463 lines
9.1 KiB
Plaintext
463 lines
9.1 KiB
Plaintext
#include "ui/menudef.h"
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// team menu
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//
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// defines from ui_shared.h
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{
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menuDef
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{
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name "human_hud"
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fullScreen MENU_FALSE
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visible MENU_TRUE
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rect 0 0 640 480
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//CONSOLE
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itemDef
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{
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name "console"
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rect 8 8 560 180
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 1 1 1
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align ITEM_ALIGN_LEFT
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textalignx 0
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textaligny 18
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textscale 0.4
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_CONSOLE
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}
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//TUTORIAL
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itemDef
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{
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name "tutorial"
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rect 8 250 640 180
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 1 1 0.35
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align ITEM_ALIGN_LEFT
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textalignx 0
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textaligny 18
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textscale 0.3
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_TUTORIAL
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}
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//LAGOMETER
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itemDef
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{
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name "lagometer"
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rect 596 68 32 20
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 0 0.8 1 1
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textscale 0.3
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textalignx 1
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textaligny 0.5
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ownerdraw CG_LAGOMETER
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}
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//DEMO STATE
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itemDef
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{
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name "demoRecording"
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rect 596 120 32 32
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 0 0 1
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textscale 0.3
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textalignx 1
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textaligny 0.5
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ownerdraw CG_DEMO_RECORDING
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background "ui/assets/neutral/circle.tga"
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}
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itemDef
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{
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name "demoPlayback"
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rect 596 120 32 32
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 1 1 1
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textscale 0.3
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textalignx 1
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textaligny 0.5
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ownerdraw CG_DEMO_PLAYBACK
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background "ui/assets/forwardarrow.tga"
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}
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//FPS
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itemDef
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{
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name "fps"
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rect 572 8 56 22
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 1
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align ITEM_ALIGN_RIGHT
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textalignx 0
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textaligny 18
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textscale 0.3
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_FPS
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}
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//TIMER
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itemDef
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{
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name "timer"
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rect 572 38 56 22
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 1
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align ITEM_ALIGN_RIGHT
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textalignx 0
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textaligny 18
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textscale 0.3
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_TIMER
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}
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//CLOCK
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itemDef
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{
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name "clock"
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rect 572 90 56 22
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 1
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align ITEM_ALIGN_RIGHT
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textalignx 0
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textaligny 18
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textscale 0.25
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_CLOCK
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}
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//SNAPSHOT
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itemDef
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{
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name "snapshot"
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rect 8 196 200 22
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style WINDOW_STYLE_EMPTY
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visible 1
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decoration
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forecolor 1 1 1 1
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align ITEM_ALIGN_RIGHT
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textalignx 0
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textaligny 18
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textscale 0.4
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textstyle ITEM_TEXTSTYLE_NORMAL
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ownerdraw CG_SNAPSHOT
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}
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//////////////////
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//STATIC OBJECTS//
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//////////////////
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//LEFT CIRCLE
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itemDef
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{
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name "left-circle"
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rect 35 417.5 25 25
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/neutral/circle.tga"
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}
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//LEFT ARM
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itemDef
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{
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name "left-arm"
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rect 68.25 420 94.5 35
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/human/left-arm.tga"
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}
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//CREDITS LABEL
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itemDef
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{
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name "credits-label"
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rect 508 403 7 7.5
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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style WINDOW_STYLE_SHADER
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background "ui/assets/human/credits.tga"
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}
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//RIGHT CIRCLE
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itemDef
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{
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name "right-circle"
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rect 580 417.5 25 25
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/neutral/circle.tga"
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}
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//RIGHT ARM
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itemDef
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{
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name "right-arm"
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rect 477.25 420 94.5 35
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/human/right-arm.tga"
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}
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//RIGHT CAP
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itemDef
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{
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name "right-cap"
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rect 500 400 80 15
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/human/right-cap.tga"
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}
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///////////////////
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//DYNAMIC OBJECTS//
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///////////////////
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//BOLT
