Added nextmap votes and nextmap cvar (issue 146) Added fix for building near walls/doors and in corpses (Issue 147)
1514 lines
51 KiB
C
1514 lines
51 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
Copyright (C) 2000-2006 Tim Angus
|
|
|
|
This file is part of Tremulous.
|
|
|
|
Tremulous is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Tremulous is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Tremulous; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
// g_local.h -- local definitions for game module
|
|
|
|
#include "../qcommon/q_shared.h"
|
|
#include "bg_public.h"
|
|
#include "g_public.h"
|
|
|
|
typedef struct gentity_s gentity_t;
|
|
typedef struct gclient_s gclient_t;
|
|
|
|
#include "g_admin.h"
|
|
|
|
//==================================================================
|
|
|
|
#define INFINITE 1000000
|
|
|
|
#define FRAMETIME 100 // msec
|
|
#define CARNAGE_REWARD_TIME 3000
|
|
#define REWARD_SPRITE_TIME 2000
|
|
|
|
#define INTERMISSION_DELAY_TIME 1000
|
|
#define SP_INTERMISSION_DELAY_TIME 5000
|
|
|
|
// gentity->flags
|
|
#define FL_GODMODE 0x00000010
|
|
#define FL_NOTARGET 0x00000020
|
|
#define FL_TEAMSLAVE 0x00000400 // not the first on the team
|
|
#define FL_NO_KNOCKBACK 0x00000800
|
|
#define FL_DROPPED_ITEM 0x00001000
|
|
#define FL_NO_BOTS 0x00002000 // spawn point not for bot use
|
|
#define FL_NO_HUMANS 0x00004000 // spawn point just for bots
|
|
#define FL_FORCE_GESTURE 0x00008000 // spawn point just for bots
|
|
|
|
// movers are things like doors, plats, buttons, etc
|
|
typedef enum
|
|
{
|
|
MOVER_POS1,
|
|
MOVER_POS2,
|
|
MOVER_1TO2,
|
|
MOVER_2TO1,
|
|
|
|
ROTATOR_POS1,
|
|
ROTATOR_POS2,
|
|
ROTATOR_1TO2,
|
|
ROTATOR_2TO1,
|
|
|
|
MODEL_POS1,
|
|
MODEL_POS2,
|
|
MODEL_1TO2,
|
|
MODEL_2TO1
|
|
} moverState_t;
|
|
|
|
#define SP_PODIUM_MODEL "models/mapobjects/podium/podium4.md3"
|
|
|
|
//============================================================================
|
|
|
|
struct gentity_s
|
|
{
|
|
entityState_t s; // communicated by server to clients
|
|
entityShared_t r; // shared by both the server system and game
|
|
|
|
// DO NOT MODIFY ANYTHING ABOVE THIS, THE SERVER
|
|
// EXPECTS THE FIELDS IN THAT ORDER!
|
|
//================================
|
|
|
|
struct gclient_s *client; // NULL if not a client
|
|
|
|
qboolean inuse;
|
|
|
|
char *classname; // set in QuakeEd
|
|
int spawnflags; // set in QuakeEd
|
|
|
|
qboolean neverFree; // if true, FreeEntity will only unlink
|
|
// bodyque uses this
|
|
|
|
int flags; // FL_* variables
|
|
|
|
char *model;
|
|
char *model2;
|
|
int freetime; // level.time when the object was freed
|
|
|
|
int eventTime; // events will be cleared EVENT_VALID_MSEC after set
|
|
qboolean freeAfterEvent;
|
|
qboolean unlinkAfterEvent;
|
|
|
|
qboolean physicsObject; // if true, it can be pushed by movers and fall off edges
|
|
// all game items are physicsObjects,
|
|
float physicsBounce; // 1.0 = continuous bounce, 0.0 = no bounce
|
|
int clipmask; // brushes with this content value will be collided against
|
|
// when moving. items and corpses do not collide against
|
|
// players, for instance
|
|
|
|
// movers
|
|
moverState_t moverState;
|
|
int soundPos1;
|
|
int sound1to2;
|
|
int sound2to1;
|
|
int soundPos2;
|
|
int soundLoop;
|
|
gentity_t *parent;
|
|
gentity_t *nextTrain;
|
|
gentity_t *prevTrain;
|
|
vec3_t pos1, pos2;
|
|
float rotatorAngle;
|
|
gentity_t *clipBrush; // clipping brush for model doors
|
|
|
|
char *message;
|
|
|
|
int timestamp; // body queue sinking, etc
|
|
|
|
float angle; // set in editor, -1 = up, -2 = down
|
|
char *target;
|
|
char *targetname;
|
|
char *team;
|
|
char *targetShaderName;
|
|
char *targetShaderNewName;
|
|
gentity_t *target_ent;
|
|
|
|
float speed;
|
|
float lastSpeed; // used by trains that have been restarted
|
|
vec3_t movedir;
|
|
|
|
// acceleration evaluation
|
|
qboolean evaluateAcceleration;
|
|
vec3_t oldVelocity;
|
|
vec3_t acceleration;
|
|
vec3_t oldAccel;
|
|
vec3_t jerk;
|
|
|
|
int nextthink;
|
|
void (*think)( gentity_t *self );
|
|
void (*reached)( gentity_t *self ); // movers call this when hitting endpoint
|
|
void (*blocked)( gentity_t *self, gentity_t *other );
|
|
void (*touch)( gentity_t *self, gentity_t *other, trace_t *trace );
|
|
void (*use)( gentity_t *self, gentity_t *other, gentity_t *activator );
|
|
void (*pain)( gentity_t *self, gentity_t *attacker, int damage );
|
|
void (*die)( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod );
|
|
|
|
int pain_debounce_time;
|
|
int fly_sound_debounce_time; // wind tunnel
|
|
int last_move_time;
|
|
|
|
int health;
|
|
int lastHealth; // currently only used for overmind
|
|
|
|
qboolean takedamage;
|
|
|
|
int damage;
|
|
int splashDamage; // quad will increase this without increasing radius
|
|
int splashRadius;
|
|
int methodOfDeath;
|
|
int splashMethodOfDeath;
|
|
int chargeRepeat;
|
|
|
|
int count;
|
|
|
|
gentity_t *chain;
|
|
gentity_t *enemy;
|
|
gentity_t *activator;
|
|
gentity_t *teamchain; // next entity in team
|
|
gentity_t *teammaster; // master of the team
|
|
|
|
int watertype;
|
|
int waterlevel;
|
|
|
|
int noise_index;
|
|
|
|
// timing variables
|
|
float wait;
|
|
float random;
|
|
|
|
pTeam_t stageTeam;
|
|
stage_t stageStage;
|
|
|
|
int biteam; // buildable item team
|
|
gentity_t *parentNode; // for creep and defence/spawn dependencies
|
|
qboolean active; // for power repeater, but could be useful elsewhere
|
|
qboolean powered; // for human buildables
|
|
int builtBy; // clientNum of person that built this
|
|
gentity_t *dccNode; // controlling dcc
|
|
gentity_t *overmindNode; // controlling overmind
|
|
qboolean dcced; // controlled by a dcc or not?
