g_sayAreaLocations", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_friendlyFire, "g_friendlyFire", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qtrue },
{ &g_friendlyFireAliens, "g_friendlyFireAliens", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_friendlyFireHumans, "g_friendlyFireHumans", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_retribution, "g_retribution", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_friendlyBuildableFire, "g_friendlyBuildableFire", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qtrue },
{ &g_friendlyFireMovementAttacks, "g_friendlyFireMovementAttacks", "1", CVAR_ARCHIVE, 0, qtrue },
{ &g_devmapNoGod, "g_devmapNoGod", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_devmapNoStructDmg, "g_devmapNoStructDmg", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_specAspec, "g_specAspec", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_healShove, "g_healShove", "1", CVAR_ARCHIVE, 0, qtrue },
{ &g_modBuildableHealth, "g_modBuildableHealth", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modBuildableSpeed, "g_modBuildableSpeed", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modHumanStamina, "g_modHumanStamina", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modHumanHealth, "g_modHumanHealth", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modAlienHealth, "g_modAlienHealth", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modHumanRate, "g_modHumanRate", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modAlienRate, "g_modAlienRate", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modWeaponAmmo, "g_modWeaponAmmo", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modWeaponReload, "g_modWeaponReload", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modTurretAngle, "g_modTurretAngle", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_proximityMines, "g_proximityMines", "0", 0, 0, qtrue },
{ &g_proximityMinesPrice, "g_proximityMinesPrice", "800", 0, 0, qtrue },
{ &g_proximityMinesLiveTime, "g_proximityMinesLiveTime", "60000", 0, 0, qtrue },
{ &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE },
{ &g_teamForceBalance, "g_teamForceBalance", "1", CVAR_ARCHIVE },
{ &g_buyAll, "g_buyAll", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_devmapVotes, "g_devmapVotes", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_multipleWeapons, "g_multipleWeapons", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_warmup, "g_warmup", "10", CVAR_ARCHIVE, 0, qtrue },
{ &g_doWarmup, "g_doWarmup", "1", CVAR_ARCHIVE, 0, qtrue },
{ &g_logFile, "g_logFile", "games.log", CVAR_ARCHIVE, 0, qfalse },
{ &g_logFileSync, "g_logFileSync", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse },
{ &g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_needpass, "g_needpass", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ &g_dedicated, "dedicated", "0", 0, 0, qfalse },
{ &g_speed, "g_speed", "320", CVAR_SERVERINFO, 0, qtrue },
{ &g_gravity, "g_gravity", "800", CVAR_SERVERINFO, 0, qtrue },
{ &g_knockback, "g_knockback", "1000", CVAR_SERVERINFO, 0, qtrue },
{ &g_quadfactor, "g_quadfactor", "3", 0, 0, qtrue },
{ &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue },
{ &g_weaponTeamRespawn, "g_weaponTeamRespawn", "30", 0, 0, qtrue },
{ &g_forcerespawn, "g_forcerespawn", "20", 0, 0, qtrue },
{ &g_inactivity, "g_inactivity", "0", 0, 0, qtrue },
{ &g_debugMove, "g_debugMove", "0", 0, 0, qfalse },
{ &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse },
{ &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse },
{ &g_motd, "g_motd", "", 0, 0, qfalse },
{ &g_blood, "com_blood", "1", 0, 0, qfalse },
{ &g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse },
{ &g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse },
{ &g_allowVote, "g_allowVote", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_voteLimit, "g_voteLimit", "5", CVAR_ARCHIVE, 0, qfalse },
{ &g_voteMinTime, "g_voteMinTime", "120", CVAR_ARCHIVE, 0, qfalse },
{ &g_mapvoteMaxTime, "g_mapvoteMaxTime", "240", CVAR_ARCHIVE, 0, qfalse },
{ &g_suddenDeathVotePercent, "g_suddenDeathVotePercent", "75", CVAR_ARCHIVE, 0, qfalse },
{ &g_pollVotes, "g_pollVotes", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_extendVotesPercent, "g_extendVotesPercent", "75", CVAR_ARCHIVE, 0, qfalse },
{ &g_extendVotesTime, "g_extendVotesTime", "10", CVAR_ARCHIVE, 0, qfalse },
{ &g_extendVotesCount, "g_extendVotesCount", "3", CVAR_ARCHIVE, 0, qfalse },
{ &g_mapVotesPercent, "g_mapVotesPercent", "50", CVAR_ARCHIVE, 0, qfalse },
{ &g_layoutVotePercent, "g_layoutVotePercent", "50", CVAR_ARCHIVE, 0, qfalse },
{ &g_designateVotes, "g_designateVotes", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_admitDefeatVotePercent, "g_admitDefeatVotePercent", "50", CVAR_ARCHIVE, 0, qfalse },
{ &g_listEntity, "g_listEntity", "0", 0, 0, qfalse },
{ &g_minCommandPeriod, "g_minCommandPeriod", "500", 0, 0, qfalse},
{ &g_minNameChangePeriod, "g_minNameChangePeriod", "5", 0, 0, qfalse},
{ &g_maxNameChanges, "g_maxNameChanges", "5", 0, 0, qfalse},
{ &g_newbieNumbering, "g_newbieNumbering", "0", CVAR_ARCHIVE, 0, qfalse},
{ &g_newbieNamePrefix, "g_newbieNamePrefix", "Newbie#", CVAR_ARCHIVE, 0, qfalse},
{ &g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse},
{ &g_clientUpgradeNotice, "g_clientUpgradeNotice", "1", 0, 0, qfalse},
{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
{ &g_humanBuildPoints, "g_humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, CVAR_SERVERINFO, 0, qfalse },
{ &g_alienBuildPoints, "g_alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, CVAR_SERVERINFO, 0, qfalse },
{ &g_humanStage, "g_humanStage", "0", 0, 0, qfalse },
{ &g_humanKills, "g_humanKills", "0", 0, 0, qfalse },
{ &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse },
{ &g_humanStage2Threshold, "g_humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, 0, 0, qfalse },
{ &g_humanStage3Threshold, "g_humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, 0, 0, qfalse },
{ &g_alienStage, "g_alienStage", "0", 0, 0, qfalse },
{ &g_alienKills, "g_alienKills", "0", 0, 0, qfalse },
{ &g_alienMaxStage, "g_alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, 0, 0, qfalse },
{ &g_alienStage2Threshold, "g_alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, 0, 0, qfalse },
{ &g_alienStage3Threshold, "g_alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, 0, 0, qfalse },
{ &g_teamImbalanceWarnings, "g_teamImbalanceWarnings", "30", CVAR_ARCHIVE, 0, qfalse },
{ &g_unlagged, "g_unlagged", "1", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qfalse },
{ &g_disabledEquipment, "g_disabledEquipment", "", CVAR_ROM, 0, qfalse },
{ &g_disabledClasses, "g_disabledClasses", "", CVAR_ROM, 0, qfalse },
{ &g_disabledBuildables, "g_disabledBuildables", "", CVAR_ROM, 0, qfalse },
{ &g_chatTeamPrefix, "g_chatTeamPrefix", "1", CVAR_ARCHIVE },
{ &g_floodMaxDemerits, "g_floodMaxDemerits", "5000", CVAR_ARCHIVE, 0, qfalse },
{ &g_floodMinTime, "g_floodMinTime", "2000", CVAR_ARCHIVE, 0, qfalse },
{ &g_markDeconstruct, "g_markDeconstruct", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qfalse },
{ &g_deconDead, "g_deconDead", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_debugMapRotation, "g_debugMapRotation", "0", 0, 0, qfalse },
{ &g_currentMapRotation, "g_currentMapRotation", "-1", 0, 0, qfalse }, // -1 = NOT_ROTATING
{ &g_currentMap, "g_currentMap", "0", 0, 0, qfalse },
{ &g_initialMapRotation, "g_initialMapRotation", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_shove, "g_shove", "15", CVAR_ARCHIVE, 0, qfalse },
{ &g_mapConfigs, "g_mapConfigs", "", CVAR_ARCHIVE, 0, qfalse },
