* Prevented purchase of bsuit when crouched, prevents bsuit crouch glitch * Added cvar `g_devmapVotes`, switches map votes to devmap votes * Added proxemity mines (grenades), `g_proximityMines` * Added !denyweapons/!alloweapons * Added search to !listmaps * Added maplog fixes, adds devmap info * Improved black name filter * Added timed messages, `g_msg` controls the message, `g_msgtime` controls the repeat rate * Added feature to echo cp to player consoles * Added newline support to !cp * Added vote logging to !adminlog * Added location data to say_area, `g_sayAreaLocations` * Added `g_specASpec`, allows spectators to follow other spectators hovelports didn't make it to this release, hopefully they will make it to 1.5.1 Makefile changes make compiling quicker, as it only builds qvm now
2715 lines
68 KiB
C
2715 lines
68 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2000-2006 Tim Angus
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This file is part of Tremulous.
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Tremulous is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Tremulous is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Tremulous; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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level_locals_t level;
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typedef struct
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{
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vmCvar_t *vmCvar;
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char *cvarName;
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char *defaultString;
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int cvarFlags;
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int modificationCount; // for tracking changes
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qboolean trackChange; // track this variable, and announce if changed
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qboolean teamShader; // track and if changed, update shader state
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} cvarTable_t;
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gentity_t g_entities[ MAX_GENTITIES ];
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gclient_t g_clients[ MAX_CLIENTS ];
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vmCvar_t g_fraglimit;
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vmCvar_t g_timelimit;
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vmCvar_t g_suddenDeathTime;
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vmCvar_t g_suddenDeath;
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vmCvar_t g_suddenDeathMode;
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vmCvar_t g_capturelimit;
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vmCvar_t g_friendlyFire;
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vmCvar_t g_friendlyFireAliens;
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vmCvar_t g_friendlyFireHumans;
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vmCvar_t g_friendlyFireMovementAttacks;
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vmCvar_t g_retribution;
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vmCvar_t g_friendlyBuildableFire;
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vmCvar_t g_password;
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vmCvar_t g_needpass;
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vmCvar_t g_maxclients;
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vmCvar_t g_maxGameClients;
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vmCvar_t g_dedicated;
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vmCvar_t g_speed;
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vmCvar_t g_gravity;
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vmCvar_t g_cheats;
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vmCvar_t g_knockback;
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vmCvar_t g_quadfactor;
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vmCvar_t g_forcerespawn;
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vmCvar_t g_inactivity;
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vmCvar_t g_debugMove;
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vmCvar_t g_debugDamage;
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vmCvar_t g_debugAlloc;
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vmCvar_t g_weaponRespawn;
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vmCvar_t g_weaponTeamRespawn;
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vmCvar_t g_motd;
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vmCvar_t g_synchronousClients;
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vmCvar_t g_warmup;
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vmCvar_t g_doWarmup;
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vmCvar_t g_proximityMines;
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vmCvar_t g_restarted;
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vmCvar_t g_lockTeamsAtStart;
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vmCvar_t g_logFile;
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vmCvar_t g_logFileSync;
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vmCvar_t g_blood;
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vmCvar_t g_podiumDist;
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vmCvar_t g_podiumDrop;
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vmCvar_t g_allowVote;
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vmCvar_t g_voteLimit;
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vmCvar_t g_suddenDeathVotePercent;
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vmCvar_t g_pollVotes;
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vmCvar_t g_extendVotesPercent;
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vmCvar_t g_extendVotesTime;
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vmCvar_t g_extendVotesCount;
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vmCvar_t g_mapVotesPercent;
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vmCvar_t g_designateVotes;
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vmCvar_t g_admitDefeatVotePercent;
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vmCvar_t g_teamAutoJoin;
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vmCvar_t g_teamForceBalance;
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vmCvar_t g_banIPs;
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vmCvar_t g_filterBan;
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vmCvar_t g_smoothClients;
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vmCvar_t g_clientUpgradeNotice;
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vmCvar_t pmove_fixed;
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vmCvar_t pmove_msec;
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vmCvar_t g_rankings;
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vmCvar_t g_listEntity;
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vmCvar_t g_minCommandPeriod;
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vmCvar_t g_minNameChangePeriod;
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vmCvar_t g_maxNameChanges;
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vmCvar_t g_newbieNumbering;
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vmCvar_t g_newbieNamePrefix;
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vmCvar_t g_humanBuildPoints;
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vmCvar_t g_alienBuildPoints;
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vmCvar_t g_humanStage;
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vmCvar_t g_humanKills;
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vmCvar_t g_humanMaxStage;
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vmCvar_t g_humanStage2Threshold;
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vmCvar_t g_humanStage3Threshold;
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vmCvar_t g_alienStage;
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vmCvar_t g_alienKills;
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vmCvar_t g_alienMaxStage;
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vmCvar_t g_alienStage2Threshold;
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vmCvar_t g_alienStage3Threshold;
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vmCvar_t g_teamImbalanceWarnings;
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vmCvar_t g_unlagged;
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vmCvar_t g_disabledEquipment;
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vmCvar_t g_disabledClasses;
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vmCvar_t g_disabledBuildables;
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vmCvar_t g_markDeconstruct;
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vmCvar_t g_deconDead;
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vmCvar_t g_debugMapRotation;
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vmCvar_t g_currentMapRotation;
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vmCvar_t g_currentMap;
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vmCvar_t g_initialMapRotation;
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vmCvar_t g_shove;
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vmCvar_t g_mapConfigs;
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vmCvar_t g_chatTeamPrefix;
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vmCvar_t g_floodMaxDemerits;
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vmCvar_t g_floodMinTime;
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vmCvar_t g_layouts;
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vmCvar_t g_layoutAuto;
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vmCvar_t g_admin;
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vmCvar_t g_adminLog;
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vmCvar_t g_adminParseSay;
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vmCvar_t g_adminSayFilter;
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vmCvar_t g_adminNameProtect;
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vmCvar_t g_adminTempBan;
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vmCvar_t g_adminMapLog;
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vmCvar_t g_adminRegisterLevel;
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vmCvar_t g_adminRegisterAdminPass;
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vmCvar_t g_adminRegisterAdminLevel;
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vmCvar_t g_minLevelToJoinTeam;
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vmCvar_t g_privateMessages;
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vmCvar_t g_buildLogMaxLength;
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vmCvar_t g_minLevelToSpecMM1;
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vmCvar_t g_publicSayadmins;
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vmCvar_t g_myStats;
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vmCvar_t g_antiSpawnBlock;
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vmCvar_t g_KillerHP;
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vmCvar_t g_decolorLogfiles;
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vmCvar_t g_tag;
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vmCvar_t g_sayAreaLocations;
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vmCvar_t g_radiationDamage;
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vmCvar_t g_radiationTime;
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vmCvar_t g_radiationCredits;
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vmCvar_t g_radiationCreditsCount;
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vmCvar_t g_dretchPunt;
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vmCvar_t g_allowActions;
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vmCvar_t g_actionPrefix;
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vmCvar_t g_allowShare;
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vmCvar_t g_creditOverflow;
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vmCvar_t g_devmapNoGod;
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vmCvar_t g_devmapNoStructDmg;
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vmCvar_t g_slapKnockback;
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vmCvar_t g_slapDamage;
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vmCvar_t g_msg;
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vmCvar_t g_msgTime;
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vmCvar_t g_buyAll;
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vmCvar_t g_multipleWeapons;
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vmCvar_t g_devmapVotes;
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vmCvar_t g_banNotice;
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vmCvar_t g_voteMinTime;
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vmCvar_t g_mapvoteMaxTime;
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vmCvar_t g_specAspec;
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static cvarTable_t gameCvarTable[ ] =
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{
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// don't override the cheat state set by the system
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{ &g_cheats, "sv_cheats", "", 0, 0, qfalse },
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// noset vars
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{ NULL, "gamename", GAME_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse },
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{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
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{ &g_lockTeamsAtStart, "g_lockTeamsAtStart", "0", CVAR_ROM, 0, qfalse },
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{ NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ NULL, "P", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ NULL, "ff", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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// latched vars
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{ &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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// change anytime vars
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{ &g_timelimit, "timelimit", "45", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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{ &g_suddenDeathTime, "g_suddenDeathTime", "30", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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{ &g_suddenDeathMode, "g_suddenDeathMode", "2", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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{ &g_suddenDeath, "g_suddenDeath", "0", CVAR_SERVERINFO | CVAR_NORESTART, 0, qtrue },
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{ &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_sayAreaLocations, "g_sayAreaLocations", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_friendlyFire, "g_friendlyFire", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qtrue },