|
|
qboolean spawned; // whether or not this buildable has finished spawning
|
|
int buildTime; // when this buildable was built
|
|
int time1000; // timer evaluated every second
|
|
qboolean deconstruct; // deconstruct if no BP left
|
|
int deconstructTime; // time at which structure marked
|
|
int overmindAttackTimer;
|
|
int overmindDyingTimer;
|
|
int overmindSpawnsTimer;
|
|
int nextPhysicsTime; // buildables don't need to check what they're sitting on
|
|
// every single frame.. so only do it periodically
|
|
int clientSpawnTime; // the time until this spawn can spawn a client
|
|
qboolean lev1Grabbed; // for turrets interacting with lev1s
|
|
int lev1GrabTime; // for turrets interacting with lev1s
|
|
int spawnBlockTime;
|
|
|
|
int credits[ MAX_CLIENTS ]; // human credits for each client
|
|
qboolean creditsHash[ MAX_CLIENTS ]; // track who has claimed credit
|
|
int killedBy; // clientNum of killer
|
|
|
|
gentity_t *targeted; // true if the player is currently a valid target of a turret
|
|
vec3_t turretAim; // aim vector for turrets
|
|
|
|
vec4_t animation; // animated map objects
|
|
|
|
gentity_t *builder; // occupant of this hovel
|
|
|
|
qboolean nonSegModel; // this entity uses a nonsegmented player model
|
|
|
|
buildable_t bTriggers[ BA_NUM_BUILDABLES ]; // which buildables are triggers
|
|
pClass_t cTriggers[ PCL_NUM_CLASSES ]; // which classes are triggers
|
|
weapon_t wTriggers[ WP_NUM_WEAPONS ]; // which weapons are triggers
|
|
upgrade_t uTriggers[ UP_NUM_UPGRADES ]; // which upgrades are triggers
|
|
|
|
int triggerGravity; // gravity for this trigger
|
|
|
|
int suicideTime; // when the client will suicide
|
|
|
|
int lastDamageTime;
|
|
|
|
int bdnumb; // buildlog entry ID
|
|
gentity_t *oldent;
|
|
int livetime;
|
|
|
|
qboolean nobuilder;
|
|
float nobuildArea;
|
|
float nobuildHeight;
|
|
};
|
|
|
|
typedef enum
|
|
{
|
|
CON_DISCONNECTED,
|
|
CON_CONNECTING,
|
|
CON_CONNECTED
|
|
} clientConnected_t;
|
|
|
|
typedef enum
|
|
{
|
|
SPECTATOR_NOT,
|
|
SPECTATOR_FREE,
|
|
SPECTATOR_LOCKED,
|
|
SPECTATOR_FOLLOW,
|
|
SPECTATOR_SCOREBOARD
|
|
} spectatorState_t;
|
|
|
|
typedef enum
|
|
{
|
|
TEAM_BEGIN, // Beginning a team game, spawn at base
|
|
TEAM_ACTIVE // Now actively playing
|
|
} playerTeamStateState_t;
|
|
|
|
typedef struct
|
|
{
|
|
playerTeamStateState_t state;
|
|
|
|
int location;
|
|
|
|
int captures;
|
|
int basedefense;
|
|
int carrierdefense;
|
|
int flagrecovery;
|
|
int fragcarrier;
|
|
int assists;
|
|
|
|
float lasthurtcarrier;
|
|
float lastreturnedflag;
|
|
float flagsince;
|
|
float lastfraggedcarrier;
|
|
} playerTeamState_t;
|
|
|
|
// the auto following clients don't follow a specific client
|
|
// number, but instead follow the first two active players
|
|
#define FOLLOW_ACTIVE1 -1
|
|
#define FOLLOW_ACTIVE2 -2
|
|
|
|
// client data that stays across multiple levels or tournament restarts
|
|
// this is achieved by writing all the data to cvar strings at game shutdown
|
|
// time and reading them back at connection time. Anything added here
|
|
// MUST be dealt with in G_InitSessionData() / G_ReadSessionData() / G_WriteSessionData()
|
|
typedef struct
|
|
{
|
|
team_t sessionTeam;
|
|
pTeam_t restartTeam; //for !restart keepteams and !restart switchteams
|
|
int spectatorTime; // for determining next-in-line to play
|
|
spectatorState_t spectatorState;
|
|
int spectatorClient; // for chasecam and follow mode
|
|
int wins, losses; // tournament stats
|
|
qboolean teamLeader; // true when this client is a team leader
|
|
clientList_t ignoreList;
|
|
} clientSession_t;
|
|
|
|
#define MAX_NETNAME 36
|
|
|
|
// data to store details of clients that have abnormally disconnected
|
|
typedef struct connectionRecord_s
|
|
{
|
|
int clientNum;
|
|
pTeam_t clientTeam;
|
|
int clientCredit;
|
|
|
|
int ptrCode;
|
|
} connectionRecord_t;
|
|
|
|
typedef struct
|
|
{
|
|
int kills;
|
|
int deaths;
|
|
int feeds;
|
|
int suicides;
|
|
int assists;
|
|
int dmgdone;
|
|
int ffdmgdone;
|
|
int structdmgdone;
|
|
int structsbuilt;
|
|
int repairspoisons;
|
|
int structskilled;
|
|
int timealive;
|
|
int timeinbase;
|
|
int headshots;
|
|
int hits;
|
|
int hitslocational;
|
|
int spreekills;
|
|
int spreefeeds;
|
|
int spreebleeds;
|
|
int teamkills;
|
|
int dretchbasytime;
|
|
int jetpackusewallwalkusetime;
|
|
int timeLastViewed;
|
|
int AllstatstimeLastViewed;
|
|
} statsCounters_t;
|
|
|
|
// client data that stays across multiple respawns, but is cleared
|
|
// on each level change or team change at ClientBegin()
|
|
typedef struct
|
|
{
|
|
clientConnected_t connected;
|
|
usercmd_t cmd; // we would lose angles if not persistant
|
|
qboolean localClient; // true if "ip" info key is "localhost"
|
|
qboolean initialSpawn; // the first spawn should be at a cool location
|
|
qboolean predictItemPickup; // based on cg_predictItems userinfo
|
|
qboolean pmoveFixed; //
|
|
char netname[ MAX_NETNAME ];
|
|
int maxHealth; // for handicapping
|
|
int enterTime; // level.time the client entered the game
|
|
playerTeamState_t teamState; // status in teamplay games
|
|
int voteCount; // to prevent people from constantly calling votes
|
|
qboolean teamInfo; // send team overlay updates?