{ NULL, "g_mapConfigsLoaded", "0", CVAR_ROM, 0, qfalse },
{ &g_layouts, "g_layouts", "", CVAR_LATCH, 0, qfalse },
{ &g_layoutAuto, "g_layoutAuto", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_admin, "g_admin", "admin.dat", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminLog, "g_adminLog", "admin.log", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminParseSay, "g_adminParseSay", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminSayFilter, "g_adminSayFilter", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminNameProtect, "g_adminNameProtect", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminTempBan, "g_adminTempBan", "120", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminMaxBan, "g_adminMaxBan", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_minLevelToJoinTeam, "g_minLevelToJoinTeam", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminMapLog, "g_adminMapLog", "", CVAR_ROM, 0, qfalse },
{ &g_adminRegisterLevel, "g_adminRegisterLevel", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminRegisterAdminPass, "g_adminRegisterAdminPass", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_adminRegisterAdminLevel, "g_adminRegisterAdminLevel", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_privateMessages, "g_privateMessages", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_chat, "g_chat", "chat.dat", CVAR_ARCHIVE, 0, qfalse },
{ &g_radiationDamage, "g_radiationDamage", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_radiationTime, "g_radiationTime", "60", CVAR_ARCHIVE, 0, qfalse },
{ &g_radiationCredits, "g_radiationCredits", "1000", CVAR_ARCHIVE, 0, qfalse },
{ &g_radiationCreditsCount, "g_radiationCreditsCount", "2", CVAR_ARCHIVE, 0, qfalse },
{ &g_deconTime, "g_deconTime", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_buildLogMaxLength, "g_buildLogMaxLength", "25", CVAR_ARCHIVE, 0, qfalse },
{ &g_myStats, "g_myStats", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_publicSayadmins, "g_publicSayadmins", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_minLevelToSpecMM1, "g_minLevelToSpecMM1", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_antiSpawnBlock, "g_antiSpawnBlock", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_killingSpree, "g_killingSpree", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_feedingSpree, "g_feedingSpree", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_bleedingSpree, "g_bleedingSpree", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_KillerHP, "g_KillerHP", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_decolorLogfiles, "g_decolorLogfiles", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_tag, "g_tag", "main", CVAR_INIT, 0, qfalse },
{ &g_dretchPunt, "g_dretchPunt", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_slapKnockback, "g_slapKnockback", "200", CVAR_ARCHIVE, 0, qfalse},
{ &g_slapDamage, "g_slapDamage", "5", CVAR_ARCHIVE, 0, qfalse},
{ &g_practiceText, "g_practiceText", "", 0, 0, qfalse},
{ &g_practiceCount, "g_practiceCount", "0", 0, 0, qfalse},
{ &g_msg, "g_msg", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_msgTime, "g_msgTime", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_rankings, "g_rankings", "0", 0, 0, qfalse },
{ &g_allowShare, "g_allowShare", "1", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse},
{ &g_creditOverflow, "g_creditOverflow", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse},
{ &g_allowActions, "g_allowActions", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_actionPrefix, "g_actionPrefix", "***", CVAR_ARCHIVE, 0, qfalse },
{ &g_banNotice, "g_banNotice", "", CVAR_ARCHIVE, 0, qtrue },
};
static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );
void G_InitGame( int levelTime, int randomSeed, int restart );
void G_RunFrame( int levelTime );
void G_ShutdownGame( int restart );
void CheckExitRules( void );
void G_CountSpawns( void );
void G_CalculateBuildPoints( void );
/*
================
vmMain
This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
int arg5, int arg6, int arg7, int arg8, int arg9,
int arg10, int arg11 )
{
switch( command )
{
case GAME_INIT:
G_InitGame( arg0, arg1, arg2 );
return 0;
case GAME_SHUTDOWN:
G_ShutdownGame( arg0 );
return 0;
case GAME_CLIENT_CONNECT:
return (intptr_t)ClientConnect( arg0, arg1 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );
return 0;
case GAME_CLIENT_USERINFO_CHANGED:
ClientUserinfoChanged( arg0 );
return 0;
case GAME_CLIENT_DISCONNECT:
ClientDisconnect( arg0 );
return 0;
case GAME_CLIENT_BEGIN:
ClientBegin( arg0 );
return 0;
case GAME_CLIENT_COMMAND:
ClientCommand( arg0 );
return 0;
case GAME_RUN_FRAME:
G_RunFrame( arg0 );
return 0;
case GAME_CONSOLE_COMMAND:
return ConsoleCommand( );
}
return -1;
}
void QDECL G_Printf( const char *fmt, ... )
{
va_list argptr;
char text[ 1024 ];
va_start( argptr, fmt );
vsprintf( text, fmt, argptr );
va_end( argptr );
trap_Printf( text );
}
void QDECL G_Error( const char *fmt, ... )
{
va_list argptr;
char text[ 1024 ];
va_start( argptr, fmt );
vsprintf( text, fmt, argptr );
va_end( argptr );
trap_Error( text );
}
/*
================
G_FindTeams
Chain together all entities with a matching team field.
Entity teams are used for item groups and multi-entity mover groups.
All but the first will have the FL_TEAMSLAVE flag set and teammaster field set
All but the last will have the teamchain field set to the next one
================
*/
void G_FindTeams( void )
{
gentity_t *e, *e2;
int i, j;
int c, c2;
c = 0;
c2 = 0;
for( i = 1, e = g_entities+i; i < level.num_entities; i++, e++ )
{
if( !e->inuse )
continue;
if( !e->team )
continue;
if( e->flags & FL_TEAMSLAVE )
continue;
e->teammaster = e;
c++;
c2++;
for( j = i + 1, e2 = e + 1; j < level.num_entities; j++, e2++ )
{
if( !e2->inuse )
continue;
if( !e2->team )
continue;
if( e2->flags & FL_TEAMSLAVE )
continue;
if( !strcmp( e->team, e2->team ) )
{
c2++;
e2->teamchain = e->teamchain;
e->teamchain = e2;
e2->teammaster = e;
e2->flags |= FL_TEAMSLAVE;
// make sure that targets only point at the master
if( e2->targetname )
{
e->targetname = e2->targetname;
e2->targetname = NULL;
}
}
}
}
G_Printf( "%i teams with %i entities\n", c, c2 );
}
void G_RemapTeamShaders( void )
{
}
/*
=================
G_RegisterCvars
=================
*/
void G_RegisterCvars( void )
{
int i;
cvarTable_t *cv;
qboolean remapped = qfalse;
for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ )
{
trap_Cvar_Register( cv->vmCvar, cv->cvarName,
cv->defaultString, cv->cvarFlags );
if( cv->vmCvar )
cv->modificationCount = cv->vmCvar->modificationCount;
if( cv->teamShader )
remapped = qtrue;
}
if( remapped )
G_RemapTeamShaders( );
}
/*
=================
G_UpdateCvars
=================
*/
void G_UpdateCvars( void )
{
int i;
cvarTable_t *cv;
qboolean remapped = qfalse;
for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ )
{
if( cv->vmCvar )
{
trap_Cvar_Update( cv->vmCvar );
if( cv->modificationCount != cv->vmCvar->modificationCount )
{
cv->modificationCount = cv->vmCvar->modificationCount;
if( cv->trackChange )
{
trap_SendServerCommand( -1, va( "print \"Server: %s changed to %s\n\"",
cv->cvarName, cv->vmCvar->string ) );
// update serverinfo in case this cvar is passed to clients indirectly
CalculateRanks( );
}
if( cv->teamShader )
remapped = qtrue;
}
}
}
if( remapped )
G_RemapTeamShaders( );
}
static void G_InitModCvars( void )
{
BG_MOD_set( MOD_BG_BUILDABLE_HEALTH, g_modBuildableHealth.integer );
BG_MOD_set( MOD_BG_BUILDABLE_SPEED, g_modBuildableSpeed.integer );
BG_MOD_set( MOD_BG_HUMAN_STAMINA, g_modHumanStamina.integer );
BG_MOD_set( MOD_BG_HUMAN_HEALTH, g_modHumanHealth.integer );
BG_MOD_set( MOD_BG_ALIEN_HEALTH, g_modAlienHealth.integer );