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{ &g_friendlyFireAliens, "g_friendlyFireAliens", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_friendlyFireHumans, "g_friendlyFireHumans", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_retribution, "g_retribution", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_friendlyBuildableFire, "g_friendlyBuildableFire", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qtrue },
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{ &g_friendlyFireMovementAttacks, "g_friendlyFireMovementAttacks", "1", CVAR_ARCHIVE, 0, qtrue },
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{ &g_devmapNoGod, "g_devmapNoGod", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_devmapNoStructDmg, "g_devmapNoStructDmg", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_specAspec, "g_specAspec", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_proximityMines, "g_proximityMines", "0", 0, 0, qtrue },
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{ &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE },
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{ &g_teamForceBalance, "g_teamForceBalance", "1", CVAR_ARCHIVE },
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{ &g_buyAll, "g_buyAll", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_devmapVotes, "g_devmapVotes", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_multipleWeapons, "g_multipleWeapons", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_warmup, "g_warmup", "10", CVAR_ARCHIVE, 0, qtrue },
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{ &g_doWarmup, "g_doWarmup", "1", CVAR_ARCHIVE, 0, qtrue },
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{ &g_logFile, "g_logFile", "games.log", CVAR_ARCHIVE, 0, qfalse },
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{ &g_logFileSync, "g_logFileSync", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse },
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{ &g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_needpass, "g_needpass", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ &g_dedicated, "dedicated", "0", 0, 0, qfalse },
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{ &g_speed, "g_speed", "320", CVAR_SERVERINFO, 0, qtrue },
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{ &g_gravity, "g_gravity", "800", CVAR_SERVERINFO, 0, qtrue },
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{ &g_knockback, "g_knockback", "1000", CVAR_SERVERINFO, 0, qtrue },
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{ &g_quadfactor, "g_quadfactor", "3", 0, 0, qtrue },
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{ &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue },
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{ &g_weaponTeamRespawn, "g_weaponTeamRespawn", "30", 0, 0, qtrue },
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{ &g_forcerespawn, "g_forcerespawn", "20", 0, 0, qtrue },
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{ &g_inactivity, "g_inactivity", "0", 0, 0, qtrue },
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{ &g_debugMove, "g_debugMove", "0", 0, 0, qfalse },
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{ &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse },
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{ &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse },
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{ &g_motd, "g_motd", "", 0, 0, qfalse },
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{ &g_blood, "com_blood", "1", 0, 0, qfalse },
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{ &g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse },
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{ &g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse },
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{ &g_allowVote, "g_allowVote", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_voteLimit, "g_voteLimit", "5", CVAR_ARCHIVE, 0, qfalse },
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{ &g_voteMinTime, "g_voteMinTime", "120", CVAR_ARCHIVE, 0, qfalse },
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{ &g_mapvoteMaxTime, "g_mapvoteMaxTime", "240", CVAR_ARCHIVE, 0, qfalse },
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{ &g_suddenDeathVotePercent, "g_suddenDeathVotePercent", "75", CVAR_ARCHIVE, 0, qfalse },
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{ &g_pollVotes, "g_pollVotes", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_extendVotesPercent, "g_extendVotesPercent", "75", CVAR_ARCHIVE, 0, qfalse },
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{ &g_extendVotesTime, "g_extendVotesTime", "10", CVAR_ARCHIVE, 0, qfalse },
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{ &g_extendVotesCount, "g_extendVotesCount", "3", CVAR_ARCHIVE, 0, qfalse },
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{ &g_mapVotesPercent, "g_mapVotesPercent", "50", CVAR_ARCHIVE, 0, qfalse },
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{ &g_designateVotes, "g_designateVotes", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_admitDefeatVotePercent, "g_admitDefeatVotePercent", "50", CVAR_ARCHIVE, 0, qfalse },
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{ &g_listEntity, "g_listEntity", "0", 0, 0, qfalse },
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{ &g_minCommandPeriod, "g_minCommandPeriod", "500", 0, 0, qfalse},
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{ &g_minNameChangePeriod, "g_minNameChangePeriod", "5", 0, 0, qfalse},
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{ &g_maxNameChanges, "g_maxNameChanges", "5", 0, 0, qfalse},
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{ &g_newbieNumbering, "g_newbieNumbering", "0", CVAR_ARCHIVE, 0, qfalse},
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{ &g_newbieNamePrefix, "g_newbieNamePrefix", "Newbie#", CVAR_ARCHIVE, 0, qfalse},
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{ &g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse},
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{ &g_clientUpgradeNotice, "g_clientUpgradeNotice", "1", 0, 0, qfalse},
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{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
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{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
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{ &g_humanBuildPoints, "g_humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, CVAR_SERVERINFO, 0, qfalse },
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{ &g_alienBuildPoints, "g_alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, CVAR_SERVERINFO, 0, qfalse },
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{ &g_humanStage, "g_humanStage", "0", 0, 0, qfalse },
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{ &g_humanKills, "g_humanKills", "0", 0, 0, qfalse },
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{ &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse },
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{ &g_humanStage2Threshold, "g_humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, 0, 0, qfalse },
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{ &g_humanStage3Threshold, "g_humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, 0, 0, qfalse },
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{ &g_alienStage, "g_alienStage", "0", 0, 0, qfalse },
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{ &g_alienKills, "g_alienKills", "0", 0, 0, qfalse },
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{ &g_alienMaxStage, "g_alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, 0, 0, qfalse },
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{ &g_alienStage2Threshold, "g_alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, 0, 0, qfalse },
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{ &g_alienStage3Threshold, "g_alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, 0, 0, qfalse },
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{ &g_teamImbalanceWarnings, "g_teamImbalanceWarnings", "30", CVAR_ARCHIVE, 0, qfalse },
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{ &g_unlagged, "g_unlagged", "1", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qfalse },
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{ &g_disabledEquipment, "g_disabledEquipment", "", CVAR_ROM, 0, qfalse },
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{ &g_disabledClasses, "g_disabledClasses", "", CVAR_ROM, 0, qfalse },
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{ &g_disabledBuildables, "g_disabledBuildables", "", CVAR_ROM, 0, qfalse },
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{ &g_chatTeamPrefix, "g_chatTeamPrefix", "1", CVAR_ARCHIVE },
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{ &g_floodMaxDemerits, "g_floodMaxDemerits", "5000", CVAR_ARCHIVE, 0, qfalse },
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{ &g_floodMinTime, "g_floodMinTime", "2000", CVAR_ARCHIVE, 0, qfalse },
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{ &g_markDeconstruct, "g_markDeconstruct", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qfalse },
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{ &g_deconDead, "g_deconDead", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_debugMapRotation, "g_debugMapRotation", "0", 0, 0, qfalse },
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{ &g_currentMapRotation, "g_currentMapRotation", "-1", 0, 0, qfalse }, // -1 = NOT_ROTATING
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{ &g_currentMap, "g_currentMap", "0", 0, 0, qfalse },
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{ &g_initialMapRotation, "g_initialMapRotation", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_shove, "g_shove", "15", CVAR_ARCHIVE, 0, qfalse },
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{ &g_mapConfigs, "g_mapConfigs", "", CVAR_ARCHIVE, 0, qfalse },
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{ NULL, "g_mapConfigsLoaded", "0", CVAR_ROM, 0, qfalse },
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{ &g_layouts, "g_layouts", "", CVAR_LATCH, 0, qfalse },
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{ &g_layoutAuto, "g_layoutAuto", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_admin, "g_admin", "admin.dat", CVAR_ARCHIVE, 0, qfalse },
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{ &g_adminLog, "g_adminLog", "admin.log", CVAR_ARCHIVE, 0, qfalse },
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{ &g_adminParseSay, "g_adminParseSay", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_adminSayFilter, "g_adminSayFilter", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_adminNameProtect, "g_adminNameProtect", "1", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_adminTempBan, "g_adminTempBan", "120", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_minLevelToJoinTeam, "g_minLevelToJoinTeam", "0", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_adminMapLog, "g_adminMapLog", "", CVAR_ROM, 0, qfalse },
|
|
{ &g_adminRegisterLevel, "g_adminRegisterLevel", "1", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_adminRegisterAdminPass, "g_adminRegisterAdminPass", "", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_adminRegisterAdminLevel, "g_adminRegisterAdminLevel", "0", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_privateMessages, "g_privateMessages", "1", CVAR_ARCHIVE, 0, qfalse },
|
|
|
|
{ &g_radiationDamage, "g_radiationDamage", "1", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_radiationTime, "g_radiationTime", "60", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_radiationCredits, "g_radiationCredits", "1000", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_radiationCreditsCount, "g_radiationCreditsCount", "2", CVAR_ARCHIVE, 0, qfalse },
|
|
|
|
|
|
{ &g_buildLogMaxLength, "g_buildLogMaxLength", "25", CVAR_ARCHIVE, 0, qfalse },
|
|
|
|
{ &g_myStats, "g_myStats", "1", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_publicSayadmins, "g_publicSayadmins", "1", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_minLevelToSpecMM1, "g_minLevelToSpecMM1", "0", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_antiSpawnBlock, "g_antiSpawnBlock", "0", CVAR_ARCHIVE, 0, qfalse },
|
|
|
|
{ &g_KillerHP, "g_KillerHP", "0", CVAR_ARCHIVE, 0, qtrue },
|
|
|
|
{ &g_decolorLogfiles, "g_decolorLogfiles", "0", CVAR_ARCHIVE, 0, qfalse },
|
|
|
|
{ &g_tag, "g_tag", "main", CVAR_INIT, 0, qfalse },
|
|
|
|
{ &g_dretchPunt, "g_dretchPunt", "1", CVAR_ARCHIVE, 0, qfalse },
|
|
|
|
{ &g_slapKnockback, "g_slapKnockback", "200", CVAR_ARCHIVE, 0, qfalse},
|
|
{ &g_slapDamage, "g_slapDamage", "5", CVAR_ARCHIVE, 0, qfalse},
|
|
|
|
{ &g_msg, "g_msg", "", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_msgTime, "g_msgTime", "0", CVAR_ARCHIVE, 0, qfalse },
|
|
|
|
{ &g_rankings, "g_rankings", "0", 0, 0, qfalse },
|
|
{ &g_allowShare, "g_allowShare", "1", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse},
|
|
{ &g_creditOverflow, "g_creditOverflow", "0", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse},
|
|
{ &g_allowActions, "g_allowActions", "1", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_actionPrefix, "g_actionPrefix", "***", CVAR_ARCHIVE, 0, qfalse },
|
|
{ &g_banNotice, "g_banNotice", "", CVAR_ARCHIVE, 0, qtrue },
|
|
};
|
|
|
|
static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );
|
|
|
|
|
|
void G_InitGame( int levelTime, int randomSeed, int restart );
|
|
void G_RunFrame( int levelTime );
|
|
void G_ShutdownGame( int restart );
|
|
void CheckExitRules( void );
|
|
|
|
void G_CountSpawns( void );
|
|
void G_CalculateBuildPoints( void );
|
|
|
|
/*
|
|
================
|
|
vmMain
|
|
|
|
This is the only way control passes into the module.
|
|
This must be the very first function compiled into the .q3vm file
|
|
================
|
|
*/
|
|
intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
|
|
int arg5, int arg6, int arg7, int arg8, int arg9,
|
|
int arg10, int arg11 )
|
|
{
|
|
switch( command )
|
|
{
|
|
case GAME_INIT:
|
|
G_InitGame( arg0, arg1, arg2 );
|
|
return 0;
|
|
|
|
case GAME_SHUTDOWN:
|
|
G_ShutdownGame( arg0 );
|
|
return 0;
|
|
|
|
case GAME_CLIENT_CONNECT:
|
|
return (intptr_t)ClientConnect( arg0, arg1 );
|
|
|
|
case GAME_CLIENT_THINK:
|
|
ClientThink( arg0 );
|
|
return 0;
|
|
|
|
case GAME_CLIENT_USERINFO_CHANGED:
|
|
ClientUserinfoChanged( arg0 );
|
|
return 0;
|
|
|
|
case GAME_CLIENT_DISCONNECT:
|
|
ClientDisconnect( arg0 );
|
|
return 0;
|
|
|
|
case GAME_CLIENT_BEGIN:
|
|
ClientBegin( arg0 );
|
|
return 0;
|
|
|
|
case GAME_CLIENT_COMMAND:
|
|
ClientCommand( arg0 );
|
|
return 0;
|
|
|
|
case GAME_RUN_FRAME:
|
|
G_RunFrame( arg0 );
|
|
return 0;
|
|
|
|
case GAME_CONSOLE_COMMAND:
|
|
return ConsoleCommand( );
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
void QDECL G_Printf( const char *fmt, ... )
|
|
{
|
|
va_list argptr;
|
|
char text[ 1024 ];
|
|
|
|
va_start( argptr, fmt );
|
|
vsprintf( text, fmt, argptr );
|
|
va_end( argptr );
|
|
|
|
trap_Printf( text );
|
|
}
|
|
|
|
void QDECL G_Error( const char *fmt, ... )
|
|
{
|
|
va_list argptr;
|
|
char text[ 1024 ];
|
|
|
|
va_start( argptr, fmt );
|
|
vsprintf( text, fmt, argptr );
|
|
va_end( argptr );
|
|
|
|
trap_Error( text );
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_FindTeams
|
|
|
|
Chain together all entities with a matching team field.
|
|
Entity teams are used for item groups and multi-entity mover groups.