|
|
|
|
pClass_t classSelection; // player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned)
|
|
float evolveHealthFraction;
|
|
weapon_t humanItemSelection; // humans have a starting item
|
|
pTeam_t teamSelection; // player team (copied to ps.stats[ STAT_PTEAM ])
|
|
|
|
int teamChangeTime; // level.time of last team change
|
|
qboolean joinedATeam; // used to tell when a PTR code is valid
|
|
connectionRecord_t *connection;
|
|
|
|
int nameChangeTime;
|
|
int nameChanges;
|
|
|
|
// used to save persistant[] values while in SPECTATOR_FOLLOW mode
|
|
int savedScore;
|
|
int savedCredit;
|
|
|
|
int lastFloodTime; // level.time of last flood-limited command
|
|
int floodDemerits; // number of flood demerits accumulated
|
|
|
|
vec3_t lastDeathLocation;
|
|
char guid[ 33 ];
|
|
char ip[ 16 ];
|
|
qboolean muted;
|
|
qboolean denyBuild;
|
|
int denyHumanWeapons;
|
|
int denyAlienClasses;
|
|
int spreeTime1000;
|
|
qboolean bleeder;
|
|
int bleederLastWarn;
|
|
qboolean paused;
|
|
int adminLevel;
|
|
qboolean specd;
|
|
qboolean saved;
|
|
qboolean designatedBuilder;
|
|
statsCounters_t statscounters;
|
|
qboolean healing;
|
|
char chat[ CHAT_MAXCHAN ][ CHAT_MAXPASS ];
|
|
qboolean ignoreAdminWarnings;
|
|
int lastTeamStatus;
|
|
|
|
qboolean grabbed;
|
|
gentity_t *grabber;
|
|
|
|
qboolean firstConnect;
|
|
} clientPersistant_t;
|
|
|
|
#define MAX_UNLAGGED_MARKERS 10
|
|
typedef struct unlagged_s {
|
|
vec3_t origin;
|
|
vec3_t mins;
|
|
vec3_t maxs;
|
|
qboolean used;
|
|
} unlagged_t;
|
|
|
|
// this structure is cleared on each ClientSpawn(),
|
|
// except for 'client->pers' and 'client->sess'
|
|
struct gclient_s
|
|
{
|
|
// ps MUST be the first element, because the server expects it
|
|
playerState_t ps; // communicated by server to clients
|
|
|
|
// exported into pmove, but not communicated to clients
|
|
pmoveExt_t pmext;
|
|
|
|
// the rest of the structure is private to game
|
|
clientPersistant_t pers;
|
|
clientSession_t sess;
|
|
|
|
qboolean readyToExit; // wishes to leave the intermission
|
|
|
|
qboolean noclip;
|
|
|
|
int lastCmdTime; // level.time of last usercmd_t, for EF_CONNECTION
|
|
// we can't just use pers.lastCommand.time, because
|
|
// of the g_sycronousclients case
|
|
int buttons;
|
|
int oldbuttons;
|
|
int latched_buttons;
|
|
|
|
vec3_t oldOrigin;
|
|
|
|
// sum up damage over an entire frame, so
|
|
// shotgun blasts give a single big kick
|
|
int damage_armor; // damage absorbed by armor
|
|
int damage_blood; // damage taken out of health
|
|
int damage_knockback; // impact damage
|
|
vec3_t damage_from; // origin for vector calculation
|
|
qboolean damage_fromWorld; // if true, don't use the damage_from vector
|
|
|
|
//
|
|
int lastkilled_client;// last client that this client killed
|
|
int lasthurt_client; // last client that damaged this client
|
|
int lasthurt_mod; // type of damage the client did
|
|
|
|
// timers
|
|
int respawnTime; // can respawn when time > this, force after g_forcerespwan
|
|
int inactivityTime; // kick players when time > this
|
|
qboolean inactivityWarning;// qtrue if the five seoond warning has been given
|
|
int rewardTime; // clear the EF_AWARD_IMPRESSIVE, etc when time > this
|
|
|
|
int airOutTime;
|
|
|
|
int lastKillTime; // for multiple kill rewards
|
|
|
|
qboolean fireHeld; // used for hook
|
|
qboolean fire2Held; // used for alt fire
|
|
gentity_t *hook; // grapple hook if out
|
|
|
|
int switchTeamTime; // time the player switched teams
|
|
|
|
// timeResidual is used to handle events that happen every second
|
|
// like health / armor countdowns and regeneration
|
|
// two timers, one every 100 msecs, another every sec
|
|
int time100;
|
|
int time1000;
|
|
int time10000;
|
|
|
|
char *areabits;
|
|
|
|
gentity_t *hovel;
|
|
|
|
int lastPoisonTime;
|
|
int poisonImmunityTime;
|
|
gentity_t *lastPoisonClient;
|
|
int lastPoisonCloudedTime;
|
|
gentity_t *lastPoisonCloudedClient;
|
|
int grabExpiryTime;
|
|
int lastLockTime;
|
|
int lastSlowTime;
|
|
int lastBoostedTime;
|
|
int lastMedKitTime;
|
|
int medKitHealthToRestore;
|
|
int medKitIncrementTime;
|
|
int lastCreepSlowTime; // time until creep can be removed
|
|
int radiationTimer; // client starts recieving damage when it reaches g_radiationTime
|
|
|
|
qboolean allowedToPounce;
|
|
|
|
qboolean charging;
|
|
|
|
vec3_t hovelOrigin; // player origin before entering hovel
|
|
|
|
int lastFlameBall; // s.number of the last flame ball fired
|
|
|
|
#define RAM_FRAMES 1 // number of frames to wait before retriggering
|
|
int retriggerArmouryMenu; // frame number to retrigger the armoury menu
|
|
|
|
unlagged_t unlaggedHist[ MAX_UNLAGGED_MARKERS ];
|
|
unlagged_t unlaggedBackup;
|
|
unlagged_t unlaggedCalc;
|
|
int unlaggedTime;
|
|
|
|
int tkcredits[ MAX_CLIENTS ];
|
|
|
|
};
|
|
|
|
|
|
typedef struct spawnQueue_s
|
|
{
|
|
int clients[ MAX_CLIENTS ];
|
|
|
|
int front, back;
|
|
} spawnQueue_t;
|
|
|
|
#define QUEUE_PLUS1(x) (((x)+1)%MAX_CLIENTS)
|
|
#define QUEUE_MINUS1(x) (((x)+MAX_CLIENTS-1)%MAX_CLIENTS)
|
|
|
|
void G_InitSpawnQueue( spawnQueue_t *sq );
|
|
int G_GetSpawnQueueLength( spawnQueue_t *sq );
|
|
int G_PopSpawnQueue( spawnQueue_t *sq );
|
|
int G_PeekSpawnQueue( spawnQueue_t *sq );
|
|
void G_PushSpawnQueue( spawnQueue_t *sq, int clientNum );
|
|
qboolean G_RemoveFromSpawnQueue( spawnQueue_t *sq, int clientNum );
|
|
int G_GetPosInSpawnQueue( spawnQueue_t *sq, int clientNum );
|
|
|
|
|
|
#define MAX_LOCDAMAGE_TEXT 8192
|
|
#define MAX_LOCDAMAGE_REGIONS 16
|
|
|
|
// store locational damage regions
|
|
typedef struct damageRegion_s
|
|
{
|
|
float minHeight, maxHeight;
|
|
int minAngle, maxAngle;
|
|
|
|
float modifier;
|
|
|
|
qboolean crouch;
|
|
} damageRegion_t;
|
|
|
|
#define MAX_ARMOUR_TEXT 8192
|
|
#define MAX_ARMOUR_REGIONS 16
|
|
|
|
// store locational armour regions
|
|
typedef struct armourRegion_s
|
|
{
|
|
float minHeight, maxHeight;
|
|
int minAngle, maxAngle;
|
|
|
|
float modifier;
|
|
|
|
qboolean crouch;
|
|
} armourRegion_t;
|
|
|
|
//status of the warning of certain events
|
|
typedef enum
|
|
{
|
|
TW_NOT = 0,
|
|
TW_IMMINENT,
|
|
TW_PASSED
|
|
} timeWarning_t;
|
|
|
|
typedef enum
|
|
{
|
|
BF_BUILT,
|
|
BF_DECONNED,
|
|
BF_DESTROYED,
|
|
BF_TEAMKILLED
|
|
} buildableFate_t;
|
|
|
|
// record all changes to the buildable layout - build, decon, destroy - and
|
|
// enough information to revert that change
|
|
typedef struct buildHistory_s buildHistory_t;
|
|
struct buildHistory_s
|
|
{
|
|
int ID; // persistent ID to aid in specific reverting
|
|
gentity_t *ent; // who, NULL if they've disconnected (or aren't an ent)
|
|
char name[ MAX_NETNAME ]; // who, saves name if ent is NULL
|
|
int buildable; // what
|
|
vec3_t origin; // where
|
|
vec3_t angles; // which way round
|
|
vec3_t origin2; // I don't know what the hell these are, but layoutsave saves
|
|
vec3_t angles2; // them so I will do the same
|
|
buildableFate_t fate; // was it built, destroyed or deconned
|
|
buildHistory_t *next; // next oldest change
|
|
buildHistory_t *marked; // linked list of markdecon buildings taken
|
|
};
|
|
|
|
//
|
|
// this structure is cleared as each map is entered
|
|
//
|
|
#define MAX_SPAWN_VARS 64
|
|
#define MAX_SPAWN_VARS_CHARS 4096
|
|
|
|
typedef struct
|
|
{
|
|
struct gclient_s *clients; // [maxclients]
|
|
|
|
struct gentity_s *gentities;
|
|
int gentitySize;
|
|
int num_entities; // current number, <= MAX_GENTITIES
|
|
|
|
fileHandle_t logFile;
|
|
|
|
// store latched cvars here that we want to get at often
|
|
int maxclients;
|
|
|
|
int framenum;
|
|
int time; // in msec
|
|
int previousTime; // so movers can back up when blocked
|
|
|
|
int startTime; // level.time the map was started
|
|
|
|
int teamScores[ TEAM_NUM_TEAMS ];
|
|
int lastTeamLocationTime; // last time of client team location update
|
|
|
|
qboolean newSession; // don't use any old session data, because
|
|
// we changed gametype
|
|
|
|
qboolean restarted; // waiting for a map_restart to fire
|
|
|
|
int numConnectedClients;
|
|
int numNonSpectatorClients; // includes connecting clients
|
|
int numPlayingClients; // connected, non-spectators
|
|
int sortedClients[MAX_CLIENTS]; // sorted by score
|
|
|
|
int numNewbies; // number of UnnamedPlayers who have been renamed this round.