BG_MOD_set( MOD_BG_HUMAN_RATE, g_modHumanRate.integer );
BG_MOD_set( MOD_BG_ALIEN_RATE, g_modAlienRate.integer );
BG_MOD_set( MOD_BG_WEAPON_AMMO, g_modWeaponAmmo.integer );
BG_MOD_set( MOD_BG_WEAPON_RELOAD, g_modWeaponReload.integer );
BG_MOD_set( MOD_BG_TURRET_ANGLE, g_modTurretAngle.integer );
BG_MOD_update( );
}
/*
=================
G_MapConfigs
=================
*/
void G_MapConfigs( const char *mapname )
{
if( !g_mapConfigs.string[0] )
return;
if( trap_Cvar_VariableIntegerValue( "g_mapConfigsLoaded" ) )
return;
trap_SendConsoleCommand( EXEC_APPEND,
va( "exec \"%s/default.cfg\"\n", g_mapConfigs.string ) );
trap_SendConsoleCommand( EXEC_APPEND,
va( "exec \"%s/%s.cfg\"\n", g_mapConfigs.string, mapname ) );
trap_Cvar_Set( "g_mapConfigsLoaded", "1" );
}
/*
============
G_InitGame
============
*/
void G_InitGame( int levelTime, int randomSeed, int restart )
{
int i;
srand( randomSeed );
G_RegisterCvars( );
G_Printf( "------- Game Initialization -------\n" );
G_Printf( "gamename: %s\n", GAME_VERSION );
G_Printf( "gamedate: %s\n", __DATE__ );
G_ProcessIPBans( );
G_InitMemory( );
// set some level globals
memset( &level, 0, sizeof( level ) );
level.time = levelTime;
level.startTime = levelTime;
level.alienStage2Time = level.alienStage3Time =
level.humanStage2Time = level.humanStage3Time = level.startTime;
level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime
trap_Cvar_Set( "qvm_version", va( "%s %s %s %s",
QVM_VARIANT,
QVM_VERSION,
QVM_URL,
__DATE__ ) );
if( g_logFile.string[ 0 ] )
{
if( g_logFileSync.integer )
trap_FS_FOpenFile( g_logFile.string, &level.logFile, FS_APPEND_SYNC );
else
trap_FS_FOpenFile( g_logFile.string, &level.logFile, FS_APPEND );
if( !level.logFile )
G_Printf( "WARNING: Couldn't open logfile: %s\n", g_logFile.string );
else
{
char serverinfo[ MAX_INFO_STRING ];
qtime_t qt;
int t;
trap_GetServerinfo( serverinfo, sizeof( serverinfo ) );
G_LogPrintf( "------------------------------------------------------------\n" );
G_LogPrintf( "InitGame: %s\n", serverinfo );
t = trap_RealTime( &qt );
G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n",
qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,
qt.tm_hour, qt.tm_min, qt.tm_sec );
}
}
else
G_Printf( "Not logging to disk\n" );
{
char map[ MAX_CVAR_VALUE_STRING ] = {""};
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
G_MapConfigs( map );
}
// we're done with g_mapConfigs, so reset this for the next map
trap_Cvar_Set( "g_mapConfigsLoaded", "0" );
if ( g_admin.string[ 0 ] ) {
G_admin_readconfig( NULL, 0 );
}
// initialize all entities for this game
memset( g_entities, 0, MAX_GENTITIES * sizeof( g_entities[ 0 ] ) );
level.gentities = g_entities;
// initialize all clients for this game
level.maxclients = g_maxclients.integer;
memset( g_clients, 0, MAX_CLIENTS * sizeof( g_clients[ 0 ] ) );
level.clients = g_clients;
// set client fields on player ents
for( i = 0; i < level.maxclients; i++ )
g_entities[ i ].client = level.clients + i;
// always leave room for the max number of clients,
// even if they aren't all used, so numbers inside that
// range are NEVER anything but clients
level.num_entities = MAX_CLIENTS;
// let the server system know where the entites are
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
&level.clients[ 0 ].ps, sizeof( level.clients[ 0 ] ) );
trap_SetConfigstring( CS_INTERMISSION, "0" );
// update maplog
G_admin_maplog_update( );
// test to see if a custom buildable layout will be loaded
G_LayoutSelect( );
// parse the key/value pairs and spawn gentities
G_SpawnEntitiesFromString( );
// load up a custom building layout if there is one
G_LayoutLoad( );
// the map might disable some things
BG_InitAllowedGameElements( );
// syncronize mod cvars
G_InitModCvars( );
// practice counter
if( g_practiceCount.integer > 0 )
{
trap_Cvar_Set( "g_practiceCount", va( "%d", g_practiceCount.integer - 1 ) );
}
// general initialization
G_FindTeams( );
//TA:
BG_InitClassOverrides( );
BG_InitBuildableOverrides( );
G_InitDamageLocations( );
G_InitMapRotations( );
G_InitSpawnQueue( &level.alienSpawnQueue );
G_InitSpawnQueue( &level.humanSpawnQueue );
if( g_debugMapRotation.integer )
G_PrintRotations( );
//reset stages
trap_Cvar_Set( "g_alienStage", va( "%d", S1 ) );
trap_Cvar_Set( "g_humanStage", va( "%d", S1 ) );
trap_Cvar_Set( "g_alienKills", 0 );
trap_Cvar_Set( "g_humanKills", 0 );
trap_Cvar_Set( "g_suddenDeath", 0 );
G_Printf( "-----------------------------------\n" );
G_RemapTeamShaders( );
//TA: so the server counts the spawns without a client attached
G_CountSpawns( );
G_ResetPTRConnections( );
if(g_lockTeamsAtStart.integer)
{
level.alienTeamLocked=qtrue;
level.humanTeamLocked=qtrue;
trap_Cvar_Set( "g_lockTeamsAtStart", "0" );
}
}
/*
==================
G_ClearVotes
remove all currently active votes
==================
*/
static void G_ClearVotes( void )
{
level.voteTime = 0;
trap_SetConfigstring( CS_VOTE_TIME, "" );
level.teamVoteTime[ 0 ] = 0;
trap_SetConfigstring( CS_TEAMVOTE_TIME, "" );
level.teamVoteTime[ 1 ] = 0;
trap_SetConfigstring( CS_TEAMVOTE_TIME + 1, "" );
}
/*
=================
G_ShutdownGame
=================
*/
void G_ShutdownGame( int restart )
{
// in case of a map_restart
G_ClearVotes( );
G_Printf( "==== ShutdownGame ====\n" );
if( level.logFile )
{
G_LogPrintf( "ShutdownGame:\n" );
G_LogPrintf( "------------------------------------------------------------\n" );
trap_FS_FCloseFile( level.logFile );
}
// write all the client session data so we can get it back
G_WriteSessionData( );
G_admin_chat_writeconfig();
G_admin_cleanup( );
G_admin_namelog_cleanup( );
G_admin_adminlog_cleanup( );
G_admin_tklog_cleanup( );
level.restarted = qfalse;
level.surrenderTeam = PTE_NONE;
trap_SetConfigstring( CS_WINNER, "" );
}
//===================================================================
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
char text[ 1024 ];
va_start( argptr, error );
vsprintf( text, error, argptr );
va_end( argptr );
G_Error( "%s", text );
}
void QDECL Com_Printf( const char *msg, ... )
{
va_list argptr;
char text[ 1024 ];
va_start( argptr, msg );
vsprintf( text, msg, argptr );
va_end( argptr );
G_Printf( "%s", text );
}
/*
========================================================================
PLAYER COUNTING / SCORE SORTING
========================================================================
*/
/*
=============
SortRanks
=============
*/
int QDECL SortRanks( const void *a, const void *b )
{
gclient_t *ca, *cb;
ca = &level.clients[ *(int *)a ];
cb = &level.clients[ *(int *)b ];
// then sort by score
if( ca->ps.persistant[ PERS_SCORE ] > cb->ps.persistant[ PERS_SCORE ] )
return -1;
else if( ca->ps.persistant[ PERS_SCORE ] < cb->ps.persistant[ PERS_SCORE ] )
return 1;
else
return 0;
}
/*
============
G_InitSpawnQueue
Initialise a spawn queue
============
*/
void G_InitSpawnQueue( spawnQueue_t *sq )
{
int i;
sq->back = sq->front = 0;
sq->back = QUEUE_MINUS1( sq->back );
//0 is a valid clientNum, so use something else
for( i = 0; i < MAX_CLIENTS; i++ )
sq->clients[ i ] = -1;
}
/*
============
G_GetSpawnQueueLength
Return tha length of a spawn queue
============
*/
int G_GetSpawnQueueLength( spawnQueue_t *sq )
{
int length = sq->back - sq->front + 1;
while( length < 0 )
length += MAX_CLIENTS;
while( length >= MAX_CLIENTS )
length -= MAX_CLIENTS;
return length;
}
/*
============
G_PopSpawnQueue
Remove from front element from a spawn queue
============
*/
int G_PopSpawnQueue( spawnQueue_t *sq )
{
int clientNum = sq->clients[ sq->front ];
if( G_GetSpawnQueueLength( sq ) > 0 )
{
sq->clients[ sq->front ] = -1;
sq->front = QUEUE_PLUS1( sq->front );
g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED;