|
|
|
|
All but the first will have the FL_TEAMSLAVE flag set and teammaster field set
|
|
All but the last will have the teamchain field set to the next one
|
|
================
|
|
*/
|
|
void G_FindTeams( void )
|
|
{
|
|
gentity_t *e, *e2;
|
|
int i, j;
|
|
int c, c2;
|
|
|
|
c = 0;
|
|
c2 = 0;
|
|
|
|
for( i = 1, e = g_entities+i; i < level.num_entities; i++, e++ )
|
|
{
|
|
if( !e->inuse )
|
|
continue;
|
|
|
|
if( !e->team )
|
|
continue;
|
|
|
|
if( e->flags & FL_TEAMSLAVE )
|
|
continue;
|
|
|
|
e->teammaster = e;
|
|
c++;
|
|
c2++;
|
|
|
|
for( j = i + 1, e2 = e + 1; j < level.num_entities; j++, e2++ )
|
|
{
|
|
if( !e2->inuse )
|
|
continue;
|
|
|
|
if( !e2->team )
|
|
continue;
|
|
|
|
if( e2->flags & FL_TEAMSLAVE )
|
|
continue;
|
|
|
|
if( !strcmp( e->team, e2->team ) )
|
|
{
|
|
c2++;
|
|
e2->teamchain = e->teamchain;
|
|
e->teamchain = e2;
|
|
e2->teammaster = e;
|
|
e2->flags |= FL_TEAMSLAVE;
|
|
|
|
// make sure that targets only point at the master
|
|
if( e2->targetname )
|
|
{
|
|
e->targetname = e2->targetname;
|
|
e2->targetname = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
G_Printf( "%i teams with %i entities\n", c, c2 );
|
|
}
|
|
|
|
void G_RemapTeamShaders( void )
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
G_RegisterCvars
|
|
=================
|
|
*/
|
|
void G_RegisterCvars( void )
|
|
{
|
|
int i;
|
|
cvarTable_t *cv;
|
|
qboolean remapped = qfalse;
|
|
|
|
for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ )
|
|
{
|
|
trap_Cvar_Register( cv->vmCvar, cv->cvarName,
|
|
cv->defaultString, cv->cvarFlags );
|
|
|
|
if( cv->vmCvar )
|
|
cv->modificationCount = cv->vmCvar->modificationCount;
|
|
|
|
if( cv->teamShader )
|
|
remapped = qtrue;
|
|
}
|
|
|
|
if( remapped )
|
|
G_RemapTeamShaders( );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_UpdateCvars
|
|
=================
|
|
*/
|
|
void G_UpdateCvars( void )
|
|
{
|
|
int i;
|
|
cvarTable_t *cv;
|
|
qboolean remapped = qfalse;
|
|
|
|
for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ )
|
|
{
|
|
if( cv->vmCvar )
|
|
{
|
|
trap_Cvar_Update( cv->vmCvar );
|
|
|
|
if( cv->modificationCount != cv->vmCvar->modificationCount )
|
|
{
|
|
cv->modificationCount = cv->vmCvar->modificationCount;
|
|
|
|
if( cv->trackChange )
|
|
{
|
|
trap_SendServerCommand( -1, va( "print \"Server: %s changed to %s\n\"",
|
|
cv->cvarName, cv->vmCvar->string ) );
|
|
// update serverinfo in case this cvar is passed to clients indirectly
|
|
CalculateRanks( );
|
|
}
|
|
|
|
if( cv->teamShader )
|
|
remapped = qtrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( remapped )
|
|
G_RemapTeamShaders( );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_MapConfigs
|
|
=================
|
|
*/
|
|
void G_MapConfigs( const char *mapname )
|
|
{
|
|
|
|
if( !g_mapConfigs.string[0] )
|
|
return;
|
|
|
|
if( trap_Cvar_VariableIntegerValue( "g_mapConfigsLoaded" ) )
|
|
return;
|
|
|
|
trap_SendConsoleCommand( EXEC_APPEND,
|
|
va( "exec \"%s/default.cfg\"\n", g_mapConfigs.string ) );
|
|
|
|
trap_SendConsoleCommand( EXEC_APPEND,
|
|
va( "exec \"%s/%s.cfg\"\n", g_mapConfigs.string, mapname ) );
|
|
|
|
trap_Cvar_Set( "g_mapConfigsLoaded", "1" );
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_InitGame
|
|
|
|
============
|
|
*/
|
|
void G_InitGame( int levelTime, int randomSeed, int restart )
|
|
{
|
|
int i;
|
|
|
|
srand( randomSeed );
|
|
|
|
G_RegisterCvars( );
|
|
|
|
G_Printf( "------- Game Initialization -------\n" );
|
|
G_Printf( "gamename: %s\n", GAME_VERSION );
|
|
G_Printf( "gamedate: %s\n", __DATE__ );
|
|
|
|
G_ProcessIPBans( );
|
|
|
|
G_InitMemory( );
|
|
|
|
// set some level globals
|
|
memset( &level, 0, sizeof( level ) );
|
|
level.time = levelTime;
|
|
level.startTime = levelTime;
|
|
level.alienStage2Time = level.alienStage3Time =
|
|
level.humanStage2Time = level.humanStage3Time = level.startTime;
|
|
|
|
level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime
|
|
|
|
if( g_logFile.string[ 0 ] )
|
|
{
|
|
if( g_logFileSync.integer )
|
|
trap_FS_FOpenFile( g_logFile.string, &level.logFile, FS_APPEND_SYNC );
|
|
else
|
|
trap_FS_FOpenFile( g_logFile.string, &level.logFile, FS_APPEND );
|
|
|
|
if( !level.logFile )
|
|
G_Printf( "WARNING: Couldn't open logfile: %s\n", g_logFile.string );
|
|
else
|
|
{
|
|
char serverinfo[ MAX_INFO_STRING ];
|
|
qtime_t qt;
|
|
int t;
|
|
|
|
|
|
trap_GetServerinfo( serverinfo, sizeof( serverinfo ) );
|
|
|
|
G_LogPrintf( "------------------------------------------------------------\n" );
|
|
G_LogPrintf( "InitGame: %s\n", serverinfo );
|
|
|
|
t = trap_RealTime( &qt );
|
|
G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n",
|
|
qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,
|
|
qt.tm_hour, qt.tm_min, qt.tm_sec );
|
|
|
|
}
|
|
}
|
|
else
|
|
G_Printf( "Not logging to disk\n" );
|
|
|
|
{
|
|
char map[ MAX_CVAR_VALUE_STRING ] = {""};
|
|
|
|
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
|
|
G_MapConfigs( map );
|
|
}
|
|
|
|
// we're done with g_mapConfigs, so reset this for the next map
|
|
trap_Cvar_Set( "g_mapConfigsLoaded", "0" );
|
|
|
|
if ( g_admin.string[ 0 ] ) {
|
|
G_admin_readconfig( NULL, 0 );
|
|
}
|
|
|
|
// initialize all entities for this game
|
|
memset( g_entities, 0, MAX_GENTITIES * sizeof( g_entities[ 0 ] ) );
|
|
level.gentities = g_entities;
|
|
|
|
// initialize all clients for this game
|
|
level.maxclients = g_maxclients.integer;
|
|
memset( g_clients, 0, MAX_CLIENTS * sizeof( g_clients[ 0 ] ) );
|
|
level.clients = g_clients;
|
|
|
|
// set client fields on player ents
|
|
for( i = 0; i < level.maxclients; i++ )
|
|
g_entities[ i ].client = level.clients + i;
|
|
|
|
// always leave room for the max number of clients,
|
|
// even if they aren't all used, so numbers inside that
|
|
// range are NEVER anything but clients
|
|
level.num_entities = MAX_CLIENTS;
|
|
|
|
// let the server system know where the entites are
|
|
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
|
|
&level.clients[ 0 ].ps, sizeof( level.clients[ 0 ] ) );
|
|
|
|
trap_SetConfigstring( CS_INTERMISSION, "0" );
|
|
|
|
// update maplog
|
|
G_admin_maplog_update( );
|
|
|
|
// test to see if a custom buildable layout will be loaded
|
|
G_LayoutSelect( );
|
|
|
|
// parse the key/value pairs and spawn gentities
|
|
G_SpawnEntitiesFromString( );
|
|
|
|
// load up a custom building layout if there is one
|
|
G_LayoutLoad( );
|
|
|
|
// the map might disable some things
|
|
BG_InitAllowedGameElements( );
|
|
|
|
// general initialization
|
|
G_FindTeams( );
|
|
|
|
//TA:
|
|
BG_InitClassOverrides( );
|
|
BG_InitBuildableOverrides( );
|
|
G_InitDamageLocations( );
|
|
G_InitMapRotations( );
|
|
G_InitSpawnQueue( &level.alienSpawnQueue );
|
|
G_InitSpawnQueue( &level.humanSpawnQueue );
|
|
|
|
if( g_debugMapRotation.integer )
|
|
G_PrintRotations( );
|
|
|
|
//reset stages
|
|
trap_Cvar_Set( "g_alienStage", va( "%d", S1 ) );
|
|
trap_Cvar_Set( "g_humanStage", va( "%d", S1 ) );
|
|
trap_Cvar_Set( "g_alienKills", 0 );
|
|
trap_Cvar_Set( "g_humanKills", 0 );
|
|
trap_Cvar_Set( "g_suddenDeath", 0 );
|
|
|
|
G_Printf( "-----------------------------------\n" );
|
|
|
|
G_RemapTeamShaders( );
|
|
|
|
//TA: so the server counts the spawns without a client attached
|
|
G_CountSpawns( );
|
|
|
|
G_ResetPTRConnections( );
|
|
|
|
if(g_lockTeamsAtStart.integer)
|
|
{
|
|
level.alienTeamLocked=qtrue;
|
|
level.humanTeamLocked=qtrue;
|
|
trap_Cvar_Set( "g_lockTeamsAtStart", "0" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
G_ClearVotes
|
|
|
|
remove all currently active votes
|
|
==================
|
|
*/
|
|
static void G_ClearVotes( void )
|
|
{
|
|
level.voteTime = 0;
|
|
trap_SetConfigstring( CS_VOTE_TIME, "" );
|
|
level.teamVoteTime[ 0 ] = 0;
|
|
trap_SetConfigstring( CS_TEAMVOTE_TIME, "" );
|
|
level.teamVoteTime[ 1 ] = 0;
|
|
trap_SetConfigstring( CS_TEAMVOTE_TIME + 1, "" );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_ShutdownGame
|
|
=================
|
|
*/
|
|
void G_ShutdownGame( int restart )
|
|
{
|
|
// in case of a map_restart
|
|
G_ClearVotes( );
|
|
|
|
G_Printf( "==== ShutdownGame ====\n" );
|
|
|
|
if( level.logFile )
|
|
{
|
|
G_LogPrintf( "ShutdownGame:\n" );
|
|
G_LogPrintf( "------------------------------------------------------------\n" );
|
|
trap_FS_FCloseFile( level.logFile );
|
|
}
|
|
|
|
// write all the client session data so we can get it back
|
|
G_WriteSessionData( );
|
|
|
|
G_admin_cleanup( );
|
|
G_admin_namelog_cleanup( );
|
|
G_admin_adminlog_cleanup( );
|
|
|
|
level.restarted = qfalse;
|
|
level.surrenderTeam = PTE_NONE;
|
|
trap_SetConfigstring( CS_WINNER, "" );
|
|
}
|
|
|
|
|
|
|
|
//===================================================================
|
|
|
|
void QDECL Com_Error( int level, const char *error, ... )
|
|
{
|
|
va_list argptr;
|
|
char text[ 1024 ];
|
|
|
|
va_start( argptr, error );
|
|
vsprintf( text, error, argptr );
|
|
va_end( argptr );
|
|
|
|
G_Error( "%s", text );
|
|
}
|
|
|
|
void QDECL Com_Printf( const char *msg, ... )
|
|
{
|
|
va_list argptr;
|
|
char text[ 1024 ];
|
|
|
|
va_start( argptr, msg );
|
|
vsprintf( text, msg, argptr );
|
|
va_end( argptr );
|
|
|
|
G_Printf( "%s", text );
|
|
}
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