|
|
|
|
int snd_fry; // sound index for standing in lava
|
|
|
|
// voting state
|
|
char voteString[MAX_STRING_CHARS];
|
|
char voteDisplayString[MAX_STRING_CHARS];
|
|
int votePercentToPass;
|
|
int voteTime; // level.time vote was called
|
|
int voteExecuteTime; // time the vote is executed
|
|
int voteYes;
|
|
int voteNo;
|
|
int numVotingClients; // set by CalculateRanks
|
|
|
|
// team voting state
|
|
char teamVoteString[ 2 ][ MAX_STRING_CHARS ];
|
|
char teamVoteDisplayString[ 2 ][ MAX_STRING_CHARS ];
|
|
int teamVotePercentToPass[ 2 ];
|
|
int teamVoteTime[ 2 ]; // level.time vote was called
|
|
int teamVoteYes[ 2 ];
|
|
int teamVoteNo[ 2 ];
|
|
int numteamVotingClients[ 2 ]; // set by CalculateRanks
|
|
|
|
// spawn variables
|
|
qboolean spawning; // the G_Spawn*() functions are valid
|
|
int numSpawnVars;
|
|
char *spawnVars[ MAX_SPAWN_VARS ][ 2 ]; // key / value pairs
|
|
int numSpawnVarChars;
|
|
char spawnVarChars[ MAX_SPAWN_VARS_CHARS ];
|
|
|
|
// intermission state
|
|
int intermissionQueued; // intermission was qualified, but
|
|
// wait INTERMISSION_DELAY_TIME before
|
|
// actually going there so the last
|
|
// frag can be watched. Disable future
|
|
// kills during this delay
|
|
int intermissiontime; // time the intermission was started
|
|
char *changemap;
|
|
qboolean readyToExit; // at least one client wants to exit
|
|
int exitTime;
|
|
vec3_t intermission_origin; // also used for spectator spawns
|
|
vec3_t intermission_angle;
|
|
|
|
qboolean locationLinked; // target_locations get linked
|
|
gentity_t *locationHead; // head of the location list
|
|
|
|
int numAlienSpawns;
|
|
int numHumanSpawns;
|
|
|
|
int numAlienClients;
|
|
int numHumanClients;
|
|
|
|
float averageNumAlienClients;
|
|
int numAlienSamples;
|
|
float averageNumHumanClients;
|
|
int numHumanSamples;
|
|
|
|
int numLiveAlienClients;
|
|
int numLiveHumanClients;
|
|
|
|
int alienBuildPoints;
|
|
int humanBuildPoints;
|
|
int humanBuildPointsPowered;
|
|
|
|
gentity_t *markedBuildables[ MAX_GENTITIES ];
|
|
int numBuildablesForRemoval;
|
|
|
|
int alienKills;
|
|
int humanKills;
|
|
|
|
qboolean reactorPresent;
|
|
qboolean overmindPresent;
|
|
qboolean overmindMuted;
|
|
|
|
int humanBaseAttackTimer;
|
|
|
|
pTeam_t lastWin;
|
|
|
|
int suddenDeathABuildPoints;
|
|
int suddenDeathHBuildPoints;
|
|
qboolean suddenDeath;
|
|
timeWarning_t suddenDeathWarning;
|
|
timeWarning_t timelimitWarning;
|
|
|
|
spawnQueue_t alienSpawnQueue;
|
|
spawnQueue_t humanSpawnQueue;
|
|
|
|
int alienStage2Time;
|
|
int alienStage3Time;
|
|
int humanStage2Time;
|
|
int humanStage3Time;
|
|
|
|
qboolean uncondAlienWin;
|
|
qboolean uncondHumanWin;
|
|
qboolean alienTeamLocked;
|
|
qboolean humanTeamLocked;
|
|
|
|
qboolean paused;
|
|
int pauseTime;
|
|
float pause_speed;
|
|
float pause_gravity;
|
|
float pause_knockback;
|
|
int pause_ff;
|
|
int pause_ffb;
|
|
|
|
int lastCreditedAlien;
|
|
int lastCreditedHuman;
|
|
|
|
int unlaggedIndex;
|
|
int unlaggedTimes[ MAX_UNLAGGED_MARKERS ];
|
|
|
|
char layout[ MAX_QPATH ];
|
|
|
|
int extend_vote_count;
|
|
int mapRotationVoteTime;
|
|
|
|
int lastMsgTime;
|
|
|
|
pTeam_t surrenderTeam;
|
|
|
|
buildHistory_t *buildHistory;
|
|
int lastBuildID;
|
|
int lastTeamUnbalancedTime;
|
|
int numTeamWarnings;
|
|
|
|
int bleeders;
|
|
|
|
qboolean nobuild;
|
|
float nobuildArea;
|
|
float nobuildHeight;
|
|
|
|
statsCounters_t alienStatsCounters;
|
|
statsCounters_t humanStatsCounters;
|
|
} level_locals_t;
|
|
|
|
#define CMD_CHEAT 0x01
|
|
#define CMD_MESSAGE 0x02 // sends message to others (skip when muted)
|
|
#define CMD_TEAM 0x04 // must be on a team
|
|
#define CMD_NOTEAM 0x08 // must not be on a team
|
|
#define CMD_ALIEN 0x10
|
|
#define CMD_HUMAN 0x20
|
|
#define CMD_LIVING 0x40
|
|
#define CMD_INTERMISSION 0x80 // valid during intermission
|
|
|
|
typedef struct
|
|
{
|
|
char *cmdName;
|
|
int cmdFlags;
|
|
void ( *cmdHandler )( gentity_t *ent );
|
|
} commands_t;
|
|
|
|
//
|
|
// g_spawn.c
|
|
//
|
|
qboolean G_SpawnString( const char *key, const char *defaultString, char **out );
|
|
// spawn string returns a temporary reference, you must CopyString() if you want to keep it
|
|
qboolean G_SpawnFloat( const char *key, const char *defaultString, float *out );
|
|
qboolean G_SpawnInt( const char *key, const char *defaultString, int *out );
|
|
qboolean G_SpawnVector( const char *key, const char *defaultString, float *out );
|
|
void G_SpawnEntitiesFromString( void );
|
|
char *G_NewString( const char *string );
|
|
|
|
//
|
|
// g_cmds.c
|
|
//
|
|
void Cmd_Score_f( gentity_t *ent );
|
|
void G_StopFollowing( gentity_t *ent );
|
|
qboolean G_FollowNewClient( gentity_t *ent, int dir );
|
|
void G_ToggleFollow( gentity_t *ent );
|
|
qboolean G_MatchOnePlayer( int *plist, char *err, int len );
|
|
int G_ClientNumbersFromString( char *s, int *plist );
|
|
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText );
|
|
int G_SayArgc( void );
|
|
qboolean G_SayArgv( int n, char *buffer, int bufferLength );
|
|
char *G_SayConcatArgs( int start );
|
|
void G_DecolorString( char *in, char *out );
|
|
void G_ParseEscapedString( char *buffer );
|
|
void G_LeaveTeam( gentity_t *self );
|
|
void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam );
|
|
void G_SanitiseName( char *in, char *out );
|
|
void G_PrivateMessage( gentity_t *ent );
|
|
void Cmd_Join_f( gentity_t *ent );
|
|
void Cmd_Part_f( gentity_t *ent );
|
|
void Cmd_Channel_f( gentity_t *ent );
|
|
void Cmd_TeamVote_f( gentity_t *ent );
|
|
char *G_statsString( statsCounters_t *sc, pTeam_t *pt );
|
|
void Cmd_Share_f( gentity_t *ent );
|
|
void Cmd_Donate_f( gentity_t *ent );
|
|
qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class, vec3_t newOrigin );