return clientNum;
}
else
return -1;
}
/*
============
G_PeekSpawnQueue
Look at front element from a spawn queue
============
*/
int G_PeekSpawnQueue( spawnQueue_t *sq )
{
return sq->clients[ sq->front ];
}
/*
============
G_PushSpawnQueue
Add an element to the back of the spawn queue
============
*/
void G_PushSpawnQueue( spawnQueue_t *sq, int clientNum )
{
sq->back = QUEUE_PLUS1( sq->back );
sq->clients[ sq->back ] = clientNum;
g_entities[ clientNum ].client->ps.pm_flags |= PMF_QUEUED;
}
/*
============
G_RemoveFromSpawnQueue
remove a specific client from a spawn queue
============
*/
qboolean G_RemoveFromSpawnQueue( spawnQueue_t *sq, int clientNum )
{
int i = sq->front;
if( G_GetSpawnQueueLength( sq ) )
{
do
{
if( sq->clients[ i ] == clientNum )
{
//and this kids is why it would have
//been better to use an LL for internal
//representation
do
{
sq->clients[ i ] = sq->clients[ QUEUE_PLUS1( i ) ];
i = QUEUE_PLUS1( i );
} while( i != QUEUE_PLUS1( sq->back ) );
sq->back = QUEUE_MINUS1( sq->back );
g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED;
return qtrue;
}
i = QUEUE_PLUS1( i );
} while( i != QUEUE_PLUS1( sq->back ) );
}
return qfalse;
}
/*
============
G_GetPosInSpawnQueue
Get the position of a client in a spawn queue
============
*/
int G_GetPosInSpawnQueue( spawnQueue_t *sq, int clientNum )
{
int i = sq->front;
if( G_GetSpawnQueueLength( sq ) )
{
do
{
if( sq->clients[ i ] == clientNum )
{
if( i < sq->front )
return i + MAX_CLIENTS - sq->front;
else
return i - sq->front;
}
i = QUEUE_PLUS1( i );
} while( i != QUEUE_PLUS1( sq->back ) );
}
return -1;
}
/*
============
G_PrintSpawnQueue
Print the contents of a spawn queue
============
*/
void G_PrintSpawnQueue( spawnQueue_t *sq )
{
int i = sq->front;
int length = G_GetSpawnQueueLength( sq );
G_Printf( "l:%d f:%d b:%d :", length, sq->front, sq->back );
if( length > 0 )
{
do
{
if( sq->clients[ i ] == -1 )
G_Printf( "*:" );
else
G_Printf( "%d:", sq->clients[ i ] );
i = QUEUE_PLUS1( i );
} while( i != QUEUE_PLUS1( sq->back ) );
}
G_Printf( "\n" );
}
/*
============
G_SpawnClients
Spawn queued clients
============
*/
void G_SpawnClients( pTeam_t team )
{
int clientNum;
gentity_t *ent, *spawn;
vec3_t spawn_origin, spawn_angles;
spawnQueue_t *sq = NULL;
int numSpawns = 0;
if( team == PTE_ALIENS )
{
sq = &level.alienSpawnQueue;
numSpawns = level.numAlienSpawns;
}
else if( team == PTE_HUMANS )
{
sq = &level.humanSpawnQueue;
numSpawns = level.numHumanSpawns;
}
if( G_GetSpawnQueueLength( sq ) > 0 && numSpawns > 0 )
{
clientNum = G_PeekSpawnQueue( sq );
ent = &g_entities[ clientNum ];
if( ( spawn = SelectTremulousSpawnPoint( team,
ent->client->pers.lastDeathLocation,
spawn_origin, spawn_angles ) ) )
{
clientNum = G_PopSpawnQueue( sq );
if( clientNum < 0 )
return;
ent = &g_entities[ clientNum ];
ent->client->sess.sessionTeam = TEAM_FREE;
ClientUserinfoChanged( clientNum );
ClientSpawn( ent, spawn, spawn_origin, spawn_angles );
}
}
}
/*
============
G_CountSpawns
Counts the number of spawns for each team
============
*/
void G_CountSpawns( void )
{
int i;
gentity_t *ent;
level.numAlienSpawns = 0;
level.numHumanSpawns = 0;
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
{
if( !ent->inuse )
continue;
if( ent->s.modelindex == BA_A_SPAWN && ent->health > 0 )
level.numAlienSpawns++;
if( ent->s.modelindex == BA_H_SPAWN && ent->health > 0 )
level.numHumanSpawns++;
}
//let the client know how many spawns there are
trap_SetConfigstring( CS_SPAWNS, va( "%d %d",
level.numAlienSpawns, level.numHumanSpawns ) );
}
/*
============
G_TimeTilSuddenDeath
============
*/
int G_TimeTilSuddenDeath( void )
{
if( !g_suddenDeathTime.integer )
return 1; // Always some time away
return ( g_suddenDeathTime.integer * 60000 ) -
( level.time - level.startTime );
}
#define PLAYER_COUNT_MOD 5.0f
/*
============
G_CalculateBuildPoints
Recalculate the quantity of building points available to the teams
============
*/
void G_CalculateBuildPoints( void )
{
int i;
buildable_t buildable;
gentity_t *ent;
int localHTP = g_humanBuildPoints.integer,
localATP = g_alienBuildPoints.integer;
//g_suddenDeath sets what state we want it to be. level.suddenDeath says whether we've calculated BPs at the 'start' of SD or not
//reset if SD was on, but now it's off
if(!g_suddenDeath.integer && level.suddenDeath) {
level.suddenDeath=qfalse;
level.suddenDeathWarning=0;
}
if(!level.suddenDeath){
if(g_suddenDeath.integer || G_TimeTilSuddenDeath( ) <= 0 ) //Conditions to enter SD
{
//begin sudden death
if( level.suddenDeathWarning < TW_PASSED )
{
trap_SendServerCommand( -1, "cp \"Sudden Death!\"" );
localHTP = 0;
localATP = 0;
if( g_suddenDeathMode.integer == SDMODE_SELECTIVE ) {
for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
{
if( ent->s.eType != ET_BUILDABLE )
continue;
if( BG_FindReplaceableTestForBuildable( ent->s.modelindex ) )
{
int t = BG_FindTeamForBuildable( ent->s.modelindex );
if( t == BIT_HUMANS )
localHTP += BG_FindBuildPointsForBuildable( ent->s.modelindex );
else if( t == BIT_ALIENS )
localATP += BG_FindBuildPointsForBuildable( ent->s.modelindex );
}
}
}
level.suddenDeathHBuildPoints = localHTP;
level.suddenDeathABuildPoints = localATP;
level.suddenDeath=qtrue;
//trap_Cvar_Set( "g_suddenDeath", "1" );
g_suddenDeath.integer=1;
level.suddenDeathWarning = TW_PASSED;
}
} else {
//warn about sudden death
if( G_TimeTilSuddenDeath( ) <= 60000 &&
level.suddenDeathWarning < TW_IMMINENT )
{
trap_SendServerCommand( -1, "cp \"Sudden Death in 1 minute!\"" );
level.suddenDeathWarning = TW_IMMINENT;
}
}
}
//set BP at each cycle
if( g_suddenDeath.integer )
{
localHTP = level.suddenDeathHBuildPoints;
localATP = level.suddenDeathABuildPoints;
}
else
{
localHTP = g_humanBuildPoints.integer;
localATP = g_alienBuildPoints.integer;
}
level.humanBuildPoints = level.humanBuildPointsPowered = localHTP;
level.alienBuildPoints = localATP;
level.reactorPresent = qfalse;
level.overmindPresent = qfalse;
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
{
if( !ent->inuse )
continue;
if( ent->s.eType != ET_BUILDABLE )
continue;
buildable = ent->s.modelindex;
if( buildable != BA_NONE )
{
if( buildable == BA_H_REACTOR && ent->spawned && ent->health > 0 )
level.reactorPresent = qtrue;
if( buildable == BA_A_OVERMIND && ent->spawned && ent->health > 0 )
level.overmindPresent = qtrue;
if( !g_suddenDeath.integer || BG_FindReplaceableTestForBuildable( buildable ) )
{
if( BG_FindTeamForBuildable( buildable ) == BIT_HUMANS )
{
level.humanBuildPoints -= BG_FindBuildPointsForBuildable( buildable );
if( ent->powered )
level.humanBuildPointsPowered -= BG_FindBuildPointsForBuildable( buildable );
}
else
{
level.alienBuildPoints -= BG_FindBuildPointsForBuildable( buildable );
}
}
}
}
if( level.humanBuildPoints < 0 )
{
localHTP -= level.humanBuildPoints;
level.humanBuildPointsPowered -= level.humanBuildPoints;
level.humanBuildPoints = 0;
}
if( level.alienBuildPoints < 0 )
{
localATP -= level.alienBuildPoints;
level.alienBuildPoints = 0;
}
trap_SetConfigstring( CS_BUILDPOINTS, va( "%d %d %d %d %d",
level.alienBuildPoints, localATP,
level.humanBuildPoints, localHTP,
level.humanBuildPointsPowered ) );
//may as well pump the stages here too
{
float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD;
float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD;
int alienNextStageThreshold, humanNextStageThreshold;
if( alienPlayerCountMod < 0.1f )
alienPlayerCountMod = 0.1f;
if( humanPlayerCountMod < 0.1f )
humanPlayerCountMod = 0.1f;
if( g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
alienNextStageThreshold = (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) );
else if( g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