PLAYER COUNTING / SCORE SORTING
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
=============
|
|
SortRanks
|
|
|
|
=============
|
|
*/
|
|
int QDECL SortRanks( const void *a, const void *b )
|
|
{
|
|
gclient_t *ca, *cb;
|
|
|
|
ca = &level.clients[ *(int *)a ];
|
|
cb = &level.clients[ *(int *)b ];
|
|
|
|
// then sort by score
|
|
if( ca->ps.persistant[ PERS_SCORE ] > cb->ps.persistant[ PERS_SCORE ] )
|
|
return -1;
|
|
else if( ca->ps.persistant[ PERS_SCORE ] < cb->ps.persistant[ PERS_SCORE ] )
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_InitSpawnQueue
|
|
|
|
Initialise a spawn queue
|
|
============
|
|
*/
|
|
void G_InitSpawnQueue( spawnQueue_t *sq )
|
|
{
|
|
int i;
|
|
|
|
sq->back = sq->front = 0;
|
|
sq->back = QUEUE_MINUS1( sq->back );
|
|
|
|
//0 is a valid clientNum, so use something else
|
|
for( i = 0; i < MAX_CLIENTS; i++ )
|
|
sq->clients[ i ] = -1;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_GetSpawnQueueLength
|
|
|
|
Return tha length of a spawn queue
|
|
============
|
|
*/
|
|
int G_GetSpawnQueueLength( spawnQueue_t *sq )
|
|
{
|
|
int length = sq->back - sq->front + 1;
|
|
|
|
while( length < 0 )
|
|
length += MAX_CLIENTS;
|
|
|
|
while( length >= MAX_CLIENTS )
|
|
length -= MAX_CLIENTS;
|
|
|
|
return length;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_PopSpawnQueue
|
|
|
|
Remove from front element from a spawn queue
|
|
============
|
|
*/
|
|
int G_PopSpawnQueue( spawnQueue_t *sq )
|
|
{
|
|
int clientNum = sq->clients[ sq->front ];
|
|
|
|
if( G_GetSpawnQueueLength( sq ) > 0 )
|
|
{
|
|
sq->clients[ sq->front ] = -1;
|
|
sq->front = QUEUE_PLUS1( sq->front );
|
|
g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED;
|
|
|
|
return clientNum;
|
|
}
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_PeekSpawnQueue
|
|
|
|
Look at front element from a spawn queue
|
|
============
|
|
*/
|
|
int G_PeekSpawnQueue( spawnQueue_t *sq )
|
|
{
|
|
return sq->clients[ sq->front ];
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_PushSpawnQueue
|
|
|
|
Add an element to the back of the spawn queue
|
|
============
|
|
*/
|
|
void G_PushSpawnQueue( spawnQueue_t *sq, int clientNum )
|
|
{
|
|
sq->back = QUEUE_PLUS1( sq->back );
|
|
sq->clients[ sq->back ] = clientNum;
|
|
|
|
g_entities[ clientNum ].client->ps.pm_flags |= PMF_QUEUED;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_RemoveFromSpawnQueue
|
|
|
|
remove a specific client from a spawn queue
|
|
============
|
|
*/
|
|
qboolean G_RemoveFromSpawnQueue( spawnQueue_t *sq, int clientNum )
|
|
{
|
|
int i = sq->front;
|
|
|
|
if( G_GetSpawnQueueLength( sq ) )
|
|
{
|
|
do
|
|
{
|
|
if( sq->clients[ i ] == clientNum )
|
|
{
|
|
//and this kids is why it would have
|
|
//been better to use an LL for internal
|
|
//representation
|
|
do
|
|
{
|
|
sq->clients[ i ] = sq->clients[ QUEUE_PLUS1( i ) ];
|
|
|
|
i = QUEUE_PLUS1( i );
|
|
} while( i != QUEUE_PLUS1( sq->back ) );
|
|
|
|
sq->back = QUEUE_MINUS1( sq->back );
|
|
g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
i = QUEUE_PLUS1( i );
|
|
} while( i != QUEUE_PLUS1( sq->back ) );
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_GetPosInSpawnQueue
|
|
|
|
Get the position of a client in a spawn queue
|
|
============
|
|
*/
|
|
int G_GetPosInSpawnQueue( spawnQueue_t *sq, int clientNum )
|
|
{
|
|
int i = sq->front;
|
|
|
|
if( G_GetSpawnQueueLength( sq ) )
|
|
{
|
|
do
|
|
{
|
|
if( sq->clients[ i ] == clientNum )
|
|
{
|
|
if( i < sq->front )
|
|
return i + MAX_CLIENTS - sq->front;
|
|
else
|
|
return i - sq->front;
|
|
}
|
|
|
|
i = QUEUE_PLUS1( i );
|
|
} while( i != QUEUE_PLUS1( sq->back ) );
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_PrintSpawnQueue
|
|
|
|
Print the contents of a spawn queue
|
|
============
|
|
*/
|
|
void G_PrintSpawnQueue( spawnQueue_t *sq )
|
|
{
|
|
int i = sq->front;
|
|
int length = G_GetSpawnQueueLength( sq );
|
|
|
|
G_Printf( "l:%d f:%d b:%d :", length, sq->front, sq->back );
|
|
|
|
if( length > 0 )
|
|
{
|
|
do
|
|
{
|
|
if( sq->clients[ i ] == -1 )
|
|
G_Printf( "*:" );
|
|
else
|
|
G_Printf( "%d:", sq->clients[ i ] );
|
|
|
|
i = QUEUE_PLUS1( i );
|
|
} while( i != QUEUE_PLUS1( sq->back ) );
|
|
}
|
|
|
|
G_Printf( "\n" );
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_SpawnClients
|
|
|
|
Spawn queued clients
|
|
============
|
|
*/
|
|
void G_SpawnClients( pTeam_t team )
|
|
{
|
|
int clientNum;
|
|
gentity_t *ent, *spawn;
|
|
vec3_t spawn_origin, spawn_angles;
|
|
spawnQueue_t *sq = NULL;
|
|
int numSpawns = 0;
|
|
|
|
if( team == PTE_ALIENS )
|
|
{
|
|
sq = &level.alienSpawnQueue;
|
|
numSpawns = level.numAlienSpawns;
|
|
}
|
|
else if( team == PTE_HUMANS )
|
|
{
|
|
sq = &level.humanSpawnQueue;
|
|
numSpawns = level.numHumanSpawns;
|
|
}
|
|
|
|
if( G_GetSpawnQueueLength( sq ) > 0 && numSpawns > 0 )
|
|
{
|
|
clientNum = G_PeekSpawnQueue( sq );
|
|
ent = &g_entities[ clientNum ];
|
|
|
|
if( ( spawn = SelectTremulousSpawnPoint( team,
|
|
ent->client->pers.lastDeathLocation,
|
|
spawn_origin, spawn_angles ) ) )
|
|
{
|
|
clientNum = G_PopSpawnQueue( sq );
|
|
|
|
if( clientNum < 0 )
|
|
return;
|
|
|
|
ent = &g_entities[ clientNum ];
|
|
|
|
ent->client->sess.sessionTeam = TEAM_FREE;
|
|
ClientUserinfoChanged( clientNum );
|
|
ClientSpawn( ent, spawn, spawn_origin, spawn_angles );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_CountSpawns
|
|
|
|
Counts the number of spawns for each team
|
|
============
|
|
*/
|
|
void G_CountSpawns( void )
|
|
{
|
|
int i;
|
|
gentity_t *ent;
|
|
|
|
level.numAlienSpawns = 0;
|
|
level.numHumanSpawns = 0;
|
|
|
|
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
|
|
{
|
|
if( !ent->inuse )
|
|
continue;
|
|
|
|
if( ent->s.modelindex == BA_A_SPAWN && ent->health > 0 )
|
|
level.numAlienSpawns++;
|
|
|
|
if( ent->s.modelindex == BA_H_SPAWN && ent->health > 0 )
|
|
level.numHumanSpawns++;
|
|
}
|
|
|
|
//let the client know how many spawns there are
|
|
trap_SetConfigstring( CS_SPAWNS, va( "%d %d",
|
|
level.numAlienSpawns, level.numHumanSpawns ) );
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_TimeTilSuddenDeath
|
|
============
|
|
*/
|
|
int G_TimeTilSuddenDeath( void )
|
|
{
|
|
if( !g_suddenDeathTime.integer )
|
|
return 1; // Always some time away
|
|
|
|
return ( g_suddenDeathTime.integer * 60000 ) -
|
|
( level.time - level.startTime );
|
|
}
|
|
|
|
|
|
#define PLAYER_COUNT_MOD 5.0f
|
|
|
|
/*
|
|
============
|
|
G_CalculateBuildPoints
|
|
|
|
Recalculate the quantity of building points available to the teams
|
|
============
|
|
*/
|
|
void G_CalculateBuildPoints( void )
|
|
{
|
|
int i;
|
|
buildable_t buildable;
|
|
gentity_t *ent;
|
|
int localHTP = g_humanBuildPoints.integer,
|
|
localATP = g_alienBuildPoints.integer;
|
|
|
|
//g_suddenDeath sets what state we want it to be. level.suddenDeath says whether we've calculated BPs at the 'start' of SD or not
|
|
|
|
//reset if SD was on, but now it's off
|
|
if(!g_suddenDeath.integer && level.suddenDeath) {
|
|
level.suddenDeath=qfalse;
|
|
level.suddenDeathWarning=0;
|
|
}
|
|
|
|
if(!level.suddenDeath){
|
|
if(g_suddenDeath.integer || G_TimeTilSuddenDeath( ) <= 0 ) //Conditions to enter SD
|
|
{
|
|
//begin sudden death
|
|
if( level.suddenDeathWarning < TW_PASSED )
|
|
{
|
|
trap_SendServerCommand( -1, "cp \"Sudden Death!\"" );
|
|
localHTP = 0;
|
|
localATP = 0;
|
|
|
|
if( g_suddenDeathMode.integer == SDMODE_SELECTIVE ) {
|
|
for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
|
|
{
|
|
if( ent->s.eType != ET_BUILDABLE )
|
|
continue;
|
|
|
|
if( BG_FindReplaceableTestForBuildable( ent->s.modelindex ) )
|
|
{
|
|
int t = BG_FindTeamForBuildable( ent->s.modelindex );
|
|
|
|
if( t == BIT_HUMANS )
|
|
localHTP += BG_FindBuildPointsForBuildable( ent->s.modelindex );
|
|
else if( t == BIT_ALIENS )
|
|
localATP += BG_FindBuildPointsForBuildable( ent->s.modelindex );
|
|
}
|
|
}
|
|
}
|
|
level.suddenDeathHBuildPoints = localHTP;
|
|
level.suddenDeathABuildPoints = localATP;
|
|
level.suddenDeath=qtrue;
|
|
//trap_Cvar_Set( "g_suddenDeath", "1" );
|
|
g_suddenDeath.integer=1;
|
|
|
|
level.suddenDeathWarning = TW_PASSED;
|
|
}
|
|
} else {
|
|
|
|
//warn about sudden death
|
|
if( G_TimeTilSuddenDeath( ) <= 60000 &&
|
|
level.suddenDeathWarning < TW_IMMINENT )
|
|
{
|
|
trap_SendServerCommand( -1, "cp \"Sudden Death in 1 minute!\"" );
|
|
level.suddenDeathWarning = TW_IMMINENT;
|
|
}
|
|
}
|
|
}
|
|
|
|
//set BP at each cycle
|
|
if( g_suddenDeath.integer )
|
|
{
|
|
localHTP = level.suddenDeathHBuildPoints;
|
|
localATP = level.suddenDeathABuildPoints;
|
|
}
|
|
else
|
|
{
|
|
localHTP = g_humanBuildPoints.integer;
|
|
localATP = g_alienBuildPoints.integer;
|
|
}
|
|
|
|
level.humanBuildPoints = level.humanBuildPointsPowered = localHTP;
|
|
level.alienBuildPoints = localATP;
|
|
|
|
level.reactorPresent = qfalse;
|
|
level.overmindPresent = qfalse;
|
|
|
|
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
|
|
{
|
|
if( !ent->inuse )
|
|
continue;
|
|
|
|
if( ent->s.eType != ET_BUILDABLE )
|
|
continue;
|
|
|
|
buildable = ent->s.modelindex;
|
|
|
|
if( buildable != BA_NONE )
|
|
{
|
|
if( buildable == BA_H_REACTOR && ent->spawned && ent->health > 0 )
|
|
level.reactorPresent = qtrue;
|
