372 lines
7.3 KiB
Plaintext
372 lines
7.3 KiB
Plaintext
#include "ui/menudef.h"
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// team menu
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//
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// defines from ui_shared.h
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{
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menuDef
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{
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name "alien_builder_hud"
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fullScreen MENU_FALSE
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visible MENU_TRUE
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rect 0 0 640 480
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//CONSOLE
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itemDef
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{
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name "console"
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rect 8 8 560 180
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 1 1 1
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align ITEM_ALIGN_LEFT
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textalignx 0
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textaligny 18
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textscale 0.4
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_CONSOLE
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}
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//TUTORIAL
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itemDef
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{
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name "tutorial"
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rect 8 250 640 180
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 1 1 0.35
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align ITEM_ALIGN_LEFT
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textalignx 0
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textaligny 18
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textscale 0.3
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_TUTORIAL
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}
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//LAGOMETER
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itemDef
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{
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name "lagometer"
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rect 596 68 32 20
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 0 0 1
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textscale 0.3
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textalignx 1
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textaligny 0.5
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ownerdraw CG_LAGOMETER
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}
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//DEMO STATE
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itemDef
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{
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name "demoRecording"
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rect 596 120 32 32
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 0 0 1
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textscale 0.3
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textalignx 1
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textaligny 0.5
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ownerdraw CG_DEMO_RECORDING
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background "ui/assets/neutral/circle.tga"
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}
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itemDef
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{
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name "demoPlayback"
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rect 596 120 32 32
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 1 1 1
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textscale 0.3
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textalignx 1
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textaligny 0.5
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ownerdraw CG_DEMO_PLAYBACK
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background "ui/assets/forwardarrow.tga"
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}
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//SELECT
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itemDef
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{
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name "select"
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rect 240 435 160 32
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visible 0
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decoration
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ownerdraw CG_PLAYER_SELECT
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}
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//////////////////
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//STATIC OBJECTS//
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//////////////////
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//LEFT RING CIRCLE
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itemDef
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{
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name "left-ring-circle"
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rect 47.5 410 25 25
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/neutral/circle.tga"
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}
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//LEFT ARM
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itemDef
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{
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name "left-arm"
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rect 77 404.75 104 52.5
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/alien/left-arm.tga"
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}
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//LEFT ARM CIRCLE
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itemDef
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{
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name "left-arm-circle"
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rect 150 417.5 25 25
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/neutral/circle.tga"
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}
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//RIGHT RING CIRCLE
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itemDef
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{
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name "right-ring-circle"
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rect 567 410 25 25
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/neutral/circle.tga"
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}
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//RIGHT ARM
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itemDef
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{
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name "right-arm"
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rect 459 404.75 104 52.5
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/alien/right-arm.tga"
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}
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///////////////////
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//DYNAMIC OBJECTS//
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///////////////////
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//BOLT
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itemDef
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{
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name "bolt"
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rect 52.5 412.5 15 20
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.5
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background "ui/assets/alien/bolt.tga"
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ownerdraw CG_PLAYER_BOOST_BOLT
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}
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//CROSS
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itemDef
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{
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name "cross"
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rect 155 422.5 15 15
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.5
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style WINDOW_STYLE_SHADER
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background "ui/assets/neutral/cross.tga"
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}
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//LEFT RING
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itemDef
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{
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name "left-ring"
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rect 7.25 369.5 90.5 106
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.5
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background "ui/assets/alien/left-ring.tga"
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ownerdraw CG_PLAYER_BOOSTED
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}
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//LEFT SPIKES
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itemDef
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{
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name "left-spikes"
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rect 18.5 381 59 83
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 1.0
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background "ui/assets/alien/left-spikes.tga"
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ownerdraw CG_PLAYER_WALLCLIMBING
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}
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//RIGHT RING
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itemDef
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{
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name "right-ring"
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rect 542.25 369.5 90.5 106
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.5
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background "ui/assets/alien/right-ring.tga"
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ownerdraw CG_PLAYER_BOOSTED
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}
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//RIGHT SPIKES
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itemDef
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{
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name "right-spikes"
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rect 562.5 381 59 83
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 1.0
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background "ui/assets/alien/right-spikes.tga"
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ownerdraw CG_PLAYER_WALLCLIMBING
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}
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//HEALTH
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itemDef
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{
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name "health"
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rect 78.5 421.5 60 15
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 .5
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ownerdraw CG_PLAYER_HEALTH
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}
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//ALIEN CLASS ICON
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itemDef
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{
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name "alien-icon"
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rect 465 417.5 25 25
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 0.6
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ownerdraw CG_PLAYER_WEAPONICON
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}
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//ORGANS
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itemDef
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{
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name "organs"
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rect 570.5 415.95 15 15
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 .5
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ownerdraw CG_PLAYER_CREDITS_VALUE_NOPAD
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}
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//BUILD TIMER
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itemDef
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{
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name "buildtimer"
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rect 567 410 25 25
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 .5
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ownerdraw CG_PLAYER_BUILD_TIMER
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}
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//BUILD POINTS
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itemDef
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{
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name "build-points"
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rect 483.5 421.5 60 15
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 .5
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ownerdraw CG_PLAYER_AMMO_VALUE
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}
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//FPS
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itemDef
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{
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name "fps"
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rect 572 8 56 22
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 1
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align ITEM_ALIGN_RIGHT
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textalignx 0
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textaligny 18
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textscale 0.3
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_FPS
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}
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//TIMER
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itemDef
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{
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name "timer"
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rect 572 38 56 22
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 1
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align ITEM_ALIGN_RIGHT
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textalignx 0
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textaligny 18
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textscale 0.3
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_TIMER
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}
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//CLOCK
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itemDef
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{
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name "clock"
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rect 572 90 56 22
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1.0 0.0 0.0 1
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align ITEM_ALIGN_RIGHT
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textalignx 0
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textaligny 18
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textscale 0.25
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_CLOCK
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}
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//ALIENSENSE
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itemDef
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{
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name "aliensense"
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rect 20 20 600 400
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visible 1
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decoration
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ownerdraw CG_PLAYER_ALIEN_SENSE
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}
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//PLAYER NAME
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itemDef
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{
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name "playername"
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rect 200 275 240 25
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visible 1
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decoration
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textScale .5
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ownerdraw CG_PLAYER_CROSSHAIRNAMES
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}
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}
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}
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