alienNextStageThreshold = (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) );
else
alienNextStageThreshold = -1;
if( g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
humanNextStageThreshold = (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) );
else if( g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
humanNextStageThreshold = (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) );
else
humanNextStageThreshold = -1;
trap_SetConfigstring( CS_STAGES, va( "%d %d %d %d %d %d",
g_alienStage.integer, g_humanStage.integer,
g_alienKills.integer, g_humanKills.integer,
alienNextStageThreshold, humanNextStageThreshold ) );
}
}
/*
============
G_CalculateStages
============
*/
void G_CalculateStages( void )
{
float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD;
float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD;
if( alienPlayerCountMod < 0.1f )
alienPlayerCountMod = 0.1f;
if( humanPlayerCountMod < 0.1f )
humanPlayerCountMod = 0.1f;
if( g_alienKills.integer >=
(int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ) &&
g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
{
G_Checktrigger_stages( PTE_ALIENS, S2 );
trap_Cvar_Set( "g_alienStage", va( "%d", S2 ) );
level.alienStage2Time = level.time;
}
if( g_alienKills.integer >=
(int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ) &&
g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
{
G_Checktrigger_stages( PTE_ALIENS, S3 );
trap_Cvar_Set( "g_alienStage", va( "%d", S3 ) );
level.alienStage3Time = level.time;
}
if( g_humanKills.integer >=
(int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ) &&
g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
{
G_Checktrigger_stages( PTE_HUMANS, S2 );
trap_Cvar_Set( "g_humanStage", va( "%d", S2 ) );
level.humanStage2Time = level.time;
}
if( g_humanKills.integer >=
(int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ) &&
g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
{
G_Checktrigger_stages( PTE_HUMANS, S3 );
trap_Cvar_Set( "g_humanStage", va( "%d", S3 ) );
level.humanStage3Time = level.time;
}
}
/*
============
CalculateAvgPlayers
Calculates the average number of players playing this game
============
*/
void G_CalculateAvgPlayers( void )
{
//there are no clients or only spectators connected, so
//reset the number of samples in order to avoid the situation
//where the average tends to 0
if( !level.numAlienClients )
{
level.numAlienSamples = 0;
trap_Cvar_Set( "g_alienKills", "0" );
}
if( !level.numHumanClients )
{
level.numHumanSamples = 0;
trap_Cvar_Set( "g_humanKills", "0" );
}
//calculate average number of clients for stats
level.averageNumAlienClients =
( ( level.averageNumAlienClients * level.numAlienSamples )
+ level.numAlienClients ) /
(float)( level.numAlienSamples + 1 );
level.numAlienSamples++;
level.averageNumHumanClients =
( ( level.averageNumHumanClients * level.numHumanSamples )
+ level.numHumanClients ) /
(float)( level.numHumanSamples + 1 );
level.numHumanSamples++;
}
/*
============
CalculateRanks
Recalculates the score ranks of all players
This will be called on every client connect, begin, disconnect, death,
and team change.
============
*/
void CalculateRanks( void )
{
int i;
int rank;
int score;
int newScore;
gclient_t *cl;
char P[ MAX_CLIENTS + 1 ] = {""};
int ff = 0;
level.numConnectedClients = 0;
level.numNonSpectatorClients = 0;
level.numPlayingClients = 0;
level.numVotingClients = 0; // don't count bots
level.numAlienClients = 0;
level.numHumanClients = 0;
level.numLiveAlienClients = 0;
level.numLiveHumanClients = 0;
level.bleeders = 0;
for( i = 0; i < level.maxclients; i++ )
{
P[ i ] = '-';
if ( level.clients[ i ].pers.connected != CON_DISCONNECTED )
{
level.sortedClients[ level.numConnectedClients ] = i;
level.numConnectedClients++;
P[ i ] = (char)'0' + level.clients[ i ].pers.teamSelection;
if( level.clients[ i ].pers.connected != CON_CONNECTED )
continue;
level.numVotingClients++;
if( level.clients[ i ].pers.teamSelection != PTE_NONE )
{
level.numPlayingClients++;
if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
level.numNonSpectatorClients++;
if( level.clients[ i ].pers.teamSelection == PTE_ALIENS )
{
level.numAlienClients++;
if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
level.numLiveAlienClients++;
}
else if( level.clients[ i ].pers.teamSelection == PTE_HUMANS )
{
level.numHumanClients++;
if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
level.numLiveHumanClients++;
}
if( level.clients[ i ].pers.bleeder )
level.bleeders++;
}
}
}
level.numteamVotingClients[ 0 ] = level.numHumanClients;
level.numteamVotingClients[ 1 ] = level.numAlienClients;
P[ i + 1 ] = '\0';
trap_Cvar_Set( "P", P );
if( g_friendlyFire.integer )
ff |= ( FFF_HUMANS | FFF_ALIENS );
if( g_friendlyFireHumans.integer )
ff |= FFF_HUMANS;
if( g_friendlyFireAliens.integer )
ff |= FFF_ALIENS;
if( g_friendlyBuildableFire.integer )
ff |= FFF_BUILDABLES;
trap_Cvar_Set( "ff", va( "%i", ff ) );
qsort( level.sortedClients, level.numConnectedClients,
sizeof( level.sortedClients[ 0 ] ), SortRanks );
// set the rank value for all clients that are connected and not spectators
rank = -1;
score = 0;
for( i = 0; i < level.numPlayingClients; i++ )
{
cl = &level.clients[ level.sortedClients[ i ] ];
newScore = cl->ps.persistant[ PERS_SCORE ];
if( i == 0 || newScore != score )
{
rank = i;
// assume we aren't tied until the next client is checked
level.clients[ level.sortedClients[ i ] ].ps.persistant[ PERS_RANK ] = rank;
}
else
{
// we are tied with the previous client
level.clients[ level.sortedClients[ i - 1 ] ].ps.persistant[ PERS_RANK ] = rank;
level.clients[ level.sortedClients[ i ] ].ps.persistant[ PERS_RANK ] = rank;
}
score = newScore;
}
// see if it is time to end the level
CheckExitRules( );
// if we are at the intermission, send the new info to everyone
if( level.intermissiontime )
SendScoreboardMessageToAllClients( );
}
/*
========================================================================
MAP CHANGING
========================================================================
*/
/*
========================
SendScoreboardMessageToAllClients
Do this at BeginIntermission time and whenever ranks are recalculated
due to enters/exits/forced team changes
========================
*/
void SendScoreboardMessageToAllClients( void )
{
int i;
for( i = 0; i < level.maxclients; i++ )
{
if( level.clients[ i ].pers.connected == CON_CONNECTED )
ScoreboardMessage( g_entities + i );
}
}
/*
========================
MoveClientToIntermission
When the intermission starts, this will be called for all players.
If a new client connects, this will be called after the spawn function.
========================
*/
void MoveClientToIntermission( gentity_t *ent )
{
// take out of follow mode if needed
if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
G_StopFollowing( ent );
// move to the spot
VectorCopy( level.intermission_origin, ent->s.origin );
VectorCopy( level.intermission_origin, ent->client->ps.origin );
VectorCopy( level.intermission_angle, ent->client->ps.viewangles );
ent->client->ps.pm_type = PM_INTERMISSION;
// clean up powerup info
memset( ent->client->ps.powerups, 0, sizeof( ent->client->ps.powerups ) );
ent->client->ps.eFlags = 0;
ent->s.eFlags = 0;
ent->s.eType = ET_GENERAL;
ent->s.modelindex = 0;
ent->s.loopSound = 0;
ent->s.event = 0;
ent->r.contents = 0;
}
/*
==================
FindIntermissionPoint
This is also used for spectator spawns
==================
*/
void FindIntermissionPoint( void )
{
gentity_t *ent, *target;
vec3_t dir;
// find the intermission spot
ent = G_Find( NULL, FOFS( classname ), "info_player_intermission" );
if( !ent )
{ // the map creator forgot to put in an intermission point...