|
|
|
if( buildable == BA_A_OVERMIND && ent->spawned && ent->health > 0 )
|
|
level.overmindPresent = qtrue;
|
|
|
|
if( !g_suddenDeath.integer || BG_FindReplaceableTestForBuildable( buildable ) )
|
|
{
|
|
if( BG_FindTeamForBuildable( buildable ) == BIT_HUMANS )
|
|
{
|
|
level.humanBuildPoints -= BG_FindBuildPointsForBuildable( buildable );
|
|
if( ent->powered )
|
|
level.humanBuildPointsPowered -= BG_FindBuildPointsForBuildable( buildable );
|
|
}
|
|
else
|
|
{
|
|
level.alienBuildPoints -= BG_FindBuildPointsForBuildable( buildable );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( level.humanBuildPoints < 0 )
|
|
{
|
|
localHTP -= level.humanBuildPoints;
|
|
level.humanBuildPointsPowered -= level.humanBuildPoints;
|
|
level.humanBuildPoints = 0;
|
|
}
|
|
|
|
if( level.alienBuildPoints < 0 )
|
|
{
|
|
localATP -= level.alienBuildPoints;
|
|
level.alienBuildPoints = 0;
|
|
}
|
|
|
|
trap_SetConfigstring( CS_BUILDPOINTS, va( "%d %d %d %d %d",
|
|
level.alienBuildPoints, localATP,
|
|
level.humanBuildPoints, localHTP,
|
|
level.humanBuildPointsPowered ) );
|
|
|
|
//may as well pump the stages here too
|
|
{
|
|
float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD;
|
|
float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD;
|
|
int alienNextStageThreshold, humanNextStageThreshold;
|
|
|
|
if( alienPlayerCountMod < 0.1f )
|
|
alienPlayerCountMod = 0.1f;
|
|
|
|
if( humanPlayerCountMod < 0.1f )
|
|
humanPlayerCountMod = 0.1f;
|
|
|
|
if( g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
|
|
alienNextStageThreshold = (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) );
|
|
else if( g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
|
|
alienNextStageThreshold = (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) );
|
|
else
|
|
alienNextStageThreshold = -1;
|
|
|
|
if( g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
|
|
humanNextStageThreshold = (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) );
|
|
else if( g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
|
|
humanNextStageThreshold = (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) );
|
|
else
|
|
humanNextStageThreshold = -1;
|
|
|
|
trap_SetConfigstring( CS_STAGES, va( "%d %d %d %d %d %d",
|
|
g_alienStage.integer, g_humanStage.integer,
|
|
g_alienKills.integer, g_humanKills.integer,
|
|
alienNextStageThreshold, humanNextStageThreshold ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_CalculateStages
|
|
============
|
|
*/
|
|
void G_CalculateStages( void )
|
|
{
|
|
float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD;
|
|
float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD;
|
|
|
|
if( alienPlayerCountMod < 0.1f )
|
|
alienPlayerCountMod = 0.1f;
|
|
|
|
if( humanPlayerCountMod < 0.1f )
|
|
humanPlayerCountMod = 0.1f;
|
|
|
|
if( g_alienKills.integer >=
|
|
(int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ) &&
|
|
g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
|
|
{
|
|
G_Checktrigger_stages( PTE_ALIENS, S2 );
|
|
trap_Cvar_Set( "g_alienStage", va( "%d", S2 ) );
|
|
level.alienStage2Time = level.time;
|
|
}
|
|
|
|
if( g_alienKills.integer >=
|
|
(int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ) &&
|
|
g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
|
|
{
|
|
G_Checktrigger_stages( PTE_ALIENS, S3 );
|
|
trap_Cvar_Set( "g_alienStage", va( "%d", S3 ) );
|
|
level.alienStage3Time = level.time;
|
|
}
|
|
|
|
if( g_humanKills.integer >=
|
|
(int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ) &&
|
|
g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
|
|
{
|
|
G_Checktrigger_stages( PTE_HUMANS, S2 );
|
|
trap_Cvar_Set( "g_humanStage", va( "%d", S2 ) );
|
|
level.humanStage2Time = level.time;
|
|
}
|
|
|
|
if( g_humanKills.integer >=
|
|
(int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ) &&
|
|
g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
|
|
{
|
|
G_Checktrigger_stages( PTE_HUMANS, S3 );
|
|
trap_Cvar_Set( "g_humanStage", va( "%d", S3 ) );
|
|
level.humanStage3Time = level.time;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
CalculateAvgPlayers
|
|
|
|
Calculates the average number of players playing this game
|
|
============
|
|
*/
|
|
void G_CalculateAvgPlayers( void )
|
|
{
|
|
//there are no clients or only spectators connected, so
|
|
//reset the number of samples in order to avoid the situation
|
|
//where the average tends to 0
|
|
if( !level.numAlienClients )
|
|
{
|
|
level.numAlienSamples = 0;
|
|
trap_Cvar_Set( "g_alienKills", "0" );
|
|
}
|
|
|
|
if( !level.numHumanClients )
|
|
{
|
|
level.numHumanSamples = 0;
|
|
trap_Cvar_Set( "g_humanKills", "0" );
|
|
}
|
|
|
|
//calculate average number of clients for stats
|
|
level.averageNumAlienClients =
|
|
( ( level.averageNumAlienClients * level.numAlienSamples )
|
|
+ level.numAlienClients ) /
|
|
(float)( level.numAlienSamples + 1 );
|
|
level.numAlienSamples++;
|
|
|
|
level.averageNumHumanClients =
|
|
( ( level.averageNumHumanClients * level.numHumanSamples )
|
|
+ level.numHumanClients ) /
|
|
(float)( level.numHumanSamples + 1 );
|
|
level.numHumanSamples++;
|
|
}
|
|
|
|
/*
|
|
============
|
|
CalculateRanks
|
|
|
|
Recalculates the score ranks of all players
|
|
This will be called on every client connect, begin, disconnect, death,
|
|
and team change.
|
|
============
|
|
*/
|
|
void CalculateRanks( void )
|
|
{
|
|
int i;
|
|
int rank;
|
|
int score;
|
|
int newScore;
|
|
gclient_t *cl;
|
|
|
|
char P[ MAX_CLIENTS + 1 ] = {""};
|
|
int ff = 0;
|
|
|
|
level.numConnectedClients = 0;
|
|
level.numNonSpectatorClients = 0;
|
|
level.numPlayingClients = 0;
|
|
level.numVotingClients = 0; // don't count bots
|
|
level.numAlienClients = 0;
|
|
level.numHumanClients = 0;
|
|
level.numLiveAlienClients = 0;
|
|
level.numLiveHumanClients = 0;
|
|
|
|
for( i = 0; i < level.maxclients; i++ )
|
|
{
|
|
P[ i ] = '-';
|
|
if ( level.clients[ i ].pers.connected != CON_DISCONNECTED )
|
|
{
|
|
level.sortedClients[ level.numConnectedClients ] = i;
|
|
level.numConnectedClients++;
|
|
P[ i ] = (char)'0' + level.clients[ i ].pers.teamSelection;
|
|
|
|
if( level.clients[ i ].pers.connected != CON_CONNECTED )
|
|
continue;
|
|
|
|
level.numVotingClients++;
|
|
if( level.clients[ i ].pers.teamSelection != PTE_NONE )
|
|
{
|
|
level.numPlayingClients++;
|
|
if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
|
|
level.numNonSpectatorClients++;
|
|
|
|
if( level.clients[ i ].pers.teamSelection == PTE_ALIENS )
|
|
{
|
|
level.numAlienClients++;
|
|
if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
|
|
level.numLiveAlienClients++;
|
|
}
|
|
else if( level.clients[ i ].pers.teamSelection == PTE_HUMANS )
|
|
{
|
|
level.numHumanClients++;
|
|
if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
|
|
level.numLiveHumanClients++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
level.numteamVotingClients[ 0 ] = level.numHumanClients;
|
|
level.numteamVotingClients[ 1 ] = level.numAlienClients;
|
|
P[ i + 1 ] = '\0';
|
|
trap_Cvar_Set( "P", P );
|
|
|
|
if( g_friendlyFire.integer )
|
|
ff |= ( FFF_HUMANS | FFF_ALIENS );
|
|
if( g_friendlyFireHumans.integer )
|
|
ff |= FFF_HUMANS;
|
|
if( g_friendlyFireAliens.integer )
|
|
ff |= FFF_ALIENS;
|
|
if( g_friendlyBuildableFire.integer )
|
|
ff |= FFF_BUILDABLES;
|
|
trap_Cvar_Set( "ff", va( "%i", ff ) );
|
|
|
|
qsort( level.sortedClients, level.numConnectedClients,
|
|
sizeof( level.sortedClients[ 0 ] ), SortRanks );
|
|
|
|
// set the rank value for all clients that are connected and not spectators
|
|
rank = -1;
|
|
score = 0;
|
|
for( i = 0; i < level.numPlayingClients; i++ )
|
|
{
|
|
cl = &level.clients[ level.sortedClients[ i ] ];
|
|
newScore = cl->ps.persistant[ PERS_SCORE ];
|
|
|
|
if( i == 0 || newScore != score )
|
|
{
|
|
rank = i;
|
|
// assume we aren't tied until the next client is checked
|
|
level.clients[ level.sortedClients[ i ] ].ps.persistant[ PERS_RANK ] = rank;
|
|
}
|
|
else
|
|
{
|
|
// we are tied with the previous client
|
|
level.clients[ level.sortedClients[ i - 1 ] ].ps.persistant[ PERS_RANK ] = rank;
|
|
level.clients[ level.sortedClients[ i ] ].ps.persistant[ PERS_RANK ] = rank;
|
|
}
|
|
|
|
score = newScore;
|
|
}
|
|
|
|
// see if it is time to end the level
|
|
CheckExitRules( );
|
|
|
|
// if we are at the intermission, send the new info to everyone
|
|
if( level.intermissiontime )
|
|
SendScoreboardMessageToAllClients( );
|
|
}
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
MAP CHANGING
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
/*
|
|
========================
|
|
SendScoreboardMessageToAllClients
|
|
|
|
Do this at BeginIntermission time and whenever ranks are recalculated
|
|
due to enters/exits/forced team changes
|
|
========================
|
|
*/
|
|
void SendScoreboardMessageToAllClients( void )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < level.maxclients; i++ )
|
|
{
|
|
if( level.clients[ i ].pers.connected == CON_CONNECTED )
|
|
ScoreboardMessage( g_entities + i );
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
MoveClientToIntermission
|
|
|
|
When the intermission starts, this will be called for all players.
|
|
If a new client connects, this will be called after the spawn function.