|
|
|
|
//
|
|
// g_physics.c
|
|
//
|
|
void G_Physics( gentity_t *ent, int msec );
|
|
|
|
//
|
|
// g_buildable.c
|
|
//
|
|
|
|
#define MAX_ALIEN_BBOX 25
|
|
|
|
typedef enum
|
|
{
|
|
IBE_NONE,
|
|
|
|
IBE_NOOVERMIND,
|
|
IBE_OVERMIND,
|
|
IBE_NOASSERT,
|
|
IBE_SPWNWARN,
|
|
IBE_NOCREEP,
|
|
IBE_HOVEL,
|
|
IBE_HOVELEXIT,
|
|
|
|
IBE_REACTOR,
|
|
IBE_REPEATER,
|
|
IBE_TNODEWARN,
|
|
IBE_RPTWARN,
|
|
IBE_RPTWARN2,
|
|
IBE_NOPOWER,
|
|
IBE_NODCC,
|
|
|
|
IBE_NORMAL,
|
|
IBE_NOROOM,
|
|
IBE_PERMISSION,
|
|
|
|
IBE_MAXERRORS
|
|
} itemBuildError_t;
|
|
|
|
qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideExit );
|
|
gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal,
|
|
buildable_t spawn, vec3_t spawnOrigin );
|
|
|
|
qboolean G_IsPowered( vec3_t origin );
|
|
qboolean G_IsDCCBuilt( void );
|
|
qboolean G_IsOvermindBuilt( void );
|
|
|
|
void G_BuildableThink( gentity_t *ent, int msec );
|
|
qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable );
|
|
itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance, vec3_t origin );
|
|
qboolean G_BuildingExists( int bclass ) ;
|
|
qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable );
|
|
void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );
|
|
void G_SetIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim );
|
|
void G_SpawnBuildable(gentity_t *ent, buildable_t buildable);
|
|
void FinishSpawningBuildable( gentity_t *ent );
|
|
void G_CheckDBProtection( void );
|
|
void G_LayoutSave( char *name );
|
|
int G_LayoutList( const char *map, char *list, int len );
|
|
void G_LayoutSelect( void );
|
|
void G_LayoutLoad( void );
|
|
void G_NobuildSave( void );
|
|
int G_NobuildList( char *list, int len );
|
|
void G_NobuildLoad( void );
|
|
void G_BaseSelfDestruct( pTeam_t team );
|
|
gentity_t *G_InstantBuild( buildable_t buildable, vec3_t origin, vec3_t angles, vec3_t origin2, vec3_t angles2 );
|
|
void G_SpawnRevertedBuildable( buildHistory_t *bh, qboolean mark );
|
|
void G_CommitRevertedBuildable( gentity_t *ent );
|
|
qboolean G_RevertCanFit( buildHistory_t *bh );
|
|
int G_LogBuild( buildHistory_t *new );
|
|
int G_CountBuildLog( void );
|
|
char *G_FindBuildLogName( int id );
|
|
|
|
//
|
|
// g_utils.c
|
|
//
|
|
int G_ParticleSystemIndex( char *name );
|
|
int G_ShaderIndex( char *name );
|
|
int G_ModelIndex( char *name );
|
|
int G_SoundIndex( char *name );
|
|
void G_TeamCommand( pTeam_t team, char *cmd );
|
|
void G_KillBox (gentity_t *ent);
|
|
gentity_t *G_Find (gentity_t *from, int fieldofs, const char *match);
|
|
gentity_t *G_PickTarget (char *targetname);
|
|
void G_UseTargets (gentity_t *ent, gentity_t *activator);
|
|
void G_SetMovedir ( vec3_t angles, vec3_t movedir);
|
|
|
|
void G_InitGentity( gentity_t *e );
|
|
gentity_t *G_Spawn( void );
|
|
gentity_t *G_TempEntity( vec3_t origin, int event );
|
|
void G_Sound( gentity_t *ent, int channel, int soundIndex );
|
|
void G_FreeEntity( gentity_t *e );
|
|
qboolean G_EntitiesFree( void );
|
|
|
|
void G_TouchTriggers( gentity_t *ent );
|
|
void G_TouchSolids( gentity_t *ent );
|
|
|
|
float *tv( float x, float y, float z );
|
|
char *vtos( const vec3_t v );
|
|
|
|
float vectoyaw( const vec3_t vec );
|
|
|
|
void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm );
|
|
void G_AddEvent( gentity_t *ent, int event, int eventParm );
|
|
void G_BroadcastEvent( int event, int eventParm );
|
|
void G_SetOrigin( gentity_t *ent, vec3_t origin );
|
|
void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
|
|
const char *BuildShaderStateConfig( void );
|
|
|
|
|
|
qboolean G_ClientIsLagging( gclient_t *client );
|
|
|
|
void G_TriggerMenu( int clientNum, dynMenu_t menu );
|
|
void G_CloseMenus( int clientNum );
|
|
|
|
qboolean G_Visible( gentity_t *ent1, gentity_t *ent2 );
|
|
gentity_t *G_ClosestEnt( vec3_t origin, gentity_t **entities, int numEntities );
|
|
|
|
//
|
|
// g_combat.c
|
|
//
|
|
qboolean CanDamage( gentity_t *targ, vec3_t origin );
|
|
void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
|
|
vec3_t dir, vec3_t point, int damage, int dflags, int mod );
|
|
void G_SelectiveDamage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, vec3_t dir,
|
|
vec3_t point, int damage, int dflags, int mod, int team );
|
|
qboolean G_RadiusDamage( vec3_t origin, gentity_t *attacker, float damage, float radius,
|
|
gentity_t *ignore, int mod );
|
|
qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float damage, float radius,
|
|
gentity_t *ignore, int mod, int team );
|
|
void G_Knockback( gentity_t *targ, vec3_t dir, int knockback );
|
|
void body_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath );
|
|
void AddScore( gentity_t *ent, int score );
|
|
|
|
void G_InitDamageLocations( void );
|
|
|
|
// damage flags
|
|
#define DAMAGE_RADIUS 0x00000001 // damage was indirect
|
|
#define DAMAGE_NO_ARMOR 0x00000002 // armour does not protect from this damage
|
|
#define DAMAGE_NO_KNOCKBACK 0x00000004 // do not affect velocity, just view angles
|
|
#define DAMAGE_NO_PROTECTION 0x00000008 // armor, shields, invulnerability, and godmode have no effect
|
|
#define DAMAGE_NO_LOCDAMAGE 0x00000010 // do not apply locational damage
|
|
|
|
//
|
|
// g_missile.c
|
|
//
|
|
void G_RunMissile( gentity_t *ent );
|
|
|
|
gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t aimdir );
|
|
gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir );
|
|
gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir );
|
|
gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage, int radius );
|
|
gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir );
|
|
gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir );
|
|
gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir );
|
|
gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir );
|
|
gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir );
|
|
gentity_t *launch_grenade( gentity_t *self, vec3_t start, vec3_t dir );
|
|
|
|
//
|
|
// g_mover.c
|
|
//
|
|
void G_RunMover( gentity_t *ent );
|
|
void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace );
|
|
void manualTriggerSpectator( gentity_t *trigger, gentity_t *player );
|
|
|
|
//
|
|
// g_trigger.c
|
|
//
|
|
void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace );
|
|
void G_Checktrigger_stages( pTeam_t team, stage_t stage );
|
|
|
|
|
|
//
|
|
// g_misc.c
|
|
//
|
|
void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles );
|
|
void ShineTorch( gentity_t *self );
|
|
|
|
//
|
|
// g_weapon.c
|
|
//
|
|
|
|
#define MAX_ZAP_TARGETS LEVEL2_AREAZAP_MAX_TARGETS
|
|
|
|
typedef struct zap_s
|
|
{
|
|
qboolean used;
|
|
|
|
gentity_t *creator;
|
|
gentity_t *targets[ MAX_ZAP_TARGETS ];
|
|
int numTargets;
|
|
|
|
int timeToLive;
|
|
int damageUsed;
|
|
|
|
gentity_t *effectChannel;
|
|
} zap_t;
|
|
|
|
void G_ForceWeaponChange( gentity_t *ent, weapon_t weapon );
|
|
void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo );
|
|
void CalcMuzzlePoint( gentity_t *ent, vec3_t forward, vec3_t right, vec3_t up, vec3_t muzzlePoint );
|
|
void SnapVectorTowards( vec3_t v, vec3_t to );
|
|
qboolean CheckVenomAttack( gentity_t *ent );
|
|
void CheckGrabAttack( gentity_t *ent );
|
|
qboolean CheckPounceAttack( gentity_t *ent );
|
|
void ChargeAttack( gentity_t *ent, gentity_t *victim );
|
|
void G_UpdateZaps( int msec );
|
|
|
|
|
|
//
|
|
// g_client.c
|
|
//
|
|
void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap );
|
|
team_t TeamCount( int ignoreClientNum, int team );
|
|
void SetClientViewAngle( gentity_t *ent, vec3_t angle );
|
|
gentity_t *SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles );
|
|
gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );void SpawnCorpse( gentity_t *ent );
|
|
void respawn( gentity_t *ent );
|
|
void BeginIntermission( void );
|
|
void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles );
|
|
void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod );
|
|
qboolean SpotWouldTelefrag( gentity_t *spot );
|
|
char *G_NextNewbieName( gentity_t *ent );
|
|
|
|
//
|
|
// g_svcmds.c
|
|
//
|
|
qboolean ConsoleCommand( void );
|
|
void G_ProcessIPBans( void );
|
|
qboolean G_FilterPacket( char *from );
|
|
|
|
//
|
|
// g_weapon.c
|
|
//
|
|
void FireWeapon( gentity_t *ent );
|
|
void FireWeapon2( gentity_t *ent );
|
|
void FireWeapon3( gentity_t *ent );
|
|
|
|
//
|
|
// g_cmds.c
|
|
//
|
|
|
|
//
|
|
// g_main.c
|
|
//
|
|
void ScoreboardMessage( gentity_t *client );
|
|
void MoveClientToIntermission( gentity_t *client );
|
|
void G_MapConfigs( const char *mapname );
|
|
void CalculateRanks( void );
|
|
void FindIntermissionPoint( void );
|
|
void G_RunThink( gentity_t *ent );
|
|
void QDECL G_LogPrintf( const char *fmt, ... );
|
|
void QDECL G_LogPrintfColored( const char *fmt, ... );
|
|
void QDECL G_LogOnlyPrintf( const char *fmt, ... );
|
|
void SendScoreboardMessageToAllClients( void );
|
|
void QDECL G_Printf( const char *fmt, ... );
|
|
void QDECL G_AdminsPrintf( const char *fmt, ... );
|
|
void QDECL G_Error( const char *fmt, ... );
|
|
void CheckVote( void );
|
|
void CheckTeamVote( int teamnum );
|
|
void LogExit( const char *string );
|
|
int G_TimeTilSuddenDeath( void );
|
|
qboolean G_Flood_Limited( gentity_t *ent );
|
|
|
|
//
|
|
// g_client.c
|
|
//
|
|
char *ClientConnect( int clientNum, qboolean firstTime );
|
|
void ClientUserinfoChanged( int clientNum );
|
|
void ClientDisconnect( int clientNum );
|
|
void ClientBegin( int clientNum );
|
|
void ClientCommand( int clientNum );
|
|
|
|
//
|
|
// g_active.c
|
|
//
|
|
void G_UnlaggedStore( void );
|
|
void G_UnlaggedClear( gentity_t *ent );
|
|
void G_UnlaggedCalc( int time, gentity_t *skipEnt );
|
|
void G_UnlaggedOn( vec3_t muzzle, float range );
|
|
void G_UnlaggedOff( void );
|
|
void ClientThink( int clientNum );
|
|
void ClientEndFrame( gentity_t *ent );
|
|
void G_RunClient( gentity_t *ent );
|
|
|
|
//
|
|
// g_team.c
|
|
//
|
|
qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 );
|
|
gentity_t *Team_GetLocation( gentity_t *ent );
|
|
qboolean Team_GetLocationMsg( gentity_t *ent, char *loc, int loclen );
|
|
void TeamplayInfoMessage( gentity_t *ent );
|
|
void CheckTeamStatus( void );
|
|
|
|
//
|
|
// g_mem.c
|
|
//
|
|
void *G_Alloc( int size );
|
|
void G_InitMemory( void );
|
|
void G_Free( void *ptr );
|
|
void G_DefragmentMemory( void );
|
|
void Svcmd_GameMem_f( void );
|
|
|
|
//
|
|
// g_session.c
|
|
//
|
|
void G_ReadSessionData( gclient_t *client );
|
|
void G_InitSessionData( gclient_t *client, char *userinfo );
|
|
void G_WriteSessionData( void );
|
|
|
|
//
|
|
// g_maprotation.c
|
|
//
|
|
#define MAX_MAP_ROTATIONS 16
|
|
#define MAX_MAP_ROTATION_MAPS 64
|
|
#define MAX_MAP_COMMANDS 16
|
|
#define MAX_MAP_ROTATION_CONDS 8
|
|
|
|
#define NOT_ROTATING -1
|
|
|
|
typedef enum
|
|
{
|
|
MCV_ERR,
|
|
MCV_RANDOM,
|
|
MCV_NUMCLIENTS,
|
|
MCV_LASTWIN,
|
|
MCV_VOTE
|
|
} mapConditionVariable_t;
|
|
|
|
typedef enum
|
|
{
|
|
MCO_LT,
|
|
MCO_EQ,
|
|
MCO_GT
|
|
} mapConditionOperator_t;
|
|
|
|
typedef enum
|
|
{
|
|
MCT_ERR,
|
|
MCT_MAP,
|
|
MCT_ROTATION
|
|
} mapConditionType_t;
|
|
|
|
typedef struct mapRotationCondition_s
|
|
{
|
|
char dest[ MAX_QPATH ];
|
|
|
|
qboolean unconditional;
|
|
|
|
mapConditionVariable_t lhs;
|
|
mapConditionOperator_t op;
|
|
|
|
int numClients;
|
|
pTeam_t lastWin;
|
|
} mapRotationCondition_t;
|
|
|
|
typedef struct mapRotationEntry_s
|
|
{
|
|
char name[ MAX_QPATH ];