SelectSpawnPoint( vec3_origin, level.intermission_origin, level.intermission_angle );
}
else
{
VectorCopy( ent->s.origin, level.intermission_origin );
VectorCopy( ent->s.angles, level.intermission_angle );
// if it has a target, look towards it
if( ent->target )
{
target = G_PickTarget( ent->target );
if( target )
{
VectorSubtract( target->s.origin, level.intermission_origin, dir );
vectoangles( dir, level.intermission_angle );
}
}
}
}
/*
==================
BeginIntermission
==================
*/
void BeginIntermission( void )
{
int i;
gentity_t *client;
if( level.intermissiontime )
return; // already active
level.intermissiontime = level.time;
G_ClearVotes( );
FindIntermissionPoint( );
// move all clients to the intermission point
for( i = 0; i < level.maxclients; i++ )
{
client = g_entities + i;
if( !client->inuse )
continue;
// respawn if dead
if( client->health <= 0 )
respawn(client);
MoveClientToIntermission( client );
}
// send the current scoring to all clients
SendScoreboardMessageToAllClients( );
}
/*
=============
ExitLevel
When the intermission has been exited, the server is either moved
to a new map based on the map rotation or the current map restarted
=============
*/
void ExitLevel( void )
{
int i;
gclient_t *cl;
buildHistory_t *tmp, *mark;
while( ( tmp = level.buildHistory ) )
{
level.buildHistory = level.buildHistory->next;
while( ( mark = tmp ) )
{
tmp = tmp->marked;
G_Free( mark );
}
}
if( G_MapRotationActive( ) )
G_AdvanceMapRotation( );
else
trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" );
level.restarted = qtrue;
level.changemap = NULL;
level.intermissiontime = 0;
// reset all the scores so we don't enter the intermission again
for( i = 0; i < g_maxclients.integer; i++ )
{
cl = level.clients + i;
if( cl->pers.connected != CON_CONNECTED )
continue;
cl->ps.persistant[ PERS_SCORE ] = 0;
}
// we need to do this here before chaning to CON_CONNECTING
G_WriteSessionData( );
// change all client states to connecting, so the early players into the
// next level will know the others aren't done reconnecting
for( i = 0; i < g_maxclients.integer; i++ )
{
if( level.clients[ i ].pers.connected == CON_CONNECTED )
level.clients[ i ].pers.connected = CON_CONNECTING;
}
}
/*
=================
G_AdminsPrintf
Print to all active admins, and the logfile with a time stamp if it is open, and to the console
=================
*/
void QDECL G_AdminsPrintf( const char *fmt, ... )
{
va_list argptr;
char string[ 1024 ];
gentity_t *tempent;
int j;
va_start( argptr, fmt );
vsprintf( string, fmt,argptr );
va_end( argptr );
for( j = 0; j < level.maxclients; j++ )
{
tempent = &g_entities[ j ];
if( G_admin_permission( tempent, ADMF_ADMINCHAT) &&
!tempent->client->pers.ignoreAdminWarnings )
{
trap_SendServerCommand(tempent-g_entities,va( "print \"^6[Admins]^7 %s\"", string) );
}
}
G_LogPrintf("%s",string);
}
/*
=================
G_LogPrintf
Print to the logfile with a time stamp if it is open
=================
*/
void QDECL G_LogPrintf( const char *fmt, ... )
{
va_list argptr;
char string[ 1024 ], decolored[ 1024 ];
int min, tens, sec;
sec = level.time / 1000;
min = sec / 60;
sec -= min * 60;
tens = sec / 10;
sec -= tens * 10;
Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
va_start( argptr, fmt );
vsprintf( string +7 , fmt,argptr );
va_end( argptr );
if( g_dedicated.integer )
G_Printf( "%s", string + 7 );
if( !level.logFile )
return;
if( g_decolorLogfiles.integer )
{
G_DecolorString( string, decolored );
trap_FS_Write( decolored, strlen( decolored ), level.logFile );
}
else
{
trap_FS_Write( string, strlen( string ), level.logFile );
}
}
/*
=================
G_LogPrintfColored
Bypasses g_decolorLogfiles for events that need colors in the logs
=================
*/
void QDECL G_LogPrintfColored( const char *fmt, ... )
{
va_list argptr;
char string[ 1024 ];
int min, tens, sec;
sec = level.time / 1000;
min = sec / 60;
sec -= min * 60;
tens = sec / 10;
sec -= tens * 10;
Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
va_start( argptr, fmt );
vsprintf( string +7 , fmt,argptr );
va_end( argptr );
if( g_dedicated.integer )
G_Printf( "%s", string + 7 );
if( !level.logFile )
return;
trap_FS_Write( string, strlen( string ), level.logFile );
}
/*
=================
G_LogOnlyPrintf
Print to the logfile only (not console) with a time stamp if it is open
=================
*/
void QDECL G_LogOnlyPrintf( const char *fmt, ... )
{
va_list argptr;
char string[ 1024 ];
int min, tens, sec;
sec = level.time / 1000;
min = sec / 60;
sec -= min * 60;
tens = sec / 10;
sec -= tens * 10;
Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
va_start( argptr, fmt );
vsprintf( string +7 , fmt,argptr );
va_end( argptr );
if( !level.logFile )
return;
trap_FS_Write( string, strlen( string ), level.logFile );
}
/*
=================
G_SendGameStat
=================
*/
void G_SendGameStat( pTeam_t team )
{
char map[ MAX_STRING_CHARS ];
char teamChar;
char data[ BIG_INFO_STRING ];
char entry[ MAX_STRING_CHARS ];
int i, dataLength, entryLength;
gclient_t *cl;
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
switch( team )
{
case PTE_ALIENS: teamChar = 'A'; break;
case PTE_HUMANS: teamChar = 'H'; break;
case PTE_NONE: teamChar = 'L'; break;
default: return;
}
Com_sprintf( data, BIG_INFO_STRING,
"%s %s T:%c A:%f H:%f M:%s D:%d SD:%d AS:%d AS2T:%d AS3T:%d HS:%d HS2T:%d HS3T:%d CL:%d",
Q3_VERSION,
g_tag.string,
teamChar,
level.averageNumAlienClients,
level.averageNumHumanClients,
map,
level.time - level.startTime,
G_TimeTilSuddenDeath( ),
g_alienStage.integer,
level.alienStage2Time - level.startTime,
level.alienStage3Time - level.startTime,
g_humanStage.integer,
level.humanStage2Time - level.startTime,
level.humanStage3Time - level.startTime,
level.numConnectedClients );
dataLength = strlen( data );
for( i = 0; i < level.numConnectedClients; i++ )
{
int ping;
cl = &level.clients[ level.sortedClients[ i ] ];
if( cl->pers.connected == CON_CONNECTING )
ping = -1;
else
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
switch( cl->ps.stats[ STAT_PTEAM ] )
{
case PTE_ALIENS: teamChar = 'A'; break;
case PTE_HUMANS: teamChar = 'H'; break;
case PTE_NONE: teamChar = 'S'; break;
default: return;
}
Com_sprintf( entry, MAX_STRING_CHARS,
" \"%s\" %c %d %d %d",
cl->pers.netname,
teamChar,
cl->ps.persistant[ PERS_SCORE ],
ping,
( level.time - cl->pers.enterTime ) / 60000 );
entryLength = strlen( entry );
if( dataLength + entryLength > MAX_STRING_CHARS )
break;
Q_strncpyz( data + dataLength, entry, BIG_INFO_STRING );
dataLength += entryLength;
}
trap_SendGameStat( data );
}
/*
================
LogExit
Append information about this game to the log file
================
*/
void LogExit( const char *string )
{
int i, numSorted;
gclient_t *cl;
gentity_t *ent;
G_LogPrintf( "Exit: %s\n", string );
level.intermissionQueued = level.time;
// this will keep the clients from playing any voice sounds
// that will get cut off when the queued intermission starts
trap_SetConfigstring( CS_INTERMISSION, "1" );
// don't send more than 32 scores (FIXME?)
numSorted = level.numConnectedClients;
if( numSorted > 32 )
numSorted = 32;
for( i = 0; i < numSorted; i++ )
{
int ping;
cl = &level.clients[ level.sortedClients[ i ] ];
if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
continue;
if( cl->pers.connected == CON_CONNECTING )
continue;
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
G_LogPrintf( "score: %i ping: %i client: %i %s\n",
cl->ps.persistant[ PERS_SCORE ], ping, level.sortedClients[ i ],
cl->pers.netname );
}
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
{
if( !ent->inuse )
continue;
if( !Q_stricmp( ent->classname, "trigger_win" ) )
{
if( level.lastWin == ent->stageTeam )
ent->use( ent, ent, ent );
}
}
G_SendGameStat( level.lastWin );
}
/*
=================
CheckIntermissionExit
The level will stay at the intermission for a minimum of 5 seconds
If all players wish to continue, the level will then exit.