|
|
========================
|
|
*/
|
|
void MoveClientToIntermission( gentity_t *ent )
|
|
{
|
|
// take out of follow mode if needed
|
|
if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
|
|
G_StopFollowing( ent );
|
|
|
|
// move to the spot
|
|
VectorCopy( level.intermission_origin, ent->s.origin );
|
|
VectorCopy( level.intermission_origin, ent->client->ps.origin );
|
|
VectorCopy( level.intermission_angle, ent->client->ps.viewangles );
|
|
ent->client->ps.pm_type = PM_INTERMISSION;
|
|
|
|
// clean up powerup info
|
|
memset( ent->client->ps.powerups, 0, sizeof( ent->client->ps.powerups ) );
|
|
|
|
ent->client->ps.eFlags = 0;
|
|
ent->s.eFlags = 0;
|
|
ent->s.eType = ET_GENERAL;
|
|
ent->s.modelindex = 0;
|
|
ent->s.loopSound = 0;
|
|
ent->s.event = 0;
|
|
ent->r.contents = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
FindIntermissionPoint
|
|
|
|
This is also used for spectator spawns
|
|
==================
|
|
*/
|
|
void FindIntermissionPoint( void )
|
|
{
|
|
gentity_t *ent, *target;
|
|
vec3_t dir;
|
|
|
|
// find the intermission spot
|
|
ent = G_Find( NULL, FOFS( classname ), "info_player_intermission" );
|
|
|
|
if( !ent )
|
|
{ // the map creator forgot to put in an intermission point...
|
|
SelectSpawnPoint( vec3_origin, level.intermission_origin, level.intermission_angle );
|
|
}
|
|
else
|
|
{
|
|
VectorCopy( ent->s.origin, level.intermission_origin );
|
|
VectorCopy( ent->s.angles, level.intermission_angle );
|
|
// if it has a target, look towards it
|
|
if( ent->target )
|
|
{
|
|
target = G_PickTarget( ent->target );
|
|
|
|
if( target )
|
|
{
|
|
VectorSubtract( target->s.origin, level.intermission_origin, dir );
|
|
vectoangles( dir, level.intermission_angle );
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
BeginIntermission
|
|
==================
|
|
*/
|
|
void BeginIntermission( void )
|
|
{
|
|
int i;
|
|
gentity_t *client;
|
|
|
|
if( level.intermissiontime )
|
|
return; // already active
|
|
|
|
level.intermissiontime = level.time;
|
|
|
|
G_ClearVotes( );
|
|
|
|
FindIntermissionPoint( );
|
|
|
|
// move all clients to the intermission point
|
|
for( i = 0; i < level.maxclients; i++ )
|
|
{
|
|
client = g_entities + i;
|
|
|
|
if( !client->inuse )
|
|
continue;
|
|
|
|
// respawn if dead
|
|
if( client->health <= 0 )
|
|
respawn(client);
|
|
|
|
MoveClientToIntermission( client );
|
|
}
|
|
|
|
// send the current scoring to all clients
|
|
SendScoreboardMessageToAllClients( );
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
ExitLevel
|
|
|
|
When the intermission has been exited, the server is either moved
|
|
to a new map based on the map rotation or the current map restarted
|
|
=============
|
|
*/
|
|
void ExitLevel( void )
|
|
{
|
|
int i;
|
|
gclient_t *cl;
|
|
|
|
buildHistory_t *tmp, *mark;
|
|
|
|
while( ( tmp = level.buildHistory ) )
|
|
{
|
|
level.buildHistory = level.buildHistory->next;
|
|
while( ( mark = tmp ) )
|
|
{
|
|
tmp = tmp->marked;
|
|
G_Free( mark );
|
|
}
|
|
}
|
|
|
|
|
|
if( G_MapRotationActive( ) )
|
|
G_AdvanceMapRotation( );
|
|
else
|
|
trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" );
|
|
|
|
level.restarted = qtrue;
|
|
level.changemap = NULL;
|
|
level.intermissiontime = 0;
|
|
|
|
// reset all the scores so we don't enter the intermission again
|
|
for( i = 0; i < g_maxclients.integer; i++ )
|
|
{
|
|
cl = level.clients + i;
|
|
if( cl->pers.connected != CON_CONNECTED )
|
|
continue;
|
|
|
|
cl->ps.persistant[ PERS_SCORE ] = 0;
|
|
}
|
|
|
|
// we need to do this here before chaning to CON_CONNECTING
|
|
G_WriteSessionData( );
|
|
|
|
// change all client states to connecting, so the early players into the
|
|
// next level will know the others aren't done reconnecting
|
|
for( i = 0; i < g_maxclients.integer; i++ )
|
|
{
|
|
if( level.clients[ i ].pers.connected == CON_CONNECTED )
|
|
level.clients[ i ].pers.connected = CON_CONNECTING;
|
|
}
|
|
|
|
}
|
|
/*
|
|
=================
|
|
G_AdminsPrintf
|
|
|
|
Print to all active admins, and the logfile with a time stamp if it is open, and to the console
|
|
=================
|
|
*/
|
|
void QDECL G_AdminsPrintf( const char *fmt, ... )
|
|
{
|
|
va_list argptr;
|
|
char string[ 1024 ];
|
|
gentity_t *tempent;
|
|
int j;
|
|
|
|
va_start( argptr, fmt );
|
|
vsprintf( string, fmt,argptr );
|
|
va_end( argptr );
|
|
|
|
for( j = 0; j < level.maxclients; j++ )
|
|
{
|
|
tempent = &g_entities[ j ];
|
|
if( G_admin_permission( tempent, ADMF_ADMINCHAT) )
|
|
{
|
|
trap_SendServerCommand(tempent-g_entities,va( "print \"^6[Admins]^7 %s\"", string) );
|
|
}
|
|
}
|
|
|
|
G_LogPrintf("%s",string);
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
G_LogPrintf
|
|
|
|
Print to the logfile with a time stamp if it is open
|
|
=================
|
|
*/
|
|
void QDECL G_LogPrintf( const char *fmt, ... )
|
|
{
|
|
va_list argptr;
|
|
char string[ 1024 ], decolored[ 1024 ];
|
|
int min, tens, sec;
|
|
|
|
sec = level.time / 1000;
|
|
|
|
min = sec / 60;
|
|
sec -= min * 60;
|
|
tens = sec / 10;
|
|
sec -= tens * 10;
|
|
|
|
Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
|
|
|
|
va_start( argptr, fmt );
|
|
vsprintf( string +7 , fmt,argptr );
|
|
va_end( argptr );
|
|
|
|
if( g_dedicated.integer )
|
|
G_Printf( "%s", string + 7 );
|
|
|
|
if( !level.logFile )
|
|
return;
|
|
|
|
if( g_decolorLogfiles.integer )
|
|
{
|
|
G_DecolorString( string, decolored );
|
|
trap_FS_Write( decolored, strlen( decolored ), level.logFile );
|
|
}
|
|
else
|
|
{
|
|
trap_FS_Write( string, strlen( string ), level.logFile );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_LogPrintfColored
|
|
|
|
Bypasses g_decolorLogfiles for events that need colors in the logs
|
|
=================
|
|
*/
|
|
void QDECL G_LogPrintfColored( const char *fmt, ... )
|
|
{
|
|
va_list argptr;
|
|
char string[ 1024 ];
|
|
int min, tens, sec;
|
|
|
|
sec = level.time / 1000;
|
|
|
|
min = sec / 60;
|
|
sec -= min * 60;
|
|
tens = sec / 10;
|
|
sec -= tens * 10;
|
|
|
|
Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
|
|
|
|
va_start( argptr, fmt );
|
|
vsprintf( string +7 , fmt,argptr );
|
|
va_end( argptr );
|
|
|
|
if( g_dedicated.integer )
|
|
G_Printf( "%s", string + 7 );
|
|
|
|
if( !level.logFile )
|
|
return;
|
|
|
|
trap_FS_Write( string, strlen( string ), level.logFile );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_LogOnlyPrintf
|
|
|
|
Print to the logfile only (not console) with a time stamp if it is open
|
|
=================
|
|
*/
|
|
void QDECL G_LogOnlyPrintf( const char *fmt, ... )
|
|
{
|
|
va_list argptr;
|
|
char string[ 1024 ];
|
|
int min, tens, sec;
|
|
|
|
sec = level.time / 1000;
|
|
|
|
min = sec / 60;
|
|
sec -= min * 60;
|
|
tens = sec / 10;
|
|
sec -= tens * 10;
|
|
|
|
Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
|
|
|
|
va_start( argptr, fmt );
|
|
vsprintf( string +7 , fmt,argptr );
|
|
va_end( argptr );
|
|
|
|
if( !level.logFile )
|
|
return;
|
|
|
|
trap_FS_Write( string, strlen( string ), level.logFile );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_SendGameStat
|
|
=================
|
|
*/
|
|
void G_SendGameStat( pTeam_t team )
|
|
{
|
|
char map[ MAX_STRING_CHARS ];
|
|
char teamChar;
|
|
char data[ BIG_INFO_STRING ];
|
|
char entry[ MAX_STRING_CHARS ];
|
|
int i, dataLength, entryLength;
|
|
gclient_t *cl;
|
|
|
|
trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
|
|
|
|
switch( team )
|
|
{
|
|
case PTE_ALIENS: teamChar = 'A'; break;
|
|
case PTE_HUMANS: teamChar = 'H'; break;
|
|
case PTE_NONE: teamChar = 'L'; break;
|
|
default: return;
|
|
}
|
|
|
|
Com_sprintf( data, BIG_INFO_STRING,
|
|
"%s %s T:%c A:%f H:%f M:%s D:%d SD:%d AS:%d AS2T:%d AS3T:%d HS:%d HS2T:%d HS3T:%d CL:%d",
|
|
Q3_VERSION,
|
|
g_tag.string,
|
|
teamChar,
|
|
level.averageNumAlienClients,
|
|
level.averageNumHumanClients,
|
|
map,
|
|
level.time - level.startTime,
|
|
G_TimeTilSuddenDeath( ),
|
|
g_alienStage.integer,
|
|
level.alienStage2Time - level.startTime,
|
|
level.alienStage3Time - level.startTime,
|
|
g_humanStage.integer,
|
|
level.humanStage2Time - level.startTime,
|
|
level.humanStage3Time - level.startTime,
|
|
level.numConnectedClients );
|
|
|
|
dataLength = strlen( data );
|
|
|
|
for( i = 0; i < level.numConnectedClients; i++ )
|
|
{
|
|
int ping;
|
|
|
|
cl = &level.clients[ level.sortedClients[ i ] ];
|
|
|
|
if( cl->pers.connected == CON_CONNECTING )
|
|
ping = -1;
|
|
else
|
|
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
|
|
|
|
switch( cl->ps.stats[ STAT_PTEAM ] )
|
|
{
|
|
case PTE_ALIENS: teamChar = 'A'; break;
|
|
case PTE_HUMANS: teamChar = 'H'; break;
|
|
case PTE_NONE: teamChar = 'S'; break;
|
|
default: return;
|
|
}
|
|
|
|
Com_sprintf( entry, MAX_STRING_CHARS,
|
|
" \"%s\" %c %d %d %d",
|
|
cl->pers.netname,
|
|
teamChar,
|
|
cl->ps.persistant[ PERS_SCORE ],
|
|
ping,
|
|
( level.time - cl->pers.enterTime ) / 60000 );
|
|
|
|
entryLength = strlen( entry );
|
|
|
|
if( dataLength + entryLength > MAX_STRING_CHARS )
|
|
break;
|
|
|
|
Q_strncpyz( data + dataLength, entry, BIG_INFO_STRING );
|
|
dataLength += entryLength;
|
|
}
|
|
|
|
trap_SendGameStat( data );
|
|
}
|
|
|
|
/*
|
|
================
|
|
LogExit
|
|
|
|
Append information about this game to the log file
|
|
================
|
|
*/
|
|
void LogExit( const char *string )
|
|
{
|
|
int i, numSorted;
|
|
gclient_t *cl;
|
|
gentity_t *ent;
|
|
|
|
G_LogPrintf( "Exit: %s\n", string );
|
|
|
|
level.intermissionQueued = level.time;
|
|
|
|
// this will keep the clients from playing any voice sounds
|
|
// that will get cut off when the queued intermission starts
|
|
trap_SetConfigstring( CS_INTERMISSION, "1" );
|
|
|
|
// don't send more than 32 scores (FIXME?)