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itemDef
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{
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name "bolt"
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rect 40 420 15 20
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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background "ui/assets/human/bolt.tga"
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ownerdraw CG_PLAYER_STAMINA_BOLT
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}
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//CROSS
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itemDef
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{
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name "cross"
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rect 137.5 430 15 15
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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background "ui/assets/neutral/cross.tga"
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ownerdraw CG_PLAYER_HEALTH_CROSS
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}
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//STAMINA 1
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itemDef
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{
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name "stamina1"
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rect 34.5 403.5 9 11.5
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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background "ui/assets/human/stamina1.tga"
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ownerdraw CG_PLAYER_STAMINA_1
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}
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//STAMINA 2
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itemDef
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{
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name "stamina2"
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rect 24 410.75 11.5 10.5
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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background "ui/assets/human/stamina2.tga"
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ownerdraw CG_PLAYER_STAMINA_2
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}
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//STAMINA 3
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itemDef
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{
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name "stamina3"
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rect 20.75 423.5 10.5 7
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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background "ui/assets/human/stamina3.tga"
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ownerdraw CG_PLAYER_STAMINA_3
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}
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//STAMINA 4
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itemDef
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{
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name "stamina4"
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rect 21 402.5 54 55
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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background "ui/assets/human/stamina4.tga"
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ownerdraw CG_PLAYER_STAMINA_4
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}
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//RING
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itemDef
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{
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name "ring"
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// rect 20 402.5 55 55 // Guide for Stamina alignment
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rect 565 402.5 55 55
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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background "ui/assets/human/ring.tga"
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ownerdraw CG_PLAYER_CLIPS_RING
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}
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//CREDITS
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itemDef
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{
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name "credits"
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rect 515 402 45 11.25
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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ownerdraw CG_PLAYER_CREDITS_VALUE
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}
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//HEALTH
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itemDef
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{
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name "health"
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rect 67 430 60 15
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 .5
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ownerdraw CG_PLAYER_HEALTH
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}
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//WEAPON ICON
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itemDef
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{
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name "weapon"
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rect 482.5 425 25 25
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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ownerdraw CG_PLAYER_WEAPONICON
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}
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//WEAPON SELECT TEXT
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itemDef
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{
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name "selecttext"
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rect 200 300 240 25
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visible 1
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decoration
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textScale .5
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ownerdraw CG_PLAYER_SELECTTEXT
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}
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//AMMO
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itemDef
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{
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name "ammo"
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rect 494 430 60 15
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 .5
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ownerdraw CG_PLAYER_AMMO_VALUE
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}
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//CLIPS
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itemDef
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{
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name "clips"
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rect 538 423 60 15
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 .5
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ownerdraw CG_PLAYER_CLIPS_VALUE
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}
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//BUILD TIMER
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itemDef
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{
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name "buildtimer"
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rect 580 417.5 25 25
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 .5
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ownerdraw CG_PLAYER_BUILD_TIMER
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}
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//USABLE
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itemDef
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{
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name "usable"
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rect 307.5 380 25 25
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 .5
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background "ui/assets/neutral/use.tga"
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ownerdraw CG_PLAYER_USABLE_BUILDABLE
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}
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//SCANNER
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itemDef
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{
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name "scanner"
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rect 164 340 312 72
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 .5
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background "ui/assets/human/scanner.tga"
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ownerdraw CG_PLAYER_HUMAN_SCANNER
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}
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//INVENTORY
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itemDef
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{
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name "inventory"
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rect 232.5 425 175 25
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.5
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ownerdraw CG_PLAYER_SELECT
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}
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//SELECTED
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itemDef
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{
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name "selected"
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rect 306 424 27 27
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visible 1
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decoration
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forecolor 0.0 0.8 1.0 0.25
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style WINDOW_STYLE_SHADER
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background "ui/assets/neutral/selected.tga"
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}
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//PLAYER NAME
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itemDef
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{
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name "playername"
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rect 200 275 240 25
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visible 1
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decoration
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textScale .5
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ownerdraw CG_PLAYER_CROSSHAIRNAMES
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}
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}
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}
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