If one or more players have not acknowledged the continue, the game will
wait 10 seconds before going on.
=================
*/
void CheckIntermissionExit( void )
{
int ready, notReady, numPlayers;
int i;
gclient_t *cl;
int readyMask;
//if no clients are connected, just exit
if( !level.numConnectedClients )
{
ExitLevel( );
return;
}
// see which players are ready
ready = 0;
notReady = 0;
readyMask = 0;
numPlayers = 0;
for( i = 0; i < g_maxclients.integer; i++ )
{
cl = level.clients + i;
if( cl->pers.connected != CON_CONNECTED )
continue;
if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
continue;
if( cl->readyToExit )
{
ready++;
if( i < 16 )
readyMask |= 1 << i;
}
else
notReady++;
numPlayers++;
}
trap_SetConfigstring( CS_CLIENTS_READY, va( "%d", readyMask ) );
// never exit in less than five seconds
if( level.time < level.intermissiontime + 5000 )
return;
// never let intermission go on for over 1 minute
if( level.time > level.intermissiontime + 60000 )
{
ExitLevel( );
return;
}
// if nobody wants to go, clear timer
if( !ready && numPlayers )
{
level.readyToExit = qfalse;
return;
}
// if everyone wants to go, go now
if( !notReady )
{
ExitLevel( );
return;
}
// the first person to ready starts the thirty second timeout
if( !level.readyToExit )
{
level.readyToExit = qtrue;
level.exitTime = level.time;
}
// if we have waited thirty seconds since at least one player
// wanted to exit, go ahead
if( level.time < level.exitTime + 30000 )
return;
ExitLevel( );
}
/*
=============
ScoreIsTied
=============
*/
qboolean ScoreIsTied( void )
{
int a, b;
if( level.numPlayingClients < 2 )
return qfalse;
a = level.clients[ level.sortedClients[ 0 ] ].ps.persistant[ PERS_SCORE ];
b = level.clients[ level.sortedClients[ 1 ] ].ps.persistant[ PERS_SCORE ];
return a == b;
}
/*
=================
CheckExitRules
There will be a delay between the time the exit is qualified for
and the time everyone is moved to the intermission spot, so you
can see the last frag.
=================
*/
void CheckExitRules( void )
{
// if at the intermission, wait for all non-bots to
// signal ready, then go to next level
if( level.intermissiontime )
{
CheckIntermissionExit( );
return;
}
if( level.intermissionQueued )
{
if( level.time - level.intermissionQueued >= INTERMISSION_DELAY_TIME )
{
level.intermissionQueued = 0;
BeginIntermission( );
}
return;
}
if( g_timelimit.integer )
{
if( level.time - level.startTime >= g_timelimit.integer * 60000 )
{
level.lastWin = PTE_NONE;
trap_SendServerCommand( -1, "print \"Timelimit hit\n\"" );
trap_SetConfigstring( CS_WINNER, "Stalemate" );
LogExit( "Timelimit hit." );
G_admin_maplog_result( "t" );
return;
}
else if( level.time - level.startTime >= ( g_timelimit.integer - 5 ) * 60000 &&
level.timelimitWarning < TW_IMMINENT )
{
trap_SendServerCommand( -1, "cp \"5 minutes remaining!\"" );
level.timelimitWarning = TW_IMMINENT;
}
else if( level.time - level.startTime >= ( g_timelimit.integer - 1 ) * 60000 &&
level.timelimitWarning < TW_PASSED )
{
trap_SendServerCommand( -1, "cp \"1 minute remaining!\"" );
level.timelimitWarning = TW_PASSED;
}
}
if( level.uncondHumanWin ||
( ( level.time > level.startTime + 1000 ) &&
( level.numAlienSpawns == 0 ) &&
( level.numLiveAlienClients == 0 ) ) )
{
//humans win
level.lastWin = PTE_HUMANS;
trap_SendServerCommand( -1, "print \"Humans win\n\"");
trap_SetConfigstring( CS_WINNER, "Humans Win" );
LogExit( "Humans win." );
G_admin_maplog_result( "h" );
}
else if( level.uncondAlienWin ||
( ( level.time > level.startTime + 1000 ) &&
( level.numHumanSpawns == 0 ) &&
( level.numLiveHumanClients == 0 ) ) )
{
//aliens win
level.lastWin = PTE_ALIENS;
trap_SendServerCommand( -1, "print \"Aliens win\n\"");
trap_SetConfigstring( CS_WINNER, "Aliens Win" );
LogExit( "Aliens win." );
G_admin_maplog_result( "a" );
}
}
/*
========================================================================
FUNCTIONS CALLED EVERY FRAME
========================================================================
*/
/*
==================
CheckVote
==================
*/
void CheckVote( void )
{
int votePercentToPass=level.votePercentToPass;
int voteYesPercent = 0;
char *result = "";
if( level.voteExecuteTime && level.voteExecuteTime < level.time )
{
level.voteExecuteTime = 0;
if( !Q_stricmp( level.voteString, "map_restart" ) )
{
G_admin_maplog_result( "r" );
}
else if( !Q_stricmpn( level.voteString, "map", 3 ) )
{
G_admin_maplog_result( "m" );
}
else if( !Q_stricmpn( level.voteString, "!restart", 8 ) )
{
G_admin_maplog_result( "l" );
}
trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) );
if( !Q_stricmp( level.voteString, "map_restart" ) ||
!Q_stricmpn( level.voteString, "map", 3 ) )
{
level.restarted = qtrue;
}
}
if( !level.voteTime )
return;
if( level.voteYes || level.voteNo )
{
voteYesPercent = (int)(100* (level.voteYes)/(level.voteYes + level.voteNo));
}
if( level.time - level.voteTime >= VOTE_TIME || ( level.voteYes + level.voteNo == level.numConnectedClients ) )
{
if( voteYesPercent> votePercentToPass || level.voteNo == 0 )
{
// execute the command, then remove the vote
result = "^2passed";
level.voteExecuteTime = level.time + 3000;
}
else
{
result = "^1failed";
}
}
else
{
if( level.voteYes > (int)((double)level.numConnectedClients * ((double)votePercentToPass/100.0)) )
{
// execute the command, then remove the vote
result = "^2passed";
level.voteExecuteTime = level.time + 3000;
}
else if( level.voteNo > (int)((double)level.numConnectedClients * ((double)(100.0-votePercentToPass)/100.0)) )
{
// same behavior as a timeout
result = "^1failed";
}
else
{
// still waiting for a majority
return;
}
}
trap_SendServerCommand(-1, va("print \"Vote %s^7 (^2Y:%d^7-^1N:%d^7, %d percent) (%s)\n\"",
result, level.voteYes, level.voteNo, voteYesPercent, level.voteDisplayString ) );
G_admin_adminlog_log( NULL, "vote",
va( "%s^7 (^2Y:%d^7-^1N:%d^7, %d percent)",
result, level.voteYes, level.voteNo, voteYesPercent ),
0, ( level.voteExecuteTime ) );
level.voteTime = 0;
trap_SetConfigstring( CS_VOTE_TIME, "" );
}
/*
==================
CheckTeamVote
==================
*/
void CheckTeamVote( int team )
{
int cs_offset;
int votePercentToPass;
int voteYesPercent = 0;
char *result = "";
if ( team == PTE_HUMANS )
cs_offset = 0;
else if ( team == PTE_ALIENS )
cs_offset = 1;
else
return;
if( !level.teamVoteTime[ cs_offset ] )
return;
votePercentToPass = level.teamVotePercentToPass[ cs_offset ];
if( level.teamVoteYes[ cs_offset ] || level.teamVoteNo[ cs_offset ] )
{
voteYesPercent = (int)(100* (level.teamVoteYes[ cs_offset ])/(level.teamVoteYes[ cs_offset ] + level.teamVoteNo[ cs_offset ]));
}
if( level.time - level.teamVoteTime[ cs_offset ] >= VOTE_TIME ||
level.teamVoteYes[ cs_offset ] + level.teamVoteNo[ cs_offset ] == level.numteamVotingClients[ cs_offset ] )