|
|
numSorted = level.numConnectedClients;
|
|
if( numSorted > 32 )
|
|
numSorted = 32;
|
|
|
|
for( i = 0; i < numSorted; i++ )
|
|
{
|
|
int ping;
|
|
|
|
cl = &level.clients[ level.sortedClients[ i ] ];
|
|
|
|
if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
|
|
continue;
|
|
|
|
if( cl->pers.connected == CON_CONNECTING )
|
|
continue;
|
|
|
|
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
|
|
|
|
G_LogPrintf( "score: %i ping: %i client: %i %s\n",
|
|
cl->ps.persistant[ PERS_SCORE ], ping, level.sortedClients[ i ],
|
|
cl->pers.netname );
|
|
|
|
}
|
|
|
|
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
|
|
{
|
|
if( !ent->inuse )
|
|
continue;
|
|
|
|
if( !Q_stricmp( ent->classname, "trigger_win" ) )
|
|
{
|
|
if( level.lastWin == ent->stageTeam )
|
|
ent->use( ent, ent, ent );
|
|
}
|
|
}
|
|
|
|
G_SendGameStat( level.lastWin );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CheckIntermissionExit
|
|
|
|
The level will stay at the intermission for a minimum of 5 seconds
|
|
If all players wish to continue, the level will then exit.
|
|
If one or more players have not acknowledged the continue, the game will
|
|
wait 10 seconds before going on.
|
|
=================
|
|
*/
|
|
void CheckIntermissionExit( void )
|
|
{
|
|
int ready, notReady, numPlayers;
|
|
int i;
|
|
gclient_t *cl;
|
|
int readyMask;
|
|
|
|
//if no clients are connected, just exit
|
|
if( !level.numConnectedClients )
|
|
{
|
|
ExitLevel( );
|
|
return;
|
|
}
|
|
|
|
// see which players are ready
|
|
ready = 0;
|
|
notReady = 0;
|
|
readyMask = 0;
|
|
numPlayers = 0;
|
|
for( i = 0; i < g_maxclients.integer; i++ )
|
|
{
|
|
cl = level.clients + i;
|
|
if( cl->pers.connected != CON_CONNECTED )
|
|
continue;
|
|
|
|
if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
|
|
continue;
|
|
|
|
if( cl->readyToExit )
|
|
{
|
|
ready++;
|
|
if( i < 16 )
|
|
readyMask |= 1 << i;
|
|
}
|
|
else
|
|
notReady++;
|
|
|
|
numPlayers++;
|
|
}
|
|
|
|
trap_SetConfigstring( CS_CLIENTS_READY, va( "%d", readyMask ) );
|
|
|
|
// never exit in less than five seconds
|
|
if( level.time < level.intermissiontime + 5000 )
|
|
return;
|
|
|
|
// never let intermission go on for over 1 minute
|
|
if( level.time > level.intermissiontime + 60000 )
|
|
{
|
|
ExitLevel( );
|
|
return;
|
|
}
|
|
|
|
// if nobody wants to go, clear timer
|
|
if( !ready && numPlayers )
|
|
{
|
|
level.readyToExit = qfalse;
|
|
return;
|
|
}
|
|
|
|
// if everyone wants to go, go now
|
|
if( !notReady )
|
|
{
|
|
ExitLevel( );
|
|
return;
|
|
}
|
|
|
|
// the first person to ready starts the thirty second timeout
|
|
if( !level.readyToExit )
|
|
{
|
|
level.readyToExit = qtrue;
|
|
level.exitTime = level.time;
|
|
}
|
|
|
|
// if we have waited thirty seconds since at least one player
|
|
// wanted to exit, go ahead
|
|
if( level.time < level.exitTime + 30000 )
|
|
return;
|
|
|
|
ExitLevel( );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
ScoreIsTied
|
|
=============
|
|
*/
|
|
qboolean ScoreIsTied( void )
|
|
{
|
|
int a, b;
|
|
|
|
if( level.numPlayingClients < 2 )
|
|
return qfalse;
|
|
|
|
a = level.clients[ level.sortedClients[ 0 ] ].ps.persistant[ PERS_SCORE ];
|
|
b = level.clients[ level.sortedClients[ 1 ] ].ps.persistant[ PERS_SCORE ];
|
|
|
|
return a == b;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CheckExitRules
|
|
|
|
There will be a delay between the time the exit is qualified for
|
|
and the time everyone is moved to the intermission spot, so you
|
|
can see the last frag.
|
|
=================
|
|
*/
|
|
void CheckExitRules( void )
|
|
{
|
|
// if at the intermission, wait for all non-bots to
|
|
// signal ready, then go to next level
|
|
if( level.intermissiontime )
|
|
{
|
|
CheckIntermissionExit( );
|
|
return;
|
|
}
|
|
|
|
if( level.intermissionQueued )
|
|
{
|
|
if( level.time - level.intermissionQueued >= INTERMISSION_DELAY_TIME )
|
|
{
|
|
level.intermissionQueued = 0;
|
|
BeginIntermission( );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if( g_timelimit.integer )
|
|
{
|
|
if( level.time - level.startTime >= g_timelimit.integer * 60000 )
|
|
{
|
|
level.lastWin = PTE_NONE;
|
|
trap_SendServerCommand( -1, "print \"Timelimit hit\n\"" );
|
|
trap_SetConfigstring( CS_WINNER, "Stalemate" );
|
|
LogExit( "Timelimit hit." );
|
|
G_admin_maplog_result( "t" );
|
|
return;
|
|
}
|
|
else if( level.time - level.startTime >= ( g_timelimit.integer - 5 ) * 60000 &&
|
|
level.timelimitWarning < TW_IMMINENT )
|
|
{
|
|
trap_SendServerCommand( -1, "cp \"5 minutes remaining!\"" );
|
|
level.timelimitWarning = TW_IMMINENT;
|
|
}
|
|
else if( level.time - level.startTime >= ( g_timelimit.integer - 1 ) * 60000 &&
|
|
level.timelimitWarning < TW_PASSED )
|
|
{
|
|
trap_SendServerCommand( -1, "cp \"1 minute remaining!\"" );
|
|
level.timelimitWarning = TW_PASSED;
|
|
}
|
|
}
|
|
|
|
if( level.uncondHumanWin ||
|
|
( ( level.time > level.startTime + 1000 ) &&
|
|
( level.numAlienSpawns == 0 ) &&
|
|
( level.numLiveAlienClients == 0 ) ) )
|
|
{
|
|
//humans win
|
|
level.lastWin = PTE_HUMANS;
|
|
trap_SendServerCommand( -1, "print \"Humans win\n\"");
|
|
trap_SetConfigstring( CS_WINNER, "Humans Win" );
|
|
LogExit( "Humans win." );
|
|
G_admin_maplog_result( "h" );
|
|
}
|
|
else if( level.uncondAlienWin ||
|
|
( ( level.time > level.startTime + 1000 ) &&
|
|
( level.numHumanSpawns == 0 ) &&
|
|
( level.numLiveHumanClients == 0 ) ) )
|
|
{
|
|
//aliens win
|
|
level.lastWin = PTE_ALIENS;
|
|
trap_SendServerCommand( -1, "print \"Aliens win\n\"");
|
|
trap_SetConfigstring( CS_WINNER, "Aliens Win" );
|
|
LogExit( "Aliens win." );
|
|
G_admin_maplog_result( "a" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
FUNCTIONS CALLED EVERY FRAME
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
==================
|
|
CheckVote
|
|
==================
|
|
*/
|
|
void CheckVote( void )
|
|
{
|
|
int votePercentToPass=level.votePercentToPass;
|
|
int voteYesPercent = 0;
|
|
char *result = "";
|
|
|
|
if( level.voteExecuteTime && level.voteExecuteTime < level.time )
|
|
{
|
|
level.voteExecuteTime = 0;
|
|
|
|
if( !Q_stricmp( level.voteString, "map_restart" ) )
|
|
{
|
|
G_admin_maplog_result( "r" );
|
|
}
|
|
else if( !Q_stricmpn( level.voteString, "map", 3 ) )
|
|
{
|
|
G_admin_maplog_result( "m" );
|
|
}
|
|
|
|
trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) );
|
|
if( !Q_stricmp( level.voteString, "map_restart" ) ||
|
|
!Q_stricmpn( level.voteString, "map", 3 ) )
|
|
{
|
|
level.restarted = qtrue;
|
|
}
|
|
}
|
|
|
|
if( !level.voteTime )
|
|
return;
|
|
|
|
if( level.voteYes || level.voteNo )
|
|
{
|
|
voteYesPercent = (int)(100* (level.voteYes)/(level.voteYes + level.voteNo));
|
|
}
|
|
if( level.time - level.voteTime >= VOTE_TIME || ( level.voteYes + level.voteNo == level.numConnectedClients ) )
|
|
{
|
|
if( voteYesPercent> votePercentToPass || level.voteNo == 0 )
|
|
{
|
|
// execute the command, then remove the vote
|
|
result = "^2passed";
|
|
level.voteExecuteTime = level.time + 3000;
|
|
}
|
|
else
|
|
{
|
|
result = "^1failed";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( level.voteYes > (int)((double)level.numConnectedClients * ((double)votePercentToPass/100.0)) )
|
|
{
|
|
// execute the command, then remove the vote
|
|
result = "^2passed";
|
|
level.voteExecuteTime = level.time + 3000;
|
|
}
|
|
else if( level.voteNo > (int)((double)level.numConnectedClients * ((double)(100.0-votePercentToPass)/100.0)) )
|
|
{
|
|
// same behavior as a timeout
|
|
result = "^1failed";
|
|
}
|
|
else
|
|
{
|
|
// still waiting for a majority
|
|
return;
|
|
}
|
|
}
|
|
|
|
trap_SendServerCommand(-1, va("print \"Vote %s^7 (^2Y:%d^7-^1N:%d^7, %d percent) (%s)\n\"",
|
|
result, level.voteYes, level.voteNo, voteYesPercent, level.voteDisplayString ) );
|
|
|
|
G_admin_adminlog_log( NULL, "vote",
|
|
va( "%s^7 (^2Y:%d^7-^1N:%d^7, %d percent)",
|
|
result, level.voteYes, level.voteNo, voteYesPercent ),
|
|
0, ( level.voteExecuteTime ) );
|
|
|
|
level.voteTime = 0;
|
|
trap_SetConfigstring( CS_VOTE_TIME, "" );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CheckTeamVote
|
|
==================
|
|
*/
|
|
void CheckTeamVote( int team )
|
|
{
|
|
int cs_offset;
|
|
int votePercentToPass;
|
|
int voteYesPercent = 0;
|
|
char *result = "";
|
|
|
|
if ( team == PTE_HUMANS )
|
|
cs_offset = 0;
|
|
else if ( team == PTE_ALIENS )
|
|
cs_offset = 1;
|
|
else
|
|
return;
|
|
|
|
if( !level.teamVoteTime[ cs_offset ] )
|
|
return;
|
|
|
|
votePercentToPass = level.teamVotePercentToPass[ cs_offset ];
|
|