|
|
|
|
char postCmds[ MAX_MAP_COMMANDS ][ MAX_STRING_CHARS ];
|
|
char layouts[ MAX_CVAR_VALUE_STRING ];
|
|
int numCmds;
|
|
|
|
mapRotationCondition_t conditions[ MAX_MAP_ROTATION_CONDS ];
|
|
int numConditions;
|
|
} mapRotationEntry_t;
|
|
|
|
typedef struct mapRotation_s
|
|
{
|
|
char name[ MAX_QPATH ];
|
|
|
|
mapRotationEntry_t maps[ MAX_MAP_ROTATION_MAPS ];
|
|
int numMaps;
|
|
int currentMap;
|
|
} mapRotation_t;
|
|
|
|
typedef struct mapRotations_s
|
|
{
|
|
mapRotation_t rotations[ MAX_MAP_ROTATIONS ];
|
|
int numRotations;
|
|
} mapRotations_t;
|
|
|
|
qboolean G_MapExists( char *name );
|
|
void G_PrintRotations( void );
|
|
qboolean G_AdvanceMapRotation( void );
|
|
qboolean G_StartMapRotation( char *name, qboolean changeMap );
|
|
void G_StopMapRotation( void );
|
|
qboolean G_MapRotationActive( void );
|
|
void G_InitMapRotations( void );
|
|
qboolean G_GetRandomMap(char *name, int size);
|
|
|
|
qboolean G_CheckMapRotationVote( void );
|
|
qboolean G_IntermissionMapVoteWinner( void );
|
|
void G_IntermissionMapVoteMessage( gentity_t *ent );
|
|
void G_IntermissionMapVoteMessageAll( void );
|
|
void G_IntermissionMapVoteCommand( gentity_t *ent, qboolean next, qboolean choose );
|
|
|
|
//
|
|
// g_ptr.c
|
|
//
|
|
void G_UpdatePTRConnection( gclient_t *client );
|
|
connectionRecord_t *G_GenerateNewConnection( gclient_t *client );
|
|
qboolean G_VerifyPTRC( int code );
|
|
void G_ResetPTRConnections( void );
|
|
connectionRecord_t *G_FindConnectionForCode( int code );
|
|
void G_DeletePTRConnection( connectionRecord_t *connection );
|
|
|
|
|
|
//some maxs
|
|
#define MAX_FILEPATH 144
|
|
|
|
extern level_locals_t level;
|
|
extern gentity_t g_entities[ MAX_GENTITIES ];
|
|
|
|
#define FOFS(x) ((int)&(((gentity_t *)0)->x))
|
|
|
|
//spree values
|
|
#define SPREE_FEED_VALUE 120
|
|
#define SPREE_FEED_FADE 3
|
|
#define SPREE_FEED_DELAY 50
|
|
|
|
extern vmCvar_t g_dedicated;
|
|
extern vmCvar_t g_cheats;
|
|
extern vmCvar_t g_maxclients; // allow this many total, including spectators
|
|
extern vmCvar_t g_maxGameClients; // allow this many active
|
|
extern vmCvar_t g_restarted;
|
|
extern vmCvar_t g_lockTeamsAtStart;
|
|
extern vmCvar_t g_minCommandPeriod;
|
|
extern vmCvar_t g_minNameChangePeriod;
|
|
extern vmCvar_t g_maxNameChanges;
|
|
extern vmCvar_t g_newbieNumbering;
|
|
extern vmCvar_t g_newbieNamePrefix;
|
|
extern vmCvar_t g_newbieNoBuild;
|
|
extern vmCvar_t g_newbieNoBuildMessage;
|
|
|
|
extern vmCvar_t g_timelimit;
|
|
extern vmCvar_t g_suddenDeathTime;
|
|
extern vmCvar_t g_suddenDeath;
|
|
extern vmCvar_t g_suddenDeathMode;
|
|
extern vmCvar_t g_friendlyFire;
|
|
extern vmCvar_t g_friendlyFireHumans;
|
|
extern vmCvar_t g_friendlyFireAliens;
|
|
extern vmCvar_t g_retribution;
|
|
extern vmCvar_t g_friendlyFireMovementAttacks;
|
|
extern vmCvar_t g_friendlyBuildableFire;
|
|
extern vmCvar_t g_password;
|
|
extern vmCvar_t g_needpass;
|
|
extern vmCvar_t g_gravity;
|
|
extern vmCvar_t g_speed;
|
|
extern vmCvar_t g_knockback;
|
|
extern vmCvar_t g_quadfactor;
|
|
extern vmCvar_t g_forcerespawn;
|
|
extern vmCvar_t g_inactivity;
|
|
extern vmCvar_t g_debugMove;
|
|
extern vmCvar_t g_debugAlloc;
|
|
extern vmCvar_t g_debugDamage;
|
|
extern vmCvar_t g_weaponRespawn;
|
|
extern vmCvar_t g_weaponTeamRespawn;
|
|
extern vmCvar_t g_synchronousClients;
|
|
extern vmCvar_t g_motd;
|
|
extern vmCvar_t g_warmup;
|
|
extern vmCvar_t g_doWarmup;
|
|
extern vmCvar_t g_proximityMines;
|
|
extern vmCvar_t g_proximityMinesPrice;
|
|
extern vmCvar_t g_proximityMinesLiveTime;
|
|
extern vmCvar_t g_blood;
|
|
extern vmCvar_t g_allowVote;
|
|
extern vmCvar_t g_voteLimit;
|
|
extern vmCvar_t g_suddenDeathVotePercent;
|
|
extern vmCvar_t g_pollVotes;
|
|
extern vmCvar_t g_extendVotesPercent;
|
|
extern vmCvar_t g_extendVotesTime;
|
|
extern vmCvar_t g_extendVotesCount;
|
|
extern vmCvar_t g_mapVotesPercent;
|
|
extern vmCvar_t g_mapRotationVote;
|
|
extern vmCvar_t g_layoutVotePercent;
|
|
extern vmCvar_t g_designateVotes;
|
|
extern vmCvar_t g_admitDefeatVotePercent;
|
|
extern vmCvar_t g_teamAutoJoin;
|
|
extern vmCvar_t g_teamForceBalance;
|
|
extern vmCvar_t g_banIPs;
|
|
extern vmCvar_t g_filterBan;
|
|
extern vmCvar_t g_smoothClients;
|
|
extern vmCvar_t g_clientUpgradeNotice;
|
|
extern vmCvar_t pmove_fixed;
|
|
extern vmCvar_t pmove_msec;
|
|
extern vmCvar_t g_rankings;
|
|
extern vmCvar_t g_allowShare;
|
|
extern vmCvar_t g_creditOverflow;
|
|
extern vmCvar_t g_enableDust;
|
|
extern vmCvar_t g_enableBreath;
|
|
extern vmCvar_t g_singlePlayer;
|
|
|
|
extern vmCvar_t g_humanBuildPoints;
|
|
extern vmCvar_t g_alienBuildPoints;
|
|
extern vmCvar_t g_humanStage;
|
|
extern vmCvar_t g_humanKills;
|
|
extern vmCvar_t g_humanMaxStage;
|
|
extern vmCvar_t g_humanStage2Threshold;
|
|
extern vmCvar_t g_humanStage3Threshold;
|
|
extern vmCvar_t g_alienStage;
|
|
extern vmCvar_t g_alienKills;
|
|
extern vmCvar_t g_alienMaxStage;
|
|
extern vmCvar_t g_alienStage2Threshold;
|
|
extern vmCvar_t g_alienStage3Threshold;
|
|
extern vmCvar_t g_teamImbalanceWarnings;
|
|
|
|
extern vmCvar_t g_unlagged;
|
|
|
|
extern vmCvar_t g_disabledEquipment;
|
|
extern vmCvar_t g_disabledClasses;
|
|
extern vmCvar_t g_disabledBuildables;
|
|
|
|
extern vmCvar_t g_markDeconstruct;
|
|
extern vmCvar_t g_deconDead;
|
|
|
|
extern vmCvar_t g_debugMapRotation;
|
|
extern vmCvar_t g_currentMapRotation;
|
|
extern vmCvar_t g_currentMap;
|
|
extern vmCvar_t g_nextMap;
|
|
extern vmCvar_t g_initialMapRotation;
|
|
extern vmCvar_t g_chatTeamPrefix;
|
|
extern vmCvar_t g_floodMaxDemerits;
|
|
extern vmCvar_t g_floodMinTime;
|
|
|
|
extern vmCvar_t g_shove;
|
|
|
|
extern vmCvar_t g_mapConfigs;
|
|
|
|
extern vmCvar_t g_layouts;