{
if( voteYesPercent > votePercentToPass &&
level.teamVoteYes[ cs_offset ] + level.teamVoteNo[ cs_offset ] > level.numteamVotingClients[ cs_offset ] / 2 )
{
// execute the command, then remove the vote
result = "^2passed";
trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) );
}
else
{
result = "^1failed";
}
}
else
{
if( level.teamVoteYes[ cs_offset ] > (int)((double)level.numteamVotingClients[ cs_offset ] * ((double)votePercentToPass/100.0)) )
{
// execute the command, then remove the vote
result = "^2passed";
trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) );
}
else if( level.teamVoteNo[ cs_offset ] > (int)((double)level.numteamVotingClients[ cs_offset ] * ((double)(100.0-votePercentToPass)/100.0)) )
{
// same behavior as a timeout
result = "^1Failed";
}
else
{
// still waiting for a majority
return;
}
}
trap_SendServerCommand( -1, va( "print \"Team vote %s^7 (^2Y:%d^7-^1N:%d^7, %d percent)\n\"",
result, level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ], voteYesPercent ) );
G_admin_adminlog_log( NULL, "teamvote",
va( "%s^7 (^2Y:%d^7-^1N:%d^7, %d percent)",
result, level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ], voteYesPercent ),
0, ( strstr( result, "pass" ) != NULL ) );
level.teamVoteTime[ cs_offset ] = 0;
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, "" );
}
/*
==================
CheckMsgTimer
==================
*/
void CheckMsgTimer( void )
{
if( !g_msgTime.integer )
return;
if( level.time - level.lastMsgTime < abs( g_msgTime.integer ) * 60000 )
return;
// negative settings only print once per map
if( ( level.lastMsgTime ) && g_msgTime.integer < 0 )
return;
level.lastMsgTime = level.time;
if( g_msg.string[0] )
{
char buffer[ MAX_STRING_CHARS ];
Q_strncpyz( buffer, g_msg.string, sizeof( buffer ) );
G_ParseEscapedString( buffer );
trap_SendServerCommand( -1, va( "cp \"%s\"", buffer ) );
trap_SendServerCommand( -1, va( "print \"%s\n\"", buffer ) );
}
}
/*
==================
CheckCvars
==================
*/
void CheckCvars( void )
{
static int lastPasswordModCount = -1;
static int lastMarkDeconModCount = -1;
if( g_password.modificationCount != lastPasswordModCount )
{
lastPasswordModCount = g_password.modificationCount;
if( *g_password.string && Q_stricmp( g_password.string, "none" ) )
trap_Cvar_Set( "g_needpass", "1" );
else
trap_Cvar_Set( "g_needpass", "0" );
}
// Unmark any structures for deconstruction when
// the server setting is changed
if( g_markDeconstruct.modificationCount != lastMarkDeconModCount )
{
int i;
gentity_t *ent;
lastMarkDeconModCount = g_markDeconstruct.modificationCount;
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
{
if( !ent->inuse )
continue;
if( ent->s.eType != ET_BUILDABLE )
continue;
ent->deconstruct = qfalse;
}
}
}
/*
=============
G_RunThink
Runs thinking code for this frame if necessary
=============
*/
void G_RunThink( gentity_t *ent )
{
float thinktime;
thinktime = ent->nextthink;
if( thinktime <= 0 )
return;
if( thinktime > level.time )
return;
ent->nextthink = 0;
if( !ent->think )
G_Error( "NULL ent->think" );
ent->think( ent );
}
/*
=============
G_EvaluateAcceleration
Calculates the acceleration for an entity
=============
*/
void G_EvaluateAcceleration( gentity_t *ent, int msec )
{
vec3_t deltaVelocity;
vec3_t deltaAccel;
VectorSubtract( ent->s.pos.trDelta, ent->oldVelocity, deltaVelocity );
VectorScale( deltaVelocity, 1.0f / (float)msec, ent->acceleration );
VectorSubtract( ent->acceleration, ent->oldAccel, deltaAccel );
VectorScale( deltaAccel, 1.0f / (float)msec, ent->jerk );
VectorCopy( ent->s.pos.trDelta, ent->oldVelocity );
VectorCopy( ent->acceleration, ent->oldAccel );
}
/*
================
G_RunFrame
Advances the non-player objects in the world
================
*/
void G_RunFrame( int levelTime )
{
int i;
gentity_t *ent;
int msec;
int start, end;
// if we are waiting for the level to restart, do nothing
if( level.restarted )
return;
if( level.paused )
{
if( ( levelTime % 6000 ) == 0)
trap_SendServerCommand( -1, "cp \"^3Game is paused.\"" );
level.startTime += levelTime - level.time;
trap_SetConfigstring( CS_LEVEL_START_TIME, va( "%i", level.startTime ) );
if( levelTime - level.pauseTime > 3 * 60000 )
{
trap_SendConsoleCommand( EXEC_APPEND, "!unpause" );
}
}
CheckMsgTimer( );
level.framenum++;
level.previousTime = level.time;
level.time = levelTime;
msec = level.time - level.previousTime;
//TA: seed the rng
srand( level.framenum );
// get any cvar changes
G_UpdateCvars( );
//
// go through all allocated objects
//
start = trap_Milliseconds( );
ent = &g_entities[ 0 ];
for( i = 0; i < level.num_entities; i++, ent++ )
{
if( !ent->inuse )
continue;
// clear events that are too old
if( level.time - ent->eventTime > EVENT_VALID_MSEC )
{
if( ent->s.event )
{
ent->s.event = 0; // &= EV_EVENT_BITS;
if ( ent->client )
{
ent->client->ps.externalEvent = 0;
//ent->client->ps.events[0] = 0;
//ent->client->ps.events[1] = 0;
}
}
if( ent->freeAfterEvent )
{
// tempEntities or dropped items completely go away after their event
G_FreeEntity( ent );
continue;
}
else if( ent->unlinkAfterEvent )
{
// items that will respawn will hide themselves after their pickup event
ent->unlinkAfterEvent = qfalse;
trap_UnlinkEntity( ent );
}
}
// temporary entities don't think
if( ent->freeAfterEvent )
continue;
//TA: calculate the acceleration of this entity
if( ent->evaluateAcceleration )
G_EvaluateAcceleration( ent, msec );
if( !ent->r.linked && ent->neverFree )
continue;
if( ent->s.eType == ET_MISSILE )
{
G_RunMissile( ent );
continue;
}
if( ent->s.eType == ET_BUILDABLE )
{
G_BuildableThink( ent, msec );
continue;
}
if( ent->s.eType == ET_CORPSE || ent->physicsObject )
{
G_Physics( ent, msec );
continue;
}
if( ent->s.eType == ET_MOVER )
{
G_RunMover( ent );
continue;
}
if( i < MAX_CLIENTS )
{
G_RunClient( ent );
continue;
}
G_RunThink( ent );
}
end = trap_Milliseconds();
start = trap_Milliseconds();
// perform final fixups on the players
ent = &g_entities[ 0 ];
for( i = 0; i < level.maxclients; i++, ent++ )
{
if( ent->inuse )
ClientEndFrame( ent );
}
// save position information for all active clients
G_UnlaggedStore( );
end = trap_Milliseconds();
//TA:
G_CountSpawns( );
G_CalculateBuildPoints( );
G_CalculateStages( );
G_SpawnClients( PTE_ALIENS );
G_SpawnClients( PTE_HUMANS );
G_CalculateAvgPlayers( );
G_UpdateZaps( msec );
// see if it is time to end the level
CheckExitRules( );
// update to team status?
CheckTeamStatus( );
// cancel vote if timed out
CheckVote( );
// check team votes
CheckTeamVote( PTE_HUMANS );
CheckTeamVote( PTE_ALIENS );
// for tracking changes
CheckCvars( );
if( g_listEntity.integer )
{
for( i = 0; i < MAX_GENTITIES; i++ )
G_Printf( "%4i: %s\n", i, g_entities[ i ].classname );
trap_Cvar_Set( "g_listEntity", "0" );
}
}