if( level.teamVoteYes[ cs_offset ] || level.teamVoteNo[ cs_offset ] )
|
|
{
|
|
voteYesPercent = (int)(100* (level.teamVoteYes[ cs_offset ])/(level.teamVoteYes[ cs_offset ] + level.teamVoteNo[ cs_offset ]));
|
|
}
|
|
|
|
if( level.time - level.teamVoteTime[ cs_offset ] >= VOTE_TIME ||
|
|
level.teamVoteYes[ cs_offset ] + level.teamVoteNo[ cs_offset ] == level.numteamVotingClients[ cs_offset ] )
|
|
{
|
|
if( voteYesPercent > votePercentToPass &&
|
|
level.teamVoteYes[ cs_offset ] + level.teamVoteNo[ cs_offset ] > level.numteamVotingClients[ cs_offset ] / 2 )
|
|
{
|
|
// execute the command, then remove the vote
|
|
result = "^2passed";
|
|
trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) );
|
|
}
|
|
else
|
|
{
|
|
result = "^1failed";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( level.teamVoteYes[ cs_offset ] > (int)((double)level.numteamVotingClients[ cs_offset ] * ((double)votePercentToPass/100.0)) )
|
|
{
|
|
// execute the command, then remove the vote
|
|
result = "^2passed";
|
|
trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) );
|
|
}
|
|
else if( level.teamVoteNo[ cs_offset ] > (int)((double)level.numteamVotingClients[ cs_offset ] * ((double)(100.0-votePercentToPass)/100.0)) )
|
|
{
|
|
// same behavior as a timeout
|
|
result = "^1Failed";
|
|
}
|
|
else
|
|
{
|
|
// still waiting for a majority
|
|
return;
|
|
}
|
|
}
|
|
|
|
trap_SendServerCommand( -1, va( "print \"Team vote %s^7 (^2Y:%d^7-^1N:%d^7, %d percent)\n\"",
|
|
result, level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ], voteYesPercent ) );
|
|
|
|
G_admin_adminlog_log( NULL, "teamvote",
|
|
va( "%s^7 (^2Y:%d^7-^1N:%d^7, %d percent)",
|
|
result, level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ], voteYesPercent ),
|
|
0, ( strstr( result, "pass" ) != NULL ) );
|
|
|
|
level.teamVoteTime[ cs_offset ] = 0;
|
|
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, "" );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CheckMsgTimer
|
|
==================
|
|
*/
|
|
void CheckMsgTimer( void )
|
|
{
|
|
if( !g_msgTime.integer )
|
|
return;
|
|
|
|
if( level.time - level.lastMsgTime < abs( g_msgTime.integer ) * 60000 )
|
|
return;
|
|
|
|
// negative settings only print once per map
|
|
if( ( level.lastMsgTime ) && g_msgTime.integer < 0 )
|
|
return;
|
|
|
|
level.lastMsgTime = level.time;
|
|
|
|
if( g_msg.string[0] )
|
|
{
|
|
char buffer[ MAX_STRING_CHARS ];
|
|
|
|
Q_strncpyz( buffer, g_msg.string, sizeof( buffer ) );
|
|
G_ParseEscapedString( buffer );
|
|
trap_SendServerCommand( -1, va( "cp \"%s\"", buffer ) );
|
|
trap_SendServerCommand( -1, va( "print \"%s\n\"", buffer ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CheckCvars
|
|
==================
|
|
*/
|
|
void CheckCvars( void )
|
|
{
|
|
static int lastPasswordModCount = -1;
|
|
static int lastMarkDeconModCount = -1;
|
|
|
|
if( g_password.modificationCount != lastPasswordModCount )
|
|
{
|
|
lastPasswordModCount = g_password.modificationCount;
|
|
|
|
if( *g_password.string && Q_stricmp( g_password.string, "none" ) )
|
|
trap_Cvar_Set( "g_needpass", "1" );
|
|
else
|
|
trap_Cvar_Set( "g_needpass", "0" );
|
|
}
|
|
|
|
// Unmark any structures for deconstruction when
|
|
// the server setting is changed
|
|
if( g_markDeconstruct.modificationCount != lastMarkDeconModCount )
|
|
{
|
|
int i;
|
|
gentity_t *ent;
|
|
|
|
lastMarkDeconModCount = g_markDeconstruct.modificationCount;
|
|
|
|
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
|
|
{
|
|
if( !ent->inuse )
|
|
continue;
|
|
|
|
if( ent->s.eType != ET_BUILDABLE )
|
|
continue;
|
|
|
|
ent->deconstruct = qfalse;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
G_RunThink
|
|
|
|
Runs thinking code for this frame if necessary
|
|
=============
|
|
*/
|
|
void G_RunThink( gentity_t *ent )
|
|
{
|
|
float thinktime;
|
|
|
|
thinktime = ent->nextthink;
|
|
if( thinktime <= 0 )
|
|
return;
|
|
|
|
if( thinktime > level.time )
|
|
return;
|
|
|
|
ent->nextthink = 0;
|
|
if( !ent->think )
|
|
G_Error( "NULL ent->think" );
|
|
|
|
ent->think( ent );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
G_EvaluateAcceleration
|
|
|
|
Calculates the acceleration for an entity
|
|
=============
|
|
*/
|
|
void G_EvaluateAcceleration( gentity_t *ent, int msec )
|
|
{
|
|
vec3_t deltaVelocity;
|
|
vec3_t deltaAccel;
|
|
|
|
VectorSubtract( ent->s.pos.trDelta, ent->oldVelocity, deltaVelocity );
|
|
VectorScale( deltaVelocity, 1.0f / (float)msec, ent->acceleration );
|
|
|
|
VectorSubtract( ent->acceleration, ent->oldAccel, deltaAccel );
|
|
VectorScale( deltaAccel, 1.0f / (float)msec, ent->jerk );
|
|
|
|
VectorCopy( ent->s.pos.trDelta, ent->oldVelocity );
|
|
VectorCopy( ent->acceleration, ent->oldAccel );
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RunFrame
|
|
|
|
Advances the non-player objects in the world
|
|
================
|
|
*/
|
|
void G_RunFrame( int levelTime )
|
|
{
|
|
int i;
|
|
gentity_t *ent;
|
|
int msec;
|
|
int start, end;
|
|
|
|
// if we are waiting for the level to restart, do nothing
|
|
if( level.restarted )
|
|
return;
|
|
|
|
if( level.paused )
|
|
{
|
|
if( ( levelTime % 6000 ) == 0)
|
|
trap_SendServerCommand( -1, "cp \"^3Game is paused.\"" );
|
|
|
|
level.startTime += levelTime - level.time;
|
|
trap_SetConfigstring( CS_LEVEL_START_TIME, va( "%i", level.startTime ) );
|
|
|
|
if( levelTime - level.pauseTime > 3 * 60000 )
|
|
{
|
|
trap_SendConsoleCommand( EXEC_APPEND, "!unpause" );
|
|
}
|
|
}
|
|
|
|
CheckMsgTimer( );
|
|
|
|
level.framenum++;
|
|
level.previousTime = level.time;
|
|
level.time = levelTime;
|
|
msec = level.time - level.previousTime;
|
|
|
|
//TA: seed the rng
|
|
srand( level.framenum );
|
|
|
|
// get any cvar changes
|
|
G_UpdateCvars( );
|
|
|
|
//
|
|
// go through all allocated objects
|
|
//
|
|
start = trap_Milliseconds( );
|
|
ent = &g_entities[ 0 ];
|
|
|
|
for( i = 0; i < level.num_entities; i++, ent++ )
|
|
{
|
|
if( !ent->inuse )
|
|
continue;
|
|
|
|
// clear events that are too old
|
|
if( level.time - ent->eventTime > EVENT_VALID_MSEC )
|
|
{
|
|
if( ent->s.event )
|
|
{
|
|
ent->s.event = 0; // &= EV_EVENT_BITS;
|
|
if ( ent->client )
|
|
{
|
|
ent->client->ps.externalEvent = 0;
|
|
//ent->client->ps.events[0] = 0;
|
|
//ent->client->ps.events[1] = 0;
|
|
}
|
|
}
|
|
|
|
if( ent->freeAfterEvent )
|
|
{
|
|
// tempEntities or dropped items completely go away after their event
|
|
G_FreeEntity( ent );
|
|
continue;
|
|
}
|
|
else if( ent->unlinkAfterEvent )
|
|
{
|
|
// items that will respawn will hide themselves after their pickup event
|
|
ent->unlinkAfterEvent = qfalse;
|
|
trap_UnlinkEntity( ent );
|
|
}
|
|
}
|
|
|
|
// temporary entities don't think
|
|
if( ent->freeAfterEvent )
|
|
continue;
|
|
|
|
//TA: calculate the acceleration of this entity
|
|
if( ent->evaluateAcceleration )
|
|
G_EvaluateAcceleration( ent, msec );
|
|
|
|
if( !ent->r.linked && ent->neverFree )
|
|
continue;
|
|
|
|
if( ent->s.eType == ET_MISSILE )
|
|
{
|
|
G_RunMissile( ent );
|
|
continue;
|
|
}
|
|
|
|
if( ent->s.eType == ET_BUILDABLE )
|
|
{
|
|
G_BuildableThink( ent, msec );
|
|
continue;
|
|
}
|
|
|
|
if( ent->s.eType == ET_CORPSE || ent->physicsObject )
|
|
{
|
|
G_Physics( ent, msec );
|
|
continue;
|
|
}
|
|
|
|
if( ent->s.eType == ET_MOVER )
|
|
{
|
|
G_RunMover( ent );
|
|
continue;
|
|
}
|
|
|
|
if( i < MAX_CLIENTS )
|
|
{
|
|
G_RunClient( ent );
|
|
continue;
|
|
}
|
|
|
|
G_RunThink( ent );
|
|
}
|
|
end = trap_Milliseconds();
|
|
|
|
start = trap_Milliseconds();
|
|
|
|
// perform final fixups on the players
|
|
ent = &g_entities[ 0 ];
|
|
|
|
for( i = 0; i < level.maxclients; i++, ent++ )
|
|
{
|
|
if( ent->inuse )
|
|
ClientEndFrame( ent );
|
|
}
|
|
|
|
// save position information for all active clients
|
|
G_UnlaggedStore( );
|
|
|
|
end = trap_Milliseconds();
|
|
|
|
//TA:
|
|
G_CountSpawns( );
|
|
G_CalculateBuildPoints( );
|
|
G_CalculateStages( );
|
|
G_SpawnClients( PTE_ALIENS );
|
|
G_SpawnClients( PTE_HUMANS );
|
|
G_CalculateAvgPlayers( );
|
|
G_UpdateZaps( msec );
|
|
|
|
// see if it is time to end the level
|
|
CheckExitRules( );
|
|
|
|
// update to team status?
|
|
CheckTeamStatus( );
|
|
|
|
// cancel vote if timed out
|
|
CheckVote( );
|
|
|
|
// check team votes
|
|
CheckTeamVote( PTE_HUMANS );
|
|
CheckTeamVote( PTE_ALIENS );
|
|
|
|
// for tracking changes
|
|
CheckCvars( );
|
|
|
|
if( g_listEntity.integer )
|
|
{
|
|
for( i = 0; i < MAX_GENTITIES; i++ )
|
|
G_Printf( "%4i: %s\n", i, g_entities[ i ].classname );
|
|
|
|
trap_Cvar_Set( "g_listEntity", "0" );
|
|
}
|
|
}
|
|
|