|
|
extern vmCvar_t g_layoutAuto;
|
|
|
|
extern vmCvar_t g_admin;
|
|
extern vmCvar_t g_adminLog;
|
|
extern vmCvar_t g_adminParseSay;
|
|
extern vmCvar_t g_adminSayFilter;
|
|
extern vmCvar_t g_adminNameProtect;
|
|
extern vmCvar_t g_adminTempBan;
|
|
extern vmCvar_t g_adminMaxBan;
|
|
extern vmCvar_t g_adminMapLog;
|
|
extern vmCvar_t g_adminRegisterLevel;
|
|
extern vmCvar_t g_adminRegisterAdminPass;
|
|
extern vmCvar_t g_adminRegisterAdminLevel;
|
|
extern vmCvar_t g_minLevelToJoinTeam;
|
|
extern vmCvar_t g_minLevelToSpecMM1;
|
|
extern vmCvar_t g_chat;
|
|
|
|
extern vmCvar_t g_KillerHP;
|
|
|
|
extern vmCvar_t g_maraObituary;
|
|
|
|
extern vmCvar_t g_decolorLogfiles;
|
|
|
|
extern vmCvar_t g_privateMessages;
|
|
extern vmCvar_t g_buildLogMaxLength;
|
|
extern vmCvar_t g_publicSayadmins;
|
|
extern vmCvar_t g_myStats;
|
|
extern vmCvar_t g_antiSpawnBlock;
|
|
|
|
extern vmCvar_t g_killingSpree;
|
|
extern vmCvar_t g_feedingSpree;
|
|
extern vmCvar_t g_bleedingSpree;
|
|
|
|
extern vmCvar_t g_sayAreaLocations;
|
|
|
|
extern vmCvar_t g_dretchPunt;
|
|
|
|
extern vmCvar_t g_allowActions;
|
|
extern vmCvar_t g_actionPrefix;
|
|
|
|
extern vmCvar_t g_devmapNoGod;
|
|
extern vmCvar_t g_devmapNoStructDmg;
|
|
extern vmCvar_t g_radiationDamage;
|
|
extern vmCvar_t g_radiationTime;
|
|
extern vmCvar_t g_radiationCredits;
|
|
extern vmCvar_t g_radiationCreditsCount;
|
|
|
|
extern vmCvar_t g_buyAll;
|
|
extern vmCvar_t g_multipleWeapons;
|
|
extern vmCvar_t g_devmapVotes;
|
|
|
|
extern vmCvar_t g_slapKnockback;
|
|
extern vmCvar_t g_slapDamage;
|
|
|
|
extern vmCvar_t g_practiceText;
|
|
extern vmCvar_t g_practiceCount;
|
|
|
|
extern vmCvar_t g_msg;
|
|
extern vmCvar_t g_msgTime;
|
|
extern vmCvar_t g_welcomeMsg;
|
|
extern vmCvar_t g_welcomeMsgTime;
|
|
|
|
extern vmCvar_t g_banNotice;
|
|
|
|
extern vmCvar_t g_voteMinTime;
|
|
extern vmCvar_t g_mapvoteMaxTime;
|
|
|
|
extern vmCvar_t g_deconTime;
|
|
|
|
extern vmCvar_t g_specAspec;
|
|
extern vmCvar_t g_randomLayoutPercent;
|
|
|
|
extern vmCvar_t g_healShove;
|
|
|
|
extern vmCvar_t g_randomMaps;
|
|
extern vmCvar_t g_randomMapList;
|
|
|
|
extern vmCvar_t g_modBuildableHealth; // Buildable health
|
|
extern vmCvar_t g_modBuildableSpeed; // Buildable fire rate
|
|
extern vmCvar_t g_modHumanStamina; // Human stamina
|
|
extern vmCvar_t g_modHumanHealth; // Human health
|
|
extern vmCvar_t g_modAlienHealth; // Alien health
|
|
extern vmCvar_t g_modHumanRate; // Human fire rate
|
|
extern vmCvar_t g_modAlienRate; // Alien fire rate
|
|
extern vmCvar_t g_modWeaponAmmo; // Weapon ammo per clip
|
|
extern vmCvar_t g_modWeaponReload; // Weapon reload time
|
|
extern vmCvar_t g_modTurretAngle; // Allow high turret build angles
|
|
extern vmCvar_t g_instantBuild; // Enable instant building outside of devmap mode
|
|
|
|
extern vmCvar_t g_teamStatus; // Allow the use of /teamstatus
|
|
extern vmCvar_t g_teamStatusTime; // Allow the use of /teamstatus
|
|
|
|
extern vmCvar_t g_AllStats;
|
|
extern vmCvar_t g_AllStatsTime;
|
|
|
|
extern vmCvar_t g_wwNoHovelBuild;
|
|
|
|
void trap_Printf( const char *fmt );
|
|
void trap_Error( const char *fmt );
|
|
int trap_Milliseconds( void );
|
|
int trap_RealTime( qtime_t *qtime );
|
|
int trap_Argc( void );
|
|
void trap_Argv( int n, char *buffer, int bufferLength );
|
|
void trap_Args( char *buffer, int bufferLength );
|
|
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
|
|
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
|
|
void trap_FS_FCloseFile( fileHandle_t f );
|
|
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
|
|
int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
|
|
void trap_SendConsoleCommand( int exec_when, const char *text );
|
|
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags );
|
|
void trap_Cvar_Update( vmCvar_t *cvar );
|
|
void trap_Cvar_Set( const char *var_name, const char *value );
|
|
int trap_Cvar_VariableIntegerValue( const char *var_name );
|
|
float trap_Cvar_VariableValue( const char *var_name );
|
|
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
|
|
void trap_LocateGameData( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t,
|
|
playerState_t *gameClients, int sizeofGameClient );
|
|
void trap_DropClient( int clientNum, const char *reason );
|
|
void trap_SendServerCommand( int clientNum, const char *text );
|
|
void trap_SetConfigstring( int num, const char *string );
|
|
void trap_GetConfigstring( int num, char *buffer, int bufferSize );
|
|
void trap_GetUserinfo( int num, char *buffer, int bufferSize );
|
|
void trap_SetUserinfo( int num, const char *buffer );
|
|
void trap_GetServerinfo( char *buffer, int bufferSize );
|
|
void trap_SetBrushModel( gentity_t *ent, const char *name );
|
|
void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs,
|
|
const vec3_t end, int passEntityNum, int contentmask );
|
|
int trap_PointContents( const vec3_t point, int passEntityNum );
|
|
qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 );
|
|
qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 );
|
|
void trap_AdjustAreaPortalState( gentity_t *ent, qboolean open );
|
|
qboolean trap_AreasConnected( int area1, int area2 );
|
|
void trap_LinkEntity( gentity_t *ent );
|
|
void trap_UnlinkEntity( gentity_t *ent );
|
|
int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *entityList, int maxcount );
|
|
qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
|
|
int trap_BotAllocateClient( void );
|
|
void trap_BotFreeClient( int clientNum );
|
|
void trap_GetUsercmd( int clientNum, usercmd_t *cmd );
|
|
qboolean trap_GetEntityToken( char *buffer, int bufferSize );
|
|
|
|
void trap_SnapVector( float *v );
|
|
void trap_SendGameStat( const char *data );
|